Don't save Proto Chunks

These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
This commit is contained in:
Aikar 2018-07-22 21:25:48 -04:00
parent 643187e289
commit dda43c2566
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GPG Key ID: 401ADFC9891FAAFE
1 changed files with 46 additions and 0 deletions

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@ -0,0 +1,46 @@
From 5fcdb15e3e736e338a24f294f5f59e8a255d9080 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jul 2018 21:21:41 -0400
Subject: [PATCH] Don't save Proto Chunks
These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index fd8430a68..b425704b1 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -250,7 +250,7 @@ public class ChunkProviderServer implements IChunkProvider {
public boolean a(boolean flag) {
int i = 0;
- this.f.a();
+ //this.f.a(); // Paper - don't save proto chunks
ArrayList arraylist = Lists.newArrayList(this.chunks.values());
Iterator iterator = arraylist.iterator();
@@ -369,7 +369,7 @@ public class ChunkProviderServer implements IChunkProvider {
}
// Paper end
- this.f.a();
+ //this.f.a(); // Paper - don't save proto chunks
this.chunkLoader.b();
}
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index ea8684747..7acb3744d 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -282,6 +282,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
public synchronized void saveChunk(World world, IChunkAccess ichunkaccess, boolean unloaded) throws IOException, ExceptionWorldConflict {
+ if (ichunkaccess.i().d() == ChunkStatus.Type.PROTOCHUNK) { new Throwable().printStackTrace(); return; } // Paper - don't save proto chunks
// Spigot end
world.checkSession();
--
2.18.0