Commit Graph

5283 Commits

Author SHA1 Message Date
Kyle Wood eb89fd5dea
Add warning for servers not running on Java 11 2020-12-02 22:27:03 -08:00
JRoy 6859765e44 Add PlayerShearBlockEvent 2020-12-03 00:08:11 +01:00
Jake Potrebic a665c2ec02 added missing default perms 2020-12-02 23:39:58 +01:00
Professor Bloodstone 4f19b170d4 Add summary to /paper chunkinfo command 2020-12-02 23:29:18 +01:00
William Blake Galbreath cc001a73b6 Climbing should not bypass cramming gamerule 2020-12-02 23:20:09 +01:00
MiniDigger b9930b39d5 Add legacy plugin count to metrics 2020-12-02 22:23:17 +01:00
KennyTV 4729e6b906 Add more lightning API 2020-12-02 22:06:04 +01:00
Riley Park 5e220bcb5b
[ci skip] add stale bot configuration 2020-12-02 12:31:32 -08:00
KennyTV 2a44498a54 Add PlayerItemCooldownEvent 2020-12-02 21:26:12 +01:00
Anrza fd33bcee19 Add LivingEntity#clearActiveItem 2020-12-02 21:01:02 +01:00
Esophose a99e0ca050 Fix Player spawnParticle x/y/z precision loss 2020-12-02 20:40:13 +01:00
Max Lee 0081e8ef81
Fix plugin provides not being listed behind name in /plugins (#4825) 2020-12-01 14:06:14 +00:00
Shane Freeder 9119af508c Fix keep-spawn-loaded stopping force-loaded chunks from loading
Also, cleanup the patch a little bit
2020-12-01 13:23:44 +00:00
Shane Freeder bfa122ae6a [CI-SKIP] Misc script changes (Closes #4346)
testserver - use printf instead of echo, as echo is apparently
              inconsistent across environments
requireDeps - change message slightly, maybe more useful to people?
2020-11-29 06:24:39 +00:00
Ineusia ab1a7c94df Add getDestroySpeed to Block API
Co-authored-by: MiniDigger <admin@minidigger.me>
2020-11-28 23:56:34 +01:00
HexedHero 85c906e896 Add Material Tags for Coral, Coral Fangs and Coral Blocks 2020-11-28 23:23:10 +01:00
Josh Roy 7a154d5c50
Fix cast check (#4813) 2020-11-27 10:07:41 -08:00
Mark b8e375fc40
Expose world spawn angle (#4803) 2020-11-27 09:27:52 -08:00
Shane Freeder 83c89d7afc Updated Upstream (Bukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
721e678d Fix javadoc in previous commit
2020-11-25 23:58:38 +00:00
Shane Freeder 43e2f13b21 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Actually rebuild patches this time...

Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.

CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
2020-11-25 23:49:06 +00:00
Shane Freeder 0faaa7da92 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.

CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
2020-11-25 23:45:25 +00:00
stonar96 83f377be8b
Preserve order and allow multiple equal blocks in hidden-blocks of Anti-Xray (#4072)
* Preserve order of hidden-blocks in Anti-Xray

This small change allows to specify and predict the order in which
Anti-Xray uses the hidden-blocks in engine-mode 2. The order is
preserved as specified in the hidden-blocks list. This can be useful,
for example, when adding air to the hidden-blocks to predict which fake
ores should be exposed to fake air.

* Allow to add equal blocks multiple times to hidden-blocks

This adds the ability to add equal blocks multiple times to the
hidden-blocks of Anti-Xray in engine-mode 2. Thus it is possible to give
certain blocks different priorities in Anti-Xray. For example if air and
diamond_ore are added twice, the obfuscated chunk will contain twice as
many air and diamond_ore blocks as other blocks in the list.
2020-11-24 08:59:04 -08:00
l1ttleO 8535eca3bf
[CI-SKIP] Fix an error in commit message when updating upstream (#4796) 2020-11-23 08:47:27 -08:00
SuperCoder7979 821ce25d95 Significantly improve performance of the end generation
This patch implements a noise cache for the end which significantly reduces the computation time of generation. This results in about a 3x improvement.

Original code by SuperCoder7979 and Gegy in Lithium, licensed under LGPL-3.0 (Source: https://github.com/jellysquid3/lithium-fabric)

Co-authored-by: Gegy <gegy1000@gmail.com>
Co-authored-by: Dylan Xaldin <Puremin0rez515@gmail.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
2020-11-19 21:02:08 +01:00
jmp 2b2e4fd65d Add Wandering Trader spawn rate config options 2020-11-19 20:41:14 +01:00
Aikar 7263cbca77
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2020-11-19 14:11:59 -05:00
jmp 1c63aff6d9 Villager resetOffers API 2020-11-19 20:09:54 +01:00
Mariell Hoversholm 8d8d74a5f5 Patch 2 references an invalid variable 2020-11-19 19:49:59 +01:00
Jake Potrebic e6d7bdca1d
[CI-SKIP] fixed sed -i for bsd sed (#4782) 2020-11-19 10:47:22 -05:00
Gabscap 7ae47d4eb3
[CI-SKIP] Remove Waving banner fix (#4786)
Mojang fixed it in MC-63720
2020-11-19 10:15:16 -05:00
Aikar 82792f883f
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
167ff5917 #770: Send messages without sender with SYSTEM type again
2020-11-18 18:27:13 -05:00
Jake Potrebic 899bc53b79
Updated Upstream (Bukkit/CraftBukkit) (#4779)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f47abd88 SPIGOT-6242: Fix some file line endings
de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable

CraftBukkit Changes:
4475707d SPIGOT-6244: /spawnpoint ignores angle
8b3b096d SPIGOT-6242: Fix some file line endings
4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent​ results in a "Unable to summon entity due to duplicate UUIDs" error
2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
2020-11-17 22:45:18 -05:00
Jake Potrebic a162213b24
Location#getHighestLocation should support Upstream API (#4770) 2020-11-16 09:44:14 -05:00
Daniel Ennis c093c43171
Add exception handlers for getChunkAtAsync convenience methods (#4773) 2020-11-16 09:40:01 -05:00
A248 f842ed1f61 Add exception handlers for getChunkAtAsync convenience methods 2020-11-15 19:31:06 -05:00
Ben Kerllenevich 858a6e3320
[CI-SKIP] Add `curl` requirement for building paper. (#4768)
* Add curl to contributing.md

* change semicolons and periods

Co-authored-by: Mariell <proximyst@proximyst.com>
2020-11-15 16:42:05 -06:00
Max Lee 2f0e0a6da0
Backport feature search improvement from 1.17 (Fixes #2312) (#4771) 2020-11-14 22:50:11 +00:00
Mariell Hoversholm b6d9d63436 Add API for quit reason
The following has been tested:
- Disconnect from menu -> DISCONNECTED
- EssentialsX kick -> KICKED
- Suspend server JVM -> DISCONNECTED
- Suspend client JVM -> TIMED_OUT
- Call #exceptionCaught -> ERRONEOUS_STATE

Suspension was done through `kill -STOP` and subsequently `kill -CONT`
after the player has (been) disconnected.

Closes #254.
2020-11-14 21:22:41 +01:00
Shane Freeder 372dc10f91
Updated Upstream (CraftBukkit) (#4760)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
23618b2c SPIGOT-6240: Use correct portal search radius
2020-11-13 22:03:29 +00:00
Mariell Hoversholm d6fb9717b0
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
23618b2c SPIGOT-6240: Use correct portal search radius
2020-11-13 20:07:38 +01:00
Shane Freeder f2606228bb Revert "Zero pad chunks before saving them to the disk"
This reverts commit 4ba3c0542f.
2020-11-13 14:51:22 +00:00
Toon Schoenmakers 4ba3c0542f Zero pad chunks before saving them to the disk
This makes the unused data inside region files more repeatable.
Which will result in better compression in case the entire world directory
is compressed (like in backups). Which will naturally result in smaller backups.
2020-11-12 21:10:57 +01:00
BillyGalbreath 73fc96669d
Fix per-world settings not reloading (#4756) 2020-11-12 04:58:42 +00:00
Jason 94c99a8d73
Fix NPE thrown when converting MerchantRecipe from Bukkit to NMS (#4755)
This bug was introduced in becb478cd5 (Add ignore discounts API)
2020-11-11 21:35:44 -06:00
Zach Brown 072faf2ae9 Fix minor issue with JavaDoc breaking doc deploys 2020-11-11 21:19:46 -06:00
Aikar 5b123cd1d5
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2020-11-11 12:46:51 -05:00
Mariell Hoversholm becb478cd5 Add ignore discounts API 2020-11-11 18:44:17 +01:00
Jake Potrebic 9e90c15f20 Add custom ranges to beacons
Adds 3 methods to the Beacon block state to set a custom range for the beacon.
One to set the range, one to get the range, and one to reset the range
(aka go back to using the default range-by-beacon-tier system).
2020-11-11 18:38:49 +01:00
Alfie Smith 068313fa2e Item no age & no player pickup 2020-11-11 18:35:07 +01:00
Jason 1b3c20f94f
Fix client lag on advancement loading (#4710)
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
2020-11-11 16:18:36 +00:00