Commit Graph

458 Commits

Author SHA1 Message Date
Gabscap a897a66edf rebuild 2016-03-25 02:23:23 +01:00
Aikar f5eb0e04bc rebuild 2016-03-24 20:29:40 -04:00
Zach Brown 7d084c8b67 Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar 4b35a6d530 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach Brown 6c16a295b5 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar f794ca4eca Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar 30748518b4 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown 222a306fb9 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown 3f3fc8b6dc Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Aikar 06e453017f rebuild patches 2016-03-22 01:49:52 -04:00
Aikar e11c563e9f Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar 15dd8f0692 Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar 2e29af3df0 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Gabscap 6b4b7d300c Add "Waving banner workaround" 2016-03-22 00:37:00 -05:00
Aikar 17a08203ed Make Chunk IO Thread Base count configurable 2016-03-21 23:53:04 -04:00
Aikar 816fccea08 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar 9a2f82feca Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar 8d0fbc5c1d Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar 646b62a220 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
willies952002 62580304f4 Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar def021fb9b fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis 8616dc012c Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
William 869ab5202e Allow Reloading of Custom Permissions
Add the ability to reload the custom permissions file by doing "/reload permissions"

Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-21 19:28:52 -04:00
Zach Brown ca7c627ded Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown 836ec9dc1a Upstream merge Bukkit, update Paperclip 2016-03-21 09:04:19 -05:00
Zach Brown e2bbf2228d Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown ef3a9f1286 Also handle original end case that spawned the issue
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach 082e07406f Merge pull request #118 from Techcable/fix/spigot-title-compatibility
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable a96fcc9206 Fix backwards compatibility with spigot title api
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.

Fixes #94
2016-03-20 20:46:31 -07:00
Zach Brown 84b54438c1 Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
2016-03-20 22:39:00 -05:00
Zach Brown 537c4994db Only mark player as invulnerable if they're going to the end
cc GH-96
2016-03-20 19:44:49 -05:00
Zach Brown f01982bf4c Upstream merge 2016-03-20 16:05:42 -05:00
Daniel Ennis aa054b6838 Catch Async PlayerChunkMap operations - Fixes #113 2016-03-20 15:25:30 -04:00
Aikar a1651ffd8e Disable Chunk Unload Queue Patch for now 2016-03-20 00:54:23 -04:00
Aikar 532e229c28 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar 480a87933a Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown 6760f394ef Update upstream and rebuild patches 2016-03-19 20:20:25 -05:00
Zach Brown 924ce8be30 Remove patch pulled upstream and rebuild patches 2016-03-19 17:52:09 -05:00
Zach Brown 9d4a2cf8b3 Patch rebuild 2016-03-19 17:36:53 -05:00
kashike 918e177370 Set health before death event 2016-03-19 17:31:55 -05:00
kashike 3b15da52db Custom replacement for eaten items 2016-03-19 17:31:06 -05:00
Aikar ea051e14d1 Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00
Zach 57aa8b7451 Merge pull request #101 from DemonWav/master
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav ba0da2d2dd Revert Spigot changes to blocking code, fix issue where entities cannot die 2016-03-19 12:20:27 -05:00
Aikar c331e8978a Fix chunk unload issues - Resolves #97 2016-03-19 11:29:46 -04:00
Aikar 027eb66188 forgot to rebuild after last light change, another fix 2016-03-19 10:57:22 -04:00
Aikar afd40e5d12 fix light level check on monsters 2016-03-19 10:45:28 -04:00
Aikar 7c7f8b83ab Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown 148f3809ca Re-add comment to navigation patch 2016-03-18 21:41:50 -05:00
Zach Brown c19e52a63f Update upstream and rebuild patches 2016-03-18 21:37:58 -05:00
Zach Brown c909c3b884 Fix furnace cook time bug 2016-03-18 21:32:31 -05:00
Zach Brown fa8f621d56 Make spawner nerfed mobs float AI toggleable
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown 52f462d52d Force potion effect application in BeaconEffectEvent 2016-03-18 20:45:22 -05:00
Aikar c51bf9d9f3 Optimize BlockStateList/BlockData
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.

This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.

This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar e546c55b6e Optimize Chunk Unload Queue
Removing chunks from the unload queue when performing chunk lookups is a costly activity.

It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.

This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.

The benefits here is that all chunk unload queue actions are now O(1) constant time.

A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.

We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Zach Brown 310448d4ce Move config change into config patch 2016-03-18 16:41:26 -05:00
Aikar fec4578d74 Add comment to Navigation patch on why its done that way
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar ef251a8f81 Remove checkIfActive timings
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar 6c5117b21c Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00
Aikar e9222c0be7 Handle Item Meta Inconsistencies
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.

This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.

Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.

For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2016-03-18 14:56:16 -04:00
Aikar dc477811ed Fix Furnace cook time bug
If the server lags out and skips multiple ticks, Furnace cooking behavior would not
cook in the expected amount of time as the cook time was not decremented correctly.

This patch ensures that furnaces cook to the correct wall time expectation.
2016-03-18 14:27:53 -04:00
Aikar 8fea9b93ce Undead horse leashing
default false to match vanilla, but option to allow undead horse types to be leashed.
2016-03-18 14:20:11 -04:00
Aikar b41bd5a1e2 Invalidate Metadata on reload
Metadata is not meant to persist reload as things break badly with non primitive types
This will invalidate metadata on reload so it does not crash everything if a plugin uses it.
2016-03-18 13:50:33 -04:00
Aikar 6e76be51bb reduce sleep rate if file io thread sleep is enabled
so we will still give it time to sleep to avoid the issue, but reduce the
known negative effects of that sleeping.
2016-03-18 13:41:18 -04:00
Aikar 460104c3fe Default loading permissions.yml before plugins
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.

This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.

This gives plugins expected permission checks.

It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.

A config option has been added for those who depend on the previous behavior, but I don't expect that.
2016-03-18 13:23:48 -04:00
Aikar 82db846be6 set default goals on all pom poms </cheer> 2016-03-18 02:13:51 -04:00
Aikar 7e81240343 patch rebuild 2016-03-18 01:47:31 -04:00
Aikar 98b86017fa Chunk Save Reattempt
Sometimes a chunk region file is closed prematurely, resulting in a "Stream Closed" error on chunk saving.
Ultimately there is a race condition that causes it, but re-trying the save will avoid the issue.

Retry the save 5 times to try our best to avoid rollbacks due to chunk save failures.
2016-03-18 01:37:16 -04:00
Zach Brown ca2ddce0ac Upstream changes 2016-03-17 23:31:20 -05:00
Techcable c2c40a2562 Don't pass null title to constructor
Fixes #83
Fix resetTitle()
@Zbob750 shouldn't be doing these updates in the middle of the night
2016-03-16 18:59:34 -07:00
Zach Brown 4209e6184c Someone questioned my professionality today 2016-03-16 03:16:12 -05:00
Zach Brown 30f02fe6e5 Fix the end credits toggle
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:41:38 -05:00
Aikar 06def38a47 Re-add chunk save queue improvements 2016-03-12 14:23:17 -06:00
Zach Brown bdb9292082 Re-add Spigot's hopper-check feature
Closes GH-77
2016-03-12 13:41:26 -06:00
Techcable 752452373d Handle static methods 2016-03-12 09:43:39 -07:00
Zach Brown 244196f8cb Rebuild some patches 2016-03-12 00:40:16 -06:00
Zach Brown 3fc67691fc Fix BeaconEffectEvent
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown 5dcb658e3e Update upstream and rebuild patches 2016-03-11 20:13:31 -06:00
Zach Brown fdf80f055f Update upstream and rebuild patches 2016-03-11 15:24:37 -06:00
Zach Brown e208ee6102 Update patch numbers for PR merges 2016-03-09 19:48:14 -06:00
Zach Brown b4e8b79728 Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes 2016-03-09 19:45:55 -06:00
Zach Brown 962d24acb2 Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT 2016-03-09 19:44:18 -06:00
kashike 9216a46316 Add more complete resource pack API 2016-03-08 22:24:16 -08:00
kashike a8ecaee65f Add methods for working with arrows stuck in living entities 2016-03-08 21:11:46 -08:00
Zach Brown 7603bda87f Fix a patch number after a few PRs 2016-03-08 23:09:32 -06:00
Zach 3a5c806a3e Merge pull request #70 from starlis/fixCollisionLag
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar cecc8e3eba Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.

So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:51:52 -05:00
kashike dcb7708f0c Don't nest if we don't need to when cerealising text components 2016-03-08 18:29:39 -08:00
Aikar 354ed8ed65 Improve NavigationListener patches.
reduces diff and cleans up implementation of goals greatly.
2016-03-08 21:01:33 -05:00
Zach Brown b5a7d7fd29 Forcibly disable async light updates for the time being 2016-03-08 16:23:28 -06:00
kashike 9a9033c6c1 Add BaseComponent sendMessage methods to CommandSender 2016-03-08 13:16:54 -08:00
Aikar 017c6f73be Optimize NavigationListener Iteration
I don't know what the person who wrote that code was smoking, but I
don't think it was good.

Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-08 00:42:48 -05:00
Aikar e2906382a1 Optimize NavigationListener 2016-03-07 20:45:17 -06:00
Techcable abc4f8df61 Re-add BlocksPos inlining patch 2016-03-07 16:01:34 -06:00
Zach Brown a05bf5ab9f Rebuild patches 2016-03-07 15:54:14 -06:00
Zach Brown 46d8cd6ca7 Rebuild patches 2016-03-07 00:57:19 -06:00
Zach Brown f429e9e043 Update and rebuild patches 2016-03-06 14:59:17 -06:00
Zach Brown a34a886ff7 Revert "Update to latest and rebuild ALL patches"
This reverts commit 141ef5a6dc.
2016-03-06 14:49:47 -06:00
Zach Brown 141ef5a6dc Update to latest and rebuild ALL patches 2016-03-06 14:37:28 -06:00
Zach Brown 35f085a017 Remove our own changes to the chunk save queue 2016-03-05 16:10:11 -06:00