Fix Player spawnParticle x/y/z precision loss
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Esophose <esophose@gmail.com>
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Date: Sat, 3 Oct 2020 18:57:47 -0600
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Subject: [PATCH] Fix Player spawnParticle x/y/z precision loss
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 47fccf065b3f87d78ddd97b56a65f9d97bb3c884..58caa3240b90cdc661e1e32e3f5c312ed62c3c21 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1953,7 +1953,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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if (data != null && !particle.getDataType().isInstance(data)) {
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throw new IllegalArgumentException("data should be " + particle.getDataType() + " got " + data.getClass());
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}
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- PacketPlayOutWorldParticles packetplayoutworldparticles = new PacketPlayOutWorldParticles(CraftParticle.toNMS(particle, data), true, (float) x, (float) y, (float) z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count);
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+ PacketPlayOutWorldParticles packetplayoutworldparticles = new PacketPlayOutWorldParticles(CraftParticle.toNMS(particle, data), true, x, y, z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count); // Paper - Fix x/y/z coordinate precision loss
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getHandle().playerConnection.sendPacket(packetplayoutworldparticles);
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}
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