Fix Dragon Server Crashes

If the dragon tries to find "ground" and hits a hole, or off edge,
it will infinitely keep looking for non air and eventually crash.
This commit is contained in:
Aikar 2018-03-21 20:51:12 -04:00
parent fd54eb21e9
commit 75640df894
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GPG Key ID: 401ADFC9891FAAFE
2 changed files with 25 additions and 0 deletions

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@ -0,0 +1,24 @@
From 5f1caeb5976c2ad194ad44ff269bea5caf7b39b4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Mar 2018 20:52:07 -0400
Subject: [PATCH] Fix Dragon Server Crashes
If the dragon tries to find "ground" and hits a hole, or off edge,
it will infinitely keep looking for non air and eventually crash.
diff --git a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
index 054a7ef6c..deee5c4cc 100644
--- a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
+++ b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
@@ -51,7 +51,7 @@ public class DragonControllerLandedFlame extends AbstractDragonControllerLanded
double d2 = this.a.bw.locY + (double) (this.a.bw.length / 2.0F);
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition(MathHelper.floor(d0), MathHelper.floor(d2), MathHelper.floor(d1));
- while (this.a.world.isEmpty(blockposition_mutableblockposition)) {
+ while (this.a.world.isEmpty(blockposition_mutableblockposition) && d2 > 0) { // Paper
--d2;
blockposition_mutableblockposition.c(MathHelper.floor(d0), MathHelper.floor(d2), MathHelper.floor(d1));
}
--
2.16.2

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@ -63,6 +63,7 @@ import DataConverterMaterialId
import DataInspectorBlockEntity
import DataPalette
import DefinedStructure
import DragonControllerLandedFlame
import EnchantmentManager
import Enchantments
import EntityLlama