Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple times for things like signs that have to "build" sign data.
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From c304cf83f25749747d81661cf1fc0e4bbd49919e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 14 Jan 2016 01:16:30 -0500
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Subject: [PATCH] Cache BlockState for Blocks
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Improve performance for many plugins that call .getState() multiple
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times for things like signs that have to "build" sign data.
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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index 03d8afb..adcdb20 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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@@ -26,6 +26,7 @@ import org.bukkit.util.BlockVector;
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public class CraftBlock implements Block {
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private final CraftChunk chunk;
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+ private BlockState state; // Paper
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private final int x;
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private final int y;
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private final int z;
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@@ -254,7 +255,15 @@ public class CraftBlock implements Block {
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}
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}
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+ // Paper start
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public BlockState getState() {
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+ if (this.state == null) {
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+ this.state = getState0();
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+ }
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+ return this.state;
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+ }
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+ private BlockState getState0() {
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+ // Paper end
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Material material = getType();
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switch (material) {
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--
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2.7.4
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