forked from core/mobile_nebula
Rework the ios startup flow slightly to avoid crashing on ios 16.5 (#132)
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dcf54b1c38
commit
81901b5dae
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@ -13,15 +13,12 @@ class PacketTunnelProvider: NEPacketTunnelProvider {
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private var didSleep = false
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private var didSleep = false
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private var cachedRouteDescription: String?
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private var cachedRouteDescription: String?
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// This is the system completionHandler, only set when we expect the UI to ask us to actually start so that errors can flow back to the UI
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private var startCompleter: ((Error?) -> Void)?
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override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) {
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override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) {
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// There is currently no way to get initialization errors back to the UI via completionHandler here
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// There is currently no way to get initialization errors back to the UI via completionHandler here
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// `expectStart` is sent only via the UI which means we should wait for the real start command which has another completion handler the UI can intercept
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// `expectStart` is sent only via the UI which means we should wait for the real start command which has another completion handler the UI can intercept
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// In the end we need to call this completionHandler to inform the system of our state
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if options?["expectStart"] != nil {
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if options?["expectStart"] != nil {
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startCompleter = completionHandler
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// The system completion handler must be called before IPC will work
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completionHandler(nil)
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return
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return
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}
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}
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@ -175,19 +172,6 @@ class PacketTunnelProvider: NEPacketTunnelProvider {
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// start command has special treatment due to needing to call two completers
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// start command has special treatment due to needing to call two completers
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if call.command == "start" {
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if call.command == "start" {
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self.start() { error in
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self.start() { error in
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// Notify the system of our start result
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if self.startCompleter != nil {
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if error == nil {
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// Clean boot, no errors
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self.startCompleter!(nil)
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} else {
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// We encountered an error, we can just pass NSError() here since ios throws it away
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// But we will provide it in the event we can intercept the error without doing this workaround sometime in the future
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self.startCompleter!(error!.localizedDescription)
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}
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}
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// Notify the UI if we have a completionHandler
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// Notify the UI if we have a completionHandler
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if completionHandler != nil {
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if completionHandler != nil {
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if error == nil {
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if error == nil {
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@ -195,8 +179,9 @@ class PacketTunnelProvider: NEPacketTunnelProvider {
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completionHandler!(try? JSONEncoder().encode(IPCResponse.init(type: .success, message: nil)))
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completionHandler!(try? JSONEncoder().encode(IPCResponse.init(type: .success, message: nil)))
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} else {
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} else {
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// Error response has
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// We failed, notify and shutdown
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completionHandler!(try? JSONEncoder().encode(IPCResponse.init(type: .error, message: JSON(error!.localizedDescription))))
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completionHandler!(try? JSONEncoder().encode(IPCResponse.init(type: .error, message: JSON(error!.localizedDescription))))
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self.cancelTunnelWithError(error)
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}
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}
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}
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}
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}
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}
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@ -97,7 +97,7 @@ struct CertificateValidity: Codable {
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let statusMap: Dictionary<NEVPNStatus, Bool> = [
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let statusMap: Dictionary<NEVPNStatus, Bool> = [
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NEVPNStatus.invalid: false,
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NEVPNStatus.invalid: false,
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NEVPNStatus.disconnected: false,
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NEVPNStatus.disconnected: false,
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NEVPNStatus.connecting: true,
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NEVPNStatus.connecting: false,
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NEVPNStatus.connected: true,
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NEVPNStatus.connected: true,
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NEVPNStatus.reasserting: true,
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NEVPNStatus.reasserting: true,
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NEVPNStatus.disconnecting: true,
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NEVPNStatus.disconnecting: true,
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@ -134,12 +134,12 @@ class SiteUpdater: NSObject, FlutterStreamHandler {
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}
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}
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self.notification = NotificationCenter.default.addObserver(forName: NSNotification.Name.NEVPNStatusDidChange, object: site.manager!.connection , queue: nil) { n in
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self.notification = NotificationCenter.default.addObserver(forName: NSNotification.Name.NEVPNStatusDidChange, object: site.manager!.connection , queue: nil) { n in
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let connected = self.site.connected
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let oldConnected = self.site.connected
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self.site.status = statusString[self.site.manager!.connection.status]
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self.site.status = statusString[self.site.manager!.connection.status]
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self.site.connected = statusMap[self.site.manager!.connection.status]
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self.site.connected = statusMap[self.site.manager!.connection.status]
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// Check to see if we just moved to connected and if we have a start function to call when that happens
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// Check to see if we just moved to connected and if we have a start function to call when that happens
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if self.site.connected! && connected != self.site.connected && self.startFunc != nil {
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if self.site.connected! && oldConnected != self.site.connected && self.startFunc != nil {
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self.startFunc!()
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self.startFunc!()
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self.startFunc = nil
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self.startFunc = nil
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}
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}
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