Commit Graph

3172 Commits

Author SHA1 Message Date
Zach Brown 8ed2992da9
Make scan-for-legacy-ender-dragon config work again
Portion of diff was dropped in the mappings update commit.

Also remove the option to remove invalid statistics. The server will
automatically do this now as of... 1.13?, our option wasn't even doing anything.
2018-12-14 20:17:27 -05:00
Spottedleaf fa35d5a102 Disable watchdog early timeout for CraftServer#reload() invocations (#1718)
Fixes GH-1381
2018-12-12 20:41:11 -05:00
Spottedleaf 9cf4eeda47 Add PlayerConnectionCloseEvent (#1552)
* Add PlayerConnectionCloseEvent

This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.

The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.

The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.

This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been invoked beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.

Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.

The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.

On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
2018-12-12 20:17:38 -05:00
Majo 19b4f78b55
Modified Configurable Chunk Inhabited Timer Patch
Replaces the "use-chunk-inhabited-timer" config option with the options
"use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time".

When using "use-fixed-chunk-inhabited-time=false" everything will be the
same like it was with "use-chunk-inhabited-timer=true".

When using "use-fixed-chunk-inhabited-time=true" and
"fixed-chunk-inhabited-time=0" everything will be the same like it was
with "use-chunk-inhabited-timer=false".

Instead of just using 0 when all chunks should be treated equally this
allows to fine-tune vanilla gameplay.
2018-12-12 19:41:37 -05:00
Zach Brown 7b4fe255d8
Lazy init world storage in CraftOfflinePlayer
Allows access to some offline player properties even when there
are no worlds loaded. This is typically a rare occurrence but
probably one that should be covered as best we can.

Fixes GH-1701
2018-12-11 22:32:39 -05:00
Zach Brown a2ad49b22f
Update upstream BD/B/CB/S
Note to other developers: This commit may require you to wipe your
workspace as a result of the changes to BD.

--- work/BuildData
Submodule work/BuildData f527a8ff..d56672db:
  > Mappings Update

--- work/Bukkit
Submodule work/Bukkit 0c1d258bb..db06c80d7:
  > Add list of entities to EntityTransformEvent
  > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks

---work/CraftBukkit
Submodule work/CraftBukkit 6a398ac44..068dab5be:
  > Enable optional source JAR shading via profile shadeSourcesJar
  > Use ImmutableList rather than AbstractList for CraftMetaBook
  > Fix setRecipes(List) not setting Knowledge Book recipes.
  > Mappings Update
  > Add list of entities to EntityTransformEvent & move die calls
  > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks
  > Add Vanilla help to default permissions

--- work/Spigot
Submodule work/Spigot a1f2566f6..e769fe4d9:
  > Mappings Update
  > Rebuild patches
2018-12-08 05:09:55 -05:00
Zach Brown 684bd2adbc
Upstate upstream B/CB
--- work/Bukkit
Submodule work/Bukkit 9a793cce8..0c1d258bb:
  > Make PigZapEvent extend EntityTransformEvent

--- work/CraftBukkit
Submodule work/CraftBukkit ee6684bba..6a398ac44:
  > SPIGOT-4511: Trident doesn't lose durability
  > Tweak outdated windows
2018-12-02 18:31:09 -05:00
DoNotSpamPls 0c74d4575c Change the reserved channel check to be sensible (#1610) 2018-11-30 19:08:31 -05:00
kashike 3ef68e5f20 nevermind then 2018-11-30 07:40:47 -08:00
Shane Freeder 7d25c57f43
Use Item from PlayerPickupItemEvent when fired (fixes #1717) 2018-11-30 15:15:07 +00:00
kashike 1c8d620e6e Don't fill list with items on startup 2018-11-29 16:32:23 -08:00
Zach Brown b2dbcca4c9
Ensure stopRiding override follows all super calls
Fixes GH-1702
2018-11-27 23:19:01 -05:00
Aikar 0d7513c4a4
Handle Large Packets disconnecting client
If a players inventory is too big to send in a single packet,
split the inventory set into multiple packets instead.
2018-11-27 21:43:25 -05:00
Zach Brown 6c38478e65
Persist ArmorStand canTick API value across restarts 2018-11-27 18:14:57 -05:00
Aikar cbac5b0524
Prevent rayTrace from loading chunks - Fixes #1706
ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
2018-11-26 19:41:33 -05:00
Shane Freeder b5184575e6
limit the range at which we'll consider an attackable target
This patch aims to ensure that MCP World#getNearestAttackablePlayer
will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
performing a ray trace operation by pre-checking the maximum limit;

Given that the implementation shows that the limit should only ever
decrease when set, allowing us to skip further checks earlier on
when looking for an attackable entity
2018-11-26 13:23:49 +00:00
BillyGalbreath 3aa59b3c99 Add more Zombie API (#1547) 2018-11-25 12:51:11 -05:00
Zach Brown dce9007a09
Fix vanilla scoreboard team color support for black
Fixes GH-1703
2018-11-25 12:16:01 -05:00
Shane Freeder 29a01de126
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a793cce Remove no longer applicable caveats to setPlayerListName
7137829e SPIGOT-4496: Undeprecate MapView.getId and make int
de33ade0 Remove some draft API designations
a35fa838 SPIGOT-4472: Add Consumer scheduler methods

CraftBukkit Changes:
8cd538e6 SPIGOT-4498: Crash on startup
b4ee04ba SPIGOT-4496: Undeprecate MapView.getId and make int
ec937d0e SPIGOT-4472: Add Consumer scheduler methods

Spigot Changes:
a1f2566f Use monotonic time for watchdog
bc4adcbf SPIGOT-4498: Crash on startup
bb387e6c Rebuild patches
2018-11-24 05:28:04 +00:00
Zach Brown e73ace252e
Fix thunder sounds not playing properly 2018-11-23 02:23:50 -05:00
Zach Brown aac051e35b
Redo API for vanilla CanPlace and CanDestroy NBT
Now properly serializes and deserializes, is factored into hashcodes and
equality checks, etc

Deprecates the old Material based system and replaces it with a new one
based around NamespacedKeys and NamespacedTags. This allows the API to
extend beyond vanilla and Material enum based properties to datapack
based tags and elements.

Fixes GH-1635
2018-11-21 21:56:52 -05:00
Zach Brown 23a0b8c7bb
Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit e4183e70..f489f0f7:
  > SPIGOT-4494: Remove fix for SPIGOT-3864, better handled by SPIGOT-3879 fix
2018-11-21 21:49:47 -05:00
Shane Freeder 65cc6ba7c4
Fire entity dismount/vehicle events (but supress their cancellation) for player teleportation
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;

In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.

This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.

Improvements/suggestions welcome!
2018-11-20 22:39:54 +00:00
Aikar 8cd849c64d
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
e4183e70 SPIGOT-4491: Fix InventoryMoveItemEvent causing repeated events
2018-11-19 05:01:41 -05:00
Shane Freeder 975491cb8b
Make the default permission message configurable 2018-11-18 19:54:38 +00:00
Shane Freeder b710cc2e82
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
689f1565 SPIGOT-4487: Clarify PlayerInteractEvent docs
01ffd1c7 Add Player to BlockCanBuildEvent

CraftBukkit Changes:
1cac9d4f Add Player to BlockCanBuildEvent
2018-11-18 16:52:49 +00:00
Aikar aae0c12d39
Specify charset explicitly on getBytes 2018-11-17 00:38:35 -05:00
Aikar d5408369ac
Improvements to Book Size checks
If you downloaded the build before this, delete the settings.book-size
section in paper.yml to get new values.
2018-11-17 00:34:58 -05:00
Aikar 38b6799b58
Book Size Limits
Puts some limits on the size of books.
2018-11-16 23:23:55 -05:00
Aikar a939b01116
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
b1d149cf SPIGOT-4489: NOTE_BLOCK incorrectly has BlockStateMeta
2018-11-15 23:21:38 -05:00
Shane Freeder a16e1a2fe7
force entity dismount during teleportation
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, while
we now lose the ability for plugins to monitor this specific case
of entity dismount, the alternative is that we allow a cancellable
event, but silently ignore the cancelled status, which might cause
further issues for plugins tracking state

Given that nobody can be relying on the Cancellable state of those
events during teleportation due to the issues that arise from this,
this is a small trade off
2018-11-15 14:29:04 +00:00
egg82 0b9983dfbc Optimize redstone algorithm (#1494) 2018-11-14 22:09:37 -05:00
Aikar 4cd3e8173c
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-11-13 23:41:46 -05:00
Zach Brown 0ae3b1c14e Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 3aee9dbd0..0828ce366:
  > Add SpawnReason.SHEARING
  > SPIGOT-4339: Add EntityTransformEvent

--- work/CraftBukkit
Submodule work/CraftBukkit 17ff1e046..c2035aa1d:
  > Add some missing CreatureSpawnEvent.SpawnReason calls
  > SPIGOT-4339: Add EntityTransformEvent

--- work/Spigot
Submodule work/Spigot 947a8e7fd..5696c83c1:
  > Rebuild patches
2018-11-13 23:35:43 -05:00
Shane Freeder 7c8937d0c6
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17ff1e04 SPIGOT-4483: Missing EntityInteractEvent call for zombies on eggs
2018-11-12 18:23:24 +00:00
Shane Freeder 64c6597d79
Don't allow digging into unloaded chunks 2018-11-11 21:10:37 +00:00
Zach Brown dcebe229b5
Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 1627782b..67e91ef7:
  > Fix some incorrectly handled JavaDoc
  > SPIGOT-4478: Update PlayerLoginEvent docs
  > Add API to manipulate boss bar of entities and those created by commands

--- work/CraftBukkit
Submodule work/CraftBukkit ca22de36..3a911828:
  > SPIGOT-4477: Arrows only firing direction of boat
  > SPIGOT-4478: NPE during PlayerLoginEvent recipe manipulation
  > Add API to manipulate boss bar of entities and those created by commands

--- work/Spigot
Submodule work/Spigot 2474d93d..947a8e7f:
  > Rebuild patches
2018-11-11 00:37:59 -05:00
Shane Freeder 8b8e15fb63
Drop extended BlockStateListPopulator and fix SpongeAbsorbEvent handling
This patch, while would have been nice, would just take too much
in order to re-implement it to retain and handle all of the state
changes possible, and complicates retaining state properly

Fix SpongeAbsortEvent handling

Only process drops when the block is actually going to be removed
2018-11-10 05:29:46 +00:00
Shane Freeder 7e59b6e18e
Further extend BlockStateListPopulator
Upon "real world testing", there was needed and unimplemented methods
on BlockStateListPopulator; This commit (which should fix #1663) aims
to improve the coverage of this class.

We should aim to look into expanding this class down the line, or aim to
improve the servers ability to capture these changes
2018-11-09 18:11:32 +00:00
Aikar 2b9a7d9475
Improve Activation Range by running target rules
This restores monster aggression range back to normal when
Activation Range is less than the monsters aggression range.

This allows an entity to try to acquire targets still during
inactive ticks, which will also then let it go into immunity stage.
2018-11-08 22:43:38 -05:00
Aikar de3b813dcf
Use Vanilla Minecart Speeds
CraftBukkit changed the values on flying speed, restore back to vanilla

Might help #1658
2018-11-08 21:35:00 -05:00
Zach Brown 16a6e7ee8b
[CI-SKIP] merge profile fill fix into base patch 2018-11-08 18:50:17 -05:00
Black Hole 83e2208266 Fix PreFillProfileEvent (#1661) 2018-11-08 14:33:19 -05:00
Shane Freeder c6effafca8
Extend BlockStateListPopulator
extends BlockStateListPopulator to suppport checking block types in the
physical world it's representing, allowing for blocks making modifications
to the world to maintain proper state.
2018-11-08 05:45:39 +00:00
Zach Brown 24d5672770
Fix typo in last commit
Woops. db6d9b0522
2018-11-07 23:23:53 -05:00
Zach Brown db6d9b0522
Update armorstand pose and equipment w/ no tick option
This change allows ArmorStands with ticking disabled to visually update
their equipment and pose properly.

Given the wide range of usage of ArmorStands, I have not changed
their tick loop when their tick is enabled as usual. Doing so may
likely gains in the future, though additional testing would be
needed to ensure nothing breaks.

Fixes GH-1593
2018-11-07 21:27:41 -05:00
Zach Brown 335ab110bc
Update upstream B/CB 2018-11-06 20:20:11 -05:00
Aikar 0f455f00ed
Use at minimum 2 threads for Data fixers
Per MC-138093 comments, ForkJoinPool uses unlimited threads if
parallelism is ever 1. A 2 core machine will end up with 1
with the change I had previously made, so bumped the min
to 2 so we will never trigger the unlimited thread situation.

This aligns the min back with Spigot, but allows use of more
threads on systems with more cores.
2018-11-05 17:25:08 -05:00
Shane Freeder f50977c5c4
Restore custom InventoryHolder support
Upstream removed the ability to consistently use a custom InventoryHolder,
However, the implementation does not use an InventoryHolder in any form
outside of custom inventories.

We can take that knowledge and apply some expected behavior, if we're given
an inventory holder, we should use it and return a custom inventory with the
holder, otherwise, create an inventory backed by the intended inventory, as
per upstream behavior.

This provides a "best of both worlds" scenario: plugins with InventoryHolder's
will always work as intended in the past, those without will create implementation
based inventories.
2018-11-05 04:57:31 +00:00
Aikar 88baad1438
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
e693496c SPIGOT-4467: Improve ExpiringMap
2018-11-03 21:23:08 -04:00
Aikar 1357b23994
Drop Optimize Small Entity Movements patch
Causing too many issues

Fixes #1643
2018-11-03 11:07:24 -04:00
Aikar aaefc4fbbe
[Auto] Updated Upstream (Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
2474d93d SPIGOT-4462: Catch async chunk regenerate
2018-11-03 05:31:30 -04:00
Zach Brown b4baf9ce4d
Use empty itemstack, not null in PlayerInteractManager
Introduced in 00a41bca42
Fixes GH-1642
2018-11-03 04:50:42 -04:00
Aikar 00a41bca42
Don't merge player movements (fixes block breaking issues)
Fixes #1640
2018-11-03 00:18:10 -04:00
Aikar 450ed0d75c
Keep players pitch/yaw on vehicle updates - fixes #1628 2018-11-02 23:20:22 -04:00
Aikar 70e091b7d4
Optimize World Time Updates
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
2018-11-02 23:14:53 -04:00
Aikar 81e5978088
Many major improvements to Async Chunk Loading
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.

fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads

adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4

lowering thread priorities will help ensure main has more
priority over chunk threads
2018-11-02 23:14:09 -04:00
Shane Freeder 1e39773b53
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9d0221aa API to get client side view distance.
9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent.
01e534c6 Minor cosmetic cleanups to imports etc

CraftBukkit Changes:
96c461b3 API to get client side view distance.
e2785f4e Remove note about development build
a8000588 SPIGOT-4395: Additions to PlayerBedEnterEvent.

Spigot Changes:
117d4f7e Rebuild patches
2018-11-03 00:29:57 +00:00
Aikar 6c2709118f
Fix enttiy move merge issues - fixes #1637 2018-11-02 10:08:57 -04:00
Aikar 0b3a5c2669
Revert "Many major improvements to Async Chunk Loading"
This reverts commit dc555f8478.
2018-11-02 09:58:16 -04:00
Aikar 0d2b71039e
Fix compile 2018-11-01 20:16:12 -04:00
Aikar 47b9a5d178
Optimize Small Entity Movement
Optimizes small movements by entities by merging the movement
into the entities next larger movement, until enough movement
velocity has been hit.

This reduces collision detection and able to reduce movement
cpu cost by 5-7%.

The default option of 0.75 seems to provide all the gains without
any noticable behavior change to entity movement.

We have to exclude slimes due to weird jumping animation bugs.
2018-11-01 20:11:31 -04:00
MisterVector 645cfad665
MC-136865: Pass original itemstack for enchantment checks on block break
When an itemstack runs out of durability, the amount is reduced to
0 which then marks the item as invalid. This causes the last unit
of durability to not apply enchantments as the enchantment level
check sees the item as a dud.

keep the clone of the item used to a non empty value so it represents
the item used.
2018-11-01 20:08:18 -04:00
Aikar dc555f8478
Many major improvements to Async Chunk Loading
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.

fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads

adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4

lowering thread priorities will help ensure main has more
priority over chunk threads
2018-11-01 00:00:21 -04:00
Aikar bbfef2d293
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
aed3aecb Make natural item dropping mimic Vanilla
2018-10-31 05:21:34 -04:00
Aikar acd334793f
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
98d3f031 SPIGOT-4376: Add draft BlockDropItemEvent

CraftBukkit Changes:
1057710a SPIGOT-4376: Add draft BlockDropItemEvent
2018-10-31 05:01:59 -04:00
Shane Freeder fc68e73647
Fix resource pack api (Fixes #1634) 2018-10-29 13:02:56 +00:00
Zach Brown d6033a37e5
Log system info and remove paperclip java 9 warn
Removes the paperclip Java 9+ warning and replaces it with general
JVM and Host OS information that will be more useful in finding issues
for end users and ourselves.

Also removes the "for development only" 1.13 warning that everyone has
been ignoring completely anyway.
2018-10-28 21:07:17 -04:00
Zach Brown ece0b19c59
Update upstream B/CB/S 2018-10-28 18:08:08 -04:00
Shane Freeder e6473fc520 Process chunks blocking main urgently (#1627)
A chunk load on the main thread will be added to the high priority queue, however, due to existing work on this queue, there was no guarantee that the load would occur within a reasonable amount of time, potentially causing a server to crash while waiting for a chunk in the queue

In order to counteract this, a new urgent priority has been added, allowing us to prioritize these tasks over standard chunk gen/loading

(#1625 #1615 #1575 #1558 (and probably more))
2018-10-28 10:40:30 -04:00
Zach Brown c4865a6445
Update upstream B/CB/S 2018-10-27 00:07:20 -04:00
Aikar 6230d632e3
give EAR immunity to piston pushed entities
helps keep vanilla behavior with piston elevators
2018-10-25 23:26:29 -04:00
Shane Freeder 34ee08f240 fix "avoid hopper searches" and make it use an obfhelper 2018-10-25 21:27:54 +01:00
Shane Freeder 0696c672be Revert field order changes in AxisAlignedBB 2018-10-25 17:07:54 +01:00
BillyGalbreath db9e33489b Use EntityTypes for living entities (#1533) 2018-10-24 16:26:00 -04:00
Shane Freeder c6f7877de6
[CI-SKIP] Don't run animal sniffer by default
Changes upstream moved this to a profile a while back, however,
when updating (for some unknown reason) I kept it enabled by default,
however, leaving this enabled breaks building the server in newer
versions of java, which while this wasn't a concern before, is now
an issue for users.
2018-10-24 20:27:31 +01:00
Zach Brown 838a12b72b
\u0020 2018-10-24 15:06:44 -04:00
Zach Brown 719dae9595
Add version to watchdog early warning system
BECAUSE VERSIONING INFO
2018-10-24 15:01:17 -04:00
Zach Brown 4b45701372
Always write dimension NBT, even if we ignore it
DataPacks can use the dimension field for various things, so we should
still write this field to NBT, even if we ignore reading it ourselves.
2018-10-24 14:41:04 -04:00
Aikar 9e795dfe7f
Fix unloaded chunks movement setting 2018-10-24 08:38:34 -04:00
Aikar 5f7c6d0d2a
Improve default thread counts for DataFix BootStrap
Spigot capped it to 2 threads. This bumps it back up to do
maxcores -2 with a max cap of 6.

A typical 4C8T system can use 6 threads and be done in 6 seconds.

Server owners can use system property to override, but this
improves the default.
2018-10-23 23:53:13 -04:00
Aikar d07f7197f2
Use Last Access Cache for isLoaded calls
this should provide a pretty good across-the-board performance
improvement for the entire server, as it's very common for code
to check if (isLoaded(x, z)) { then do something on that chunk }

Previously, containsKey would not read or set the last access cache

By making it do get() != null, we gain the benefits of last access
and also improves thread safey for async isLoaded checks

This exact usage scenario is used in Entity movement, so that alone
saves us up to 5%~ of CPU time for Entity movement.
2018-10-23 23:50:51 -04:00
Aikar e9305f96a3
Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
2018-10-23 21:14:11 -04:00
Aikar eb38e51ee0
Fix "prevent players from moving into unloaded chunks"
it used public method instead of private, and moved to world config

also improved the implementation to not use obfuscated stuff

Also removed the Fix Double chest conversion patch since its
fixed in other ways in vanilla
2018-10-23 21:13:58 -04:00
Zach Brown 042ccbb9b2
Strip private area unicode characters from signs
It is not immediately clear how these characters ended up on signs in
previous versions. It is clear, however, that they now render as empty
unicode boxes in 1.13, whereas previously they rendered as invisible
characters.

When these signs are loaded in versions after this commit, these
characters from the private use area of the Unicode block will be
stripped. The sign will then be marked to ensure this conversion only
runs once.

There is a flag -DPaper.keepInvalidUnicode=true that can be used if you
do not want us to strip these characters from your signs, though I can
think of no reason to use it.

Fixes GH-1571
2018-10-23 20:59:08 -04:00
Shane Freeder 1387cff4e8
Update for Minecraft 1.13.2 2018-10-23 00:16:21 +01:00
GreenMeanie 9b98a252d6 Reset players remainingAir on respawn (#1598)
As mentioned in #1597, your air level did not reset if you drown.

Now you get a full breath during respawn.
2018-10-22 15:25:48 -04:00
Gabriele C ce7e1c14a6 Add option to prevent players from moving into unloaded chunks (#1608)
Resolves #1551
2018-10-22 15:25:16 -04:00
Aikar 7c5b5ce946
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a639ae44 Remove outdated build delay.
2018-10-22 15:02:10 -04:00
Aikar d066d8b926 Remove debug text
resolves #1606
2018-10-21 19:16:54 -04:00
BillyGalbreath 0db94d4fca Fix #1604 (#1605) 2018-10-21 20:39:21 +01:00
Aikar 3fa9c0b5c3
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-21 15:31:50 -04:00
Caleb Bassham 64840b3018 Fix NPE when setting a player's spectator target (#1596)
Fix NPE when setting a player's spectator target
2018-10-21 20:27:53 +01:00
Brokkonaut 4dc24e6c0f Don't modify item tag if interaction is canceled (#1589)
The item tag is stored before executing the interaction and restored before handling the
resulting events. If the event was not canceled and the ItemStack is not modified in the
event, the new tag is set back to the new one afterwards. This is similar to the handling
of the item amount.

This fixes a bug where tools lose durability when the interaction is canceled and another bug
where tools become completely repaired when they should break but the interaction was canceled.
2018-10-20 10:03:35 -04:00
BillyGalbreath 8098020fd0 Fix MC-93764 2018-10-19 19:39:21 -05:00
BillyGalbreath 8c7f0e79ce Add more Witch API (#1564) 2018-10-18 23:24:09 -04:00
Aikar 0d1ca37436
Remove MOST Synchronization from Chunk Map
This will provide quite a major performance boost by avoiding
synchronizing on EVERY chunk lookup.

Synchronize, even without contention, incurs processor cache flushes.

Considering this is the 2nd hottest method in the code base, lets
avoid doing that...

Additionally, chunk conversion operations were occuring while
under synchronization which lead to deadlocks.

Now the conversion will occur outside of the lock, and fix
that issue, resolving #1586

Note, that the chunk map is still thread safe for get operations!

The chunk map was never intended to be modified async with our
changes, as we post to main to modify the map, however
we do still synchronize for write operations (put, remove)

We also synchronize for async get operations, ensuring that
async gets are safe.

We do not need to synchronize main thread gets as the processor
cache will be insync since the map is only updated on the main thread.

However, if someone does try to delete or put concurrently, we
will force their operation back to the main thread.
2018-10-18 22:41:23 -04:00
Andrew Steinborn 7141632abf Add Velocity IP forwarding support (#1557)
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users
have a lot of problems setting up firewalls or setting up plugins like IPWhitelist.
Further, the BungeeCord IP forwarding protocol still retains essentially its original
form, when there is brand new support for custom login plugin messages in 1.13.

Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity
of messages, is packed into a binary format that is smaller than BungeeCord's
forwarding, and is integrated into the Minecraft login process by using the 1.13
login plugin message packet.
2018-10-18 20:44:59 -04:00
Caleb Bassham 3b358452ba Add events for player changing spectator target (#1498)
* Add events for player changing spectator target

- Add PlayerStartSpectatingEntityEvent
- Add PlayerStopSpectatingEntityEvent
2018-10-18 16:53:10 -04:00
Aikar 42772e476a
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-17 23:06:33 -04:00
Brokkonaut 4168fa182e Fire EntityCombustEvent for phantoms (#1573) 2018-10-17 23:04:21 -04:00
Aikar 00f0a30680
Ensure chunk neighbor counts do not get desynced
Mojang was not checking that the chunk did not overwrite, or
was successfully removed.

We're seeing odd reports in #1561 that indicates issues around
this are having problems.
2018-10-17 22:47:27 -04:00
Aikar e047098814
MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.

If the projectile fails to find the shooter in the current world, check
other worlds.
2018-10-17 19:30:57 -04:00
BillyGalbreath 52ae2a1aec
Implement getters and setters for EntityItem owner and thrower
Closes #1526
2018-10-16 22:17:59 -04:00
Zach Brown 6ec7d9f674
Fix equals case in lightning sounds 2018-10-16 21:40:32 -04:00
Trigary 20515a30ae
Limit lightning strike effect distance
Resolves GH-1436
2018-10-16 21:23:44 -04:00
GreenMeanie 03ecc80de8 Actually set the header (#1576) 2018-10-15 01:05:02 -04:00
Aikar 6a60c4295d
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
e7ced970 Catch plugins setting null Material or BlockData to blocks
2018-10-12 18:46:42 -04:00
Shane Freeder 35fcc2e2d0
Share the main thread queue for AsyncChunkProvider
fixes an issue in which thread requests are only processed
for the current provider which can cause a deadlock should
multiple requests exist across providers
2018-10-12 15:50:58 +01:00
Aikar 69a4a30e47
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-12 03:11:50 -04:00
BillyGalbreath 3b580e8aa9 Here's Johnny! (#1563)
Adds Johnny API to Vindicator
2018-10-12 03:09:53 -04:00
Aikar 04b8268cf1
Improvements to DataFixers for performance
Mojang asked me to make some changes, so applied them here.
2018-10-12 01:29:28 -04:00
Aikar 77c6bafe46
Missed a +1 on village doors 2018-10-11 21:54:15 -04:00
Aikar dc6dbeb6ad
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-11 21:46:35 -04:00
Aikar ee7933e43e
Improve Village Door code to not break village mechanics 2018-10-11 21:42:52 -04:00
BillyGalbreath a16ef75bfd Add sun related API (#1546)
These methods are used internally throughout the game for things like spawning mobs during day/night only or making them burn in daylight, etc. Now exposed for plugin usage.
2018-10-11 21:42:49 -04:00
BillyGalbreath fe01fa5641 Turtle API (#1509) 2018-10-10 23:40:49 -04:00
Aikar 14de21393c
Use a method for EntityTrackerEntry for Gerrygames
Allow overriding the method for interception

https://github.com/PaperMC/Paper/issues/1537

Resolves #1537
2018-10-10 23:19:51 -04:00
Aikar f21e10da65
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-10 23:06:38 -04:00
BillyGalbreath 950b62689f Check Drowned for Villager Aggression Config (#1560) 2018-10-10 23:01:14 -04:00
Aikar 62efc6ab31
Improvements to Async Chunks
If a chunk load comes in on a chunk load or gen thread,
execute it synchronously on that thread instead of enqueueing it.

It doesn't make sense to enqueue it as that thread is then
going to future.join() it and block until it's ready anyways.

This opens risk to a deadlock if every load or gen thread is
waiting on a recursive chunk but it will never finish because
all of the threads are waiting.
2018-10-10 22:48:35 -04:00
Aikar 0693716984
Identify corrupt region file data and self recover
If we identify an invalid offset (negative, or the header sectors),
then back up the region file and erase that specific chunks offset
data.

This will avoid crashing the server with AIOBB errors and also avoids
server owners having to consider the entire region file 'lost'.

I'm not sure what leads to this state, I can only assume write cut
off mid bits.

In this scenario, there is absolutely no way to know where the chunk
actually is in the data file without loading every
single chunk in the file. And even to do that, would be quite extreme
due to the fact the file isn't in some orderly fashion.

Since the file is backed up, the user can use a region fixer tool
externally to try to restore that single chunk. We could even
add a command to restore a chunk from a backup file in a different
commit later on. But this at least prevents the server from crashing.

The server will just generate a new chunk and move on,
after printing an error to the console about it.

Also fixed the case reported in this issue about the server
hanging when a corrupt chunk is encountered, so this issue
is now fully closed.

Resolves #1541
2018-10-10 21:28:12 -04:00
BillyGalbreath b1b6a6c4e2 Add LivingEntity#getTargetEntity (#1467) 2018-10-08 21:14:55 -04:00
Aikar a3cccc9359
Complete future when chunk fails to load 2018-10-08 21:14:13 -04:00
Aikar df22839abf
Fix Light Bugs - Fixes #1542
Applied a "Only run this when the blocks are different" to
a place, that apparently must be called even with the same
block but different other data I guess.

This was causing oddness with light data.
2018-10-08 20:27:13 -04:00
Aikar 1f5866fcf8
Improve synchronization on chunk gen to not block main - Fixes #1550
Chunk Generation was occuring while inside of the progressCache lock
this caused the progressCache to stay blocked for a long period of time
which then blocked main when main needed to clean the expiring map.

We now maintain a separate map for pending scheduler entries, that
we can join on if a 2nd request comes in while one is starting.

This strategy keeps the lock only for a fraction of time but
maintains thread safety.

So now the chunk is generated without holding a lock and wont
block the main thread on the expiring map as we will insert it
once ready.
2018-10-08 00:45:04 -04:00
Aikar 2a2d9fb508
Improvements to Logging Warnings/Dupe Entities - Resolves #1544
1) Removed "Regen" mode of Dupe UUID resolver, forced safe.
Some servers who updated before we had safe mode added still had this value.

There's really no reason to keep this mode, as we've seen that vanilla
triggers this often and 99.9999999% of cases will be an actual duplicate
that needs to be deleted.

2) Made Vanilla Debug messages about dupe UUIDs and dupe uuid resolve messages
only show up if the debug.entities flag is on. This will stop server owners
from panicing from seeing these logs, and stop opening bug reports on this,
only for us to tell you "don't worry about it".

3) Avoid adding entities to world that are already added to world.

This can be triggered by anything that causes an entity to be added
to the world during the chunk load process, such as chunk conversions.

Issue #1544 was a case of this.

4) Removed debug warning about ExpiringMap.

Nothing more I know to do about this anyways. We recover from it,
stop warning to reduce noise of issues to us.
2018-10-07 15:10:23 -04:00
BillyGalbreath 438ee3f487 Fix weird issues with Creeper ignite state (#1534) 2018-10-07 12:58:09 -04:00
BillyGalbreath 4266bfa3e4 Fix timer in slime AI (#1548)
Seems my original pull for this created an unseen bug where the target timer would never run out (the slime would not "forget" it's target over time). Went ahead and fixed that, and made the code more legible by adding the imports.
2018-10-07 12:57:52 -04:00
BillyGalbreath 0ca403459b Allow setting the vex's summoner (#1545) 2018-10-06 23:31:21 -04:00
Aikar 468a1cbbd7
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ee12ca7b Add maximum repair cost API to AnvilInventory

CraftBukkit Changes:
1ceee633 Implement maximum repair cost API to AnvilInventory
2018-10-06 05:31:40 -04:00
Aikar addebee995
Fix logic error in water activation range immunity check
was no longer giving immunity to items
2018-10-06 01:17:32 -04:00
Aikar 49052de5e5
Fix many light bugs by removing recheckGaps change
Fixes #1539
Fixes #1483
2018-10-06 00:56:20 -04:00
Aikar f21627490e
Don't stop chunk executors, cancel pending chunks instead
Fixes #1532
2018-10-06 00:15:40 -04:00
Aikar 70b156939f
Cancel pending chunk loads when they are no longer needed
This will improve queue times by canceling chunks when a player
leaves the radius of an async loading/generating chunk.

This matches behavior we had pre 1.13 for loading too.
2018-10-06 00:02:09 -04:00
Zach Brown 2ae1ed6336
Hook into CB's plugin rewriting system
Primarily to update plugins for our fastutil relocation. Can also be
used to do things like debug plugins accessing versioned NMS packages in
an IDE pre-relocate step.
2018-10-05 19:44:46 -04:00
133Seven d7cb3a9989 [CI-SKIP] Change URL in POM to https://papermc.io 2018-10-05 11:52:04 -04:00
Matthew Miller 8749e58b72 Don't update snapshot blockstates (#1535)
Following this comment on PaperLib, https://github.com/PaperMC/PaperLib/pull/2#discussion_r222761017

I've made non-snapshot TE's not update when they receive the update call. They still do the rest of the update, just not the applying of the TE data. This is to still allow forced physics updates etc. Also in the case of Jukeboxes, updating the properties
2018-10-05 11:24:01 -04:00
Brokkonaut 0a6d449907 Sometimes World.save() did not save the whole world. (#1538)
flag = true is a force save of the whole world (for example World.save()), this should ignore the current queue size.
2018-10-05 11:23:20 -04:00
Aikar e2418a9945
[CI-SKIP] Undo an accidental merger of patches
Accidently merged 1 pathfinding patch into a light patch instead
of the other pathfinding page.

Fixed that. Hand editting patch master race
2018-10-04 23:31:01 -04:00
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00
Aikar a4df5ddee7
Report errors correctly from FutureTasks
Anything that posts something to main thread was not
correctly reporting their errors to the logger, passing the
ExecutionExcetion instead of the cause. This resolves that,
as well as patches some simple cases of System.nanoTime where mojang
had used a LongSupplier to use a different method on client.
2018-10-04 01:45:11 -04:00
Aikar d7dd3798ec
Fix lag caused by water mobs across the board - Fixes #1462
This update introduces Entity Activation Range for water mobs.

Activation Range has been one of my biggest performance improvements
I ever added to Minecraft, however "Entity is in Water" is an immunity
case that keeps an entity active.

This update ignores the water check for known water based mobs, allowing
them to actually go inactive.

In addition to that, a new config option was added to spigot.yml to go with
the rest of the entity-activation-range options to let you configure
aquatic mobs like fish, squid and dolphins separately.

This should overall fix all lag caused by water mobs.
2018-10-04 01:21:02 -04:00
Zach Brown ebe072deb6
Revert "Dont strip explicit leading color codes in chat components (#1512)"
This reverts commit 31a99db328.

Fixes GH-1525
Reintroduces GH-1484
2018-10-03 18:15:22 -04:00
Shane Freeder 2dcae290df Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
867794b2 Make setPersistent also control player saving

CraftBukkit Changes:
02518f92 Make setPersistent also control player saving
2018-10-03 20:19:35 +01:00
Shane Freeder 26153def87 Fix FileIOThread concurrency issues (fixes #1505)
FileIOThread was using two volatile counters in order to track if
any pending work was in the queue, this causes potential concurrency
issues when this counter is updated from multiple threads, potentially
causing these counters to desync due to the unsafe volatile update
2018-10-03 19:12:07 +01:00
Aikar a64b0952cb
Add config options to paper.yml for Async Chunks and Shared Host Overrides
Shared Hosts have been concerned over the increased CPU usage that Async Chunks
has introduced. We understand that shared hosts can't allow 1 client
to abuse the systme resources depriving other servers of cpu time, so we've
added some configs to allow hosts to force some settings.

Hosts, you may set the following SYSTEM ENVIRONMENT VARIABLES (NOT JVM FLAGS)
to change some behavior:

PAPER_ASYNC_CHUNKS_SHARED_HOST_GEN=1   - Enable Single Threaded World Generation (capping CPU Usage
PAPER_ASYNC_CHUNKS_SHARED_HOST_GEN=2   - Disable Async Chunk Generation - Please do not do this!!!
  - Minecraft is moving towards asynchronousm per-world chunk generation itself. You need to prepare
  - for this, so please do not disable async chunk generation.

PAPER_ASYNC_CHUNKS_SHARED_HOST_LOAD=#  - Where # is Maximum number of threads to use on Chunk Loading
  - This is a max, so your end user can reduce it more too. I suggest no lower than 2. Minimum is 1.
  - These are usually much faster request, so outside of loading entire worlds, They usually do not
  - get as much load. Paperby default uses CPU Core count * 1.5, so this may default to a higher value
  - on shared host and you should override it with this value to say 2-4.

These settings will override your clients paper.yml options. Set as a system wide environment
variable to ensure all Paper clients respect your resource usage desires.

Resolves #1520
2018-10-02 23:51:03 -04:00
Zach Brown 10209bfbd8
Do not allow null in CanPlaceDestroy NBT API
Fixes GH-1523
2018-10-02 22:54:38 -04:00
Aikar 38f0f0b71a
Disable use of Locks on main thread for DataPaletteBlock
This should greatly improve performance by using a No Op lock
while on the main thread.

Vanilla always had a write lock on write operations, but we added
a Read Lock during Async Chunks to make concurrent writes non fatal
for Async Chunks.

This means we added on a bunch of over head to all chunk read operations.

This corrects that, as well as disabling the write lock while on main thread.

It is a general rule that you do not touch a chunk async once it is loaded
into the world, as we never had locks on the chunk before 1.13 even.

So once we are on main, we don't expect concurrent access to begin with,
so we don't need the write locks either.
2018-10-02 22:29:31 -04:00
Aikar e45b853e60
Optimize some light chunk access
light calculations repeatedly looks up the same chunk while going
down on the Y access. Pass the chunk to it to skip many round trips
to the map lookup process.

while the gains arent as big since we have last access cache, it
should hopefully avoid many callstacks of depth and improve inlining,
as well as avoids entering a synchronized code block.

The avoiding of entering synchronized section is the main goal here.
2018-10-02 21:55:30 -04:00
Aikar 97b9ce8476
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-02 10:26:35 -04:00
BillyGalbreath 31a99db328 Dont strip explicit leading color codes in chat components (#1512) 2018-10-02 10:21:12 -04:00
Aikar 920bf4680b
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
68588dac SPIGOT-4405: Chunk generation problem
2018-10-02 09:06:52 -04:00
Shane Freeder 9038677c89
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c71bb9ca Add PlayerRecipeDiscoverEvent and methods to (un/)discover recipes

CraftBukkit Changes:
7a2f4867 Implement PlayerRecipeDiscoverEvent and methods to (un/)discover recipes
2018-10-02 11:01:56 +01:00
Shane Freeder eaa2c39183
Configurable connection throttle kick message (Closes #1515) 2018-10-02 10:39:49 +01:00
Shane Freeder 3fc712a78f
Fix custom flying kick message 2018-10-02 10:39:49 +01:00
Shane Freeder f1a92f03db
Cleanup tab completion
During testing, I could not find any case of TabCompleteEvent firing,
however, upon reinspection of the code, and additional testing, this
appears to work fine without any changes on our part.
2018-10-02 10:37:37 +01:00
Aikar 6371b4581d
Fix Async Chunk Load Callback if chunk was already loaded
Fixes ACL API mainly, but might fix other smaller things too

Also improved the high priority check if the chunk was already marked done
2018-10-01 01:00:09 -04:00
Aikar 48b1b0aac5
Optimize Spare Chunk loads to be removed faster
this has technically been a longer standing problem, but if an async
chunk loads after a chunk has been removed from the chunk map, it would
be treated as any other spare chunk and kept loaded until Chunk GC kicks in.

This fixes that, but also obsoletes ChunkGC in that anytime we load a spare
chunk (a chunk outside of any players view distance), we will immediately
mark it for unload.

This should reduce the amount of spare chunks loaded on a server.
2018-09-30 20:34:05 -04:00
BillyGalbreath c81736fd60 Fix cancelled lootables (#1510) 2018-09-29 21:57:59 -04:00
Zach Brown d9363f2979
Fix slime pathfinding when loaded from NBT
GH-1507

The canWander property is initialized to true by default, however when
loaded from NBT, if the key doesn't exist the property will be set to
false. The correct solution is to ensure the key exists before setting
the property.
2018-09-29 16:06:26 -04:00
Aikar 9285b9cf1c
Fix village check
obf helper was in an unimported file, so just going to skip helper here
2018-09-29 12:20:29 -04:00
Aikar c64503c66f
Fix Village Loading Doors fix, add config option, hopefully fix farms
The patch was previously applied wrong, and still caused chunk loads.

Now, we will prevent it again, but also added a config option to
disable this optimization.

However, I also updated it so that doors are not removed if the chunk
the door is in is unloaded, so this should avoid breaking farms.

Fixes #1506
2018-09-29 12:03:11 -04:00
Aikar 08bb5b49d2
Fix Sending Chunks to Client - Fixes #1504
Vanilla has some screwy logic that doesn't send a chunk until
it has been post processed. This is an issue as post processing
doesn't occur until all neighbor chunks have been loaded.

This can reduce view distance while generating terrain, but also
cause bugs where chunks are never sent to the client.

This fix always sends chunks to the client, and simply updates
the client anytime post processing is triggered with the new chunk data.
2018-09-29 01:22:21 -04:00
Aikar 590c2f96eb
Fix bug in async load order priority
accidently had priority inverted!

This will greatly improve visual chunk load speeds
2018-09-28 23:12:16 -04:00
Aikar 0c9bb9b7ae
Don't recheck type after setting a block
The server does a "Did my update succeed" check after setting
a blocks data to a chunk.

However, writes can not fail outside of a hard error or a
a race condition from multiple threads writing, which is
not something that should ever occur on the server.

So this check is pointless, as if it did occur, the server would
be having data corruption issues anyways.

This provides a small boost to all setType calls.
2018-09-28 22:40:04 -04:00
Aikar f02b4d200e
Fix issues with entity loss due to unloaded chunks
Vanilla has risk of losing entities by causing them to be
removed from all chunks if they try to move into an unloaded chunk.

This pretty much means high chance this entity will be lost in this scenario.

There is another case that adding an entity to the world can fail if
the chunk isn't loaded.

Lots of the server is designed around addEntity never expecting to fail for these reasons,
nor is it really logical.

This change ensures the chunks are always loaded when entities are
added to the world, or a valid entity moves between chunks.

Hopefully will fix issues #1496 and #1434
2018-09-28 22:39:20 -04:00
Aikar cd6a5f3b51
Remove Water optimization from the Light Optimizations
case was found where it could cause light to become incorrect

But we still get to optimize out any same block updates which reduces light operations
2018-09-28 22:37:43 -04:00
Aikar c75015c1a4
Remove the "Entity already removed" warning unless debug entities is on 2018-09-28 22:37:33 -04:00
Aikar de4487435d
Optimize Light Recalculations
The server triggers light recalculations even if the new block
is the same as the old block. At this time, BlockData Properties
do not impact light calculations.

So the only way light should change, is if the block itself
changes from 1 block to another.

Additionally, as of 1.13, water now only blocks 1 light level
instead of 3, meaning that light level decreasing is the same as air.

This means, transitions between water and air also do not need
to recalculate light, which saves a TON of updates caused by
fluids flowing.
2018-09-28 21:30:03 -04:00
BillyGalbreath 3482df728f Fix turtle lag (for real this time) (#1503)
Amends #1502, to further fix #1501
2018-09-28 21:27:40 -04:00
Aikar b62dfa0bf9
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers

CraftBukkit Changes:
1cf8b5dc SPIGOT-4400: Populators running on existing chunks
116cb9a1 SPIGOT-4399: Add attribute modifier equality test
5ee1c18a SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
2018-09-28 19:31:59 -04:00
BillyGalbreath afeb77bc88 Fix turtle lag (#1502)
Fix #1501

I just added a condition check to not start a new pathfinder goal if the turtle already has one set.

Needs more testing.

![Timings Comparison](https://i.imgur.com/p9eJQSo.png)
2018-09-28 13:58:06 -04:00
Aikar 515f2e7beb
Ignore Dimension NBT field in Entity data
Minecraft is trying to set Dimension Objects based on a Dimension ID

Dimension ID's for custom worlds are dynamically allocate dand not guaranteed
consistent.

This removes checking the NBT data, as the Entity will always have its
DimensionManager set to the world it is being placed into.

This fixes corrupt entities breaking chunk saving in custom worlds.
2018-09-27 00:11:50 -04:00
Aikar 2365b308c8
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.

This update has been tested to ensure that World Conversion still occurs correctly.

Bukkit Changes:
0812ce2c SPIGOT-4397: isChunkGenerated API

CraftBukkit Changes:
4824655c SPIGOT-4398: Upgrade to ASM 6.2.1 for better Java 11 support
eea43870 MC-134115: Fix issues converting tile entities
1a7f2d10 SPIGOT-4397: isChunkGenerated API
40aed54d SPIGOT-4396: Improve vehicle movement

Spigot Changes:
f6a273b1 Rebuild patches
2018-09-26 22:35:46 -04:00
Daniel Ennis c5fbde9f17
Async Chunk Loading and Generation (#1397)
This restores Asynchronous Chunk Loading to 1.13, as well as adds Asynchronous Chunk Generation..

This provides a massive boost to server performance and should bring 1.13 back closer to 1.12 performance levels for pre generated worlds.

World Generation will now be faster overall than 1.12 since 1.12 did not have async generation.


**DONATE:**
Lots of effort has went into making this happen. Want to say thanks and donate? 

https://donate.emc.gs/AsyncChunks
2018-09-26 18:21:44 -04:00
Aikar 5cdfbda4e4
Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00
BillyGalbreath e1ba203df8 Honor EntityAgeable#ageLock (#1481)
* test

* Obfuscation helper

* Fix #1459
2018-09-25 10:54:06 -04:00
Brokkonaut e8e994656b Avoid dimension id collisions (#1487)
getDimensionId() returns the dimension id - 1. So without this patch
we would reuse an existing dimension id, if some other dimension was
unloaded before.

In Spigot this is nearly invisible because DimensionManager has no equals(),
so dimension id collisions just create 2 worlds with the same dimension.

The PaperWorldMap (Added in
https://github.com/PaperMC/Paper/blob/master/Spigot-Server-Patches/0376-Optimize-Server-World-Map.patch ) changes this - Now the dimension is overwritten if there is some collision,
what causes players to teleport to incorrect worlds, World checks will no longer work
and many more evil things.
2018-09-25 10:53:52 -04:00
Aikar 917d582441
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b9620fd9 API to generate filled explorer maps

CraftBukkit Changes:
c1ecaa2f API to generate filled explorer maps
2018-09-24 05:41:32 -04:00
Aikar 6cd928f83e
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6f57bf95 SPIGOT-4391: Sign editable API

CraftBukkit Changes:
5cffeca2 SPIGOT-4391: Sign editable API
2018-09-24 01:06:42 -04:00
Aikar 61709368af
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
dcb43ef8 MC-136886: locate command loads chunks without needing to.

Spigot Changes:
f823ac54 Rebuild patches
2018-09-23 21:29:00 -04:00
Zach Brown 7a57f23710
Make bad custom name resolution more specific
Avoids interfering with other places in vanilla where these issues
are tolerated and expected.
2018-09-23 20:10:24 -04:00
Kyle Wood 5d7bf5d57a Enable experimental ASM support for Java 11 plugins (#1480)
JEP 181 brings a new bytecode format for nest mates. ASM API 7 supports
this, but API 7 is still experimental. Attempting to load a Java 11
class that contains nest mates will cause an
UnsupportedOperationException, as API 6 can't handle them. This doesn't
really require any changes to the rest of the code, since this is just
related to ASM's visitor.

We want to use the stable API 6 for all other plugins, only using the
experimental API when required, so we check the class version first.

This should be removed as soon as ASM API 7 is stable.
2018-09-23 15:00:46 -04:00
Aikar 9787753c4f
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
fc10dec5 Don't throw error on invalid data in CraftMetaItem.
2018-09-23 05:06:41 -04:00
BillyGalbreath 003c0e0766
Fix NPE race condition in ServerListPingEvent
Fixes GH-1473

If a ping is responded to prior to the server sample being populated
(pre-tick as an example) it can result in an NPE.
2018-09-22 23:55:30 -04:00
Mark Vainomaa 3491f5542e Create API for CanPlaceOn and CanDestroy NBT tags (#1015) 2018-09-22 23:30:54 -04:00
BillyGalbreath df72ca1321 Expose attack cooldown methods for Player (#1412) 2018-09-22 23:03:53 -04:00
BillyGalbreath fedb0c07ae Add creative-arrow-despawn-rate (#1411)
* Add creative-arrow-despawn-rate
2018-09-22 22:48:30 -04:00
BillyGalbreath 844687a91c Add obfuscation helper (aikar's request) (#1468) 2018-09-22 22:28:16 -04:00
Zach Brown e62f3ae259
Return null if we get a ParseException in IChatBaseComponent
Fixes GH-1471, GH-1474

As a result, data that no longer parses correctly will not crash the server
instead just logging the exception and continuing (and in most cases should
fix the data)

Player data is fixed pretty much immediately but some block data (like
Shulkers) may need to be modified in-game in order for it to re-save
properly

No more crashing though.
2018-09-22 15:58:13 -04:00
Senmori 042e018bb1
Apply Spigot PR 493 - Fixes #1469 2018-09-22 12:58:57 -04:00
Aikar 1556158be3
Fix bug in last commit 2018-09-22 12:28:38 -04:00
Aikar e07e0cb3ca
Improve Light Queue and force enable it for all
There is no reason for the light queue to even be an option. This
enables the light queue for everyone.

This also improves the "can we still tick" time logic to always
check before running a light operation.

previously, we always executed at least 10 on the first world
(but not other worlds...), but we are seeing light take up some
heavy time, so improving that for now.

I've now also improved recheck gaps logic to happen at the end of all single block updates

This also prevents multiple gap checks, as previously if a tick skipped
the gaps check, the next tick would end up re-adding the entry again,
resulting in multiple gap checks.

This now just sets a marker "We need to recheck gaps" and will only occur
once.

This also should reduce chunk loads, as previously, we checked if
the neighbor chunks were loaded for the gap check, however those
neighbor chunks might of unloaded before the light queue operation
actually ran. Now, the neighbor chunk is done when the gap check
is being done, so it should avoid loading chunks.

Fixes #1466
Fixes #1431
2018-09-22 12:09:12 -04:00
Aikar b6c3d89496
Revert "All generated chunks should be loadable" - Fixes #1470
This reverts commit 60b1ed9c76.
2018-09-22 11:33:30 -04:00
Aikar 0b3afe6c97
[Auto] Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4db9e3dc Add API to locate structures

CraftBukkit Changes:
65bb2d0f Increase expiration time to 10 days
88a5346f Add API to locate structures.

Spigot Changes:
68acb93f Rebuild patches
2018-09-22 03:16:43 -04:00
Aikar 1db10a30db
Improve synchronization on ExpiringMap 2018-09-21 21:43:50 -04:00
Aikar 60b1ed9c76
All generated chunks should be loadable
Some chunks that need conversion may fail the loadChunks pass, and
end up entering the world gen code to finish processing.

We solved this on the API level before, but this needs to apply to
all chunk loads when gen=false
2018-09-21 16:59:47 -04:00
Aikar 7438edc9a1
Rework Async Chunks API in prep for merge, add utility
This adds a new Future based, Consumer<Chunk> based, and ability
to control whether or not to generate to the Async Chunk API.

Until Async Chunks merges, these API's are still synchronous, but
this commit will allow plugins to start using the API's in use
with the Async Chunks beta.
2018-09-21 16:56:08 -04:00
Aikar fd1bd5223a
Sync Player Position to Vehicles
Player Positions could become desynced with their vehicle resulting
in chunk conflicts about which chunk the entity should really be in.
2018-09-21 11:37:38 -04:00
Aikar f02ab90a19
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
cbb4fc16 SPIGOT-1916: Attribute modifiers for ItemStacks

CraftBukkit Changes:
8164f4b2 SPIGOT-1916: Attribute modifiers for ItemStacks

Spigot Changes:
38536abd Rebuild patches
2018-09-21 11:29:17 -04:00
Aikar fba19f5f30
MC-134115: Fix Double Chest Chunk Conversion Error
A bug with double chest conversion would lead to data
loss from chunks if they crossed chunk boundries.

This fixes the issue.

It should now be safe to upgrade worlds to 1.13.1
2018-09-20 19:13:29 -04:00
Aikar 1b8f425949
Fix concurrency issues with ExpiringMap 2018-09-20 11:43:32 -04:00
Aikar a7e90f01fe
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
26c89277 SPIGOT-4385: Clearer error for invalid generator-settings
2018-09-19 04:36:38 -04:00
Max Lee 1e66b061fa Add a separate PreSpawnerSpawnEvent (#1455)
This event extends the PreCreatureSpawnEvent and includes the position
of the spawner that spawned the entitiy. (similarly to how the
SpawnerSpawnEvent contains the spawner's BlockState).

This one doesn't include the state though as getting the block and
generating that snapshot is a bit wasteful.
2018-09-18 19:34:11 -04:00
Aikar 0d54dc2025
Make a copy for worldloadevent to avoid como's - fixes #1453
If you try to load a world inresponse to another world loading,
a concurrent modification exception will throw.

This avoids that by making a defensive copy of the list for the server init stage.

you might  want to do this if you want to guarantee your world loads
immediately after the vanilla worlds before another plugin has a chance
to load worlds during POST_WORLD plugin stage.
2018-09-18 19:33:43 -04:00
Aikar 5ef5f3b67b
Optimize Server World Map
Minecraft moved worlds to a hashmap in 1.13.1.
This creates inconsistent order for iteration of the map.

This patch restores World management to be back as an Array.

.values() will allow us to iterate as it was pre 1.13.1 by
ArrayList, giving consistent ordering and effecient iteration performance.

KeySet and EntrySet iteration is proxied to the List iterator,
and should retain manipulation behavior but nothing should be doing that.

Getting a World by dimension ID is now back a constant time operation.

Hopefully no other plugins try to mess with this map, as we are only handling
known NMS used methods, but we can add more if naughty plugins are found later.

Multiverse was tested with this and no breakage.
2018-09-18 01:34:44 -04:00
Aikar db8ecff805
Support Overriding World Seeds - Closes #350
Allows you to add to paper.yml

seed-overrides:
  world_name: some seed value

This will ignore every where a seed is set/created/loaded and force
a world to use the specified seed.

This seed will end up being saved to the world data file, so it is
a permanent change in that it won't go back if you remove it from paper.yml
2018-09-17 23:38:17 -04:00
Aikar 3aaba8c301
Use BigDecimal to improve accracy of TPS results - long live 20 TPS!
It's always been commonly said to 'ignore' that TPS was '19.X', that
it was fine.

I suspect that the inaccuracy of floating point math resulted in us
losing precision over time, making it difficult to actually get back to 20,
as you know the fun 0.1 + 0.1 ... 9 more times != 1 problem.

BigDecimal supports working with doubles with higher precision.

This change makes it so our RollingAverage class maintains all of the data
using BigDecimal and using BigDecimal arithematic operations.

This ensures we have extremely high precision, enabling us to
actually be able print '20 TPS' when TPS is perfect.
2018-09-17 22:32:37 -04:00
Brokkonaut 2b349bb02b The disconnect on packet spam must be called sync (#1452)
And it was called twice, probably forgotten in the patch.
2018-09-17 22:04:47 -04:00
Aikar fcc2e46edd
Ensure mobs don't spawn out of world border
this is originally what I thought #1333 was, but wasn't, but this is still valid fix
2018-09-17 21:50:02 -04:00
Tassu 03c8b8ec27 Implement furnace cook speed multiplier API. (#1437)
Adds methods `Furnace#getCookSpeedMultiplier()` and
`Furnace#setCookSpeedMultiplier(double)`.

This PR is basically 3516ae34ef for 1.13.

A test plugin may be found [here](https://gist.github.com/supertassu/fade0cce946261732c6299e1ec89290e).
2018-09-17 18:53:27 -04:00
Aikar f95ffce1af
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4b9a93ec Add BatToggleSleepEvent

CraftBukkit Changes:
a222e4a2 Implement BatToggleSleepEvent
2018-09-17 03:06:34 -04:00
Aikar 32c9917149
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
79ada744 SPIGOT-4382: Fix damage_absorbed statistic
2018-09-17 02:46:39 -04:00
Aikar e1056b7187 I dedicate this to Billy, the one and true dolphin rider
Fixes a data fixer bug
2018-09-17 00:41:20 -04:00
Aikar 9860c9c694
more improvements to expiring map stuff 2018-09-16 03:21:52 -04:00
Aikar 80ee619035
prevent crashes on expiring map desync, dont spam logs 2018-09-16 03:00:28 -04:00
Aikar d5da5375a6
Override some more methods in ExpiringMap to ensure fix
Seen some warnings of leak still being detected.

I'm not sure what's missing, so I'm adding nearly everything.
2018-09-16 01:04:40 -04:00
Aikar b6760850b8
fix bug in last bug fix, recursion! 2018-09-16 00:26:32 -04:00
Aikar 2c3e7e48fc
Fix major memory leaks in ExpiringMap
computeIfAbsent would leak as the entry
was never registered into the ttl map

This fixes that ,as well as redesigns cleaning to
not run on every manipulation, and instead to run clean
once per tick per expiring map.
2018-09-16 00:01:48 -04:00
Aikar 30785b9132
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
94b8708a SPIGOT-4373: Item display colours are white by default
61668436 SPIGOT-4378: Fix mistakenly included code
2018-09-15 19:13:40 -04:00
Aikar 90fd694c4c
Fix loop risk in mob spawning around unloaded chunks
When a mob was about to load a chunk to try to spawn in, we did not
increment the attempt counter, resulting in it being stuck in the mob
spawn loop for a long time and hanging servers.
2018-09-15 13:46:01 -04:00
Aikar 10848b4104
Concurrency and Performance Improvements to DataFixers
Found some more unsafe operations in DataFixers.

Also replaced quite a few bad uses of Map.containsKey

containsKey is a common newbie mistake that "reads" cleaner, but
results in double the performance cost of all map operations as
containsKey in MOST cases where null values are not used is identical to get() == null

Considering how deep datafixers go in call stacks, with tons of map lookups,
this micro optimization could provide some gains.

Additionally, many of the containsKey/get/put style operations were
also a concurrency risk, resulting in multiple computation/insertions.
2018-09-15 13:22:14 -04:00
Aikar f956f185c8
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
47b9cf30 SPIGOT-4372: LightningStrikeEvent cause API
a9ceda75 Include the plugin channel name in the exception message

CraftBukkit Changes:
a4bdecff SPIGOT-4372: LightningStrikeEvent cause API
34caaf6d SPIGOT-4371: Trident damaged when event cancelled
97315374 SPIGOT-4369: Handle cancelled trident event
bf1c8273 SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled

Spigot Changes:
6b015b4b SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled
2018-09-15 12:10:26 -04:00
Aikar b606122b85
MC-136886: Don't load chunks looking for features - Fixes #1438
I'm sure a few servers have crashed due to this.
2018-09-13 22:36:38 -04:00
Aikar e0cf98b1ed
Missed a case where fish could load chunks 2018-09-12 21:58:38 -04:00
Aikar 94171733dd
Optimize Biome Mob Lookups for Mob Spawning
Uses an EnumMap as well as a Set paired List for O(1) contains calls
2018-09-12 21:50:34 -04:00
Aikar c6409382b8
Prevent fish from loading/generating chunks 2018-09-12 21:25:02 -04:00
Aikar 6e203e64cc
Prevent mob spawning from loading chunks 2018-09-12 21:18:31 -04:00
Aikar fd84aa5c42
Fix pathfinding NPE - Fixes #1435 2018-09-12 21:17:59 -04:00
Aikar bd4280b9ec
ensure world is set for pathfinders 2018-09-11 19:10:14 -04:00
Zach Brown 9fe29f979c
Merge branch 'master' into pre/1.13 2018-09-11 17:48:17 -04:00
Zach Brown b380338244
Ensure entity is always dying before Death Event
Prior to this it was possible for plugins to put the server into a never
ending recursive loop until it eventually killed itself.

Fixes GH-1432
2018-09-11 17:38:57 -04:00
Aikar c563327fa2
Prevent pathfinding and zombie AI from loading chunks 2018-09-11 00:07:19 -04:00
Aikar 87d59fdab4
Prevent fluids from loading chunks - major performance boost 2018-09-10 23:38:16 -04:00
Aikar 2dd8623548
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7033f180 Hoist out synchronisation from ChunkRegionLoader

Spigot Changes:
500ff5d4 Rebuild patches

Additional Paper changes:
Fixed Versioned World Folders to not synchronize on ChunkRegionLoader
Optimized Save Queue even more to use a Long2ObjectOpenHashmap for save map
Add World#getXIfLoaded to IWorldReader to expose it to more places
2018-09-10 23:14:02 -04:00
Aikar cf1fe85b04
Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 21:50:12 -04:00
Aikar b3a9fc3bf9
Rename some methods per discussion in channel 2018-09-09 21:45:54 -04:00
Zach Brown efc0babe91
Stop using transaction id in tab completions
Fixes GH-1417, GH-1424 (probably).

There are other issues in this area, including just how much a mess it
is but we will get to those when we get to those.
2018-09-09 17:52:48 -04:00
Aikar 7c11dbee6d
Forgot to rebuild patches after I fixed things in upstream update 2018-09-09 15:29:22 -04:00
Aikar 6d41af029c
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3e2858f6 SPIGOT-4352: MoistureChangeEvent
5466e281 Add BlockDispenseArmorEvent

CraftBukkit Changes:
3123a069 SPIGOT-4352: MoistureChangeEvent
226db0ea Add BlockDispenseArmorEvent
cd367fa4 Fix bad thread safety in ChunkRegionLoader
3f5ca5f2 SPIGOT-4355: Improve cancelling VehicleEnterEvent

Spigot Changes:
145a37ae Rebuild patches
3f2423cc Rebuild patches
2018-09-09 15:26:56 -04:00
Rick 0305af2c14 Fix view distance API (#1419) 2018-09-09 14:38:27 -04:00
Aikar 05edb779e0
getextPointIndex was not needing to be boxed/nullable 2018-09-09 14:36:51 -04:00
Aikar 16efbae731
Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 14:31:08 -04:00
BillyGalbreath c755f90933 Allow chests to be placed with NBT (#1425)
This restores vanilla behavior of allowing placed chests to retain any Block Entity Tag data.

Upstream added filtering to chests, breaking vanilla behavior, and preventing use of loot table chests as a reward mechanism.

Upon review, we can find no security risk in allowing players to place a chest with NBT data, as Spawn Eggs, Minecarts, command blocks etc all have their own checks.

Additionally, survival mode players, non op players can not create these items anyways. If a player has Creative or Op, they already have high levels of access.

Plus, Chests aren't the only inventory that could have free form items, so this filter was insufficient anyways.
2018-09-09 12:53:23 -04:00
Aikar 5228a4f24c
Remove deadlock risk in firing async events
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
2018-09-09 01:04:59 -04:00
Zach Brown 1bce77696d
Merge branch 'master' into pre/1.13 2018-09-08 19:12:58 -04:00
Aikar d617f95f05
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
310dc809 Add ServerLoadEvent

CraftBukkit Changes:
19d654bd Add ServerLoadEvent
2018-09-07 23:49:37 -04:00
Max Lee 4e30b91d4e Improve death events (#1362)
* Improve death events

This adds the ability to cancel the events and to specify the sound.
2018-09-07 20:14:48 -04:00
Aikar 2571276390
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-09-07 20:06:35 -04:00
BillyGalbreath 0e749a05b2 Fix #1420 (#1421) 2018-09-07 20:03:38 -04:00
Aikar 62b2a5e05e
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
632449b6 SPIGOT-4349: End portal has wrong TeleportCause
3eb8af23 SPIGOT-4348: Use online player for setting skull owner if possible
2018-09-06 22:08:35 -04:00
Zach Brown fb9e60b238
MC-2025 - Save entity AABB to prevent fp wobble
This work is largely a result of the analysis done on the Mojang issue
tracker. See patch header for additional information.
2018-09-04 19:18:06 -04:00
Aikar 2e8340addd
Fix yet another issue with concurrency with datafixers 2018-09-04 01:50:14 -04:00
Aikar 39042c4a36
Fix another case of concurrency issue in data fixers 2018-09-04 00:02:38 -04:00
Aikar d01d2d8cc5
Fix concurrency issues in DataFixers
We are seeing issues with DataFixers being not thread safe in async chunks
and even in some spigot packet sending code.

There are a few more global objects that are mutated that need to
be synchronized to be safe for use over multiple threads.

There may be more cases, but these are extremely obvious ones.
2018-09-03 22:36:41 -04:00
BillyGalbreath 997190c3e0 Add ray tracing methods to LivingEntity (#1410)
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path.

For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
2018-09-03 19:59:54 -04:00
Aikar 6a3ee6dd09 Check that phantom spawned uuid is set for save/load
Fixes #1408

Spawn eggs wont have a player set
2018-09-03 15:22:41 -04:00
Aikar d37d04a52f
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-09-03 12:31:32 -04:00
Aikar 28557509c5
Remove Pass World Tile Entities patch
Some things break from this, while this was trying to fix other things
since the thing this patch tried to fix still had problems and required
yet another fix, just going to remove this patch.
2018-09-03 12:23:25 -04:00
Aikar bafdbdcac7 fix typo in patch file 2018-09-03 10:38:28 -04:00
Aikar 47476b7bc8 Merge remote-tracking branch 'origin/master' into pre/1.13 2018-09-03 10:32:30 -04:00
Aikar 33bdd20193
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-09-03 10:11:35 -04:00
willies952002 b55b3af9e1 Add Force-Loaded Chunk API (#1387) 2018-09-03 10:05:55 -04:00
Gergely Sarkozi 2d45ec855f Cached, local-class-supporting task names (#1409)
Fixes issue #1177 

`MapMaker#weakKeys()` makes the `Map` use identity comparison for the keys, while also enabling the automatical removal of dropped classes from the cache.

The changes are the same as in #1399, except now the original patch is modified instead of a new one being created.
2018-09-03 10:04:50 -04:00
Aikar 222147db5d
[Auto] Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
8ab814cd Add getFacing method to get the current cardinal direction an entity is facing.

CraftBukkit Changes:
ee5efeb0 Add getFacing method to get the current cardinal direction an entity is facing.

Spigot Changes:
0ede7d0e Rebuild patches
2018-09-03 04:14:40 -04:00
Spottedleaf 6e9c306655 Make CraftWorld#loadChunk(int, int, false) load unconverted chunks (#1407) 2018-09-02 23:40:14 -04:00
Aikar 77c6e3c530
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
3037eb3e BlockSpreadEvent for Kelp
6cf60193 SPIGOT-4340: Improve client bug workaround
2018-09-02 21:44:27 -04:00
Shane Freeder a5dc62d4b7
fix newlines in spigot tab list API
Spigots implementation around the header/footer strips newlines from the
header/footer, this patch allows the tab list header/footer to retain newlines.
2018-09-01 11:33:50 +01:00
Shane Freeder 4a3222542d
fix paper tab list API 2018-09-01 11:23:11 +01:00
Aikar 0aad8bfc1c
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
dc69d2b3 Fix unbound shaped recipe ingredients
2018-09-01 00:30:04 -04:00
Aikar d089acb3bd
Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source.

However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.

However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.

So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
2018-08-31 23:47:57 -04:00
Aikar 2ae60bd203
Pull the last upstream updates 2018-08-31 11:51:41 -04:00
Aikar aee3a0347c
Don't double add golems to world - Fixes #1385
spawnCreature adds to world now
2018-08-30 20:57:22 -04:00
Zach Brown 9f87cdf082
Ensure Creeper fuseTicks are still incremented
Fixes GH-1389

Because we are no longer enabling creepers to rapidly change status
every tick, in order to prevent event spam, their datawatcher value
ends up negative.

This datawatcher value is used to increment the fuseTicks within the
creeper tick. Because the value is negative, it is constantly zero'd
and therefore never incremented, instead acting the same as creepers
that aren't ignited.

We can just as easily increment this ourselves when the creeper is
ignited, so that's what we'll do.
2018-08-29 22:59:09 -04:00
Aikar aabff6632d
Optimize getChunkIfLoaded type calls
Uses optimized check to avoid major locks and large method.

Will improve inlining across many hot methods.

Improve getBrightness to not do double chunk map lookups.
2018-08-29 22:12:17 -04:00
Zach Brown f8b40558fd
Add Inventory#removeItemAnySlot
Closes GH-1360

This behaves identically to Inventory#removeItem, except it
searches all slots rather than just the storage contents.
2018-08-29 21:41:39 -04:00
Shane Freeder 5ad02bdff5
Update CB 2018-08-29 17:35:36 +01:00
Aikar 9061d8146b
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ca2772d API to prevent PlayerBedLeaveEvent from changing a player's spawn location

CraftBukkit Changes:
1486c295 API to prevent PlayerBedLeaveEvent from changing a player's spawn location
2018-08-29 05:19:27 -04:00
Aikar 6627a827b4
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-28 23:16:31 -04:00
Shane Freeder 028399fd33
Merge branch 'master' into pre/1.13 2018-08-29 04:07:50 +01:00
Aikar 61f5cf0881
Optimize Chunk Height Maps
Use an EnumMap for fast key access
2018-08-28 22:12:27 -04:00
Aikar 615cd59fdc
Optimize Chunk#getPos
get rid of object creation
2018-08-28 21:36:42 -04:00
Aikar adfd86f58a
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
97368963 Update ChunkSnapshot docs about valid coordinates

CraftBukkit Changes:
3831ae62 SPIGOT-4325: Validate coordinate arguments in Chunk/ChunkSnapshot
2018-08-28 17:49:36 -04:00
Shane Freeder cd5da239f8
Fixup AsyncTabCompletionEvent handling 2018-08-28 22:12:21 +01:00
Aikar bf3f725c72
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
9636bb8d SPIGOT-4319: Conduit damage should be a block event
2018-08-28 07:09:44 -04:00
Daniel Bethel 587665cfdd Add timings support to command functions (#1379) 2018-08-27 18:30:58 -04:00
BillyGalbreath 545f751801 Fix explosions not doing damage to entities (#1380) 2018-08-27 13:59:07 -04:00
Zach Brown 9ac7577de3
Update upstream CB 2018-08-27 11:07:22 -04:00
BillyGalbreath 7dff42b4ae Add More Creeper API (#1372) 2018-08-27 03:01:08 -04:00
BillyGalbreath 2d0c9eea98 Add PhantomSpawnEvent (#1375) 2018-08-27 02:51:20 -04:00
Aikar 2d7e5dce25
Disable Vanilla last chunk access cache, use ours
Also fixes some bugs in ours

Ultimately they both are near the same, but ours is behind the synchronized gate.

Mojangs is mixed behind 2 different synchronization contexts (chunks can lock 2 different objects)

Mojang also blindly unsets the ref on any chunk unload, not just if its the one being pointed to.
2018-08-27 00:26:00 -04:00
Aikar ffd9c77923
MC-134668: Remove bad synchronized block from FileIOThread
This is causing the main thread to be blocked still.
2018-08-26 22:09:10 -04:00
Aikar c677a1e520
Fix mob spawn limits 2018-08-26 21:21:28 -04:00
Aikar 835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00
Aikar c534848047
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
162bda93 Add note about 1.13.1
2018-08-26 00:04:29 -04:00
Colin Godsey fdd92dc143 Re-add Configurable speed for water flowing over lava
Closes GH-1227
2018-08-25 22:57:30 -04:00
Zach Brown c1c1ac6f8b Rebuild and simplify map call 2018-08-25 22:48:49 -04:00
Aikar 081b7b00f8
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-25 22:41:32 -04:00
stonar96 bd232d80da 1.13: Readd Anti-Xray (#1366)
* Decompile fixes for ProtoChunk and DataPaletteBlock

* Do changes

* final change

* more changes

* First Anti-Xray build

* Fixes and cleanups

* Cleanups and renamings

* Cleanups renamings and move OBFHELPERs to 0004-MC-Utils.patch

* Implement obfuscation for newly generated chunks

* Implement chunk edge mode

* Implement block updates

* Cleanups

* Rebuild patches
2018-08-25 22:37:58 -04:00
Aikar 43cc35a1cf
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
f41aae40 Remove reflection from CraftBlockData
2018-08-25 00:20:58 -04:00
Zach Brown 12cf81881c
Merge branch 'master' into pre/1.13 2018-08-24 12:15:59 -04:00
BillyGalbreath 56569f7812 1.13: Slime Patherfinder Events (#1246)
Replaces PR #1161 for 1.13

Resolves #930 

Adds new slime pathfinder related events. All events can be cancelled.
- `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders.
- `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players.
- `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava.
- `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players).
- `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus.

Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second.

Video demonstration: https://youtu.be/8hcLqazmO28

Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 10:40:14 -04:00
cakoyo a1e9cd39d2 Add source block to BlockPhysicsEvent (#1364)
Resolves #1275 

For plants, the source block is itself, because the `changed` type is itself.
2018-08-24 10:38:31 -04:00
Aikar ae2cf4828a
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-23 16:46:33 -04:00
MicleBrick fe10e42094 Cached IBlockData to CraftBlockData conversion (#1368)
Avoid using reflection to create CraftBlockData instances. 

Computes the class to use on IBlockData creation and clones it when needed.
2018-08-23 16:44:41 -04:00
Zach Brown a420df2fd4 Allow ProtoChunks to be loaded
Reverts 6666adc92c
Fixes GH-1348
2018-08-23 15:40:00 -04:00
BillyGalbreath ac5ba5bcc8 Fix MC-124320 (#1369) 2018-08-23 13:02:57 -04:00
Christopher White 6c32ee4a5c Add isChunkGenerated API (#1363)
Resolves #1329
2018-08-22 21:13:03 -04:00
Aikar 22614dd064
Merge branch 'master' into pre/1.13
* master:
  Fix some false positive warnings printing that shouldnt be
2018-08-20 20:23:06 -04:00
Aikar 1218b4aae6
Fix some false positive warnings printing that shouldnt be
reduces some log spam
2018-08-20 20:20:40 -04:00
Aikar 2155cb7a61
Merge branch 'master' into pre/1.13
* master:
  Fix false positive on Chunk Entity slice messages #1302
2018-08-20 00:58:08 -04:00
Aikar c775246c69
Fix false positive on Chunk Entity slice messages #1302
Update links too
2018-08-20 00:54:03 -04:00
Aikar 3a4b892146
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
82f4b3b1 SPIGOT-4292: Ignore itemstacks with invalid enchants
2018-08-19 22:54:42 -04:00
Aikar 0e3549023c
Restore Optimized Hoppers patch
Mojang changed behavior of .cloneItemStack() so that if you clone while
count = 0, it clones as AIR instead of original Item type.

So we needed a flag to keep old behavior.
2018-08-18 18:21:35 -04:00
Aikar 7b466d5f83
restore vanilla default mob-spawn-range 2018-08-18 12:43:44 -04:00
Aikar ecf97ddca0
Fix some performance regression in last patch 2018-08-18 12:42:17 -04:00
Aikar e5d57793d2
Merge pull request #1315, Closes #1207
Cache Counts by Entity type to optimize mob spawning
2018-08-18 12:23:11 -04:00
Zach Brown 3cc691efd8
Merge branch 'master' into pre/1.13 2018-08-18 04:12:45 -05:00
Zach Brown ce750d7618
Don't iterate twice - Fixes GH-1346 2018-08-18 03:58:53 -05:00
Mystiflow 51e29fb2a1 Send nearby packets from world list instead of server list (#1196) 2018-08-17 18:05:00 -04:00
Aikar fa254d2142
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-17 18:01:37 -04:00
BillyGalbreath 04f6110896 1.13: Player launch projectile event (#1249)
Replaces PR #1193 for 1.13

I'm pretty sure I got all player launched projectiles (except arrows). Let me know if I missed any.

This fixes a use-case specific issue that was discovered [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3059433). I have a use-case example a few posts down, [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3060204).
2018-08-17 17:55:40 -04:00
searchndstroy 9c4490bda4 Optimize BlockPosition helper methods (#1339)
Resolves #1338
2018-08-17 17:51:56 -04:00
Aikar 0ac59814c0
Merge remote-tracking branch 'origin/master' into pre/1.13
* origin/master:
  Fix watchdog restarting on short timeout (#1344)
2018-08-17 12:14:56 -04:00
searchndstroy 3f883badab Fix watchdog restarting on short timeout (#1344) 2018-08-17 12:09:08 -04:00
Aikar 5302850894
Merge branch 'master' into pre/1.13
* master:
  Fix bug in last patch
  Ensure chunks are always loaded on hard position sets
  Improve Watchdog Early Warning Feature - Closes #1319
  Allow disabling armour stand ticking
2018-08-16 18:25:44 -04:00
Aikar 6e2711d666
Fix bug in last patch 2018-08-16 17:52:24 -04:00
Aikar 0645364ee5
Ensure chunks are always loaded on hard position sets
Player Movement, Entity Creation and Teleportation move
entities with a very "You are here, no debate" change, making
the server register them as there, regardless if that chunk was
loaded or not.

It appears possible that with hack clients and lag, a player
may be able to move fast enough to move into an unloaded
chunk and get into a buggy state.

To prevent this, we will ensure a chunk is always loaded,
guaranteeing that the entity will be properly registered
into its new home comfortably.

Closes #1316
2018-08-16 17:46:38 -04:00
Aikar dc428860cf
Improve Watchdog Early Warning Feature - Closes #1319
1) Don't kick in until server has started (the full crash will still kick in before full start)
2) Delay reporting until 10 seconds, then print every 5
3) Make the intervals configurable
4) Make it able to be disabled by setting every interval to <= 0
2018-08-16 17:30:26 -04:00
Colin Godsey 6656d07bd2 pr changes, flat array 2018-08-15 15:07:30 -06:00
Aikar 0e7932315b
Fix NPE Potential in CraftBanner - Fixes #1337, #1336 2018-08-15 08:47:34 -04:00
kashike edb9d18aed Allow disabling armour stand ticking 2018-08-15 01:29:41 -07:00
Aikar 3bc40e491f
Fix NPE in CraftBanner due to null world, potentially other things fixed
Banners only load color if the world is set. I don't know why...

For some reason, the world was not set on these, so it was changing behavior.

So if we want an accurate clone, world needs to be set.
2018-08-15 01:21:10 -04:00
Aikar 36e6c991af
Ability to get Tile Entities from chunks without snapshots
Also make Timings use said new feature and not create snapshots on it reading data
2018-08-15 01:20:40 -04:00
Aikar 1d2b2da49e
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
dde07e23 Update docs for Enderman carrying methods

CraftBukkit Changes:
452a1738 SPIGOT-4271: Fix API error when enderman are not carrying a block
2018-08-14 18:59:40 -04:00
Shane Freeder 466e43b16d
Merge branch 'master' into pre/1.13 2018-08-14 16:26:01 +01:00
chickeneer bd1d0bf426 Add a force option to the ParticleBuilder API (#1322)
Particle packets contain a boolean which marks the particle to either force or show normal to the receiver.
Spigot has been sending all particles with the force boolean which overrides client particle settings.

Related changes in this commit;
- Add a force option to the ParticleBuilder API, which defaults to true to keep spigot consistent with existing api.
- Add a new spawnParticle method to support this mode as a parameter. Of course kept existing api methods the same so as to not break them.

Let me know if changes are needed.
2018-08-14 01:42:31 -04:00
Aikar 49aa3c4e2d
Fix NPE in AnvilDamageEvent - Closes #1331 2018-08-13 22:39:50 -04:00
Aikar d285e05dd8
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
4a241086 SPIGOT-4261: Missing turtle / phantom spawn egg meta
2018-08-13 04:29:35 -04:00
Aikar 716ca620b1
Improve Watchdog Early Warning Feature - Closes #1319
1) Don't kick in until server has started (the full crash will still kick in before full start)
2) Delay reporting until 10 seconds, then print every 5
3) Make the intervals configurable
4) Make it able to be disabled by setting every interval to <= 0
2018-08-12 13:27:23 -04:00
Aikar 3a70bed5f4
Updated Upstream (Bukkit/CraftBukkit) for LootTable API
I have tested that the Replenishing Feature still works as expected.
Lootable API's that now have Bukkit equivalents are now deprecated.

Bukkit Changes:
f0f33981 SPIGOT-1936: LootTable API

CraftBukkit Changes:
c0df4b82 SPIGOT-1936: LootTable API
2018-08-12 13:11:13 -04:00
Aikar f8ecb526e7
Fix queue patch 2018-08-12 02:36:46 -04:00
Aikar 3830baeb96
Merge branch 'master' into pre/1.13
* master:
  Use a Queue for Queueing Commands
2018-08-12 02:34:54 -04:00
Aikar 2900e7fa79
Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
2018-08-12 02:34:34 -04:00
Aikar 646ddfd6f9
Restore portal fix 2018-08-12 02:14:31 -04:00
Aikar 4bb44d2fcb
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c23d391f Update documentation of BlockPhysicsEvent
14fcd896 SPIGOT-4258: Add Player.updateCommands method

CraftBukkit Changes:
15da7067 SPIGOT-4258: Add Player.updateCommands method

Spigot Changes:
2b0e71c7 Rebuild patches
2018-08-12 02:08:09 -04:00
prplz 8ad4c1e475 Fix PortalCreateEvent again (#1324) 2018-08-11 19:18:30 -04:00
Aikar e665cd9936
[CI-SKIP] Fix duplicate getServer() method in DedicatedPlayerList
This causes CraftServer to show as an error state and other files too..

It's driving me nuts.
2018-08-11 13:48:31 -04:00
prplz 895a4dcafc
Fix custom permissions reloading (#1325) 2018-08-11 09:39:53 -04:00
Aikar 5d42c9c99d
Merge remote-tracking branch 'origin/master' into pre/1.13
* origin/master:
  Use ConcurrentHashMap in JsonList & Optimize (#471) (#1309)
2018-08-11 09:35:11 -04:00
egg82 6ef9abeec2 Use ConcurrentHashMap in JsonList & Optimize (#471) (#1309)
* [CI-SKIP] add .editorconfig for base code style settings

* * Created patch 0349 (fixes #471)

* * Made requested modifications

* * Made requested modifications (x2)

* * Made recommended changes (x3)

* * Moved ConcurrentMap return values to Map as no functions specific to ConcurrentMap were used (backing map is still ConcurrentMap)
* Removed ConcurrentMap import
2018-08-11 08:46:46 -04:00
prplz 57798530bf Fix custom permissions reloading (#1325) 2018-08-11 08:45:38 -04:00
Aikar c93d1f53be Detect and repair corrupt Region Files - Closes #1317
If the file has partial data written but not the full 8192 bytes,
then the server will be unable to load that region file...

I don't know why mojang only checks for 4096, when anything less than 8192 is a crash.

But to be safe, it will attempt to back up the file.
2018-08-11 00:55:42 -04:00
Aikar 6666adc92c don't try to load protochunks, we don't save them
no reason to try to load them when we don't save them!
2018-08-11 00:12:25 -04:00
Aikar f835a91d15
Updated Upstream (Bukkit/CraftBukkit), deprecate SentientNPC API
Upstream has added the equivalent of our SentientNPC API, with exception to the EnderDragon.

We've added Mob to the EnderDragon, and our SentientNPC API should behave the same.

Vex#getOwner has been deprecated and a replacement Vex#getSummoner has been added using Mob.

However, since 1.13 is not production ready, SentientNPC API is subject for removal in 1.13.1 since
1.13 API is not compatible with 1.12.

Please move to the Mob interface ASAP.

This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c5ab54d8 Expand GameRule API
ab9a606c Improve entity hierarchy by adding Mob interface.

CraftBukkit Changes:
29e75648 Expand GameRule API
50e6858b Improve entity hierarchy by adding Mob interface.
0e1d79b4 Correct error in previous patch
2018-08-10 22:20:59 -04:00
Shane Freeder c2c18b2b7f
Don't reset current tick based on system time 2018-08-10 15:27:42 +01:00
Aikar aca003c22a
Fix JDK compiler issue, apparently eclipse compiles this ambiguityo 2018-08-09 22:50:05 -04:00
Shane Freeder 3ac743124e
re: Fixup improve tick loop patch 2018-08-09 14:14:17 +01:00
Shane Freeder 71490b2325
Fixup improve tick loop patch 2018-08-09 14:02:10 +01:00
Colin Godsey 65a71d18c4 clean up, pr fixes 2018-08-09 06:35:13 -06:00
Colin Godsey 40e32744dd reduced down to EnumCreatureType 2018-08-08 20:49:02 -06:00
Colin Godsey 0753b9271f pr fixes 2018-08-08 18:07:03 -06:00
Colin Godsey c09191b7f9 Configurable water over lava #1227 2018-08-08 15:23:54 -06:00
Colin Godsey a12c0881a0 add entity count cache #1207 2018-08-08 15:22:58 -06:00
Zach Brown 1ed5531ace
Rebuild merged patch file 2018-08-08 16:06:18 -05:00
Zach Brown 6d1c301a42
Merge branch 'master' into pre/1.13 2018-08-08 16:03:09 -05:00
miclebrick b369e70970
Add 5 second short dumps to watchdog (#1314) 2018-08-08 15:58:02 -05:00
Aikar 4bff819890
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
53d3ac0a SPIGOT-4238: Sometimes buckets are leaky client side when empty event is cancelled
2018-08-07 10:56:06 -04:00
Aikar 85bfc4508a
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-07 10:51:42 -04:00
BillyGalbreath dd17f98e61 [1.13] Hand for bucket events (#1300)
This adds the `getHand()` method to the `PlayerBucketEvent`s
2018-08-07 10:44:44 -04:00
Aikar 72083fd891
[Auto] Updated Upstream (CraftBukkit)
upcommit

CraftBukkit Changes:
200b2398 SPIGOT-4233: Fix some missing handled NBT tags
2018-08-06 06:19:26 -04:00
Brokkonaut d5eb80049c [1.13] Skull block profile api (#1308)
Adds #1307
2018-08-06 01:24:55 -04:00
Aikar 05466e3b47
[Auto] Update Upstream
Upstream has released updates that appear to apply compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing.

Bukkit Changes:
d2834556 SPIGOT-4219: Event for PigZombies angering.

CraftBukkit Changes:
a9c796f1 SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations
195f071e SPIGOT-4219: Event for PigZombies angering.
5e3082c7 SPIGOT-4230: Improve legacy block types
2018-08-05 19:46:43 -04:00
Aikar a4e7bdb306
[Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-05 18:55:03 -04:00
BillyGalbreath adcd0c1505 SkeletonHorse Additions (#1283) 2018-08-04 21:12:41 -04:00
Aikar 7abf02b17c
Fix client rendering skulls from same user
See: https://github.com/PaperMC/Paper/issues/1304

Changes the UUID sent to client to be based on either
the texture payload, or random.

This allows the client to render multiple skull textures from the same user,
for when different skins were used when skull was made.

Closes #1304
2018-08-04 20:42:27 -04:00
Aikar 716db7fb5e
[CI-SKIP] Re-add getBukkitEntity methods to child classes
Helps with development to not need to cast as much...

No clue why upstream makes some of the decisions they do....
2018-08-04 17:03:53 -04:00
Aikar e2bc726301
Merge branch 'master' into pre/1.13
* master:
  Undo a mistaken chunk registration change - Closes #1302
2018-08-04 13:00:26 -04:00
Aikar 28caff2299
Undo a mistaken chunk registration change - Closes #1302
I misinterpreted some code as a risk of entity loss, but now
after deeper study, I see how that code was used more and why
it was adding entities to chunks that they shouldn't have been
in during a world transfer process.
2018-08-04 12:53:38 -04:00
Aikar 3cc52119fa
Merge branch 'master' into pre/1.13
* master:
  Fix ItemStack.removeEnchantment returning wrong value
2018-08-04 01:22:57 -04:00
Aikar b78002eeba
Fix ItemStack.removeEnchantment returning wrong value 2018-08-04 01:13:10 -04:00
Aikar 9078464e74
Merge branch 'master' into pre/1.13
* master:
  make dupe uuid saferegen delete range configurable
  Entity add to world fixes - #1223
2018-08-04 00:33:21 -04:00
Aikar aea67db7a0
make dupe uuid saferegen delete range configurable
also ensure we never process already valid entities. this shouldnt be possible as of recent
commits as we made the entity slice array safer, but doesn't hurt for this logic to be safe too
incase that patch got dropped in a future version by accident/necessarily
2018-08-04 00:26:56 -04:00
Aikar 444ce86194
Entity add to world fixes - #1223
1) Chunk Registration might kill an entity, don't add it to the world if it did!

2) By default, entities are added to the world per slice iteration.
This opens risk of the slices being manipulated during chunk add if an
EntityAddToWorldEvent spawns an entity into this chunk.
Fix this by differing entity add to world for all entities at the same time

3) If a duplicate entity is attempted to add to the world of an entity, and
the original entity is dead, overwrite it as the logic does for unloaod queued entities.

Should hopefully finish up issues with #1223
2018-08-03 23:02:44 -04:00
Aikar 177ec197a7
Merge branch 'master' into pre/1.13
* master:
  Fix logic bug in negative XP bug fix - Closes #1169
2018-08-03 21:20:57 -04:00
Aikar b3eb265ab5
Fix logic bug in negative XP bug fix - Closes #1169 2018-08-03 20:59:35 -04:00
Aikar dbc4c29d6c
Merge branch 'master' into pre/1.13
* master:
  Fix "MC-135506: Experience should save as Integers" still saving as short" (#1301)
2018-08-03 09:27:01 -04:00
Mark Vainomaa 22b2bf6270 Fix "MC-135506: Experience should save as Integers" still saving as short" (#1301) 2018-08-03 09:25:21 -04:00
Aikar 3c61083c72
fix missing | on dupe uuid patch 2018-08-03 08:51:29 -04:00
Aikar dc3dc77245
fix missing | on dupe uuid patch 2018-08-03 08:51:04 -04:00
Zach Brown 03028e52a3
Use correct update flag and blockdata for portals
Fixes GH-1286
2018-08-03 03:26:10 -05:00
Aikar 751317f21b
Merge branch 'master' into pre/1.13
* master:
  fix missed break statement and enum check on dupe uuid resolve
2018-08-03 01:33:34 -04:00
Aikar f4f8a3be2d
fix missed break statement and enum check on dupe uuid resolve 2018-08-03 01:32:00 -04:00
Aikar 0f479b740d
Merge branch 'master' into pre/1.13
* master:
  MC-135506: Experience should save as Integers
  Fix EXP orb merging causing values to go negative - Closes #1169
  Add "Safe Regen" Duplicate UUID resolver and make default
2018-08-03 01:29:20 -04:00
Aikar 6b00d856be
Upstream update 2018-08-03 01:04:28 -04:00
Aikar 38af7610e3
MC-135506: Experience should save as Integers
A large orb will lose its EXP value if it went over 32k due to short truncation.
2018-08-03 00:07:02 -04:00
Aikar 56b92ff216
Fix EXP orb merging causing values to go negative - Closes #1169 2018-08-03 00:06:20 -04:00
Aikar 17dca0a0fe
Add "Safe Regen" Duplicate UUID resolver and make default
After witnessing behavior of the regeneration logs, its clear that Vanilla
has had bugs with saving duplicate entities for a while....

Some entities are saved in multiple chunks, and now we are bringing those duplicates
out that use to never surface.

This mode will analyze if the entity appears to be a duplicate (near the other dupe uuid)
and delete the entity instead.

This should reduce regenerations to entities that are nowhere near each other, and
therefore more likely to be subject to real UUID collisions due to our
previous bug, and therefor should survive the chunk load.
2018-08-02 23:25:37 -04:00
Zach Brown dbde9e6332
Update upstream B/CB 2018-08-02 18:29:34 -05:00
Aikar 1abd4d51c1
Update upstream 2018-08-01 22:49:47 -04:00
Zach Brown 6a48a4529b
Make portal teleportation adjustment math more accurate
Fixes GH-1295

Non-standard sized portals exacerbate a flaw in the vanilla
portal teleportation adjustment logic.
As a result, an entity can end up slightly inside of the surrounding
portal blocks. In vanilla, this issue is minor and you are adjusted out
as if it never happened. In CraftBukkit and derivatives, the
anti-suffocation behavior activates and players end up teleported on top
of their portals.

This improves the offset so as to keep the issue from ever occurring in
the first place.

Special thanks to CarpetMod who appears to have had this fixed for some
time, and has licensed their code such that we can use it as needed.
2018-07-31 20:13:40 -05:00
Zach Brown 9939390df7
Add decompile fix for ChunkSection 2018-07-31 16:55:57 -05:00
Zach Brown db81205dd7
Merge branch 'master' into pre/1.13 2018-07-31 16:44:46 -05:00
Zach Brown 2a5c62f3fc
[CI-SKIP] Add paper comment to last patch edit 2018-07-31 16:41:33 -05:00
Zach Brown ef1242fc36
Ensure players are not marked to be removed after re-add 2018-07-31 16:39:15 -05:00
Zach Brown e8eb4bfee5
Re-add GH-1286 fix for portals
Accidentally removed in 5311679c74

Also added to End Portals
2018-07-31 15:16:12 -05:00
Shane Freeder 6ea611dc68
Fixup keepalive logic (closes #1274) 2018-07-31 16:39:08 +01:00
Shane Freeder 806cafd070
Fix misapplied line in keepalive changes 2018-07-31 15:19:18 +01:00
Shane Freeder 5311679c74
Cleanup PortalCreateEvent patch 2018-07-31 15:14:54 +01:00
Shane Freeder 810a2f24bf
Merge branch 'fix-portal-create-event' of https://github.com/prplz/Paper into pre/1.13 2018-07-31 15:07:41 +01:00
Shane Freeder c63396fe6b
Merge branch 'master' into pre/1.13 2018-07-31 14:50:40 +01:00
Michael Himing acf5b98565 Fix nether portals (#1286) 2018-07-31 23:33:30 +10:00
Shane Freeder 81806abef6
Break up and make tab spam limits configurable
Due to the changes in 1.13, clients will send a tab completion request
for all bukkit commands in order to factor in the lack of support for
brigadier and provide backwards support in the API.

Craftbukkit, however; has moved the chat spam limiter to also interact
with the tab completion request, which while good for avoiding abuse,
causes 1.13 clients to easilly be kicked from a server in bukkit due
to this. Removing the spam limit could cause issues for servers, however,
there is no way for servers to manipulate this without blindly cancelling
kick events, which only causes additional complications. This also causes
issues in that the tab spam limit and chat share the same field but different
limits, meaning that a player having typed a long command may be kicked from
the server.

Splitting the field up and making it configurable allows for server owners
to take the burden of this into their own hand without having to rely on
plugins doing unsafe things.

This patch has been applied to 1.12.2 in order to allow people using
plugins which allow clients of newer versions to connect, this is
not a common practice, however is being done as a level of nicety
given the current status of 1.13
2018-07-31 13:53:49 +01:00
Aikar 4be4037e3d
Merge pull request #1214
b854308c Add TNTPrimeEvent (Mark Vainomaa)

* pull/1214/head:
  Add TNTPrimeEvent
2018-07-31 02:01:27 -04:00
Aikar 42730c41bb
Merge branch 'master' into pre/1.13
* master:
  PlayerProfile.complete shouldn't throw NPE
2018-07-31 01:44:11 -04:00
Aikar a3db62f3c2
PlayerProfile.complete shouldn't throw NPE
We have a result boolean for this already, and this
method was meant to be "Try from cache, if that fails, look it up"

So NPE'ing there just wasn't correct.
2018-07-31 01:41:43 -04:00
willies952002 30caec4d94 World EntityHuman Lookup Optimizations (#1291)
Fixes #1290
2018-07-31 00:27:45 -04:00
Zach Brown 96ce4bd9fd
Update upstream B/CB 2018-07-30 20:19:41 -05:00
Zach Brown 12f9b10e44
Fix i18n String API
In 1.13 the method previously used now returns translatable keys.
`block.minecraft.cobblestone` instead of `Cobblestone`

We just need to make sure we're translating those keys.
2018-07-30 16:12:47 -05:00
Aikar 76e1e4d79f
Update Upstream
Removed my ChunkLoadEvent patch as upstream fixed it
2018-07-30 01:08:59 -04:00
Aikar 75d71a2f14
Merge branch 'master' into pre/1.13
* master:
  clear current chunk and entity slice on chunk unload
2018-07-30 01:06:39 -04:00
Aikar e7a59cde75
clear current chunk and entity slice on chunk unload
ideally this should of never mattered, as it will only
be hit if you teleport out of an unloaded chunk...

But apparently some people are triggering this.

See #1223
2018-07-30 00:51:58 -04:00
Aikar c7dcc8ce89
Merge pull request #1244
3e19de0c Rebuild Patches (BillyGalbreath)
8e5db995 AnvilDamageEvent (BillyGalbreath)

* pull/1244/head:
  Rebuild Patches
  AnvilDamageEvent
2018-07-30 00:12:03 -04:00
Anthony MacAllister 4fa289b8ba EntityTransformedEvent (#1281) 2018-07-29 23:54:13 -04:00
willies952002 4fb5e0fe14 Expand ArmorStand API (#1277)
Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
2018-07-29 23:53:59 -04:00
Aikar e356cd3989
Fix last patch for 1.13, pulled the push button too quickly... 2018-07-29 23:05:35 -04:00
Aikar bf92104a70
Merge branch 'master' into pre/1.13
* master:
  MC-111480: Start Entity ID's at 1 - Closes #1287
2018-07-29 23:00:41 -04:00
Aikar fb19b8c1c1
MC-111480: Start Entity ID's at 1 - Closes #1287
DataWatchers that store Entity ID's treat 0 as special,
and can break things such as Elytra Fireworks.
2018-07-29 23:00:00 -04:00
Aikar b9b32ba7dc
Update upstream 2018-07-29 22:16:15 -04:00
Aikar 87aa6e6626
Fix bug with entities not being added from loaded chunks
No entities were lost in this bug, just we were triggering the add entities
before they were loaded due to an inconsistent order of putting chunk into chunkmap.

Any entity that appeared to be gone on the last build will now be back.
2018-07-29 21:53:02 -04:00
Aikar 9e4f11cc46
[EXPERIMENTAL] Provide option to use a versioned world folder for testing
This should not ever be used in production!!

This setting is intended for testing so you can try out converting your world
without actually modifying the world files.

This will add some additional overhead to your world, but you're
just testing anyways so that's not a big deal :)

Will store in a folder named after the current version.

PlayerData and Data folders are copied on server start, so there
may be some delay there, but region files are only copied on demand.

This is highly experiemental so backup your world before relying on this to not modify it
2018-07-29 17:21:02 -04:00
Aikar 9e1a6c5a1f
Process Chunk.addEntities before chunkLoadEvent
1.13 undesirably changed behavior here that chunk load event fired
before the entities were added to the world.

This means any plugin that spawns entities in chunk load event
causes the entities to be registered to the chunk, and then
added to the world twice.

Moves Entity Add to World to be done anytime a chunk is
registered to the Chunk Map, and ignore other calls.

Fixes #1288
2018-07-29 17:05:24 -04:00
Aikar fc1e70df07
Merge branch 'master' into pre/1.13
* master:
  Always process chunk registration after moving
  Always move Entity to its new Chunk even if unloaded
  If Entity is added to chunk, look up the chunk if current isnt set
  Ignore Dead Entities in entityList iteration
  Always process chunk removal in removeEntity
2018-07-29 13:12:39 -04:00
Aikar 566740114e
update upstream 2018-07-29 12:42:07 -04:00
Hugo Manrique 6d166798e6 Optimize hasItemMeta (remove getItemMeta call) (#1279)
Spigot 1.13 checks if any field (which are manually copied from the ItemStack's "tag" NBT tag) on the ItemMeta class of an ItemStack is set.

We could just check if the "tag" NBT tag is empty, albeit that would break some plugins. The only general tag added on 1.13 is "Damage", and we can just check if the "tag" NBT tag contains any other tag that's not "Damage" (https://minecraft.gamepedia.com/Player.dat_format#Item_structure) making the `hasItemStack` method behave as before.

Check the `ItemMetaTest#testTaggedButNotMeta` method to see how this method behaves. (I also added some extra tests).

`hasItemMeta()` will return true if `ItemStack.getDamage() != 0` or it has the `Damage` tag or any other tag is set.

Closes #1222
2018-07-29 12:30:01 -04:00
Aikar f35324dbed
Always process chunk registration after moving
This will help guarantee that entities are always in the
chunk that they are currently located at.

Should hopefully also fix Citizens triggering the "Saved to wrong chunk" message
2018-07-29 12:10:20 -04:00
Aikar c6d6773678
Always move Entity to its new Chunk even if unloaded
Vanilla logic here would allow us to remvoe an entity from
its current chunk, and if it was going to move into an unloaded
chunk, that entity would not be added to the unloaded chunk.

This is bad because this will result in the entity being lost!

In almost all cases, the chunk will be loaded, but in the event
it wasn't, instead of losing the entity, load the chunk to add
the entity to it.
2018-07-29 12:06:35 -04:00
Aikar e674d3a00f
If Entity is added to chunk, look up the chunk if current isnt set
Hopefully will (f)ix #1280...

I'm suspicious that Citizens isn't calling things in the same order and causes the current
chunk to not be set, which then bugs removals. Though this doesn't make any sense to me,
so this likely won't fix it...

But if the isAddedToChunk is true, we really should be returning a chunk anyways if its loaded.
2018-07-29 12:06:20 -04:00
BillyGalbreath 3e19de0cf5 Rebuild Patches 2018-07-28 22:15:52 -05:00
BillyGalbreath b3b0b9f24a Merge branch 'pre/1.13' of https://github.com/PaperMC/Paper into AnvilDamageEvent 2018-07-28 22:02:56 -05:00
Aikar d98f6afef0
Ignore Dead Entities in entityList iteration
A spigot change delays removal of entities from the entity list.
This causes a change in behavior from Vanilla where getEntities type
methods will return dead entities that they shouldn't otherwise be doing.

This will ensure that dead entities are skipped from iteration since
they shouldn't of been in the list in the first place.
2018-07-28 12:26:36 -04:00
Aikar 9e250168e8
Always process chunk removal in removeEntity
Spigot might skip chunk registration changes in removeEntity
which can keep them in the chunk when they shouldnt be if done
during entity ticking.

Should fix some cases where "Entity is still in another chunk section"
Related to #1223
2018-07-28 12:13:52 -04:00
BillyGalbreath 8e5db99552 AnvilDamageEvent 2018-07-28 01:33:36 -05:00
BillyGalbreath fa9224721e 1.13: EnderDragon Events (#1247)
Replaces PR #1185 for 1.13

Add some new cancellable enderdragon events dealing with its fireball shooting and the areaeffectcloud it spawns. Based on [talking with someone with a specific use-case](https://www.spigotmc.org/threads/cancel-projectilehitevent.326466/) this was [confirmed to work](http://i.imgur.com/ezlfpKC.png) for them in PM.
2018-07-28 02:03:10 -04:00
Aikar 1b53a468de
Merge branch 'master' into pre/1.13
* master:
  Fix Dupe UUID logic triggering when the duplicate is pending unload
2018-07-28 01:59:20 -04:00
Aikar 2c6773c85f
Fix Dupe UUID logic triggering when the duplicate is pending unload
Vanilla logic checks unload queue and overwrites if its in it.
we're triggering this if a chunk unloads, and reloads immediately in same tick.

Added check for unload queue to not treat as duplicate

Also fixed the config setting not even loading
2018-07-28 01:20:06 -04:00
Shane Freeder f7d02b2518
Update CB/S 2018-07-28 03:38:13 +01:00
Aikar 857ed67709
Merge branch 'master' into pre/1.13
* master:
  Relookup Entity Save ID if was null during precache
2018-07-27 00:44:53 -04:00
Aikar 8175ec916f
Relookup Entity Save ID if was null during precache
Should fix #1280

Citizens hijacks entity map, and im guessing under the right conditions
the result might actually be null during entity creation

Pre the cache patch, the id is looked up on save, so it was fine.

Now, if its null and the save ID is requested, we will try to look
it up again and cache it if found.
2018-07-26 23:57:31 -04:00
Shane Freeder fa99bd7049
Fix EntityDismountEvent changes
While upstream has now made this event cancellable, their changes
result in the vechicle being removed before the event is called,
thus leading cancellation to not behave as expected.
2018-07-26 18:41:03 +01:00
Shane Freeder 8808629550
Update B/CB/S 2018-07-26 16:20:37 +01:00
Aikar 7c5cc1ece7
Merge branch 'master' into pre/1.13
* master:
  Prevent Saving Bad entities to chunks
2018-07-26 00:57:16 -04:00
Aikar 42f6bebcc3
Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223

Should fix Vanilla bugs

Minecraft is saving invalid entities to the chunk files.

Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...

This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.

This should reduce log occurrences of dupe uuid messages.

Also reduce the logging spam overall.
2018-07-26 00:51:20 -04:00
Zach Brown e64513b585
Remove deprecated AuthLib API from Paper-API
Use the PlayerProfile API as a replacement
2018-07-25 21:49:43 -05:00
Aikar 230b8d4258
Merge pull request #1256
bfbd24c5 Fix decompile error (Hugo Manrique)
1f5d23d9 Re-add Vanished players don't have rights patch (Hugo Manrique)

* pull/1256/head:
  Fix decompile error
  Re-add Vanished players don't have rights patch
2018-07-25 19:41:35 -04:00
Aikar 04aba0fca7
Merge branch 'master' into pre/1.13
* master:
  Apply spawner delay for cancelled pre spawn events (#1276)
2018-07-25 19:07:56 -04:00
Aikar 48d75228ed
Update upstream 2018-07-25 19:05:07 -04:00
Max Lee ef0dfd0628 Apply spawner delay for cancelled pre spawn events (#1276)
Setting the flag updates the spawner's delay which stops the spawner from trying to find a new spawn position each tick efter the event was cancelled/aborted which makes it usable for mob stackers/mergers and other plugins that don't actually want any mob to spawn in the spawner cycle but keep the overall behaviour close to vanilla.

This might slightly effect existing plugins that use this event but I doubt anyone really relied on this behaviour, the only possible use case that I can think of is cancelling the event until you find a suitable position in your plugin... and this should be handled by the plugin itself by cancelling and spawning at the position manually.
2018-07-25 18:19:51 -04:00
Shane Freeder 23ed74032c
Explictly reset chat format in vanilla scoreboard display (fixes #1263)
Vanilla now uses chat components for scoreboards, thus no longer
returns a string which also resets the chat the chat format, add
this back ourselves.
2018-07-25 09:58:03 +01:00
Aikar 1ae30bb6b2
Fix RCON Ip Defaulting to wrong value - Closes #1267 2018-07-25 01:24:28 -04:00
Aikar c280d84172
Update upstream and remove hopper patch for #1270 2018-07-25 01:11:08 -04:00
Brokkonaut af561492ab Fix broken block iteration (#1269)
Fixes https://github.com/PaperMC/Paper/issues/1259 and generation of the end pillars
2018-07-24 21:39:30 -04:00
Hugo Manrique bfbd24c5be
Fix decompile error 2018-07-24 20:16:10 +02:00
Hugo Manrique 1f5d23d96d
Re-add Vanished players don't have rights patch 2018-07-24 20:15:57 +02:00
Aikar 480011c529
restore uuid to Entity.toString 2018-07-24 00:48:07 -04:00
Aikar 84d229cd29
Optimize Region File Cache
CraftBukkit added synchronization to read and write methods. This adds
much more contention on this object for accessing region files, as
the entire read and write of NBT data is now a blocking operation.

This causes issues when something then simply needs to check if a chunk exists
on the main thread, causing a block...

However, this synchronization was unnecessary, because there is already
enough synchronization done to keep things safe

1) Obtaining a Region File: Those methods are still static synchronized.
   Meaning we can safely obtain a Region File concurrently.

2) RegionFile data access: Methods reading and manipulating data from
   a region file are also marked synchronized, ensuring that no 2 processes
   are reading or writing data at the same time.

3) Checking a region file for chunkExists: getOffset is also synchronized
   ensuring that even if a chunk is currently being written, it will be safe.

By removing these synchronizations, we reduce the locking to only
when data is being write or read.

GZIP compression and NBT Buffer creation will no longer be part of the
synchronized context, reducing lock times.

Ultimately: This brings us back to Vanilla, which has had no indication of region file loss.

Closes #1260
2018-07-23 23:50:09 -04:00
Aikar f51ad46686
Merge branch 'master' into pre/1.13
* master:
  Add some debug for entity slices
  Mark chunk dirty on entity changes
  Reduce and improve dupe uuid resolve message
  Add more entity debug info
  Bring some 1.13 authors to master
  Fixed more stuff
  Remove unsed method
  Extend player profile API to support skin changes
  Extend player profile API to support skin changes
2018-07-23 23:20:41 -04:00
Aikar 166eb8b489
Update upstream 2018-07-23 23:00:57 -04:00
Aikar d155366b54
Add some debug for entity slices
If we find any entity in an unexpected state, log it so we can discover
what potentially put it in that state to relate to issue #1223
2018-07-23 22:55:27 -04:00
Aikar ba80c7e580
Mark chunk dirty on entity changes
This is to hopefully help avoid any chunk saving entity issues.
Marks the chunk that it NEEDS to be saved, ensuring the latest state gets saved.
2018-07-23 22:54:52 -04:00
Aikar 9ec7ffa358
Reduce and improve dupe uuid resolve message 2018-07-23 22:54:43 -04:00
Aikar 5c4367f9d3
Add more entity debug info 2018-07-23 22:50:47 -04:00
Aikar 5f175ef9c3
Merge pull request #1250
Cleaned up some implementation notes to use existing Vanilla method for some things.
merged into parent patch

7dd5837d Fixed more stuff (NickAcPT)
09f01353 Remove unsed method (NickAcPT)
e5ea4656 Extend player profile API to support skin changes (NickAcPT)
e67d55d0 Extend player profile API to support skin changes (NickAcPT)

* pull/1250/head:
  Fixed more stuff
  Remove unsed method
  Extend player profile API to support skin changes
  Extend player profile API to support skin changes
2018-07-23 20:42:04 -04:00
Aikar 4f7a858bd6
Merge pull request #1248
c2d29a73 PlayerElytraBoostEvent (BillyGalbreath)

* pull/1248/head:
  PlayerElytraBoostEvent

Also merged paper config into parent
2018-07-23 20:29:55 -04:00
Aikar 3ad50727b9
Merge pull request #1254
0fbf3e77 Re-add Option to prevent armor stands from doing entity lookups (Hugo Manrique)

* pull/1254/head:
  Re-add Option to prevent armor stands from doing entity lookups
2018-07-23 20:22:51 -04:00
Aikar 56d4a0e1fe
rebuild patch and delete unused 2018-07-23 20:16:48 -04:00
Aikar 1b3658b2c4
Merge pull request #1257
0069113b Put the decompile fixes into MC Dev Fixes patch (Andrew Steinborn)
608b5e52 Optimize RegistryID.c() (Andrew Steinborn)

* pull/1257/head:
  Put the decompile fixes into MC Dev Fixes patch
  Optimize RegistryID.c()
2018-07-23 20:15:56 -04:00
Aikar 2c2b45ddb9
Fix a concurrency issue with chunk scheduler
It's possible we won't hit this on the servers current state since nothing is async,
but we are working towards that.

I experienced a crash due to this code during my work.
2018-07-23 19:41:41 -04:00
Aikar 433c56c2d3
Fix memory leak in proto chunk change 2018-07-23 19:41:29 -04:00
Aikar 9a17bddf12
Update upstream 2018-07-23 19:41:14 -04:00
Shane Freeder 4608731dca
Update S
Also drop a few patches which are no longer needed/already merged in.
2018-07-23 18:21:07 +01:00
Andrew Steinborn 0069113b2e Put the decompile fixes into MC Dev Fixes patch 2018-07-23 13:10:06 -04:00
Andrew Steinborn 608b5e5235 Optimize RegistryID.c()
Fixes #1253
2018-07-23 12:58:48 -04:00
Hugo Manrique 0fbf3e775d
Re-add Option to prevent armor stands from doing entity lookups
Remove old patch
2018-07-23 16:04:03 +02:00
Shane Freeder 12b0bf7983
Avoid ArithmeticException should server be stopped before worlds are loaded
Our changes for the spawn radius have the potential to throw an ArithmeticException
should the server be stopped before we've loaded worlds, we check if the server is
running earlier to check if we should even consider attempting to load chunks, which
would cause us to, 1) not load chunks anyways, as we're disabled; 2) throw an
ArithmeticException due to us expecting that we're going to be loading more than 0 chunks.
2018-07-23 10:25:03 +01:00
Shane Freeder aad194a32e
Update B/CB/S 2018-07-23 09:44:57 +01:00
Aikar 6e3ef06255
Remove debug that got left in proto chunk change last build 2018-07-22 22:33:43 -04:00
Aikar dda43c2566
Don't save Proto Chunks
These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
2018-07-22 21:25:48 -04:00
Aikar 643187e289
Fix spawn loading percentages 2018-07-22 19:53:01 -04:00
Aikar b801b4baa8
Fix Chest open/close animations 2018-07-22 19:39:56 -04:00
Aikar 9a279b3947
Re-add Optimize Hoppers patch 2018-07-22 19:03:54 -04:00
Aikar 4dd6ddb86b
Re-add block inlining - Closes #1229
Also reordered MC Utils to be higher up
2018-07-22 18:46:13 -04:00
Aikar 4b66f1978d
Update upstream 2018-07-22 13:10:15 -04:00
Aikar e2c75e81f7
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar 6219932b89
Add mc util methods 2018-07-22 00:45:49 -04:00
Aikar bf2c56e8ae
Readd configurable max chunk gens per tick 2018-07-21 17:24:18 -04:00
Aikar 34404e60c9
Restore Configurable Allowance of Perm Chunk Loaders 2018-07-21 17:03:26 -04:00
Aikar 39ea0d21dc
Restore World.loadChunkAsync API - but load chunks sync
We are still missing Async Chunk Loading, but plugins may be
depending on this API, so it missing blocks upgrading.
2018-07-21 16:55:43 -04:00
Aikar 1d28f62522
Rebuild patches for upstream merge 2018-07-21 16:43:00 -04:00
Aikar 6b63a88df0
Merge branch 'master' into pre/1.13
* master:
  Duplicate UUID Resolve Option
  Add more information to Entity.toString
  change LAST_EDIT to PAPER_LAST_EDIT for edit commands
  Add more information to Entity.toString()
  Add Debug Entities option to debug dupe uuid issues
  Guard the Entity.SHARED_RANDOM from seed changes
  Create a symlink on not-windows to current minecraft decompile dir
2018-07-21 16:25:36 -04:00
Aikar dc8f516424
Update Upstream 2018-07-21 16:03:10 -04:00
Aikar d0cd5b3b23
Duplicate UUID Resolve Option
Due to a bug in 2e29af3df0
which was added all the way back in March of 2016, it was unknown (potentially not at the time)
that an entity might actually change the seed of the random object.

At some point, EntitySquid did start setting the seed. Due to this shared random, this caused
every entity to use a Random object with a predictable seed.

This has caused entities to potentially generate with the same UUID....

Over the years, servers have had entities disappear, but no sign of trouble
because CraftBukkit removed the log lines indicating that something was wrong.

We have fixed the root issue causing duplicate UUID's, however we now have chunk
files full of entities that have the same UUID as another entity!

When these chunks load, the 2nd entity will not be added to the world correctly.

If that chunk loads in a different order in the future, then it will reverse and the
missing one is now the one added to the world and not the other. This results in very
inconsistent entity behavior.

This change allows you to recover any duplicate entity by generating a new UUID for it.
This also lets you delete them instead if you don't want to risk having new entities added to
the world that you previously did not see.

But for those who are ok with leaving this inconsistent behavior, you may use WARN or NOTHING options.

It is recommended you regenerate the entities, as these were legit entities, and deserve your love.
2018-07-21 14:47:05 -04:00
Aikar 7279362307
Add more information to Entity.toString 2018-07-21 14:46:56 -04:00
NickAcPT 7dd5837dd0 Fixed more stuff 2018-07-21 18:17:54 +01:00
NickAcPT 09f013532a Remove unsed method 2018-07-21 16:54:52 +01:00
NickAcPT e5ea4656b2 Extend player profile API to support skin changes
Added code that refreshes the player's skin by sending packets with a special order, telling the client to respawn the player and re-apply the game profile
2018-07-21 16:22:10 +01:00
Aikar 4a4d299641
Add more information to Entity.toString() 2018-07-21 10:29:37 -04:00
Aikar c1c9d850f1
Add Debug Entities option to debug dupe uuid issues
Add -Ddebug.entities=true to your JVM flags to enable more logging
2018-07-21 10:29:14 -04:00
Aikar 82bcd1408a
Guard the Entity.SHARED_RANDOM from seed changes
I don't clearly see any, but as a protection for future changes.
2018-07-21 10:28:45 -04:00
NickAcPT e67d55d00d Extend player profile API to support skin changes
Added code that refreshes the player's skin by sending packets with a special order, telling the client to respawn the player and re-apply the game profile
2018-07-21 15:17:59 +01:00
Brokkonaut ff4ae7b05e 1.13: Resend bed on cancelled interaction (#1245)
Minecraft 1.13 requires resending the block for both parts of the bed
2018-07-21 08:47:22 -04:00
BillyGalbreath c2d29a73ac PlayerElytraBoostEvent 2018-07-21 02:00:31 -05:00
Shane Freeder 1fe8472503
update B/CB/S 2018-07-20 20:57:43 +01:00
Zach Brown dd66bcb809
Merge branch 'master' into pre/1.13 2018-07-20 14:15:12 -05:00
Minecrell a081172687
Rebuild patch numbers 2018-07-20 14:07:54 -05:00
Minecrell 30ea96ab27 Update to TerminalConsoleAppender 1.1.1 (#1240)
See https://github.com/Minecrell/TerminalConsoleAppender/releases/tag/1.1.1
2018-07-20 14:04:11 -05:00
Zach Brown 0030708509
Move decomp fix from last up to fixes patch 2018-07-19 16:55:27 -05:00
Zach Brown 18ae09c90a
Fix crash in RegionLimitedWorldAccess 2018-07-19 16:51:32 -05:00
Shane Freeder 493df9ea5c
Merge branch 'master' into pre/1.13 2018-07-19 20:23:18 +01:00
Minecrell 8a5f46a0db Avoid adding NetworkManager twice
The removal of `ServerConnection.this.h.add(networkmanager);` got
lost in the 1.13 update, causing network managers to be registered
twice.

Fixes "handleDisconnection() called twice" warning spam in console.
2018-07-19 20:14:27 +02:00
Minecrell ac58987add Fix decompile/deobfuscation error in BlockPosition iterator
Some of the fields in the anonymous class are named the same as the
surrounding method's parameters, which caused the fields to be
initialized incorrectly.

That way it keeps returning the same block position, resulting
in an infinite loop during chunk generation.
2018-07-19 19:50:34 +02:00
Hugo Manrique ab5c87e570 Avoid item merge if stack size above max stack size (#1217) 2018-07-19 10:51:55 -05:00
Minecrell bf21060ad9 Use asynchronous Log4j 2 loggers 2018-07-19 10:48:52 -05:00
Minecrell 0915495113 Update TerminalConsoleAppender to 1.1.0
Fixes a race condition when using TerminalConsoleAppender that may
result in IllegalStateExceptions or duplicate input prompts.
2018-07-19 10:48:52 -05:00
Aikar ef099d2812
Update master patches just merged to 1.13 2018-07-19 01:51:01 -04:00
Aikar dc1b407c7d
Merge branch 'master' into pre/1.13
* master:
  Don't process despawn if entity is in a chunk scheduled for unload
  Fix Squids corrupting the entire servers entity randomness....
  Fix placement of chunk tracking - Fixes #1199
2018-07-19 01:46:11 -04:00
Aikar 9aec6a9fe9
Don't process despawn if entity is in a chunk scheduled for unload
This won't happen anyways if the user has
"skip ticking for entities in chunks scheduled for unload" turned on,
but if they don't, protect from this instant killing the entity to
keep it vanilla in behavior

a player may teleport away, and trigger instant despawn
2018-07-19 01:25:18 -04:00
Aikar 5f8fac8acd
Fix Squids corrupting the entire servers entity randomness....
Really hope this solves #1223

Also re-add vanilla debug messages back and add uuid to toString
2018-07-19 01:13:53 -04:00
Shane Freeder 84c98c2ba8
NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Shane Freeder 3bcba64d28
NF! 1.13 - more fixes 2018-07-19 00:31:45 +01:00
Shane Freeder c99e4a22aa
NOT FINISHED! 1.13 pre-7
I need more creative commit messages.
2018-07-19 00:16:19 +01:00
Shane Freeder f3b00978d9
NOT FINISHED! 1.13 pre-7 - Holy moley, more patches!
Really, don't touch! may harm your cat!
2018-07-18 19:55:52 +01:00
Aikar dd390c99fd
fix a patch catboy asked me to 2018-07-18 01:08:17 -04:00
Aikar 3d8746445e
NOT FINISHED: Current progress, updated upstream 2018-07-18 00:52:45 -04:00
Shane Freeder f7a676930a
NOT FINISHED! restore dropped patches, fix one more! 2018-07-18 01:37:38 +01:00
Shane Freeder 130b9a0a36
NOT FINISHED! 1.13-pre7 - even more patches!
Patches, patches everywhere!
2018-07-18 01:08:13 +01:00
Shane Freeder 885edbdaf5
NOT WORKING! Even even more patches! 2018-07-17 21:32:26 +01:00
Shane Freeder 4ec5e6e37f
NOT FINISHED! Fixed a few decomp issues 2018-07-17 16:14:23 +01:00
Shane Freeder 8bf65f2872
NOT FINISHED! even more 1.13-pre patches! 2018-07-17 01:32:54 +01:00
Shane Freeder 63214cb795
NOT FINISHED!!! More progress on 1.13-pre7
This work is unfinished, keep your paws off this branch!
2018-07-16 16:43:38 +01:00
Mark Vainomaa b854308c88
Add TNTPrimeEvent 2018-07-16 14:32:13 +03:00
Aikar 878e963fc6
Delete some dupe patches (should be fixed going forward) 2018-07-16 00:32:35 -04:00
Aikar 5b6dfb3463
NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-16 00:13:29 -04:00
Aikar 5d8b3d4969
Fix placement of chunk tracking - Fixes #1199
Spigot had code that returned early in chunk add/remove methods.

This was causing our code added to set current chunks and counts to
be skipped over if the entity was default not persistent but made persistent.

This was the source of many issues

Fixes #1208
2018-07-15 02:44:37 -04:00
Aikar 230bf934b5
Fix issue with entity activation range check - #1199 2018-07-14 00:12:42 -04:00
Minecrell 801e2ee3b1 Refresh player inventory when cancelling PlayerInteractEntityEvent (#1205)
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.

Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.

Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
2018-07-13 16:52:34 -04:00
Minecrell 778d4b24f3 Avoid visual issues for adjacent blocks when cancelling PIE (#1198)
The adjacent blocks of doors, double plants, pistons and beds need
to be updated manually from the server when cancelling a block break
from a player, as it otherwise causes the other parts to disappear
on the client.

This is already done for doors but only for the BlockBreakEvent,
not for PlayerInteractEvent. Move the code to a common method
and also handle the other blocks in similar ways.
2018-07-13 02:48:51 -05:00
Minecrell 81688d28d2 Avoid Netty buffer leak in LegacyPingHandler. Fixes #1200 (#1201)
The extra buffer used to decode the strings sent by the client
in the legacy ping protocol was never released. However, creating
an extra copy of the buffer just to decode it to a string isn't
actually necessary: We can just call toString() directly on the
original buffer.

Additionally, free the buffer in handlerRemoved() to handle cases
where the client never sends enough bytes to form a valid legacy
ping request.
2018-07-13 02:43:56 -05:00
Zach Brown 5b02e5736a
Update upstream B/CB 2018-07-13 02:39:44 -05:00
Aikar db4ecc9d9d
Multitude of changes to attempt to fix #1199 2018-07-12 16:50:17 -04:00
Shane Freeder 73b214a515
Don't send digged block updates for unloaded chunks 2018-07-12 15:19:33 +01:00
Aikar 7bb3f45ce1
don't use a stream for entity counts (performance) 2018-07-10 01:06:09 -04:00
Shane Freeder aa3751e974
hopefully fix entity issues - #1199
@Aikar
2018-07-09 19:48:49 +01:00
Aikar 6745297b05
Only use stored chunk ref if it matches current chunk registration
Closes #1197

While this really undoes a lot of the desired performance gains avoiding chunk lookups,
we sadly have to accept this because we are seeing lots of bugs with entities.
2018-07-08 22:39:46 -04:00
Aikar 18c1127fcd
Improve bed search pattern to go inwards out for bed search radius 2018-07-08 03:30:40 -04:00
Aikar 17525cd54b
Fix weird bugs with entities - Fixes #1195 2018-07-05 18:39:43 -04:00
Aikar 0ae8b2f893
Missed a case where to remove a chunk lookup on TE removal (performance, not bug fix) 2018-07-04 17:29:10 -04:00
Aikar e4b436a05d
[CI-SKIP] Remove paper tags - Fixes #1192 2018-07-04 17:26:54 -04:00
Aikar 5da42b1fb2
Fix Tile Entities - #1192 Fixed 2018-07-04 17:22:38 -04:00
Aikar 3d1f804a22
Vex#getOwner API
Get's the NPC that summoned this Vex
2018-07-04 15:32:30 -04:00
Aikar 467d4d463e
Configurable Bed Search Radius
Allows you to increase how far to check for a safe place to respawn
a player near their bed, allowing a better chance to respawn the
player at their bed should it of became obstructed.

Defaults to vanilla 1.
2018-07-04 15:23:15 -04:00
Aikar fcdc18e556
support plugins calling OBC directly for inventory close event 2018-07-04 12:33:38 -04:00
Aikar bbfb696f30
Avoid Chunk Lookups for Entity/TileEntity Current Chunk
In many places where we simply want the current chunk the entity
is in, instead of doing a hashmap lookup for it, we now have access
to the object directly on the Entity/TileEntity object we can directly grab.

Use that local value instead to reduce lookups in many hot places.
2018-07-04 03:58:56 -04:00
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00
Aikar f534210885
InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:57:33 -04:00
Brokkonaut e19ed02025
Add World.getEntity(UUID) API
This is the best way to get an entity when the world and its UUID are known.
It is faster than Server.getEntity(UUID) because it does not have to iterate all worlds
2018-07-03 14:53:28 -05:00
BillyGalbreath 8f1e26286f
Add config to disable ender dragon legacy check (#1167) 2018-07-03 14:48:54 -05:00
Brokkonaut 2ed792d699
Improve ProjectileHitEvent to include the BlockFace where the projectile has hit (#1182) 2018-07-03 14:34:42 -05:00
Shane Freeder aedf167268
Cleanup allocated favicon ByteBuf (fixes #1191)
Cleanups a bytebuffer which was allocated during the encoding of the
favicon to be sent to the client.
2018-07-03 19:19:47 +01:00
Shane Freeder a48b6064a8
Extend Player Interact cancellation to handle FlowerPots 2018-07-03 04:45:52 +01:00
Aikar 2adb879802
Add Critical missing Bukkit API - setTarget/getTarget moved down to SentientNPC
This fixes a CRITICAL missing part of the Bukkit API due to mistakes on upstream
refusing to implement the Sentient NPC baseclass of all NPC's.

Until now, the Bukkit API has not provided a way for accessing and setting
a non creature entities target.

Although Flying, Slime, Ambient, and Water mobs all supported targets internally,
you were unable to get/set it.

Now with the SentientNPC API and these API's moved down, every sentient NPC has
access to target data.
2018-07-01 22:10:21 -04:00
Aikar b922ff9886
Fix issues with getBlockState(false) not loading Tile Entity data
This only impacted people who used our useSnapshots new API in a plugin,
which obviously was no one as the data result was completely broken.

Merged the NPE check patch into mine since it has to handle it too.
2018-06-30 01:40:52 -04:00
Aikar 98555e9b90
LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item

Also aliased isHandsRaised for isChargingAttack in RangedEntity
2018-06-29 00:55:29 -04:00
Aikar 7abf2eeeac
RangedEntity API
Allows you to determine if an entity is capable of ranged attacks,
and to perform an attack.
2018-06-26 22:08:01 -04:00
Minecrell eb7341f821 Disable JLine event expansion. Fixes #1171 2018-06-25 17:40:35 +02:00
Aikar f0cb089a24
Fix another case where villages load chunks 2018-06-21 22:58:09 -04:00
Aikar 9b1e9b43ff
Update Upstream 2018-06-20 23:29:33 -04:00
Aikar 980d53d156
Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
2018-06-20 23:19:46 -04:00
Brokkonaut a5285de480 Add EntityKnockbackByEntityEvent (#1162)
This event is called when an entity receives knockback by another entity. The knockback can be modified in the event. If the event is cancelled the entity is not knocked back.
2018-06-20 21:59:11 -04:00
Aikar d5817e9910
Fire EntityShootBowEvent for Illusioner 2018-06-18 22:19:59 -04:00
Zach Brown 384059607e
Tie PlayerList#moveToWorld safety to existing config
Also renames patch file to better express what it's doing.

It is presumed that those using this config option intend for
suffocation checks to be disabled in all instances. In doing so, they
inherently assume the advantages and issues associated with removing
said safety check.

If the community expresses a desire for more specific options regarding
the handling of this safety feature, we can investigate providing them.

Fixes GH-1149
2018-06-18 16:27:33 -05:00
Aikar c92fa14d36
PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:13:16 -04:00
Aikar 76d60b167f
EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
2018-06-18 00:39:04 -04:00
Aikar 9fee3b6963
accidently set the wrong collection on last commit
copy pasting...
2018-06-16 16:32:26 -04:00
Aikar 708d52ca03
Ignore Missing Recipes in RecipeBook to avoid data errors
This code was causing NPE's in saving player data, potentially related to reloads.
2018-06-16 16:30:29 -04:00
BillyGalbreath 1ae07ecf52 Make shield blocking delay configurable (#1154)
Resolves #1153
2018-06-16 15:54:35 -04:00
Aikar 4f29a0ce0a
Print Error details when failing to save player data 2018-06-15 20:40:39 -04:00
Aikar 50a23d5ea3
Configurable Alternative LootPool Luck Formula
Rewrites the Vanilla luck application formula so that luck can be
applied to items that do not have any quality defined.

See: https://luckformula.emc.gs for data and details
-----------

The rough summary is:
My goal was that in a pool, when luck was applied, the pool
rebalances so the percentages for bigger items is
lowered and smaller items is boosted.

Do this by boosting and then reducing the weight value,
so that larger numbers are penalized more than smaller numbers.
resulting in a larger reduction of entries for more common
items than the reduction on small weights,
giving smaller weights more of a chance

-----------

This work kind of obsoletes quality, but quality would be useful
for 2 items with same weight that you want luck to impact
in varying directions.

Fishing still falls into that as the weights are closer, so luck
will invalidate junk more.

This change will result in some major changes to fishing formulas.

-----------

I would love to see this change in Vanilla, so Mojang please pull :)
2018-06-15 00:32:35 -04:00
Aikar 1127a49ced
If we remove a corrupt TE, ensure we save the chunk 2018-06-15 00:11:39 -04:00
Black Hole ea8801ce28 Actually call EntityTeleportEndGatewayEvent (#1147) 2018-06-13 16:29:49 -05:00
Brokkonaut 8b371226fb Avoid int overflow in lootable refill time calculations (#1146)
Fixes https://github.com/PaperMC/Paper/issues/1141
2018-06-13 14:15:31 -04:00
Shane Freeder 179439e48e
[CI-SKIP] Fix comment on unlit chunk sending patch 2018-06-12 15:46:08 +01:00
Aikar 84d350c24c
Fix CraftEntity hashCode
hashCodes are not allowed to change, however bukkit used a value
that does change, the entityId.

When an entity is teleported dimensions, the entity reference is
replaced with a new one with a new entity ID.

For hashCode, we can simply use the UUID's hashCode to keep
the hashCode from changing.

equals() is ok to use getEntityId() because equals() should only
be true if both the left and right are the same reference.

Since entity ids can not duplicate during runtime, this
check is essentially the same as this.getHandle() == other.getHandle()

However, replaced it too to make it clearer of intent.
2018-06-10 20:29:15 -04:00
Aikar ca0ec24d64
Properly remove entities on dimension teleport
To teleport an entity between dimensions, the server makes a copy
and puts the copy in the new location, and marks the old one dead.

If this method got called for the same world in the same tick,
the entity would not have been removed from the UUID map, and the
world readd would fail.

This can be triggered even with a plugin if the entity is teleported
twice in the same tick, from world A to B, then back from B to A.

The re-add to A will fail to add the entity to the world. It will
actually be there, but it will not be visible on the client until
the server is restarted to re-try the add to world process again.

This bug was unlikely to be seen by many due to the double teleport
requirement, but plugins (such as my own) use this method to
trigger a "reload" of the entity on the client.
2018-06-10 20:09:56 -04:00
Shane Freeder 939ca17007
Fix missed change inside of CraftSkullMeta 2018-06-10 12:45:04 +01:00
Aikar 4fbed1adab
Unset Ignited flag on cancel of Explosion Event
Otherwise the creeper infinite explodes
2018-06-10 01:29:20 -04:00
Shane Freeder 5913a2cc1a
Add EntityTeleportEndGatewayEvent for entities (closes #1124) 2018-06-09 14:21:40 +01:00
Shane Freeder ecc9347238
Allow plugins to replace texture if already set on skulls 2018-06-09 12:09:21 +01:00
Aikar 2e423c8954
ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 23:01:16 -04:00
Aikar b97e5124e4
WitchReadyPotionEvent
Control what potion the witch readies to use
2018-06-05 22:48:48 -04:00
Aikar 1e3de9e936
Don't load chunks for villager door checks
This avoids villages spam loading chunks sync
2018-06-05 00:33:24 -04:00
Aikar a082f773cb
Allow spawning Item entities with World.spawnEntity
This API has more capabilities than .dropItem with the Consumer function

Item can be set inside of the Consumer pre spawn function.
2018-06-04 20:48:14 -04:00
Kyle Wood df8f9f0f30
Report issues to the issue tracker 2018-06-04 01:54:22 -05:00
Aikar 0570490d2a
Closes #1138 2018-06-04 01:54:38 -04:00
Aikar 727f932d05
add Escape Reason Drown for EndermanEscapeEvent
to detect rain specifically from every other armor ignoring hit
2018-05-31 18:16:26 -04:00
Zach Brown 7fea752ffc
Fix config key on last commit 2018-05-30 15:38:27 -05:00
Mark Vainomaa e74e4584d6 Skip Entity and Tile Entity ticking in chunks scheduled for unload (#1132)
Fixes #1131
2018-05-30 15:31:55 -05:00
Aikar 3eb1cdef72
Fix Witch Throw Potion error - Resolves #1129 2018-05-23 23:08:04 -04:00
Aikar 340908d328
Fix Reason = Player for Experience Orb drop 2018-05-18 19:40:33 -04:00
Aikar 5e644e2637
WitchThrowPotionEvent
Fired when a witch throws a potion at a player
2018-05-16 20:49:47 -04:00
Aikar dc7680211c
WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:49:43 -04:00
Aikar 390f9bb913
Improve Profile API to directly extend Yggdrasil, Resolves #1117
This improves plugins like Citizens that rely on direct instance of Yggdrasil implementations.

Instead of wrapping, directly extend and override the methods.

Went ahead and wrapped all of the services in prep in the base patch, then features modify what they need
2018-05-10 23:01:52 -04:00
Zach bd0335acaa
Merge pull request #1105 from stonar96/hotfix/anti-xray-cme
Fix Anti-Xray ConcurrentModificationException
2018-05-03 17:37:57 -04:00
Aikar ef8ad1941f
fix inverted logic on enderman attack 2018-05-01 20:37:52 -04:00
Aikar bd603371bf
EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.

This allows you to override/extend the pumpkin/stare logic.
2018-05-01 20:19:47 -04:00
Aikar f69fabeb55
Fix EndermanEscapeEvent RUNAWAY being cancelled should also keep target
This will allow you to keep the enderman attacking the player instead
of running away.
2018-05-01 17:03:12 -04:00
Aikar 00f24317ff
Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.

This adds a new Builder API which is much friendlier to use.
2018-04-30 20:32:15 -04:00
Aikar 9c7cc4bfb2
Block Enderpearl Travel Exploit
Players are able to use alt accounts and enderpearls to travel
long distances utilizing the pearls in unloaded chunks and loading
the chunk later when convenient.

This disables that by not saving the thrower when the chunk is unloaded.

This is mainly useful for survival servers that do not allow freeform teleporting.
2018-04-30 17:23:58 -04:00
Aikar d38e9dcf0e
Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:30:00 -04:00
Aikar 30bc4df0a9
EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.

Resolves #1101
2018-04-30 13:16:42 -04:00
stonar96 fba6addb82 Fix Anti-Xray ConcurrentModificationException 2018-04-30 15:21:07 +02:00
0x22 f7166948d8
Fix exploit that allowed colored signs to be created (#1098) 2018-04-28 20:19:29 +01:00
Aikar 33a6de0f13
Add Ban Methods to Player Objects
Allows a more logical API for banning players.

player.banPlayer("Breaking the rules");
2018-04-28 11:31:26 -04:00
Zach Brown 2120696fcf
Remove patches that got added back in merge
Fix build
2018-04-22 15:29:03 -04:00
stonar96 3340e81425 Make Anti-Xray Update Radius configurable (#1094) 2018-04-22 10:45:56 -04:00
Aikar 4316e8f59d
Configurable Allowance of Permanent Chunk Loaders
This disables the behavior that allows players to keep chunks permanently loaded
by default and allows server operators to enable it if they wish.
2018-04-22 10:40:49 -04:00
Aikar a72fc26fc1
Update upstream 2018-04-22 10:40:36 -04:00
Brokkonaut a144c203fc Configurable sprint interruption on attack (#1085)
If the sprint interruption is disabled players continue sprinting when they attack entities.
2018-04-18 09:46:48 -04:00
Shane Freeder bacc2bbec0
re-revert Better reloading of pending unload chunks 2018-04-18 13:03:59 +01:00
Aikar bbc31e2bd8
Revert SPIGOT-3894 to restore vanilla behavior
reporter of this issue was incorrect and did not verify vanilla logic

vanilla logic only skips ticks if the flag is set

spigots change causes bugs as it now skips ticking and processing
chunk teleportation, which was a bug I fixed many many years ago...
2018-04-18 01:44:24 -04:00
Zach Brown d49c6a296e
Update upstream CB/S 2018-04-17 22:25:50 -04:00
Zach Brown 52befd0a68
Be more specific with prior fix 2018-04-17 22:06:24 -04:00
Zach Brown e1c412846a
Handle bad chunks more gracefully
Prior to this change the server would crash when attempting to load a
chunk from a region with bad data.

After this change the server will defer back to vanilla behavior. At
this time, that means attempting to generate a chunk in its place
(and occasionally just not generating anything and leaving small
holes in the world).

Should Mojang choose to alter this behavior in the future, this change
will simply defer to whatever that new behavior is.
2018-04-17 22:00:51 -04:00
Kyle Wood 35b4136815
Track previous version and report in command
It is often difficult to diagnose new issues server admins get when
upgrading to a new server version because the only information they are
able to tell us regarding the server version they are running is
"latest". This commit attempts to mitigate this by keeping track of the
previous version of Paper they were running, which is then reported by
the `/version` or `/paper version` command. This gives us a better idea
of the commits included in the upgrade, which may help diagnose new
issues easier.
2018-04-11 23:02:20 -04:00
Aikar dc772289f8
Fix profile requests being made on offline mode servers
Closes #1076
2018-04-08 12:28:04 -04:00
Shane Freeder 8cca54c0e3
remove warning for custom entities in precreaturespawn (closes #1069)
There can be no survivors.
2018-04-08 01:44:14 +01:00
Shane Freeder 280e8b14ca
revert "Better reloading of pending unload chunks"
This change by spigot ensures that many interactins with chunks,
e.g. getting a list of TEs will cause the chunk to be marked for not
unloading and will block their unload. This is especially true for
servers using Timings (it needs to access the TE list of chunks), or
any plugins which need to access entity/TE lists periodically.
2018-04-08 01:26:37 +01:00
Mark Vainomaa c6ac33816b
Add method to open already placed sign 2018-04-05 06:48:24 +03:00
Zach Brown c178b3931a
Update upstream CB 2018-04-04 21:05:09 -04:00
Zach Brown 4e98da175b
Silly rabbits, eggs are for chickens 2018-04-02 16:30:24 -04:00
Zach Brown 594b647cce
> not even using java8 time API
Gotta get this rocketship up to speed I guess...
2018-03-31 23:30:19 -04:00
Zach Brown 5bad6ba5b6
Easter and April Fools fall on the same day
¯\_(ツ)_/¯
2018-03-31 22:50:11 -04:00
Zach Brown 6f2009754d
Stop explicitly blocking Vanilla Method Profiler
At the time this was re-added, there was concern around how the JIT
would handle the system property that enabled it.

This shouldn't be a problem, and as such we no longer need to block
access to it.

The Vanilla Method Profiler will not provide much to most users however
there is no harm in providing it as an option. For most users, the
recommended and supported method for determining performance issues with
Paper will continue to be Timings.
2018-03-31 14:55:42 -04:00
Shane Freeder d09826faf2
Flag to disable the channel limit
In some enviroments, the channel limit set by spigot can cause issues,
e.g. servers which allow and support the usage of mod packs.

provide an optional flag to disable this check, at your own risk.
2018-03-31 18:56:49 +01:00
Shane Freeder ad2cf784b0
Delay initial ping sent to the client 2018-03-31 15:27:41 +01:00
Shane Freeder fad15a6acc
Update CB/S 2018-03-31 14:30:29 +01:00
Minecrell 16869992a8 Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 13:00:01 -04:00
Minecrell 604192da0c Avoid negative server ping player sample counts. Fixes #1067 (#1068) 2018-03-30 12:53:15 -04:00
Mark Vainomaa aa6c4f29fd Make player data saving configurable (#1063) 2018-03-27 10:45:54 -04:00
Aikar 658eca0c22
Add Setters for ID/Name and add completeByCache for Profile API 2018-03-25 21:50:46 -04:00
Aikar 9b12f54b69
Update upstream 2018-03-25 20:06:44 -04:00
Aikar c00a8a7a2b
Don't try to complete profile on creation from cache, only on complete()
For one, the wrong API was used that would trigger a network call.
2018-03-25 20:05:30 -04:00
Aikar cff8ae9644
Use copies for PlayerProfile in PaperServerList and SkullMeta
Don't want to risk mutating players properties in server list (unlikely, but lets be proper)

and Skull also has a setter API, so that should be used too.
2018-03-22 23:32:55 -04:00
Minecrell e15167251b Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-22 23:19:59 -04:00
Aikar 3f4fa0e839
More improvements to PlayerProfile code
.equals() was wrong
clean up createPlayerProfile code
don't set profile to null if the complete call fails
2018-03-22 21:57:11 -04:00
Aikar b8a672dd94
Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
Aikar b29f5c05c1
getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:41:44 -04:00
Aikar b63ac711e0
Check Profile Cache for PlayerProfile API
This ensures we look up the name for ID only Profiles

If the profile is in the UserCache, we can get those details quickly

This should avoid some unnecessary round trips.

Additionally, handle profiles for offline mode to use offline UUID's
2018-03-22 01:28:22 -04:00
Aikar 75640df894
Fix Dragon Server Crashes
If the dragon tries to find "ground" and hits a hole, or off edge,
it will infinitely keep looking for non air and eventually crash.
2018-03-21 20:55:46 -04:00
Aikar fd54eb21e9
Configurable Unrestricted Signs - Resolves #1054
Bukkit restricts command execution of signs to test if the sender
has permission to run the specified command. This breaks vanilla
maps that use signs to intentionally run as elevated permission.

Bukkit provides an unrestricted advancements setting, so this setting
compliments that one and allows for unrestricted signs.

We still filter sign update packets to strip out commands at edit phase,
however there is no sanity in ever expecting creative mode to not be
able to create signs with any command.

Creative servers should absolutely never enable this.
Non creative servers, enable at own risk!!!
2018-03-21 19:59:54 -04:00
Aikar 723109fa84
Only complete incomplete profiles - Resolves #1053 2018-03-21 19:12:02 -04:00
MiniDigger 9aa5d9ec9b Call PortalCreateEvent for exit portals (#1047) 2018-03-20 14:56:44 -04:00
Brokkonaut 056e5d5953 Add missing registerPlayer in CraftPlayer.showPlayer0 (#1051) 2018-03-20 12:27:00 -04:00
Aikar b4b649122a
Remove the immediate dispatch optimization and adjust thread executors
hopefully will resolve #1049
2018-03-18 20:09:12 -04:00
Aikar c2933f8106
Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00
Aikar fb02c91835
Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
2018-03-18 11:46:14 -04:00
Aikar e3e257562f
Add PlayerProfile.complete() API to trigger skin lookup 2018-03-18 11:31:32 -04:00
Aikar 242e82f25b
Fix more issues with async scheduler and cancelling pending task
was a race condition, so do need to use the head/parsePending logic still
2018-03-17 14:59:03 -04:00
Aikar 09d1277482
Fix isCurrentlyRunning for sync tasks
Not sure where this would of ever been used, but for correctness sake.
2018-03-17 13:14:44 -04:00
Aikar 26b1519733
check that a task is valid before executing incase it was cancelled elsewhere
also set runners in the short circuit path so we know of the pending task incase its long running
2018-03-17 12:58:27 -04:00
Aikar 7dfbe44247
Improved Async Task Scheduler
The Craft Scheduler still uses the primary thread for task scheduling.
This results in the main thread still having to do work as part of the
dispatching of async tasks.

If plugins make use of lots of async tasks, such as particle emitters
that want to keep the logic off the main thread, the main thread still
receives quite a bit of load from processing all of these queued tasks.

Additionally, resizing and managing the pending entries for all of
these asynchronous tasks takes up time on the main thread too.

This commit replaces the implementation of the scheduler when working
with asynchronous tasks, by forwarding calls to the new scheduler.

The Async Scheduler uses a single thread executor for "management" tasks.
The Management Thread is responsible for all adding and dispatching of
scheduled tasks.

The mainThreadHeartbeat will send a heartbeat task to the management thread
with the currentTick value, so that it can find which tasks to execute.

Scheduling of an async tasks also dispatches a management task, ensuring
that any Queue resizing operation occurs off of the main thread.

The async queue uses a complete separate PriorityQueue, ensuring that resize
operations are decoupled from the sync tasks queue.

Additionally, an optimization was made that if a plugin schedules
a single, non repeating, no delay task, that we immediately dispatch it
to the executor pool instead of scheduling it. This avoids an unnecessary
round trip through the queue, as well as will reduce the size growth of the
queue if a plugin schedules lots of asynchronous tasks.
2018-03-16 23:09:51 -04:00
Aikar 87c48cf19d
explicit, not implicit... oops 2018-03-11 14:21:03 -04:00
Aikar c8027cd453
Disable Implicit Network Manager Flushing
This seems completely pointless, as packet dispatch uses .writeAndFlush.

Things seem to work fine without implicit flushing, but incase issues arise,
provide a System property to re-enable it using improved logic of doing the
flushing on the netty event loop, so it won't do the flush on the main thread.

Renable flushing by passing -Dpaper.implicit-flush=true
2018-03-11 14:15:38 -04:00
Aikar 6b04f82e90
Prevent Frosted Ice from loading/holding chunks 2018-03-10 16:33:49 -05:00
Shane Freeder ddc8a0ae88
Return null instead of players location on EnderChests opened by plugins 2018-03-10 20:26:05 +00:00
Shane Freeder 77229ce7ab
Add OBFHELPER - InventoryEnderChest#getTileEntity 2018-03-10 17:11:51 +00:00
Shane Freeder 9daa9cec93
Fix NPE when getting location from players EnderChest (fixes #1041) 2018-03-10 13:26:49 +00:00
MiniDigger 09692269ca Toggleable player crits, helps mitigate hacked clients. (#1040)
This is a port of https://github.com/PaperMC/Paper/blob/ver/1.8.8/Spigot-Server-Patches/0040-Toggleable-player-crits-helps-mitigate-hacked-client.patch
Also adds me to the MIT list.
2018-03-09 23:14:47 -05:00
Shane Freeder af94fec5af
Fix ItemStack.damage OBFHelper (fixes #1036) 2018-03-08 19:41:00 +00:00
Shane Freeder cdc1dcf02e
Update CB/S 2018-03-08 19:36:35 +00:00
Minecrell ce30be9781 [CI-SKIP] Add Minecrell to MIT list (#1035)
Change email address for some older patches to make it clear that
they are MIT licensed too.
2018-03-08 07:08:21 -08:00
Aikar 933c0ed1af
Fix ProfilePropertyIterator#remove() recursion bug 2018-03-07 21:03:01 -05:00
Gabscap ce16fd74ca [CI-SKIP] Add me (Gabscap) to MIT list
And change my used mail address in patch
2018-03-07 13:58:17 +01:00
Aikar 709d95ae00
Add max-player-auto-save-per-tick setting to spread out saves more
This will force the saves to spread over multiple ticks even when many
players auto save interval is aligned, avoiding spikes on large servers.

Closes #1021
2018-03-04 20:20:27 -05:00
Aikar 34e91b6e40
Rename getOwnerUUID to Tameable#getOwnerUniqueId for consistency
for the @kashike, thanks for adding a server diff to use this name!
2018-02-24 01:17:05 -05:00
Shane Freeder fab6cbe7e7
Update B/CB 2018-02-24 04:03:32 +00:00
Shane Freeder 17e57eb6ce
Extend Player Interact to cover CommandBlocks (@Phoenix616) 2018-02-18 14:39:02 +00:00
Aikar a64aa09862
Ignore AsyncCatcher setting for Command Dispatch, always force sync
Plugins were abusing this to dispatch commands async anyways.

We will no longer check that flag, and force all commands to be ran sync.

Use a different boolean for allowing things go to through on shutdown/restart instead.

Resolves #1004
Resolves #1005
2018-02-15 00:34:58 -05:00
Aikar 84b0287c54
Fix bug with hopper optimizations when amount > 3 - Closes #1011 2018-02-14 21:30:12 -05:00
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00
Nikita Rudy 91bd6a049c Added options to disable additional ore generation in Mesa and Extreme Hills (#1006) 2018-02-12 19:44:50 -05:00
Shane Freeder c66212c3ce
Update B/CB 2018-02-12 18:04:05 +00:00
Shane Freeder 19b309f63f
Close Structure Window when PlayerInteractEvent is cancelled
This is opened on the client, and so we send a CloseWindow packet
2018-02-12 17:47:26 +00:00
Shane Freeder 89a61a21ef
Update B/CB 2018-02-12 17:37:33 +00:00
Zach Brown 731eab80ed
Fix ArmorStand Item serialization
Broken in 09182f737d
2018-02-01 22:24:37 -05:00
Aikar 9b1ada78c9
Remove warning for custom entities in precreaturespawn, add note to event
We can't fix this. The event will simply not fire for hacky plugins replacing
entity registrations.
2018-01-28 22:50:35 -05:00
Aikar a485501ce4
improve Profile Fill Events early return logic - #997 2018-01-28 19:40:19 -05:00
Zach Brown 09182f737d
Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial implementation should serve as
a starting point for future additions in this area.

Fixes GH-559
2018-01-27 20:40:42 -05:00
Zach Brown f28f199099
Make push based hoppers imitate vanilla bounds
This is vanilla behavior https://i.imgur.com/zMIpRcQ.png
So we have to allow that sort of thing.

Fixes GH-993
2018-01-26 21:28:34 -05:00
Aikar 388f0e1001
MC-99321 - Dont check for blocked double chest for hoppers etc
This is a source of MAJOR lag for hoppers, as well as a gameplay bug.

This removes the necessity to disable the cat on chest behavior to improve performance.

now performance will be improved even if you have cat chest detection on.
2018-01-24 20:08:58 -05:00
Shane Freeder 212a6811db
Update B/CB 2018-01-24 17:31:43 +00:00
Aikar 845fcb7bd7
Fix build due to IDE inserting bad import 2018-01-21 14:12:54 -05:00
Aikar 8173d569d6
Make PlayerProfile.getProperties mutable
Most other collections returned like this is mutable, lets be consistent.
2018-01-21 14:09:41 -05:00
BillyGalbreath 4d7c516cb4 PlayerAdvancementCriterionGrantEvent (#978) 2018-01-21 13:23:34 -05:00
Aikar 5b72a03bcf
Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-19 00:55:38 -05:00
Aikar f193fdb1ab
Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:38:49 -05:00
Aikar 531981a1cc
Move ProfileWhitelistVerifyEvent to use new PlayerProfile API
Also update javadocs on lookup events to link the new methods to use
2018-01-19 00:12:03 -05:00
Aikar 18e3bf685c
Update Profile Lookup Events to use new PlayerProfile API 2018-01-19 00:03:09 -05:00
Aikar 71c18fd5c9
Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-18 23:19:30 -05:00
Aikar 2f0e48c89a
Check for missing EntityType for PreCreatureSpawnEvent - Resolves #973 2018-01-15 23:44:21 -05:00
Aikar d5023110eb
Fix "unlimited" max chunk gens per tick setting
hopefully tried to set it to be unlimited in the first place....
2018-01-15 23:43:46 -05:00
Aikar 6068eb129f
PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.

Also a highly more effecient way to blanket block spawns in a world
2018-01-14 17:36:24 -05:00
Aikar b98f8232e8
Move definition of fields up 2018-01-14 17:15:27 -05:00
Aikar 6a5948b316
PreCreatureSpawnEvent - Closes #917
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.

Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.

Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.

See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 17:12:13 -05:00
Aikar 7c60dbe814
update upstream for spigot-3764 fix 2018-01-14 16:15:56 -05:00
Aikar 4886fbd3cc
Fix SPIGOT-3764 - Fixes deadlock with Skull Owner changes 2018-01-13 12:29:50 -05:00
Zach Brown e6f92aecf3
Re-add config option for max squid spawn height
Apparently not only do people actually use it, but upstream missed it.
2018-01-11 16:50:27 -06:00
Zach Brown d8c81d20d8
Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
Zach Brown 7c27a2af9c
Update patches that slipped through last 2018-01-05 01:30:03 -06:00
Zach Brown 06818d2dd7
Update upstream CB/S 2018-01-05 00:46:00 -06:00
Zach Brown fc911a20f5
Update upstream B/CB/S 2018-01-04 02:04:31 -06:00
Aikar 13b35536ce
Configurable Max Chunk Gens per Tick
Limit the number of generations that can occur in a single tick, forcing them
to be spread out more.

Defaulting to 10 as an average generation is going to be 3-6ms, which means 10 will
likely cause the server to lose TPS, but constrain how much.

This should result in no noticeable speed reduction in generation for servers not
lagging, and let larger servers reduce this value according to their own desires.
2018-01-01 16:38:34 -05:00
Aikar baeb737366
Configurable Chunks Sends per Tick setting
Vanilla already had this limited, make it configurable.

Limit how much exploration lags the server
2018-01-01 16:36:23 -05:00
Aikar c3432c8d29
Update Upstream 2018-01-01 16:29:33 -05:00
Zach Brown eb0f5adfdc
Update upstream B/CB/S 2017-12-27 22:45:33 -06:00
Shane Freeder c79d824fcd
Provide a system property to set the keepalive limit
add a system property to allow people to tweak how long the server
will wait for a reply. There is a compromise here between lower and higher
values, lower values will mean that dead connections can be closed sooner,
whereas higher values will make this less sensitive to issues such as spikes
from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
2017-12-24 13:44:41 +00:00
Zach Brown 34731dd04e
Restructure lighting queue runnable handling
Instead of overriding add within the queue, never add runnables to the
queue if the light queue is disabled.

This change is made to make timings reports and stacktraces less
confusing for administrators, who prior to this change, would have seen
the lighting queue referenced in both, regardless of whether or not it
was enabled.

This change should not affect performance, nor is it made with the
intent to.
2017-12-22 15:25:01 -06:00
Aikar fc194dfaae
Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Aikar 46394cb8b0
ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
2017-12-19 22:57:46 -05:00
Aikar 9f204c2a91
PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:05:16 -05:00
Aikar 2603e833f7
Auto sort enchants on items - Fixes #915
This ensures that enchants are never added in inconsistent order.
The client shows the enchants in a sorted order already

This will auto fix previously created items too on load.
2017-12-19 17:56:13 -05:00
Aikar c208d652b4
ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:46:27 -05:00
Shane Freeder fa204e45f9
Don't blindly send unlit chunks when lighting updates are allowed
Spigot, by default, disables several mechanisms around how chunks are
lit, if ever, which has forced them to always send chunks before vanilla
would consider them ready to send, causing for lots of issues around
lighting glitches.

Shamefully, the amount of work to relight chunks can be detremental
to some servers, meaning that forcibily disabling light updates can
cause major performance issues.

as such, we make a compromise; if this "feature" is disabled, we will
only send chunks which are actually ready to be sent, otherwise, we
will always send chunks.
2017-12-18 07:37:50 +00:00
Shane Freeder 0f97922ebd
Restore broken lighting logic from spigot 2017-12-18 07:35:42 +00:00
Aikar 099911fbd1
Update upstream 2017-12-17 01:34:54 -05:00
Aikar b8833f477c
SPIGOT-3699: Fix cloning banner itemstacks
the banner meta would end up with a shared reference to the patterns
2017-12-15 15:57:15 -05:00
Aikar ad40e694a3
Update upstream 2017-12-09 12:37:09 -05:00
Shane Freeder a693cb21ab
Update B/CB/S 2017-12-05 01:34:10 +00:00
Aikar 70caa048a8
Fix AsyncTabCompleteEvent not setting isCommand 2017-11-29 23:36:31 -05:00
Aikar b02a8b65df
Avoid NPE in PathfinderGoalTempt 2017-11-29 22:19:24 -05:00
Shane Freeder f0e225b526
Fix ClassCastException in tabCompletor (fixes #942) 2017-11-27 16:52:32 +00:00
Aikar 147081d0ff
AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also adds isCommand and getLocation to the sync TabCompleteEvent
2017-11-26 22:05:48 -05:00
Shane Freeder f4e9f4737f
Do not use a snapshot for hoppers
In 1.12, Spigot improved their blockstate implementation to take a full
copy of the TE, this allows for a much better snapshot in that it will
actually retain all of the TE's state, it is a much more expensive
implementation. This is also implicated with their backwards compat
for inventories meaning that accessing of a snapshots inventory of a
placed block will actually access the inventory of the live TE, making
creation of a snapshot redundant if the only intent is to interact with
the TEs inventory.

Hoppers are a horrible hit, every attempt to transfer an ItemStack will
result in two TileEntity snapshots, with two hoppers and a double chest
ontop, I managed to log 380 cases per second where a snapshot would have been
taken in cases where the snapshot is redundant.
2017-11-25 17:39:31 +00:00
Aikar 79f57aa18c
API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed
2017-11-24 07:28:57 +00:00
Shane Freeder 1912d06613
Update B/CB 2017-11-24 07:14:38 +00:00
Shane Freeder 6c5d4f75ee
Update B/CB 2017-11-20 14:50:30 +00:00
Zach Brown e90dd1b684 Fix view distance API handling on negative values
Prior to this change, if a player was ever set to have a negative view
distance, an attempt to set them back to the default would fail, leading
to them appearing to be stuck in that state.

Now we just interpret that negative value as a "reset" to default.
2017-11-18 21:45:22 -05:00
Shane Freeder 7f12781017
Update B/CB/S 2017-11-18 03:04:21 +00:00
Shane Freeder caec68907d
Update B/CB/S 2017-11-17 09:55:26 +00:00
Shane Freeder 5980496556
use CB BlockState implementations for captured blocks (Fixes #868) 2017-11-16 12:37:52 +00:00
Zach b1c21f10da
Merge pull request #935 from avatarmc/prevent-disconnected-logins
Prevent logins from being processed when the player has disconnected
2017-11-15 22:36:56 -05:00
Zach Brown ac880e00b4
Fix logic for unconditional xp orb merging
Fixes GH-936
2017-11-13 20:30:45 -05:00
killme 6aa7d59b7b Prevent logins from being processed when the player has disconnected 2017-11-13 15:32:20 +01:00
Aikar 7ba9baadca Use <= instead of < for structure patch
Thankfully I randomly think about code and randomly wondered if I used <= or < here, and caught this!

This would of missed some chunks for the structure at the highest X/Z
2017-11-12 18:51:10 -05:00
Aikar 0f2c274998 Improve Structures Checking
Improves performance by keying every chunk thats part of a structure to a hashmap
instead of only the first one.

This allows us to avoid iterating the entire structures value set to see
if a block position is inside of a structure.

This should have pretty decent performance improvement to any standard world
that has been around for a whilewith lots of structures due to ineffeciencies
in how MC stores structures (even unloaded chunks has structured data loaded)
2017-11-11 19:06:45 -05:00
Zach Brown e04bef9785
Add Obfuscation helper for armor change impl
Also alphabetize the importmcdev script... heathens, all of you
2017-11-11 00:07:45 -05:00
pkt77 3438e96192
Add PlayerArmorChangeEvent
Closes GH-928
2017-11-10 23:49:34 -05:00
BillyGalbreath 072d6ec8cb Add configurable max exp value when merging orbs 2017-11-10 23:04:06 -05:00
BillyGalbreath d7039347b0 PlayerAttemptPickupItemEvent additions 2017-11-10 22:49:53 -05:00
Shane Freeder f1e583753f
Merge pull request '#925' from Brokkonaut/NoAttackSoundsFromVanishedPlayers
Send attack SoundEffects only to players who can see the attacker
2017-11-08 16:27:17 +00:00
Shane Freeder 1d03f56bd6
Update B/CB/S 2017-11-08 16:13:57 +00:00
Shane Freeder d1d4f3b465
Revert maven-surefire to prevent a build regression
In some environments, the 2.20.1 version of the maven surefire plugin
can cause builds to fail due to changes in surefire in how it detects
that the forked JVM used for testing is still alive or not.
2017-11-06 23:58:32 +00:00
Brokkonaut d90528ab64 Send attack SoundEffects only to players who can see the attacker 2017-11-02 21:27:29 +01:00
Shane Freeder 4c71520375
allow nerfed mobs to jump again
Entity AI tasks are initialized earlier in recent versions
of MC, this means that the fromMobSpawner has not been set
at the point where AI tasks are initilazed and so the goalFloat
will never be populated.

To rectify this, we can rely on the entity tick checking if
the mob is from a spawner each tick, and just initialize the
field should the paper option be enabled. This saves us from
having to modify the call chain in order to pass the fact that
it was created by a mobSpawner earlier.
2017-10-31 15:35:05 +00:00
Shane Freeder 8381709166
rectify Configurable Cartographer Treasure Maps patch 2017-10-30 13:06:35 +00:00
Brokkonaut 8835dcc6f4
Replace HashSet with fastutil's ObjectOpenHashSet in HashTreeSet
HashSet sometimes uses compareTo() instead of equals() and this breaks the comparison of net.minecraft.server.NextTickListEntry (the only place where HashTreeSet is used).

In this cases duplicate entries could be added to the HashSet of HashTreeSet, because NextTickListEntry.compareTo() does not return 0, even if NextTickListEntry.equals() returns true.

ObjectOpenHashSet never uses compareTo(), so the inconsistencies of NextTickListEntry cause no problems.

Fixes https://github.com/PaperMC/Paper/issues/588
2017-10-29 15:35:16 +00:00
Shane Freeder 23fa02d399
Update B/CB/S 2017-10-29 15:19:21 +00:00
Shane Freeder cdce4486d8
Don't send keepalive logger message if we've already disconnected 2017-10-17 21:40:53 +01:00
kashike 1f2e01ba79 Merge pull request #914 from Minecrell/expose-client-protocol-host
Expose client protocol version and virtual host
2017-10-17 11:03:58 -07:00
Shane Freeder 64ef6a6233
allow keepalive to wait longer for a client response
and also provide a bit more information in the server
logs so we can work out what is going on.
2017-10-16 15:37:17 +01:00
Zach Brown a1ea3785ca
Add command for listing entities in a world
Port of 303a775fc3

Will display a list of all entities in a world, as well as which chunks
they are in. Hopefully, this will make tracking down chunks with lots of
entities easier.

Only real change from the forge version is that instead of dimension
IDs, we accept world names in the form of a string.

/paper entity list - Lists all entities in the player's current world
/paper entity list minecraft:zombie - Lists all zombies in the player's
current world

/paper entity list * world_nether - Lists all entities in the nether
/paper entity list minecraft:ghast world_nether - Lists all ghasts in
the nether
2017-10-15 17:53:49 -04:00
Shane Freeder e9eb9ec7eb
Update CB 2017-10-13 22:07:48 +01:00
Minecrell 1f4d3af169 Expose client protocol version and virtual host 2017-10-12 17:31:36 +02:00
Shane Freeder a6f9074647
Remove lighting patches from spigot that cause more harm than good.
This commit removes two patches from spigot:
please review the patch messages for more information, however;

"Allow Disabling of Random Lighting Updates" potentially leaves chunk light maps in an invalid state, with
how often the server looks at these anyways, this patch really serves a questionable nature, the work is
going to be done, only it's being delayed and allowing the light map to be left in a potentially outdated
state.

"Fix some chunks not being sent to the client" sends chunks before their lighting has been calculated, this
means that the client will recieve chunks before they lighting has been calculated which can cause rendering
artifacts. The original issue around this patch appears to have already been fixed years ago.
2017-10-10 23:27:47 +01:00
Shane Freeder 599d18420d
Update B/CB 2017-10-09 10:15:17 +01:00
Shane Freeder 5d722d4080
Revert keepalive back to 15 seconds 2017-10-09 09:49:12 +01:00
Shane Freeder 4e44c2b38c
Update CB/S 2017-10-07 09:57:38 +01:00
stonar96 524ebe97d7
Anti Xray v2 (#858) 2017-10-06 04:39:34 +01:00
Shane Freeder 0bff7a667d
Fix patch message (off the main thread!)
Don't tired and push!
2017-10-06 04:27:26 +01:00
Shane Freeder 8683f2dbb0
rectify comment derp somebody just to point out 2017-10-05 03:39:51 +01:00
Shane Freeder 45a9b3c847
handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.

In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
on the main thread.
2017-10-05 02:25:41 +01:00
Shane Freeder 30b9b403e2
Update craftbukkit 2017-10-01 01:57:01 +01:00
Zach Brown a8c503b86f Update documentation around PlayerJumpEvent 2017-09-29 14:58:24 -04:00
Zach Brown 7b9c5a7c49 Fix build 2017-09-28 18:55:01 -04:00
Zach Brown 56e3c7f06c Patch files need headers, weird isn't it 2017-09-28 18:43:36 -04:00
Zach Brown 83c7399962 Add PlayerJumpEvent 2017-09-28 17:38:17 -04:00
Shane Freeder 1875fb559b
Update metrics to support java 9
http://openjdk.java.net/jeps/223
Java decided to change their versioning scheme and in doing so modified the
java.version system property to return $major[.$minor][.$secuity][-ea], as
opposed to 1.$major.0_$identifier we can handle pre-9 by checking if the "major"
is equal to "1", otherwise, 9+

of course, it really wouldn't be all that simple if they didn't add a quirk, now would it.
valid strings for the major may potentially include values such as -ea to deannotate a pre release
2017-09-26 06:04:00 +01:00
Minecrell a4ed512a93 Disable logger prefix for various plugins bypassing the plugin logger
Some plugins bypass the plugin logger and add the plugin prefix
manually to the log message. Since they use other logger names
(e.g. qualified class names) these would now also appear in the
log. Disable the logger prefix for these plugins so the messages
show up correctly.
2017-09-23 21:45:34 +02:00
Minecrell ce34fd1ade Allow plugins to use SLF4J for logging
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.

Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
2017-09-23 21:45:27 +02:00
Minecrell bbfc0c8ee3 Handle plugin prefixes in Log4j configuration 2017-09-23 21:30:35 +02:00
Minecrell 10893fea38 Use Log4j IOStreams to redirect System.out/err to logger
Log4j2 provides an optimized implementation of PrintStream that
redirects its output to a logger. Use it instead of a custom
implementation for minor performance improvements and some fixes.

With the old implementation, each call to System.print()
results in a separate line, even though it should not result in
a line break. Log4j's implementation handles it correctly.
2017-09-23 20:42:15 +02:00
Minecrell 72eaa08320 Update TerminalConsoleAppender to 1.0.0 (updates JLine)
Fixes #879
2017-09-23 19:57:16 +02:00
kashike 5a42891c48 Avoid NPE in AdvancementDataWorld thanks to Spigot being dumb 2017-09-21 07:01:40 -07:00
Zach Brown 88ba5fcaac
Update upstream CB
Fixes GH-887
2017-09-18 22:01:43 -04:00
Aikar dfe2b00874 World can be null for sign conversion, fixes #886 2017-09-18 21:03:45 -04:00
kashike 60cdf86b8a Avoid NPE during CraftBlockEntityState load 2017-09-18 13:39:40 -07:00
Shane Freeder d934dcc1e3
Update to 1.12.2, May the Tacos be with you 2017-09-18 12:04:01 +01:00
Shane Freeder 836db0ec9c
Update CB, refactor 0229-Fix-this-stupid-bullshit
Refactored 0229-Fix-this-stupid-bullshit in order to prevent merge conflicts
when spigot decides to update the timer and to provide some form of hint in the
console/log on startup.
2017-09-15 15:37:05 +01:00
Zach Brown 6d9375d222 Fix race condition with chunks, dead tile entities
Fixes PaperMC/Paper#883 same issue as MinecraftForge/MinecraftForge#4386

A more detailed anaylsis of what is probably going on, courtesy of
@bs2609 and the MCForge Issue Tracker is:

When a chunk is unloaded, the entities and tile entities it contains are
marked for removal. The actual removal (from the world) occurs later,
when the world ticks its entities.
Conversely, when a chunk is loaded, it generally adds its entities to
the world promptly, without queuing.

Here's the normal sequence of events:

Chunk unloaded
Old entities removed
Chunk loaded
New entities added

However, what can happen:

Chunk unloaded
Chunk loaded
New entities added
Old entities removed

This occurs when an unloaded chunk is reloaded before its corresponding
entities have been removed.
2017-09-11 22:21:57 -04:00
Zach Brown a0cd14a34c
Rebuild patches 2017-09-06 22:59:08 -04:00
Shane Freeder 3baf14a8ec
Rebuild patches 2017-09-03 01:09:35 +01:00
BillyGalbreath 75cb198fd2
LivingEntity#setKiller 2017-08-24 15:19:29 -04:00
kashike d43da9fc70 Allow specifying a custom "authentication servers down" kick message
Thanks to @phenomax in #855
2017-08-17 16:16:44 -07:00
Shane Freeder 4368f412c6
Update CB 2017-08-16 16:47:06 +01:00
Shane Freeder d77731eee2
Update S 2017-08-12 22:51:29 +01:00
Zach b22423be8b Merge pull request #853 from Brokkonaut/dragon-egg-falling
I forgot the // Paper comment
2017-08-11 21:39:54 -05:00
Brokkonaut fe8ce33ef5 I forgot the // Paper comment 2017-08-12 02:23:35 +02:00
Zach Brown bab98cf5ff
Don't let Player#getLocale return null
Thanks for reporting @MatrixTunnel
2017-08-11 18:16:00 -05:00
Zach Brown a8508dc5df
Remove null values in TileEntity tick list
Because who wouldn't want to tick a null tile entity right?
Fixes GH-851
2017-08-11 17:59:44 -05:00
Shane Freeder 912ee23e25
Update CB 2017-08-11 13:05:23 +01:00
Zach Brown 0181286eb9
Fix MC-117075: TE Unload Lag Spike
PaperMC port of https://github.com/MinecraftForge/MinecraftForge/pull/4281
2017-08-10 21:06:53 -05:00
Brokkonaut c84dd9edfe MC-94186 Fix dragon egg falling in lazy chunks
Fixes falling dragon eggs in lazy chunks fall to the block below the last empty block and replacing that block with them.

See also https://bugs.mojang.com/browse/MC-94186
2017-08-11 03:36:59 +02:00
Shane Freeder 42faa9e529 Update CB (#846) 2017-08-09 14:44:28 -04:00
BillyGalbreath 6f32c51336 Ocelot despawns should honor nametags and leash (#821) 2017-08-07 23:26:44 -04:00
BillyGalbreath 128c35000b Reset spawner timer when spawner event is cancelled (#819) 2017-08-07 23:25:59 -04:00
chickeneer 52c8fc7633 Fix Nether Portal Creation on cancelled event
Spigot is manipulating the Travel Agents canCreatePortal, but forgot to reset it on cancel

This causes nether portals to not be generated if the event is ever cancelled
2017-08-07 23:08:50 -04:00
Aikar ff5bd7b03b Upstream update 2017-08-07 23:05:16 -04:00
DemonWav 1ff893abe1
Fix this stupid bullshit 2017-08-06 17:18:20 -05:00
Shane Freeder efe49baecf
fix construction order in CraftBanner 2017-08-06 16:36:48 +01:00
Shane Freeder bec1253aa9
Update B/CB/S 2017-08-06 00:08:21 +01:00
Zach Brown f7e23ba7fa
Update upstream CB 2017-08-04 22:10:30 -05:00
Minecrell 9f3f6e02a6 Update JLine to 3.4.0. Fixes #736 2017-08-04 09:15:09 +02:00
BlackHole 6879328bf6 Update to 1.12.1 2017-08-03 17:27:54 +02:00
Aikar cdd6d8562a Update Upstream 2017-07-30 18:41:08 -04:00
Shane Freeder fed4815fff
Update B/CB 2017-07-28 15:51:46 +01:00
Aikar d841b8a345 Further refine logic 2017-07-28 00:04:01 -04:00
Aikar 5b6dfbc428 ProfileWhitelistVerifyEvent
Fires when the server is validating if a player is whitelisted.

Allows you to do dynamic whitelisting and change of kick message
2017-07-27 23:42:19 -04:00
Zach Brown 5c5e998cde
There is no reason to continue if we DC a player during shutdown
Thanks Ice
2017-07-27 21:40:07 -05:00
Aikar 7afc930c25 Fix a bug in recipe books that prevented them from working as they should 2017-07-27 09:38:21 -04:00
Aikar 11f2794bbe Remove use of FastUtil for unload queue, very bad performance 2017-07-27 00:25:13 -04:00
Aikar fabe552ae9 Resolves GH-806: Respect saving disabled before unloading all chunks in a world
This behavior causes a save to occur even though saving was supposed to be turned off.

It's triggered when Hell/End worlds are empty of players.
2017-07-27 00:09:24 -04:00
Aikar 7a8cce428f Rebuild patches (forgot to pull :() 2017-07-26 23:45:03 -04:00
Aikar 9a7cdcec39 Add getI18NDisplayName API
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
2017-07-26 23:44:29 -04:00
Aikar 8e78124e46 Implement ensureServerConversions API
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
2017-07-26 23:44:29 -04:00
Aikar 4a35e438e9 Improve the Saddle API for Horses
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.
2017-07-26 23:44:29 -04:00
Shane Freeder 6177f2d61e Add missing coverages for getTileEntity in order to attempt to avoid exeptions when calling getTileEntity (#797) 2017-07-26 23:11:09 -04:00
willies952002 c86f61f8af Allow Changing of Player Sample in ServerListPingEvent 2017-07-26 23:06:56 -04:00
Zach Brown c6c6b4f69a
JDK-8176055: Fix heap dumps on Java 8u141+
In Java 8u141 (1.8.0_141-b15) and newer, the
com.sun.management.HotSpotDiagnostic::dumpHeap API has changed and now
requires all heap dumps to end with the .hprof file extension.

Before this change, servers running 8u141 would be unable to perform a
heap dump.

For more information, please see the official release notes of Java 8
Update 141, linked below.
http://www.oracle.com/technetwork/java/javase/8u141-relnotes-3720385.html
2017-07-26 20:28:56 -05:00
Aikar dcd4f3710f Upstream update 2017-07-26 21:12:40 -04:00
Zach Brown 43543c78c4
Update upstream CB 2017-07-24 06:47:43 -05:00
Zach Brown c9b00ce95d
Update upstream CB 2017-07-22 20:16:06 -05:00
Aikar cba0fa09d1 Remove last patch, didn't resolve issue. 2017-07-16 20:59:39 -04:00
Aikar 05a8914e8c SPIGOT-3427: Recalculate ConsoleSender permissions after plugins have loaded
Resolves a really weird race condition where the console sender could lose permission to execute
commands defined in plugin.yml with default=op
2017-07-16 20:41:30 -04:00
Aikar a7cb000633 Update upstream (memory leak fix) 2017-07-16 20:36:27 -04:00
Zach Brown 5938592845
Port Sponge's heap dump command feature to Paper
To dump the server heap, run the following command:
`/paper heap`

This is added with the intent that it is useful for administrators and
developers to more easily identify and resolve memory leaks. Both by examining
these dumps themselves and by more easily allowing them to send them to
knowledgable parties.

This is a nearly line-for-line port of the same Sponge feature. So all
credit for the idea and implementation belongs to the that team.

Specifically the following commits:
be08be04b0
5e10a1b795
2017-07-15 18:59:18 -05:00
Zach Brown fd624f502d
Clear plugin metadata only after onDisable()
Fixes GH-776
2017-07-15 14:38:16 -05:00
Aikar 00c64f7fb7 Fix Anvil Level sync to client
763827668e

Was done incorrectly and is now causing level desyncs to client.

Always send current level to the client, and instead make setWindowProperty set the level.
2017-07-11 23:23:17 -04:00
Shane Freeder 18be9d24e4
Update B/CB 2017-07-10 14:04:41 +01:00
Shane Freeder 1e4d3c3106
Update C 2017-07-09 10:56:36 +01:00
BillyGalbreath e0e23db485
Add Entity#fromMobSpawner API
Merges and closes GH-752
2017-07-09 01:39:09 -05:00
Shane Freeder 18c16a6111
Fix javadoc warnings 2017-07-03 19:54:40 +01:00
Zach Brown 9aae84ea43
Block player logins during server shutdown
Adds GH-765
2017-07-02 21:37:56 -05:00
Aikar a92bce595d Update upstream 2017-06-30 18:13:06 -05:00
Aikar 3244d917f3 Update upstream 2017-06-25 20:26:00 -04:00
Zach Brown b61aec52a4
Update upstream B/CB 2017-06-25 18:00:32 -05:00
Minecrell 816fa83734 Avoid using System.out for colored messages. Fixes #757
Messages written to System.out are automatically redirected to the
root logger by CraftBukkit. However, before the messages reach the
logger, they are encoded and later decoded again using the standard
system encoding.

On some systems (e.g. FreeBSD), the standard system encoding is
US-ASCII by default, which doesn't support the section sign (§) that
is used for the color codes. Consequently, they will never reach
the formatter that translates them into ANSI escape codes.

There is no reason to write these messages to System.out - it just
adds additional overhead and the encoding problems. We can just log
the messages directly with the root logger.
2017-06-21 11:04:28 +02:00
Aikar eb67c684d9 Fix Lootable bug 2017-06-20 18:59:18 -04:00
Aikar 825834273c update upstream 2017-06-20 18:53:55 -04:00
Zach Brown 272f130b5a
Update upstream CB/S 2017-06-18 20:37:08 -05:00
Aikar 1ebe37e5a3 Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 20:57:29 -04:00
sweepyoface a88fd61a23 Add UnknownCommandEvent (#746) 2017-06-17 20:53:31 -04:00
Aikar 68e8778890 Shoulder Entities Release API
Let's you eject the Parrot naturally and get the newly spawned Parrot.
2017-06-17 15:21:39 -04:00
Zach Brown 76cede4391
Update upstream CB 2017-06-17 14:18:29 -05:00
Minecrell ca2b4c592f Continue reading from console input after EOT
There is usually no reason to stop reading from the console, so
preventing console input after EOT can be extremely confusing.

To prevent this, we can simply ignore the exception thrown by
JLine and continue reading normally.
2017-06-14 09:47:10 +02:00
Minecrell 56dcc3fcc7 Remove unneeded WINDOWS_COMPAT ConsoleAppender
It was originally added in Bukkit/CraftBukkit@6aafe7c5a1 as a
workaround for BUKKIT-4956 to fix console output on Windows.

I believe the original issue was related to LOG4J2-965 and fixed
in apache/logging-log4j2@d04659c. Minecraft 1.12 finally updated
the Log4J version so this issue is no longer present.

Console output is still working fine on Windows after removing this.
2017-06-13 10:36:35 +02:00
Zach Brown 2b51986c25
Update upstream B/CB/S 2017-06-12 22:28:09 -05:00
Zach Brown cb887bb4f4
Renumber patches, fix conflicts, update for 1.12 2017-06-11 20:02:57 -05:00
BillyGalbreath d6358a6ac1 PlayerAttemptPickupItemEvent (#732) 2017-06-11 19:46:11 -05:00
BillyGalbreath 209b70caab PlayerPickupItemEvent#setFlyAtPlayer (#683)
* PlayerPickupItemEvent#setFlyAtPlayer
2017-06-11 19:43:59 -05:00
BillyGalbreath 8ad4216e18 EntityPickupItemEvent (#679)
EntityPickupItemEvent
2017-06-11 19:42:01 -05:00
BillyGalbreath 1ca53dcefe Item#canEntityPickup (#680)
Item#canEntityPickup
2017-06-11 19:40:42 -05:00
Shane Freeder 06a34ec40a
Provide a configurable option to disable creeper lingering effect spawns 2017-06-11 21:29:04 +01:00
Zach 4eff799e80 Merge pull request #728 from Minecrell/terminalconsoleappender
Improve console implementation
2017-06-11 15:12:27 -05:00
Zach Brown 263bd3f539
Update upstream CB/S 2017-06-11 12:03:07 -05:00
Minecrell de2af506f3 Improve console implementation
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.

New features:
  - Support console colors for Vanilla commands
  - Add console colors for warnings and errors
  - Server can now be turned off safely using CTRL + C. JLine catches
    the signal and the implementation shuts down the server cleanly.
  - Support console colors and persistent input line when running in
    IntelliJ IDEA

Other changes:
  - Update JLine to 3.3.1 (from 2.12.1)
  - Server starts 1-2 seconds faster thanks to optimizations in Log4j
    configuration
2017-06-11 14:31:21 +02:00
kashike 90b2d02091 Add configuration option to prevent player names from being suggested 2017-06-09 07:32:12 -07:00
Aikar 19e9e0d647 Update upstream 2017-06-09 08:29:44 -04:00
Shane Freeder c829f34e0c
Re: Actually exit the JVM after stopping the server when /restart is ran 2017-06-09 01:46:54 +01:00
Shane Freeder 1f626a5ed9
Do not relocate fastutil 2017-06-08 19:07:00 +01:00
Shane Freeder 3c9f2a0a20
Update Paper to MC 1.12 2017-06-08 15:17:11 +01:00
Zach Brown 04d2d38581
Update upstream B/CB 2017-06-02 23:41:05 -05:00
Shane Freeder adab11a1f7
Update to 1.12-pre6 2017-05-31 22:12:46 -05:00
Zach Brown d032cd0568
Add more info, triggers to watchdog velocity warn
Adds entity name to exception message
Checks that the velocity to be set is NaN
2017-05-28 00:06:26 -05:00
Zach Brown 066f383b95
Update upstream B/CB/S 2017-05-27 23:25:17 -05:00
Zach Brown 9d6bb9d4c8
Bump outdated build notification back out to norm
Merge outdated notification patch into existing branding patch
2017-05-26 22:46:27 -05:00
Zach Brown 720769bf30
Update upstream B/S 2017-05-23 17:11:28 -05:00
Zach Brown c1d0b4b4c6
Update Paper to MC 1.12-pre5 2017-05-20 23:49:56 -05:00
Zach Brown 7ff16c0197
Merge branch 'master' into pre/1.12 2017-05-18 18:43:21 -05:00
Shane Freeder ee2ec9feac
Actually exit the JVM after stopping the server when /restart is ran 2017-05-18 21:15:47 +01:00
Zach Brown 210ef18495
Merge branch 'master' into pre/1.12 2017-05-17 17:53:13 -05:00
Shane Freeder ca6254067f
Workaround a jansi bug with Windows
Update Paperclip too while we're here
2017-05-17 17:51:54 -05:00
Zach Brown c6e0ceabd7
Add an option to make parrots stick to shoulders
When enabled, Parrots will not fly off of a player's shoulder everytime
they change Y level, touch water, sneeze, etc.
Instead, a player must toggle shift to "shake" the parrots off.
2017-05-16 21:34:47 -05:00
Zach Brown baf762a2c1
Update upstream B/CB/S 2017-05-15 11:25:20 -05:00
Zach Brown 8e610af635
Merge branch 'master' into pre/1.12 2017-05-15 10:57:42 -05:00
Shane Freeder a2459e30fd
Allow the watchdog to try sanely stopping the server 2017-05-15 16:36:15 +01:00
Zach Brown 6e2332a592
Switch 1.12-pre2 to its own version checks
Fix stream formatting issue that had been bugging me
2017-05-15 10:28:28 -05:00
Zach Brown 491286def4
Update to MC 1.12-pre2 2017-05-14 16:06:27 -05:00
Zach Brown 3052144be8
Update upstream CB 2017-05-13 20:37:46 -05:00
Zach Brown a76ba5c118
Add system property to disable book size limits 2017-05-13 20:26:19 -05:00
Zach Brown 2103c75247
Publicly execute the main thread at dawn
GH-684

Better handles most true deadlock situations
2017-05-13 06:08:09 -05:00
Zach Brown b0d78d461b
Properly handle async calls to restart the server
GH-681
2017-05-12 23:49:59 -05:00
Zach Brown 6c3faf6aa3
Update upstream B/CB/S 2017-05-04 18:08:52 -05:00
Zach Brown e9abb69799
Raise book max title length to 32 2017-04-29 20:43:14 -05:00
Zach Brown 974b0afca9
Remove last bit of chunk exists region file fix
CraftBukkit removed their implementation that caused this issue,
switching to Mojang's implementation which doesn't appear to share it. I
already removed the important bit in the last upstream merge, this is
just unused and unnecessary now. So we remove it.
2017-04-29 05:27:31 -05:00
Zach Brown 8b2122a291
Update upstream B/CB/S 2017-04-28 19:25:52 -05:00
Zach Brown 5f3d5d8170
Fix patch conflict with upstream 2017-04-22 17:49:47 -05:00
Zach Brown f68b2ab95e
Update upstream CB/S 2017-04-22 17:41:28 -05:00
Shane Freeder ffb572ce9a
Remove Ignore invalid Marker Icon ID's in maps
Spigot has patched this issue inside MapIcon, meaning that we no longer need to maintain this patch; Spigots patch also fixes #668 in that it will verify the length of the array, as well as protect against a negative type value being fetched from the array. Only real change is that Spigots patch returns a MapIcon.Type.PLAYER, instead of the RED_MARKER as originally PR'd by Aikar.
2017-04-22 15:52:56 +01:00
Shane Freeder 7afde8f75f
Use lastIndexOf in Metrics class to futureproof
Because who's going to remember to change that line...
2017-04-22 02:37:58 -05:00
Zach Brown 2db4e57e4d
Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown 9db28f00db
Update upstream B/CB 2017-04-21 23:42:59 -05:00
Zach 56ba57b210 Merge pull request #663 from electronicboy/player-death-passenger-bug
Call stopRiding() on a Players death
2017-04-21 18:06:53 -05:00
Zach Brown d5cf14188a
Update upstream B/CB 2017-04-20 08:22:40 -05:00
Shane Freeder 674913df0a
Call stopRiding() on a Players death
Currently, when a player dies they are not automatically ejected from the entity they are riding, which allows
for the ridden entity to affect the players location on respawn (we're still riding it for a part of a tick), as well as allows a dupe to occur with the ridden entity teleporting to the new world with the player
2017-04-18 15:17:54 +01:00
Zach Brown 63beca49fe
Update upstream B/CB/S
Closes GH-658
2017-04-16 17:12:14 -05:00
Zach Brown 362e425271
Update upstream CB/S 2017-04-10 22:11:26 -05:00
kashike 19b5d5b124 Fix NFE caused by attempting to read an EMPTY ItemStack
Thanks @gabizou
2017-04-09 23:52:14 -07:00
Zach Brown e4a071f6e4
Update upstream B/CB 2017-03-31 23:24:42 -05:00
Zach Brown e6a7d357ce
Update upstream CB 2017-03-30 18:26:00 -05:00
Zach Brown ae17d2c28c
Switch metrics impl to use thread executor service 2017-03-26 18:29:38 -05:00
Zach Brown 5e2784e941
Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach 246712ed92 Merge pull request #628 from willies952002/feature/reloadCommands
Don't Display Success Message on Alias Reload Fail
2017-03-24 22:34:13 -05:00
Zach Brown 07d0098a9e
Update upstream B/CB/S
Adds /paper command for reloading the paper config.
Closes GH-639

Per-world config logging has been removed in favor of all or nothing
logging for all paper settings. I don't believe it was used enough to
warrant maintaining. If this is not the case it should be possible to
re-add it.
2017-03-24 22:27:43 -05:00
Zach Brown 1d87ea2179
Remove unnecessary blocking of chest minecarts
This is already covered by recent changes.
Closes GH-373
2017-03-19 16:17:24 -05:00
Zach Brown dbabbdbdbe
Update upstream B/CB 2017-03-18 21:01:13 -05:00
Shane Freeder 02afedb602
Ensure that the world of a dead entity is not changed in a portal 2017-03-19 01:33:31 +00:00
Shane Freeder 09e52007e3
Only set the location of the newly spawned entity 2017-03-17 13:17:52 +00:00
Zach Brown 60182fd473
Just make sure an entity's exit is set properly
Don't re-add, it's redundant and you end up with inconsistent
inconsistencies inconsistently
2017-03-17 00:50:43 -05:00
Zach Brown 08aa6e5f49
Make sure the entity is still added to the world 2017-03-17 00:09:26 -05:00
Shane Freeder 45ad47717e Fix a duplicate alive entity on second world 2017-03-16 22:31:53 -05:00
Zach Brown 7f3aa1ed29
Update upstream B/CB/S
Closes GH-631
2017-03-15 09:32:50 -05:00
willies952002 77fdfd6de1
Don't Display Success Message on Alias Reload Fail
Also add "commands" to Tab Completion
Note: This required a signature change to Bukkit#reloadCommandAliases() so that it returns a boolean based on if the command aliases reloaded or not.
2017-03-12 13:52:04 -04:00
chickeneer ff73ad6dde Fix tick loop bug - Fixes #624
We were not calculating time after the sleep ,resulting in wrong
calculations. This caused us to go 100ms, 0ms, 100ms, 0 ms repeatedly.
2017-03-10 03:03:49 -05:00
Zach Brown 4b25be6d1f
Alter furnace cookTime based on total cook time
Fixes GH-613
2017-03-02 20:57:20 -06:00
Zach Brown 85aa230650
Do not let ArmorStands drown under water 2017-02-18 19:34:46 -06:00
Zach Brown ae98591b8c
Update upstream B/CB/S 2017-02-17 20:03:38 -06:00
Zach Brown 5031a31da5
Update upstream B/CB/S 2017-02-10 18:12:58 -06:00
Brokkonaut 6b3c0bb3c6
Make chunk unload targetSize more aggressive
Re: GH-597
2017-02-08 15:16:36 -06:00
Zach Brown 03f1f9b06b
Disable Spigot's chunk unload queue throttling
Seems to be causing more problems than it's solving
Closes GH-597
2017-02-07 17:21:37 -06:00
Zach Brown 919cb9d19a
Update upstream CB, reduce version cache time
Closes GH-602
2017-02-07 16:29:26 -06:00
Aikar ec31ab32af Shame on you Mojang
Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.

This then triggers async chunk loads!

What in the hell were you thinking?
2017-02-05 19:19:35 -05:00
Aikar c7d8bd43fb Remove CraftScheduler Async Task Debugger
I have not once ever seen this system help debug a crash.
One report of a suspected memory leak with the system.

This adds additional overhead to asynchronous task dispatching
2017-02-05 00:13:28 -05:00
Aikar d49de13c00 Add more timings to Scheduler and other improvements 2017-02-05 00:13:16 -05:00
Aikar d033b57b47 More improvements to Timings, RCON now is no longer blocking!
Finally made timings accept "Callback style" reports, so plugins
can listen for when the report is done.

Added new Util interfaces, MessageCommandSender and BufferedCommandSender

This restores and improves using RCON to generate timings reports
2017-02-04 22:47:39 -05:00
Zach Brown d3544dad18
Update upstream S 2017-02-04 03:59:44 -06:00
Zach Brown 8878ecc5f3
Update upstream CB
Closes GH-596
2017-02-01 22:48:16 -06:00
Zach Brown 1e1541a2e9
Update upstream S 2017-01-30 22:33:54 -06:00
Zach Brown e08ef5457a
Update upstream CB 2017-01-28 17:36:03 -06:00
Zach Brown 88205cd8fe
Update upstream B/CB/S 2017-01-25 22:27:42 -06:00
Zach Brown 327535741d
Do not allow a zero max height in BiomeJungle
Fixes GH-592

Thanks to the forge team who noticed this issue long ago
2017-01-23 15:11:07 -06:00
Aikar c9759766a3 Cap Entity Collisions - Resolves #577
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens

This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.

You can set this to 0 to disable collisions.
2017-01-22 18:24:22 -05:00
Zach Brown 1928933a96
Yank import from last 2017-01-21 17:12:25 -06:00
Zach Brown 3f88bc1ec7
Expose WorldBorder@isInBounds(Location) check 2017-01-21 17:06:28 -06:00
Aikar 10b1631d59 Remove the Vanilla Method Profiler
Spigot rebrought this back after it was removed for years due to the performance hit.

It is unknown if the JIT will optimize it out as effeciently with how it was
added, so we do not want any risk of performance degredation.

Paper has a proper Timings system that makes the Vanilla Method profiler obsolete and inferior.
2017-01-21 02:03:17 -05:00
Zach Brown 2a16ff905f
Fixup patch file 2017-01-20 09:12:47 -06:00
BillyGalbreath 36078e1a3d Add fromBottle flag to Experience Orbs (#584)
* Add fromBottle flag to Experience Orbs
2017-01-20 09:01:53 -06:00
Zach Brown c1641b8e0c
Update upstream B/CB/S 2017-01-20 05:21:44 -06:00
Zach 099b85f54d Merge pull request #582 from prplz/player-count
Add World.getPlayerCount
2017-01-14 16:07:01 -06:00
Zach Brown c141e3adf3
Now I am become Death, the destroyer of newlines 2017-01-14 02:12:59 -06:00
Zach Brown 28c0441d02
Update upstream B/CB 2017-01-14 02:11:12 -06:00
Zach Brown aa86f4829a
Assign the World in WorldGenStronghold
Fixes GH-580
2017-01-14 01:31:38 -06:00
Michael Himing 9606774ee6 Add World.getPlayerCount 2017-01-13 23:00:33 +11:00
Michael Himing 0515329c1a Fix block break desync 2017-01-09 10:19:10 +11:00
Zach Brown 50f2e124a1
Compromise on warning of excessive velocity sets
We have long been receiving feedback about our warning messages when
excessive velocities are set on entities. We have, for the most part,
ignored much of this feedback because these warnings can be vital in
identifying the cause of a watchdog crash. These crashes would otherwise
be more difficult to identify without this information.

However, in many cases these warnings are unnecessarily verbose as the
server handles these excessive sets itself without user intervention.

As a compromise, we will only warn the user as part of a watchdog crash
log, and we will only include the most recent occurrence. This commit
represents a first effort on this front. It may need to be tweaked later
to provide more relevant information, such as the time it occurred,
and/or not printing the warning at all if the occurrence was a certain
time period ago.
2017-01-08 16:48:37 -06:00
Alfie Cleveland 4a6c4f0dc3 Don't allow entities to ride themselves - #572 2017-01-08 04:32:04 +00:00
Zach Brown 3e3743eb0c
Revert "Set head rotation pitch in addition to yaw in TPs"
This reverts commit b6c1b2d3e7.
2017-01-07 22:15:01 -06:00
Zach Brown b6c1b2d3e7
Set head rotation pitch in addition to yaw in TPs 2017-01-07 21:32:11 -06:00
Aikar e4ef645032 Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 16:10:56 -05:00
Aikar 2e3081d45c Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00
Aikar 7e06f2145e Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown 63130fd2aa
Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar 849653ebac SPIGOT-2989: Use correct Horse Inventory 2017-01-04 21:23:16 -05:00
prplz 9b9a43e472 Better container checks (#564) 2017-01-02 17:16:57 -05:00
Aikar 13ac2d8ff8 ShulkerBox Dupe Prevention - Fixes #488
This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar 6d06f31c10 Defensive copy chunk list to avoid "effective CME" - Fixes #313
Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar bd7c76a1cf Use alternate constructor for EndGateway - Fixes #563 2017-01-02 11:49:36 -05:00
Aikar 7a1b393715 MC-112017: Allow 31 instead of 30 for item names 2017-01-02 02:43:50 -05:00
Aikar 0c4ef7349f MC-111699: Ignore Improper Anvil Item Name Packets
The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed

This breaks the ability to rename more than 1 item at a time.

See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar 61d4b9e2ab Fix build
I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar 86e5224d94 Update upstream - fixes more Spawn Egg issues 2017-01-02 01:58:15 -05:00
Aikar 16b99d6dab PlayerTeleportEndGatewayEvent
Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar 067c5c3f70 Fix String based Action Bar to use ChatComponent to handle proper escaping 2016-12-29 08:29:09 -05:00
Aikar ef781648ef Fix ItemStack Data Conversion
Spigot did not copy our version, and their version is not 100% correct.

The current state results in item meta and damage data value conversions clashing for control

For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag

SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.

This change makes it so that itemstack conversion is delayed until after meta applies

Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar cd8f388582 Change Outdated Build Download URL to Paper CI 2016-12-29 00:57:26 -05:00
Aikar c148342731 Vehicle Dismount Event Improvements
player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.

I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar 49aca0c04d New Firework API's
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar 4bf7275588 Activation Range Improvements
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown 373e390735
Make invalid stat removal use proper config key
Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez

Issue introduced in a81ad3d8a8
2016-12-27 19:23:18 -06:00
Zach Brown 1870320545
Update upstream CB
Closes GH-556
2016-12-27 18:46:41 -06:00
Aikar d231cef8cd Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar fc6f3510a2 Change implementation of String based Action Bar API
Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar 64f6edc759 Upstream update 2016-12-27 13:07:43 -05:00
AlfieC d8b42d5a7a Properly fix item duplication bug (#557)
Credit to prplz for figuring out the real issue
2016-12-27 11:03:37 -05:00
Aikar c655b3caf3 Respect AsyncCatcher for Async Command Detection - Fixes #555 2016-12-27 11:00:15 -05:00
Alfie Cleveland 043859300f Further optimise hoppers 2016-12-27 10:31:58 -05:00
Zach Brown fe913c51c4
Update upstream CB 2016-12-22 15:06:59 -06:00
Aikar d9a999639c continue instead of break for treasure map bounding
per: 01cf3186bd (commitcomment-20268968)

The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar 23236ef8aa IllegalPacketEvent - Resolves #419
Fire an event when an illegal packet is received to let plugins handle it

Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown a4152b2ad1
Fix missed diff causing lava to move too quickly
Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.

Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown a81ad3d8a8
Add option to remove invalid statistics
Closes GH-550
2016-12-21 12:41:30 -06:00
kashike c8fb4667af
API for ArmorStand movement and option for entity lookups 2016-12-21 11:56:09 -06:00
Zach Brown cae453c16b
Update to Paper to MC 1.11.2 2016-12-21 11:21:40 -06:00
Aikar 98e7d01ce8 Optimize isEmpty() to remove Map lookup
Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.

We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar a18f763412 Revert "Optimize ItemStack.isEmpty()"
This reverts commit 257c591391.

See a bug
2016-12-21 03:51:48 -05:00
Aikar 257c591391 Optimize ItemStack.isEmpty()
Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown 748d86a540
Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown f099ddc99e
Fix a merge conflict that was resolved improperly 2016-12-20 18:01:37 -06:00
Zach Brown 33163525f3
Update Paper to MC 1.11.1 2016-12-20 17:45:00 -06:00
Aikar 99ffe80ebc Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location

Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar 01cf3186bd Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.

This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar 2c0075031c Ignore invalid Marker Icon ID's in maps - Fixes #497
Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar a9f87fd8fe Prevent Pathfinding out of World Border - Fixes #547
This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar c222ffd4cd Update upstream 2016-12-19 22:58:12 -05:00
Aikar 4ac2cac9f9 Fix worldborder bug
typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown d850fc67db
Add obfhelper to vanish patch 2016-12-16 23:02:33 -06:00
Zach Brown 5ff732798d
Update upstream B/CB 2016-12-16 22:23:03 -06:00
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Techcable bf86516043
Change base variables in BlockPos to force diff 2016-12-16 20:02:46 -06:00
Zach Brown 7c567d6ed4
Don't let FishingHooks use portals
Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown 1d8b7e2ecc
Update upstream B/CB 2016-12-16 15:00:16 -06:00
Zach Brown 7c210e35b4
Update upstream CB 2016-12-10 17:50:31 -06:00
Zach Brown b41a5ab566
Update upstream B/CB 2016-12-09 18:07:35 -06:00
Zach Brown 57c2b8de43
Update upstream B/CB 2016-12-06 17:12:19 -06:00
Zach Brown 6c7152dbfe
Update upstream, fix accidental removal from last 2016-12-02 21:11:39 -06:00
Zach Brown 7e6d4b54e1
Don't remove random diffs in update 2016-12-02 21:06:21 -06:00
Zach Brown f986ebbae5
Update upstream CB 2016-12-02 18:07:07 -06:00
Aikar 4de83c79ab Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar 5d1cc02e6a Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489 2016-12-02 00:02:18 -05:00
Techcable 33e453fcfd
Speedup BlockPos by fixing inlining 2016-11-30 21:03:50 -06:00
AlphaBlend dfdd4e3334
Add source to PlayerExpChangeEvent 2016-11-30 17:33:06 -06:00
Zach Brown 2bfdbc4afa
Update upstream CB 2016-11-29 18:02:20 -06:00
Jamie Mansfield b4c00f4b27
Resolve previous pr 2016-11-29 19:58:13 +00:00
willies952002 6d966ed034 Allow Reloading of Command Aliases
Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream 2016-11-28 17:16:07 -06:00
Jamie Mansfield b45c0327c8
Update inventory. Fixes #505 2016-11-28 21:32:05 +00:00
Zach Brown 9571357cce
Rebuild patches 2016-11-27 17:39:16 -06:00
Zach Brown 2807fdcf84
Update patch number 2016-11-27 16:54:10 -06:00
Zach 3f5dffc4e5 Merge pull request #517
Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland a2301816d0 Don't process packets from offline players 2016-11-27 22:17:55 +00:00
Alfie Cleveland a0fce85086
Optimise removeQueue 2016-11-26 22:36:10 -06:00
Alfie Cleveland ed90e5b3a6
Fix double lock in ServerConnection 2016-11-26 22:06:39 -06:00
Zach Brown 8c27c1fd27
Alter last to force conflicts but keep contents 2016-11-26 22:02:19 -06:00
Alfie Cleveland 324acd64b4
Optimise NetworkManager 2016-11-26 21:48:09 -06:00
Zach Brown a68f5fbec0
Update upstream B/CB/S 2016-11-24 21:12:18 -06:00
vemacs ddbf7318b2 Optimize network queue by making size() constant-time
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar 8d4d85ccb8 Merge branch 'vemacs-cachedthreadpool-login'
* vemacs-cachedthreadpool-login:
  Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs 4eaa6f6dbc Cache user authenticator threads
Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown 4ea87e5378
Update upstream B/CB/S 2016-11-22 18:06:14 -06:00
AlphaBlend 5eebb50cf2 Relocate bad call to ProjectileHitEvent 2016-11-22 01:47:43 -05:00
Aikar 2290e5f85d Update upstream 2016-11-21 18:00:40 -05:00
Zach Brown 97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown cb66c8dce7
Add ShulkerBoxes to the LootTable API 2016-11-19 11:31:01 -06:00
Aikar 9725050889 Update Upstream 2016-11-18 23:58:56 -05:00
Aikar ae5a66ed1b Re-add dependency reduced pom
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown 7e37e54053
Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Black Hole 6c1880847f
@Z750 There are other command block types
Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown bd503d35b0
Expand NBT filtering from last commit
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown 65538782cd
Update upstream B/CB/S 2016-11-12 20:21:46 -06:00
Zach Brown d7276f6ffd
Always cleanup collideRule teams at startup
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown f0acdb8df6
Raise packet tolerance in spam threshold patch
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar c0aeab4cf9 Chunk Save Stats Debug Option
Adds a command line flag to enable stats on how chunk saves are processing.

Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar 4f39daf70a Rework that save cap patch and make it configurable 2016-11-04 01:55:36 -04:00
Aikar ab7b7d8072 Don't process auto save if the save queue is filled
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar 4f5d91198f Prevent Hoppers from loading chunks by double chest 2016-11-04 01:32:53 -04:00
Aikar 3725f9d940 Fix faulty logic in Auto Save check - Fixes #443 2016-11-04 01:31:49 -04:00
AlphaBlend 02006e6b24
Add EntityZapEvent 2016-10-30 21:31:02 -05:00
Zach Brown 88e1379b38
Update upstream CB 2016-10-23 01:32:04 -05:00
Zach Brown 557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown 812618deba
Remove changes to lava/water cobblestone gen
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.

Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown 28d9568ed5
Properly update patches for upstream merge 2016-10-21 15:43:40 -05:00
Zach Brown 92567cc43a
Update upstream B/CB 2016-10-21 15:28:44 -05:00
Aikar 874c7a2ef8 Updated Timings to better detail saves 2016-10-20 00:21:35 -04:00
Aikar 64e537e63c Revert "Option to hide plugins from the Query Protocol"
This already exists

This reverts commit 3407aa3285.
2016-10-19 23:38:18 -04:00
Aikar 3407aa3285 Option to hide plugins from the Query Protocol 2016-10-19 23:37:14 -04:00
Zach Brown 2645ee04ae
Update upstream CB 2016-10-16 15:35:34 -05:00
Zach Brown 8377df063a
Update upstream CB/S 2016-10-13 17:29:38 -05:00
Zach Brown b2c262e382
Update upstream CB 2016-10-10 21:29:08 -05:00
Zach Brown 5ecb6f1358
Add option to remove corrupt tile entities
Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend 96b534f1f1
Add hit entity to ProjectileHitEvent 2016-10-05 16:07:58 -05:00
Zach Brown 10469dfd46
Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown 18799efd0d
Update upstream B/CB/S 2016-10-01 11:47:56 -05:00
Aikar 9e6cbc5203 Disable Vanilla Chunk GC in favor of Bukkits 2016-09-26 01:52:01 -04:00
Aikar a57cf220e8 don't save level every tick for auto save. whoops 2016-09-26 01:50:26 -04:00
Zach Brown 3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar f71ef566df Raise string limit for packet serialization
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.

Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
Aikar d3eb13d60d Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar bd4ececc82 Remove FishingHook reference on Craft Entity removal
This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar 501695c26a Process NMS Data Conversion post ItemMeta on Copy
ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.

When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.

Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.

On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar 6a4c510df4 add a chunk registration fix
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated

Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar 1de58ca308 Log chunk save failures as ERROR level 2016-09-21 22:33:09 -04:00
Aikar 0fc642a189 Auto Save Improvements
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.

Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.

Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar 56857ae801 Don't save players every tick, oops 2016-09-19 23:39:21 -04:00
Aikar a63d6e9ea8 Incremental Auto Saving
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
kashike 53997ebf2c Configurable flying kick messages
Closes #423
2016-09-20 00:59:36 +00:00
Zach Brown 14c974629c
Stop collideRule team from seeing invis 'friends'
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.

Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown eb3ff14afd
Block minecart portal teleports in some instances
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown 2b244fb51e
Update upstrean CB/S 2016-09-11 14:55:02 -05:00
Zach Brown 2e880e7676
Make UseItem rate limiting stricter, configurable 2016-09-10 23:27:07 -05:00
Zach Brown 5626ad5f58
Fix patch, need to investigate build issues 2016-09-10 22:45:09 -05:00
Zach Brown 8a8fc89534
[ WHITESPACE ] 2016-09-10 22:09:14 -05:00
Zach Brown c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown 3a128de0c1
Further safety for player collision setting
Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown feccc25412
Make collide team removal more patient, safer
Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown d26051ef63
Create a team as needed for disabling collisions
Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown eb7e4424fa
Update upstream B/CB 2016-09-04 16:59:06 -05:00
Brokkonaut e153f46603
Fix an AIOOBE in inventory handling
Closes GH-404
2016-09-04 16:49:29 -05:00
Zach 8d5cd3f054 Merge pull request #408 from kashike/feature/health-conversion
Convert new health to a float
2016-09-04 16:05:38 -05:00
kashike 8f91416dcb @Zbob750 missed a few name changes 2016-09-04 06:35:42 +00:00
Zach Brown f9f96ea3a5
Update upstream B/CB/S 2016-09-02 22:44:52 -05:00
kashike e44b71a6b4 Convert new health to a float during set
Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown 8eb7f073d6
Revert team creation for player collision setting
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown d8acf96e94
Rename patch file to be more specific 2016-08-31 17:18:54 -05:00
killme 078b6fb1e0 Disable ticking of snow blocks 2016-08-30 23:45:59 +02:00
Zach Brown 8e220b8ef9
Make getEntity dead check more specific 2016-08-28 00:46:21 -05:00
Zach Brown ba4aaaa607
Restore some timings functionality lost in last 2016-08-27 19:36:26 -05:00
Zach Brown b170e8cedb
Update upstream B/CB/S
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar 173d0fa33f Timings v2 updates for more chunk related timings (generations) 2016-08-20 00:07:26 -04:00
Alfie Cleveland d9afd08cee
Optimise BlockStateEnum 2016-08-19 13:06:37 -05:00
Zach Brown 17c9d7d9da
Kick git and rebuild patches 2016-08-15 19:22:10 -05:00
Zach Brown f80163c4ab
More changes to view distance API implementation
Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C e51a3a332e
Introduce a setting to handle offline proxies
Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:22:58 -05:00
Zach Brown 997fa37ee7
Update upstream B/CB 2016-08-11 15:07:07 -05:00
Zach Brown 15f3ca7ecb
Update upstream B/CB 2016-08-07 00:01:31 -05:00
Zach Brown 9f95fbcd24
Send Bukkit scoreboards as well as vanilla boards
Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown ae77393ad9
Re-track players that dismount from other players
Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown af70722300
Fix entity tracking when the player is the vehicle
Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown 2763f8fe5e
Randomly generate team names for earlier commit
[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown 8f6208b1d3
Send a fake team as needed for the collision rule 2016-07-30 17:04:39 -05:00
Zach Brown 46bfd418a8
Update upstream B/CB/S 2016-07-30 18:02:34 -05:00
Zach Brown c62efac3eb
Default configuration changes
Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown 7dcb9b67ea
Make alternative falling block ground detection configurable
Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown dff26d883a
More informative vehicle moved wrongly log message 2016-07-28 19:17:26 -05:00
Zach Brown f9f1a2e97e
Cleanup obfuscation helper comment format 2016-07-28 19:09:54 -05:00
Zach Brown e30fab8ee6
Update upstream B/CB 2016-07-26 19:30:03 -05:00
Zach Brown 56d669ca52
Push based hoppers cleanup 2016-07-22 18:54:48 -05:00
Zach Brown 9918f90710
Update upstream CB 2016-07-22 17:24:30 -05:00
Zach Brown 4a551284a5
Fix TNTPrimed head hight calculation
Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown 11fabc9552
Less strict skull validation
Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap a6ef4fa064 Fix-Banner Patch: Display correct time in F3 2016-07-17 19:56:16 +02:00
Zach Brown 29e16baccb
Don't try and lookup profiles that have no UUID and no name
Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown c03e56be67
Remove use-hopper-check functionality that we restored
Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:18:38 -05:00
Zach Brown f1691b34c5
Update upstream B/CB/S 2016-07-15 17:36:53 -05:00
Zach Brown d67763d7a3
Update upstream B/CB/S 2016-07-12 23:22:58 -05:00
Zach Brown aea3ab11ab
Block sketchy head items and blocks 2016-07-10 10:45:05 -05:00
Zach Brown 2e2f401132
Update upstream tacos B/CB/S 2016-07-04 18:49:14 -05:00
Zach Brown 97d0490c4a
Disable delayed chunk unloads by default
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.

We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar 2e2842032f More Upstream tacos 2016-06-30 01:38:53 -04:00
Aikar 22f2c98375 Upstream tacos 2016-06-30 01:23:30 -04:00
Zach Brown 66bfe72181
Update upstream CB
It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown 36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal 2016-06-26 14:13:27 -05:00
Zach Brown 92195ceb57
Update upstream CB
Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown 51e2a4f6d6
Update clients when setting blocks to air 2016-06-25 21:09:08 -05:00
Zach Brown 45d9b4c497
Update to MC 1.10.2 2016-06-25 12:21:26 -05:00
Aikar 18433121dc Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
       That code could then skip the old sign converting code if it triggers a JSON parse exception.
    2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
       This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar 1f940b2ffa Fix Double World Add issues - Fixes #328
Vanilla will double add Spider Jockeys to the world, so ignore already added.

Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar 3faaaab75d Optimize isInvalidYLocation, getType and getBlockData
Some pretty micro optimizations, but this is the hottest method in the server....

This will drastically reduce number of operations to perform getType

the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar 0973e46de1 Update upstream 2016-06-22 22:18:41 -04:00
Zach Brown a656161705
Update upstream B/CB 2016-06-19 21:41:46 -05:00
Jadon Fowler d61f37c0b2
Toggleable Elytra Wall Damage
Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar 0aa71fbf41 Delay Chunk Unloads based on Player Movement
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.

A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.

This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.

This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka 4d7917a87d
Fix issue with setting player view distance 2016-06-18 20:52:18 -05:00
Aikar c8643cef2e Remove the item from the correct hand when spawn egg depletes 2016-06-18 03:44:11 -04:00
Techcable bf40dd5557
Make entities look for hoppers
Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown fab2a52fe1
Fix missed case in top of nether void damage patch
General cleanup, etc.
Closes GH-343
2016-06-18 01:06:37 -05:00
Jadon Fowler f9837e4068
Fix infinite loop when saving chunks
Running `/save-all flush` would start an infinite loop that prints:
    ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown d73cd6a4bc
Update upstream B/CB/S 2016-06-16 20:27:47 -05:00
Zach Brown cabb2450ed
Remove timings addition that was fixed upstream 2016-06-15 17:51:30 -05:00
Zach Brown cd6dadb8bc
Update upstreams 2016-06-15 17:43:51 -05:00
Zach Brown 98d1d2ac57
Update upstream B/CB
Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown 5bad141169
Update upstream CB/S 2016-06-12 12:00:07 -05:00
Zach Brown 14ffaf5d2c
Update upstream B/CB 2016-06-11 22:22:27 -05:00
Jedediah Smith 83191ef7a1
Resolve an ISE in MagmaBlock damage handling 2016-06-11 19:10:37 -05:00
Zach Brown 4924e9398f
MC-80966 - Always send chunk sections 2016-06-11 14:59:28 -05:00
Zach Brown 47db868df1
Update upstream and rebuild 2016-06-11 14:58:54 -05:00
Zach Brown b864322a18
Simplify getEntity by UUID patch, misc readme changes 2016-06-09 21:43:32 -05:00
Zach Brown c442e96eb9
Update to Minecraft 1.10 2016-06-08 23:42:46 -05:00
chickeneer 171a079cd2 Fix Potion Equals Bug
Will be in Spigot 1.10, but getting it in for 1.9 users
2016-06-08 20:41:10 -04:00
Aikar 3201cfe07a Fix issue with chests being erased - #322 Fixed 2016-06-07 03:03:51 -04:00
Aikar a9d8237509 more chunk unload queue fixes, hopefully fix various odd bugs 2016-06-07 02:08:59 -04:00
Aikar 092733e8ff Fix bug with lootable refresh not saving inventory if on 2016-06-06 19:56:51 -04:00
Martin Panzer cf65e06d96
Make falling block height nerf respect doEntityDrops 2016-06-06 21:14:35 +02:00
Aikar b394ec0472 Add sub timings to chunk map 2016-06-05 00:10:50 -04:00
Zach c2fd63eebf Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock
Fix fallingblocks getting stuck on fences
2016-06-04 18:24:27 -05:00
Zach Brown dbbf2eb27b
Fix a few global configuration options being unavailable 2016-06-04 17:26:11 -05:00
Aikar e483da14b5 remove part of my hopper patch, not sure its doing what I intended 2016-06-04 11:52:25 -04:00
Aikar f4a43ec92d Update Upstream 2016-06-04 11:41:04 -04:00
Martin Panzer 96a263cddf
Fix fallingblocks getting stuck on fences 2016-06-04 10:11:03 +02:00
Aikar 4becba32a6 Only send Dragon/Wither Death sounds to same world
Also fix view distance lookup
2016-05-31 23:56:19 -04:00
Aikar 1aef85c2bb Fix skeleton horse spawn chance ignoring difficulty modifier if custom set
Also reduce diff
2016-05-30 12:50:57 -04:00
Zach a272c3c0cb Merge pull request #310 from MyPlayPlanet/server-name-param
Add server-name as server parameter
2016-05-29 18:35:03 -05:00
Zach Brown 0ae5768736
Update upstreams 2016-05-29 18:32:21 -05:00
Zach Brown 0a98d670fe
Stop relocating jopt-simple
Workaround for GH-189
Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version
 AFAIK this should be fine to do. Guess we'll see
2016-05-29 18:26:35 -05:00
Martin Panzer 7add3186a7
Add server-name as server parameter 2016-05-28 16:56:55 +02:00
Aikar a8d326f367 re-add timing that spigot missed 2016-05-27 22:29:09 -04:00
Aikar dfd19063f9 Ensure chunks never load async
Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown 06a6c422b4
Update upstreams 2016-05-27 21:22:18 -05:00
Aikar fe18b38aea Remove unneeded mob spawn cap patch - Fixes #235
I misread the code and thought the code kept looping until the mob spawn cap was hit.

Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar 13492455a1 Update Upstream 2016-05-25 12:37:17 -04:00
Martin Panzer 391d0c04f8
Optimize Redstone torch list removal 2016-05-24 20:08:40 -05:00
Zach Brown b71c0e6f49
Remove comment and fix build }}}}} 2016-05-22 21:20:15 -05:00
Zach Brown 3ab1f229c5
Re-add some method synchronization and move to a SingleThreadedExecutor in MCUtils 2016-05-22 21:17:19 -05:00
Zach Brown aaf6c3f329
Temporarily remove synchronization from UserCache optimizations
In regards to GH-301
2016-05-22 21:07:45 -05:00
Zach Brown be3daf857b
Update old TNT cannon mechanics patch to 1.9.4
Behavior may be buggy or otherwise broken, testing with the option is needed.
`fix-cannons` has been removed in favor of `enable-old-tnt-cannon-behaviors`
2016-05-22 20:26:15 -05:00
Zach Brown 08701a47f7
Update upstream CB
Closes GH-303
2016-05-21 22:07:14 -05:00
Zach Brown df1df5d4b4
Update B/CB/S
Closes GH-288
2016-05-20 17:32:50 -05:00
Aikar d22f9071ff Avoid blocking on Network Manager creation
Fixes #294

Use a pending list to handle new connections so that the netty threads
do not block waiting for the main thread to finish ticking
2016-05-16 23:21:26 -04:00
Aikar 2c6feab963 MC-99914 - ensure EntityItem loads before EntityPotion 2016-05-16 22:54:48 -04:00
Aikar 18b4817a33 bump the default maxMobSpawns default to 250, and add support for unlimited
Use -1 to represent vanilla/unlimited.
Updated PaperWorldConfig to also update the individual worlds limit if it was set
to the new default value.

Should hopefully help #235
2016-05-16 22:07:12 -04:00
Aikar a8271cdc05 Optimize UserCache / Thread Safe
Because Techable keeps complaining about how this isn't thread safe,
easier to do this than replace the entire thing.

Additionally, move Saving of the User cache to be done async, incase
the user never changed the default setting for Spigot's save on stop only.
2016-05-16 21:14:28 -04:00
Aikar 484a23f437 Add Async Helper method to MCUtil 2016-05-16 20:50:09 -04:00
Aikar e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00
Zach Brown 613655eae6
TileEntityLootable can call processRefill with a null player
Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00
Aikar 024bc323bc More cases of avoiding marking active for chunks, to stop potential leaks 2016-05-13 22:27:20 -04:00
Aikar db83abe17d Bring back an EAR optimization from 1.9.2 2016-05-13 01:39:03 -04:00
Aikar bf2ed8af45 Fix chunk leak issue with queued light updates 2016-05-13 01:34:37 -04:00
Zach Brown 4cfcd525c4
Make watchdoge disabler its own patch file
Change implementation, smaller diff, less NPE
2016-05-12 23:05:46 -05:00
BlackHole ad63fd7d6a
Override BlockPosition.MutableBlockPosition.isValidLocation()
Fixes GH-281
2016-05-12 12:58:45 -05:00
Aikar 74a73b7223 Fix T/TE removal list bug
Thanks @Cat6363
2016-05-12 08:55:35 -04:00
Aikar dba25d1e86 unmark chunk as unloading when unload is cancelled
no obviousy bugs caused by this at the moment, but we may need to clean up process to be like
how I use to have it before vanilla did it, and we shouldn't leave this boolean in an invalid state.
2016-05-12 02:07:39 -04:00
Aikar 8e57fdd12b Fix chunk unload leak issues due to neighbor updates 2016-05-12 01:55:53 -04:00
Aikar b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Zach Brown 442d190103
Make beacons force secondary potion effect application
Fixes GH-273
Missed case from earlier fix 52f462d52d
2016-05-08 15:34:40 -05:00
Aikar c10df228a7 Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar 0494f36efe fix bug with lootable API
was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00
Gabscap abd098642a Add null-check to "Entity Tracking Improvement" 2016-05-06 16:42:09 +02:00
Zach Brown fa24cff5ba
Move this somewhere sane 2016-05-05 20:18:20 -05:00
Zach Brown 32ecc21162
Revert "Add debug property to disable the watchdog"
This reverts commit d1c470756f962801e7d3bc19bee9440f33a4706e.
2016-05-05 20:10:32 -05:00
Zach Brown 4f73ddb766
Add debug property to disable the watchdog
Use at your own risk, we will not waste our time with support
if your server times out and you cant put 2+2 together to
figure out that its because you killed the watchdoge
2016-05-05 20:04:28 -05:00
Aikar 9dffc43aec Fix hopper suck in patch bug
was checking for ItemStack's instead of EntityItem
2016-05-05 20:22:01 -04:00
Aikar f4a62ba294 Implement getNMSWorld on EntityMinecartContainer
Was missed because the class is abstract and nothing implementing the class was imported in Paper
2016-05-04 20:33:16 -04:00
Aikar 53abbfdc4c Entity Tracking Improvements
If any part of a Vehicle/Passenger relationship is visible to a player,
send all passenger/vehicles to the player in the chain.
2016-05-04 20:10:22 -04:00
Aikar 3f0e24eaf3 Do not load chunks for pathfinding 2016-05-04 19:53:33 -04:00
Aikar 211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar 368a822c47 Rename a Timings class and split up Tracker timings 2016-04-29 21:23:40 -04:00
Aikar 5aa3237a21 Improve Maps (in item frames) performance and bug fixes
Maps used a modified version of rendering to support plugin controlled
imaging on maps. The Craft Map Renderer is much slower than Vanilla,
causing maps in item frames to cause a noticeable hit on server performance.

This updates the map system to not use the Craft system if we detect that no
custom renderers are in use, defaulting to the much simpler Vanilla system.

Additionally, numerous issues to player position tracking on maps has been fixed.
2016-04-29 20:04:12 -04:00
Aikar 242ddc939b comment out the other update call instead
otherwise might break stuff
2016-04-27 22:22:35 -04:00
Aikar 28bf70ee16 Improve Minecraft Hopper Performance
Removes unnecessary extra calls to .update() that are very expensive
Also reset cooldown each hopper tick that a hopper is full.
2016-04-27 22:15:57 -04:00
willies952002 02494f5be7
Reimplement PlayerEditBookEvent 2016-04-26 23:04:20 -04:00
kashike db8f9e663c
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172 2016-04-25 13:36:21 -07:00
kashike 0cfd3c0dc6 Merge pull request #230 from kashike/feature/arrow-pickup
Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Zach Brown ef64712c6c
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP 2016-04-24 19:56:04 -05:00
Aikar 9381554475 update upstream 2016-04-23 22:41:46 -04:00
Aikar 2cbd400e17 Fix Player View Distance API corrupting Chunk Sending - Fixes #207
The Player View Distance patch has been screwing with the configured world view distance.

The world a player was created in would set the players view distance, which would be locked to that distance.

Then switching worlds would not give you an updated view distance.

This then caused issues with what view distance the player should have in the chunk map and did not send chunks to the client correctly during movement.

This patch has now been changed to use a -1 default for "default" and will not override view distance until someone has actually used the API to change it.
2016-04-23 21:39:22 -04:00
Aikar 422f32484b remove potentially bad check 2016-04-23 13:10:55 -04:00
Aikar 55afa33cbc Fix a vanilla bug thats likely causing the mob spawn issues 2016-04-23 12:27:46 -04:00
Aikar 485ad4238b improve the jackass test 2016-04-23 11:57:39 -04:00
Zach Brown 3591fb7ed9
Update upstream Spigot and rebuild 2016-04-22 22:21:10 -05:00
kashike 784ba17340
Fix wrong variable being checked. Fixes #233 2016-04-22 19:02:57 -07:00
Zach Brown a1e3c0b12b
Check entity count adds and mark entities removed as needed 2016-04-22 20:35:24 -05:00
Zach Brown e9ffa94994
More involved workaround for vehicle event cancellation 2016-04-22 18:43:22 -05:00
Zach Brown 4f7b7bb31a
Fix EntityDismountEvent and VehicleExitEvent cancellation
Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
kashike 7ac2b8139e Arrow pickup rule API 2016-04-22 00:07:58 -07:00
Zach Brown a6536804fd
EntityHealthRegain isFastRegen API 2016-04-22 01:48:49 -05:00
Zach b3a6b5d2a1 Merge pull request #212 from willies952002/feature/permReload
Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown 9abe6f6882
Update upstream CB and rebuild 2016-04-20 11:58:49 -05:00
willies952002 a313078d97 Also Reload Plugin Defined Permissions
Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown c08f771081
Re-add PlayerLocaleChangeEvent implementation
Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:25:05 -05:00
Zach Brown 1bce5c2438
Here have a rebuild while we're at it 2016-04-18 09:43:19 -05:00
Zach Brown 68cdc4fa90
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)

And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:41:11 -05:00
Aikar ce9e19cfed Prevent Fire from loading chunks
This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
2016-04-17 17:28:16 -04:00
Zach Brown 2e57c5774e
Don't check velocities on Projectiles
Closes GH-217
2016-04-17 13:32:19 -05:00
Aikar 8ba4b64739 Configurable RCON IP address to bind to 2016-04-16 00:46:01 -04:00
Aikar ba9266a37b Allow capping number of attempts at spawning mobs
By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.

This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar 845090e570 Ensure we actually removed entity from chunk before decrementing counts
If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.

The 2nd pass will return false, as it did not find the entity in the list.

We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown 8672653871
Check the block water mobs spawn in, not the block under 2016-04-15 15:49:39 -05:00
Aikar 77cdcc281b Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.

Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API

2) Spigot was using 16x16 division instead of vanilla 17x17 division.

Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.

This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown 794a848857
Revert "Only check for async callers, do not remove potentially used variables"
This reverts commit da7320fc42.
2016-04-14 19:26:57 -05:00
Zach Brown 8ccd31ed38 Water mobs should only spawn in the water
Closes GH-199
2016-04-14 18:06:29 -05:00
Zach Brown da7320fc42 Only check for async callers, do not remove potentially used variables
Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach 2924ae631e Merge pull request #205 from kashike/feature/handshake
Add handshake event
2016-04-13 23:10:34 -05:00
kashike 66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves 2016-04-13 21:12:57 -07:00
Zach Brown d07eac31bc
Update bungeecord chat API graduations 2016-04-13 22:21:42 -05:00
Zach Brown 0084b02703
Re-add Configurable Player Collision
Nothing to see here, move along
2016-04-13 16:12:44 -05:00
Jedediah Smith 7ab9a51731 Fix some players not being kicked on shutdown
Closes GH-8
2016-04-13 16:04:21 -05:00
Jedediah Smith 15cdfc7472 Update SB's affectsSpawning API to use filters
Closes GH-169
2016-04-13 16:03:49 -05:00
Aikar 4ee5d3eb31 Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Aikar d98f9cc5ae Don't tick Skulls - unused code - Fixes #202 2016-04-13 00:32:05 -04:00
Aikar e177666bfb Remove unused World Tile Entity List
Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Aikar 3f68b7f930 Update PlayerConnection for all teleportation of players
Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"

And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown 189235906d
Update upstream 2016-04-12 11:31:54 -05:00
Zach Brown ef3f6a481a
Update upstreams 2016-04-11 10:30:12 -05:00
Aikar a0d38c0b55 update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
Aikar 8f89e0f84c SPIGOT-1903: Update PlayerConnection on world change - Fixes #120 2016-04-10 22:36:56 -04:00
Zach Brown a3358b1915
Ugly workaround for SPIGOT-1915 & GH-114
Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown 6fc0a013a5
Apply the Ensure inv drag is in bounds patch properly
Closes GH-174
2016-04-09 21:33:29 -05:00
Zach Brown a97fe29d9d
Can't expect others to follow formatting if I don't 2016-04-09 13:54:47 -05:00
Zach Brown 4ed5672cd9
Backport a memory cleanup change from 16w14a 2016-04-09 13:50:56 -05:00
Zach Brown 38d2939ff1
Update upstreams and rebuild 2016-04-08 17:24:26 -05:00
Zach Brown 44a1d43781
Simplify vanilla scoreboard nickname coloring patch
Closes GH-195
2016-04-07 17:31:09 -05:00
Zach Brown 6b75dac6f4
Add basic support for using vanilla style, world-based, scoreboard name coloring
Closes GH-188
2016-04-06 01:10:26 -05:00
Aikar 11d1937145 Include Redstone Torches in the redstone physics event optimization 2016-04-05 23:20:46 -04:00
Aikar 539e1e024c Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar cdd926c1e9 Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x 2016-04-05 20:43:11 -04:00
Aikar 8e68f444f1 Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Zach Brown bce92696c6 Update upstream and rebuild 2016-04-04 09:53:03 -05:00
Aikar 94fd16aa4a fix keep spawn loaded config 2016-04-03 23:08:13 -04:00
Aikar 62071aad36 Fix errorneous call of EntityDismountEvent 2016-04-03 19:11:25 -04:00
Aikar d46dec88b4 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar e11a8f0bd5 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:38 -04:00
Aikar 47221671ba Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
kashike 73fc582824 Fix reducedDebugInfo not initialized on client 2016-04-03 05:09:42 -05:00
Zach Brown f6782d5738 Rebuild 2016-04-03 05:06:48 -05:00
Zach Brown d463cc6139 Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
Zach Brown 2f79610112 Mark chunk as active if ChunkUnloadEvent is cancelled
Potentially related to GH-169
2016-04-03 02:02:06 -05:00
Zach Brown bb265b967d We don't need to go fast anymore 2016-04-03 02:00:35 -05:00
kashike 871920f2f5 Add PlayerUseUnknownEntityEvent 2016-04-02 18:10:41 -07:00
Aikar cd3d8fb27e Update upstream 2016-04-01 22:08:40 -04:00
DemonWav 2b99b1095e <~Z750> sex it up for me 2016-04-01 01:59:59 -05:00
Zach Brown d8c6c41507 gottagofast 2016-04-01 01:33:12 -05:00
Aikar 081420d738 improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar c0e1410682 Fix pom to be compile instead of provided for fastutil 2016-04-01 00:35:21 -04:00
Aikar c92ce02363 Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00
Aikar 78202f87b7 Remove Long2ObjectHashMap for Chunks
Speaking with Amaranth, his point of his implementation was that most
of the lookups are on loaded chunks, so that code is optimized for that case.

While Long2Object should be faster as a general purpose map,
for MC uses, Amaranth's version should be faster. Will try to benchmark
the 2 at some future.
2016-03-31 22:17:33 -04:00
Aikar d03da137f2 Fix isEdgeOfChunk check for MCUtils 2016-03-31 22:17:33 -04:00
Aikar 578af64827 Update upstream for memory leak patch 2016-03-31 21:47:17 -04:00
Aikar dea2d41b86 Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar 0ba94906ad Fix Massive Memory Leak
Pathfinder objects are storing references to ChunkCache's, and never cleaning up.

These ChunkCache's then leak other entity objects. Those entity objects then have leaks to their
own chunk cache. A recursive problem....

Clean up the ChunkCache reference after it is done being used.
2016-03-31 19:08:27 -04:00
Zach Brown fb52abdf7e Upstream merge CB, rebuild patch 2016-03-31 12:58:20 -05:00
Zach Brown 582ad801b5 Missed diff, unused config entry, general cleanup
cc GH-170
2016-03-30 22:56:30 -05:00
Aikar 3b2d6fd59e add null check to getEntity API 2016-03-30 21:56:07 -04:00
Aikar fb74f6dbfd Use paperclip.properties so CI can work 2016-03-30 21:27:13 -04:00
Aikar 38df6e505c Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Aikar f051ea2ab3 Use FastUtil Long/Int HashMap's
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap

These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 09:43:11 -05:00
Zach Brown a785a9460e Skip dead entities in getEntity(UUID) API 2016-03-30 09:41:12 -05:00
DemonWav 4bf9c3c177 Add getEntity by UUID API 2016-03-30 01:20:36 -05:00
Zach Brown d46c56abf0 Put this patch in the patches folder, so it's actually used 2016-03-29 13:56:19 -05:00
Antony Riley af65eaaa3b Sanitise RegionFileCache and make cache size configurable. 2016-03-29 19:09:43 +03:00
Fabse d71444f966 Add a workaround for bugged Minecart drop names 2016-03-28 22:41:27 -05:00
Aikar 48dff29f31 Remove, not invalidate, Metadata on reload
Objects loaded over different class loaders are not the same. Nasty dragons lie here.

Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar c09424fd33 Prevent Waterflow BlockFromToEvent from loading chunks
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.

Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.

This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
2016-03-28 22:05:22 -04:00
Aikar b99e8381ab EntityPathfindEvent
Fires when an Entity decides to start moving to a location.

This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.

Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar 9ff01b16ab Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00
Aikar fb3834f805 And AddTo is a different event than RemoveFrom 2016-03-28 20:58:42 -04:00
Aikar 53309e9172 Actually fire those events 2016-03-28 20:57:15 -04:00
Aikar 89c912061b Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can disable the timer.
2016-03-28 20:47:46 -04:00
Aikar 22b248d631 Entity AddTo/RemoveFrom World Events
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Aikar 030de0f42a Update upstream 2016-03-28 20:27:56 -04:00
Aikar d52a49cfa1 Option to disable BlockPhysicsEvent for Redstone
Not sure of any reason a plugin would need to act on a Physics event
for redstone. There is a BlockRedstoneEvent that plugins can also use
for accessing redstone activity.

Defaulting this to false will provide substantial performance improvement
by saving millions of event calls on redstone heavy servers.
2016-03-28 19:57:13 -04:00
Zach Brown 0363644455 Don't set spawn world in PlayerInitialSpawnEvent
Fixes GH-85 and GH-157
2016-03-28 13:00:47 -05:00
Zach Brown 249e52e7a8 Fix player tab list API 2016-03-28 10:41:04 -05:00
Zach Brown b210aa7dfe Update upstream B/CB/Spigot and rebuild 2016-03-27 20:48:50 -05:00
Zach Brown bf877b9a72 Check async spawn chunk check, remove unused variables, GH-159 2016-03-27 20:31:23 -05:00
DemonWav 34973fe898 Add same infi-loop fix to other identical block of code I missed earlier 2016-03-27 05:42:02 -05:00
Zach 5108183346 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown 85ee80938b Update upstream and rebuild 2016-03-27 01:40:17 -05:00
kashike eeb64630cd Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
DemonWav ef3d40bf2a Prevent possible infinite loop in BlockPosition iterator 2016-03-26 22:06:33 -05:00
Gabscap f356b447b7 Load chunk before player teleport - Fixes #147 2016-03-26 19:05:31 +01:00
Zach Brown 79c54e4434 Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit 2016-03-26 03:38:02 -05:00
Zach Brown 47b71ea411 Update upstream CB/Spigot
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown 451ede36cf Merge upstream changes and rebuild patches 2016-03-25 18:21:38 -05:00
Byteflux 8b76c66f4b Entity#getOrigin() should return a cloned Location 2016-03-25 09:39:58 -07:00
Byteflux 5bd7a9ab62 Always try to load entity origin location from new NBT tag 2016-03-25 09:32:20 -07:00
Byteflux ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Zach Brown a6a5b12b9e Re-add TileEntity removal list, fix build 2016-03-25 02:50:56 -05:00
Zach Brown dab9d40bfd Update upstream CB 2016-03-25 02:30:39 -05:00
Byteflux 074838e0f3 Fix timings config being removed by another patch 2016-03-24 23:46:53 -07:00
Byteflux 3fd3544a36 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux 1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Byteflux 2f0866fef0 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap a897a66edf rebuild 2016-03-25 02:23:23 +01:00
Aikar f5eb0e04bc rebuild 2016-03-24 20:29:40 -04:00
Zach Brown 7d084c8b67 Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar 4b35a6d530 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach Brown 6c16a295b5 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar f794ca4eca Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar 30748518b4 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown 222a306fb9 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown 3f3fc8b6dc Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Aikar 06e453017f rebuild patches 2016-03-22 01:49:52 -04:00
Aikar e11c563e9f Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar 15dd8f0692 Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar 2e29af3df0 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Gabscap 6b4b7d300c Add "Waving banner workaround" 2016-03-22 00:37:00 -05:00
Aikar 17a08203ed Make Chunk IO Thread Base count configurable 2016-03-21 23:53:04 -04:00
Aikar 816fccea08 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar 9a2f82feca Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar 8d0fbc5c1d Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar 646b62a220 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
willies952002 62580304f4 Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar def021fb9b fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis 8616dc012c Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
William 869ab5202e Allow Reloading of Custom Permissions
Add the ability to reload the custom permissions file by doing "/reload permissions"

Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-21 19:28:52 -04:00
Zach Brown ca7c627ded Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown 836ec9dc1a Upstream merge Bukkit, update Paperclip 2016-03-21 09:04:19 -05:00
Zach Brown e2bbf2228d Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown ef3a9f1286 Also handle original end case that spawned the issue
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach 082e07406f Merge pull request #118 from Techcable/fix/spigot-title-compatibility
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable a96fcc9206 Fix backwards compatibility with spigot title api
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.

Fixes #94
2016-03-20 20:46:31 -07:00
Zach Brown 84b54438c1 Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
2016-03-20 22:39:00 -05:00
Zach Brown 537c4994db Only mark player as invulnerable if they're going to the end
cc GH-96
2016-03-20 19:44:49 -05:00
Zach Brown f01982bf4c Upstream merge 2016-03-20 16:05:42 -05:00
Daniel Ennis aa054b6838 Catch Async PlayerChunkMap operations - Fixes #113 2016-03-20 15:25:30 -04:00
Aikar a1651ffd8e Disable Chunk Unload Queue Patch for now 2016-03-20 00:54:23 -04:00
Aikar 532e229c28 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar 480a87933a Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown 6760f394ef Update upstream and rebuild patches 2016-03-19 20:20:25 -05:00
Zach Brown 924ce8be30 Remove patch pulled upstream and rebuild patches 2016-03-19 17:52:09 -05:00
Zach Brown 9d4a2cf8b3 Patch rebuild 2016-03-19 17:36:53 -05:00
kashike 918e177370 Set health before death event 2016-03-19 17:31:55 -05:00
kashike 3b15da52db Custom replacement for eaten items 2016-03-19 17:31:06 -05:00
Aikar ea051e14d1 Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00
Zach 57aa8b7451 Merge pull request #101 from DemonWav/master
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav ba0da2d2dd Revert Spigot changes to blocking code, fix issue where entities cannot die 2016-03-19 12:20:27 -05:00
Aikar c331e8978a Fix chunk unload issues - Resolves #97 2016-03-19 11:29:46 -04:00
Aikar 027eb66188 forgot to rebuild after last light change, another fix 2016-03-19 10:57:22 -04:00
Aikar afd40e5d12 fix light level check on monsters 2016-03-19 10:45:28 -04:00
Aikar 7c7f8b83ab Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown 148f3809ca Re-add comment to navigation patch 2016-03-18 21:41:50 -05:00
Zach Brown c19e52a63f Update upstream and rebuild patches 2016-03-18 21:37:58 -05:00
Zach Brown c909c3b884 Fix furnace cook time bug 2016-03-18 21:32:31 -05:00
Zach Brown fa8f621d56 Make spawner nerfed mobs float AI toggleable
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown 52f462d52d Force potion effect application in BeaconEffectEvent 2016-03-18 20:45:22 -05:00
Aikar c51bf9d9f3 Optimize BlockStateList/BlockData
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.

This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.

This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar e546c55b6e Optimize Chunk Unload Queue
Removing chunks from the unload queue when performing chunk lookups is a costly activity.

It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.

This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.

The benefits here is that all chunk unload queue actions are now O(1) constant time.

A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.

We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Zach Brown 310448d4ce Move config change into config patch 2016-03-18 16:41:26 -05:00
Aikar fec4578d74 Add comment to Navigation patch on why its done that way
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar ef251a8f81 Remove checkIfActive timings
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar 6c5117b21c Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00
Aikar e9222c0be7 Handle Item Meta Inconsistencies
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.

This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.

Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.

For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2016-03-18 14:56:16 -04:00
Aikar dc477811ed Fix Furnace cook time bug
If the server lags out and skips multiple ticks, Furnace cooking behavior would not
cook in the expected amount of time as the cook time was not decremented correctly.

This patch ensures that furnaces cook to the correct wall time expectation.
2016-03-18 14:27:53 -04:00
Aikar 8fea9b93ce Undead horse leashing
default false to match vanilla, but option to allow undead horse types to be leashed.
2016-03-18 14:20:11 -04:00
Aikar b41bd5a1e2 Invalidate Metadata on reload
Metadata is not meant to persist reload as things break badly with non primitive types
This will invalidate metadata on reload so it does not crash everything if a plugin uses it.
2016-03-18 13:50:33 -04:00
Aikar 6e76be51bb reduce sleep rate if file io thread sleep is enabled
so we will still give it time to sleep to avoid the issue, but reduce the
known negative effects of that sleeping.
2016-03-18 13:41:18 -04:00
Aikar 460104c3fe Default loading permissions.yml before plugins
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.

This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.

This gives plugins expected permission checks.

It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.

A config option has been added for those who depend on the previous behavior, but I don't expect that.
2016-03-18 13:23:48 -04:00
Aikar 82db846be6 set default goals on all pom poms </cheer> 2016-03-18 02:13:51 -04:00
Aikar 7e81240343 patch rebuild 2016-03-18 01:47:31 -04:00
Aikar 98b86017fa Chunk Save Reattempt
Sometimes a chunk region file is closed prematurely, resulting in a "Stream Closed" error on chunk saving.
Ultimately there is a race condition that causes it, but re-trying the save will avoid the issue.

Retry the save 5 times to try our best to avoid rollbacks due to chunk save failures.
2016-03-18 01:37:16 -04:00
Zach Brown ca2ddce0ac Upstream changes 2016-03-17 23:31:20 -05:00
Techcable c2c40a2562 Don't pass null title to constructor
Fixes #83
Fix resetTitle()
@Zbob750 shouldn't be doing these updates in the middle of the night
2016-03-16 18:59:34 -07:00
Zach Brown 4209e6184c Someone questioned my professionality today 2016-03-16 03:16:12 -05:00
Zach Brown 30f02fe6e5 Fix the end credits toggle
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:41:38 -05:00
Aikar 06def38a47 Re-add chunk save queue improvements 2016-03-12 14:23:17 -06:00
Zach Brown bdb9292082 Re-add Spigot's hopper-check feature
Closes GH-77
2016-03-12 13:41:26 -06:00
Techcable 752452373d Handle static methods 2016-03-12 09:43:39 -07:00
Zach Brown 244196f8cb Rebuild some patches 2016-03-12 00:40:16 -06:00
Zach Brown 3fc67691fc Fix BeaconEffectEvent
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown 5dcb658e3e Update upstream and rebuild patches 2016-03-11 20:13:31 -06:00
Zach Brown fdf80f055f Update upstream and rebuild patches 2016-03-11 15:24:37 -06:00
Zach Brown e208ee6102 Update patch numbers for PR merges 2016-03-09 19:48:14 -06:00
Zach Brown b4e8b79728 Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes 2016-03-09 19:45:55 -06:00
Zach Brown 962d24acb2 Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT 2016-03-09 19:44:18 -06:00
kashike 9216a46316 Add more complete resource pack API 2016-03-08 22:24:16 -08:00
kashike a8ecaee65f Add methods for working with arrows stuck in living entities 2016-03-08 21:11:46 -08:00
Zach Brown 7603bda87f Fix a patch number after a few PRs 2016-03-08 23:09:32 -06:00
Zach 3a5c806a3e Merge pull request #70 from starlis/fixCollisionLag
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00