Raise bad Y auto fix to avoid gameplay issues
Per discussion here, d3eb13d60d (commitcomment-19153154)
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@ -1,4 +1,4 @@
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From 6b3da1efe41b0866848a471f85b31481ec0e55fc Mon Sep 17 00:00:00 2001
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From 97c0a0a4d4ca2797ea4b10bfad875c777379d66b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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@ -6,17 +6,17 @@ Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index ec3a60a..5db0051 100644
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index ec3a60a..da2b5bb 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -126,6 +126,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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}
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+ if (this.locY > 300) this.locY = 200; // Paper - bring down to a saner Y level if out of world
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+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
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this.getBukkitEntity().readExtraData(nbttagcompound); // CraftBukkit
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}
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--
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2.9.3
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2.10.0
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