Commit Graph

439 Commits

Author SHA1 Message Date
Aikar c09424fd33 Prevent Waterflow BlockFromToEvent from loading chunks
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.

Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.

This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
2016-03-28 22:05:22 -04:00
Aikar b99e8381ab EntityPathfindEvent
Fires when an Entity decides to start moving to a location.

This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.

Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar 9ff01b16ab Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00
Aikar fb3834f805 And AddTo is a different event than RemoveFrom 2016-03-28 20:58:42 -04:00
Aikar 53309e9172 Actually fire those events 2016-03-28 20:57:15 -04:00
Aikar 89c912061b Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can disable the timer.
2016-03-28 20:47:46 -04:00
Aikar 22b248d631 Entity AddTo/RemoveFrom World Events
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Aikar 030de0f42a Update upstream 2016-03-28 20:27:56 -04:00
Aikar d52a49cfa1 Option to disable BlockPhysicsEvent for Redstone
Not sure of any reason a plugin would need to act on a Physics event
for redstone. There is a BlockRedstoneEvent that plugins can also use
for accessing redstone activity.

Defaulting this to false will provide substantial performance improvement
by saving millions of event calls on redstone heavy servers.
2016-03-28 19:57:13 -04:00
Zach Brown 0363644455 Don't set spawn world in PlayerInitialSpawnEvent
Fixes GH-85 and GH-157
2016-03-28 13:00:47 -05:00
Zach Brown 249e52e7a8 Fix player tab list API 2016-03-28 10:41:04 -05:00
Zach Brown b210aa7dfe Update upstream B/CB/Spigot and rebuild 2016-03-27 20:48:50 -05:00
Zach Brown bf877b9a72 Check async spawn chunk check, remove unused variables, GH-159 2016-03-27 20:31:23 -05:00
DemonWav 34973fe898 Add same infi-loop fix to other identical block of code I missed earlier 2016-03-27 05:42:02 -05:00
Zach 5108183346 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown 85ee80938b Update upstream and rebuild 2016-03-27 01:40:17 -05:00
kashike eeb64630cd Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
DemonWav ef3d40bf2a Prevent possible infinite loop in BlockPosition iterator 2016-03-26 22:06:33 -05:00
Gabscap f356b447b7 Load chunk before player teleport - Fixes #147 2016-03-26 19:05:31 +01:00
Zach Brown 79c54e4434 Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit 2016-03-26 03:38:02 -05:00
Zach Brown 47b71ea411 Update upstream CB/Spigot
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown 451ede36cf Merge upstream changes and rebuild patches 2016-03-25 18:21:38 -05:00
Byteflux 8b76c66f4b Entity#getOrigin() should return a cloned Location 2016-03-25 09:39:58 -07:00
Byteflux 5bd7a9ab62 Always try to load entity origin location from new NBT tag 2016-03-25 09:32:20 -07:00
Byteflux ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Zach Brown a6a5b12b9e Re-add TileEntity removal list, fix build 2016-03-25 02:50:56 -05:00
Zach Brown dab9d40bfd Update upstream CB 2016-03-25 02:30:39 -05:00
Byteflux 074838e0f3 Fix timings config being removed by another patch 2016-03-24 23:46:53 -07:00
Byteflux 3fd3544a36 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux 1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Byteflux 2f0866fef0 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap a897a66edf rebuild 2016-03-25 02:23:23 +01:00
Aikar f5eb0e04bc rebuild 2016-03-24 20:29:40 -04:00
Zach Brown 7d084c8b67 Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar 4b35a6d530 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach Brown 6c16a295b5 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar f794ca4eca Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar 30748518b4 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown 222a306fb9 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown 3f3fc8b6dc Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Aikar 06e453017f rebuild patches 2016-03-22 01:49:52 -04:00
Aikar e11c563e9f Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar 15dd8f0692 Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar 2e29af3df0 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Gabscap 6b4b7d300c Add "Waving banner workaround" 2016-03-22 00:37:00 -05:00
Aikar 17a08203ed Make Chunk IO Thread Base count configurable 2016-03-21 23:53:04 -04:00
Aikar 816fccea08 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar 9a2f82feca Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar 8d0fbc5c1d Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar 646b62a220 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00