affdc8a7bb
The default log timestamp is in UTC, this commit allows the user to convert the log timestamps to their own timezone. When approaching this problem I originally considered allowing the user to set any timezone offset of their choice. This would require some alignment between the device and client that was feeling cumbersome. In the end we decided to keep things relatively simple and just allow a simple toggle to convert log entries upon reading the logfile on the device. The default log timestamp emitted by the client remains UTC/Zulu Advances #2 |
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android | ||
fonts | ||
ios | ||
lib | ||
nebula | ||
.gitignore | ||
.metadata | ||
README.md | ||
env.sh.example | ||
gen-artifacts.sh | ||
pubspec.lock | ||
pubspec.yaml |
README.md
Dependencies
flutter
gomobile
android-studio
- Enable NDK Check local.properties for current NDK version
Copy env.sh.example to env.sh and update your PATH variable to expose both flutter and go bin directories
export PATH="$PATH:/path/to/go/bin:/path/to/flutter/bin
Formatting
flutter format
can be used to format the code in lib
and test
but it's default is 80 char line limit, it's 2020
Use:
flutter format lib/ test/ -l 120
Release
Android
Terminology
APK: Android Package ADB: Android Debug Bridge - A tool for interacting with running emulators AVD: Android Virtual Device Manager - A tool for launching, configuring and managing emulators
ADB
(Android Debug Bridge)
Android Debug Bridge is an executible that can be found under ~/Android/Sdk/platform-tools/adb
for ease of use add ~/Android/Sdk/platform-tools/
to your $PATH
. adb
surfaces a few useful commands.
You can sideload a downloaded APK into a running emulator
$ adb install ~/Downloads/Ping_v1.7.03_apkpure.com.apk
Performing Streamed Install
Success
You can also use shell to access network utilities like ping
$ adb shell ping 127.0.0.1
PING 127.0.0.1 (127.0.0.1) 56(84) bytes of data.
64 bytes from 127.0.0.1: icmp_seq=1 ttl=64 time=0.206 ms
64 bytes from 127.0.0.1: icmp_seq=2 ttl=64 time=0.056 ms
...
Release
Update version
in pubspec.yaml
to reflect this release, then
flutter build appbundle --no-shrink
This will create an android app bundle at build/app/outputs/bundle/release/
Upload the android bundle to the google play store https://play.google.com/apps/publish
iOS
In xcode, Release -> Archive then follow the directions to upload to the app store. If you have issues, https://flutter.dev/docs/deployment/ios#create-a-build-archive
Release
Update version
in pubspec.yaml
to reflect this release, then