testserver/Spigot-Server-Patches/0251-Configurable-Bed-Searc...

106 lines
4.5 KiB
Diff

From 123cf353a72db41320695ad0ca68af2be035beb5 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 4 Jul 2018 15:22:06 -0400
Subject: [PATCH] Configurable Bed Search Radius
Allows you to increase how far to check for a safe place to respawn
a player near their bed, allowing a better chance to respawn the
player at their bed should it of became obstructed.
Defaults to vanilla 1.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 3294fbbea..83e54cb90 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -375,4 +375,15 @@ public class PaperWorldConfig {
private void scanForLegacyEnderDragon() {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+
+ public int bedSearchRadius = 1;
+ private void bedSearchRadius() {
+ bedSearchRadius = getInt("bed-search-radius", 1);
+ if (bedSearchRadius < 1) {
+ bedSearchRadius = 1;
+ }
+ if (bedSearchRadius > 1) {
+ log("Bed Search Radius: " + bedSearchRadius);
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
index 2a451025f..75331c986 100644
--- a/src/main/java/net/minecraft/server/BlockBed.java
+++ b/src/main/java/net/minecraft/server/BlockBed.java
@@ -171,6 +171,58 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
public static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int i) {
EnumDirection enumdirection = (EnumDirection) iworldreader.getType(blockposition).get(BlockBed.FACING);
+ // Paper - configurable bed search radius
+ World world = (World) iworldreader;
+ int radius = world.paperConfig.bedSearchRadius;
+ if (radius > 0) {
+ for (int r = 1; r <= radius; r++) {
+ int x = -r;
+ int z = r;
+
+ // Iterates the edge of half of the box; then negates for other half.
+ while (x <= r && z > -r) {
+ for (int y = -1; y <= 1; y++) {
+ BlockPosition pos = blockposition.add(x, y, z);
+ Optional<Vec3D> vector;
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+ pos = blockposition.add(-x, y, -z);
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+
+ vector = isSafeRespawn(entitytypes, world, pos);
+ if (vector.isPresent()) {
+ if (i-- <= 0) {
+ return vector;
+ }
+ }
+ }
+ if (x < r) {
+ x++;
+ } else {
+ z--;
+ }
+ }
+ }
+
+ return Optional.empty();
+ }
+ // Paper end
int j = blockposition.getX();
int k = blockposition.getY();
int l = blockposition.getZ();
@@ -200,6 +252,7 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
return Optional.empty();
}
+ protected static Optional<Vec3D> isSafeRespawn(EntityTypes<?> entityTypes, IWorldReader iworldreader, BlockPosition blockPosition) { return a(entityTypes, iworldreader, blockPosition); } // Paper -- obfhelper
protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) {
VoxelShape voxelshape = iworldreader.getType(blockposition).getCollisionShape(iworldreader, blockposition);
--
2.21.0