Bound Treasure Maps to World Border

Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.

This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
This commit is contained in:
Aikar 2016-12-20 15:17:18 -05:00
parent 2c0075031c
commit 01cf3186bd
1 changed files with 52 additions and 0 deletions

View File

@ -0,0 +1,52 @@
From 88232050bb78c98f3d59307724cc71f3983d1424 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:15:11 -0500
Subject: [PATCH] Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
index 9c1605b14..b566d5eee 100644
--- a/src/main/java/net/minecraft/server/StructureGenerator.java
+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
@@ -233,6 +233,9 @@ public abstract class StructureGenerator extends WorldGenBase {
WorldGenBase.a(world.getSeed(), random, l2, i3);
random.nextInt();
+
+ if (!world.getWorldBorder().isChunkInBounds(l2, i3)) { break; } // Paper
+
if (structuregenerator.a(l2, i3)) {
if (!flag1 || !world.b(l2, i3)) {
return new BlockPosition((l2 << 4) + 8, 64, (i3 << 4) + 8);
diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
index 632eb1c9d..1bb172bbf 100644
--- a/src/main/java/net/minecraft/server/WorldBorder.java
+++ b/src/main/java/net/minecraft/server/WorldBorder.java
@@ -33,6 +33,18 @@ public class WorldBorder {
return (double) (blockposition.getX() + 1) > this.b() && (double) blockposition.getX() < this.d() && (double) (blockposition.getZ() + 1) > this.c() && (double) blockposition.getZ() < this.e();
}
+ // Paper start
+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
+ mutPos.setValues(chunkX, 64, chunkZ);
+ return isInBounds(mutPos);
+ }
+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
+ mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
+ return isInBounds(mutPos);
+ }
+ // Paper end
+
public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
return (double) chunkcoordintpair.e() > this.b() && (double) chunkcoordintpair.c() < this.d() && (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e();
}
--
2.11.0