Revert team creation for player collision setting
Needs more work, have redone it locally but its not quite ready for prime time.
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@ -1,4 +1,4 @@
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From d390a50649cfe946a9c281fd103e1ba6f5857a82 Mon Sep 17 00:00:00 2001
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From be7abd3e82e2f0c81e607b6ea382fd6fd21dd897 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 13 Apr 2016 02:10:49 -0400
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Subject: [PATCH] Configurable Player Collision
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@ -31,24 +31,6 @@ index d8ec504..eb45d3c 100644
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packetdataserializer.writeByte(this.g);
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index a41bc5f..9262ab8 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -241,6 +241,13 @@ public abstract class PlayerList {
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public void sendScoreboard(ScoreboardServer scoreboardserver, EntityPlayer entityplayer) {
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HashSet hashset = Sets.newHashSet();
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Iterator iterator = scoreboardserver.getTeams().iterator();
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+
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+ // Paper start - Send a fake team to the client to initialize collision rule if no others exist
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+ if (!com.destroystokyo.paper.PaperConfig.enablePlayerCollisions && !iterator.hasNext()) {
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+ String teamName = org.apache.commons.lang3.StringUtils.left("collideRule_" + entityplayer.getWorld().random.nextInt(), 16);
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+ entityplayer.playerConnection.sendPacket(new PacketPlayOutScoreboardTeam(new ScoreboardTeam(scoreboardserver, teamName), 0));
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+ }
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+ // Paper end
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while (iterator.hasNext()) {
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ScoreboardTeam scoreboardteam = (ScoreboardTeam) iterator.next();
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--
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2.9.2.windows.1
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2.9.3
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