2c2aa3d2b0 | ||
---|---|---|
android | ||
fonts | ||
ios | ||
lib | ||
nebula | ||
.gitignore | ||
.metadata | ||
README.md | ||
env.sh.example | ||
gen-artifacts.sh | ||
pubspec.lock | ||
pubspec.yaml |
README.md
Dependencies
flutter
gomobile
android-studio
- Enable NDK Check local.properties for current NDK version
Copy env.sh.example to env.sh and update your PATH variable to expose both flutter and go bin directories
export PATH="$PATH:/path/to/go/bin:/path/to/flutter/bin
Formatting
flutter format
can be used to format the code in lib
and test
but it's default is 80 char line limit, it's 2020
Use:
flutter format lib/ test/ -l 120
Release
Android
Terminology
APK: Android Package ADB: Android Debug Bridge - A tool for interacting with running emulators AVD: Android Virtual Device Manager - A tool for launching, configuring and managing emulators
ADB
(Android Debug Bridge)
Android Debug Bridge is an executible that can be found under ~/Android/Sdk/platform-tools/adb
for ease of use add ~/Android/Sdk/platform-tools/
to your $PATH
. adb
surfaces a few useful commands.
You can sideload a downloaded APK into a running emulator
$ adb install ~/Downloads/Ping_v1.7.03_apkpure.com.apk
Performing Streamed Install
Success
You can also use shell to access network utilities like ping
$ adb shell ping 127.0.0.1
PING 127.0.0.1 (127.0.0.1) 56(84) bytes of data.
64 bytes from 127.0.0.1: icmp_seq=1 ttl=64 time=0.206 ms
64 bytes from 127.0.0.1: icmp_seq=2 ttl=64 time=0.056 ms
...
Release
Update version
in pubspec.yaml
to reflect this release, then
flutter build appbundle --no-shrink
This will create an android app bundle at build/app/outputs/bundle/release/
Upload the android bundle to the google play store https://play.google.com/apps/publish
iOS
In xcode, Release -> Archive then follow the directions to upload to the app store. If you have issues, https://flutter.dev/docs/deployment/ios#create-a-build-archive
Release
Update version
in pubspec.yaml
to reflect this release, then