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trifid_mobile/lib/components/FormPage.dart

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import 'dart:async';
import 'package:flutter/cupertino.dart';
import 'package:flutter/widgets.dart';
import 'package:mobile_nebula/components/SimplePage.dart';
import 'package:mobile_nebula/services/utils.dart';
/// SimplePage with a form and built in validation and confirmation to discard changes if any are made
class FormPage extends StatefulWidget {
const FormPage(
{Key? key,
required this.title,
required this.child,
required this.onSave,
required this.changed,
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this.hideSave = false,
this.scrollController})
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: super(key: key);
final String title;
final Function onSave;
final Widget child;
final ScrollController? scrollController;
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/// If you need the page to progress to a certain point before saving, control it here
final bool hideSave;
/// Useful if you have a non form field that can change, overrides the internal changed state if true
final bool changed;
@override
_FormPageState createState() => _FormPageState();
}
class _FormPageState extends State<FormPage> {
var changed = false;
final _formKey = GlobalKey<FormState>();
@override
Widget build(BuildContext context) {
changed = widget.changed || changed;
return WillPopScope(
onWillPop: () {
if (!changed) {
return Future.value(true);
}
var completer = Completer<bool>();
Utils.confirmDelete(context, 'Discard changes?', () {
completer.complete(true);
}, deleteLabel: 'Yes', cancelLabel: 'No');
return completer.future;
},
child: SimplePage(
leadingAction: _buildLeader(context),
trailingActions: _buildTrailer(context),
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scrollController: widget.scrollController,
title: Text(widget.title),
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child: Form(
key: _formKey,
onChanged: () => setState(() {
changed = true;
}),
child: widget.child),
));
}
Widget _buildLeader(BuildContext context) {
return Utils.leadingBackWidget(context, label: changed ? 'Cancel' : 'Back', onPressed: () {
if (changed) {
Utils.confirmDelete(context, 'Discard changes?', () {
changed = false;
Navigator.pop(context);
}, deleteLabel: 'Yes', cancelLabel: 'No');
} else {
Navigator.pop(context);
}
});
}
List<Widget> _buildTrailer(BuildContext context) {
if (!changed || widget.hideSave) {
return [];
}
return [
Utils.trailingSaveWidget(
context,
() {
if (_formKey.currentState == null) {
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return;
}
if (!_formKey.currentState!.validate()) {
return;
}
_formKey.currentState!.save();
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widget.onSave();
},
)
];
}
}