rectify comment derp somebody just to point out
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@ -1,4 +1,4 @@
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From ba1fd1fc65bec591a26a28ec246bfc10b3c5a438 Mon Sep 17 00:00:00 2001
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From b306e787ea9f5f206aca49062ecf8ce30b2d81db Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle PacketPlayInKeepAlive async
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@ -12,7 +12,7 @@ disconnection to the main thread, but leave the actual processing of the packet
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on the main thread.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index d8f9a093b..eac4beb56 100644
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index d8f9a093b..f60f21fd2 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2225,14 +2225,18 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@ -20,7 +20,7 @@ index d8f9a093b..eac4beb56 100644
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.x()); // CraftBukkit
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.x()); // CraftBukkit // Paper - Keep this on the main thread
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.x()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.g && packetplayinkeepalive.a() == this.h) {
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int i = (int) (this.d() - this.f);
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