Commit Graph

119 Commits

Author SHA1 Message Date
Aikar 49f584a14b
[CI-SKIP] Update test server rebuild logic
Many times I've ran paper test trying to SHUTDOWN
the existing test server, only for it to see that my target folder
is missing (for whatever reason), and it try to build paper to make
the jar exists.

Well, the patch process will wipe out any uncommitted changes, causing
loss of work.

Now we will only build patches if your missing your entire Paper-Server
folder, and only trigger a mvn compile if the jar is missing.
2018-10-02 21:49:42 -04:00
Aikar 004b92b0e8
[CI-SKIP] Add copy of my checkout-pr script for other team members 2018-09-22 23:32:22 -04:00
Aikar 10848b4104
Concurrency and Performance Improvements to DataFixers
Found some more unsafe operations in DataFixers.

Also replaced quite a few bad uses of Map.containsKey

containsKey is a common newbie mistake that "reads" cleaner, but
results in double the performance cost of all map operations as
containsKey in MOST cases where null values are not used is identical to get() == null

Considering how deep datafixers go in call stacks, with tons of map lookups,
this micro optimization could provide some gains.

Additionally, many of the containsKey/get/put style operations were
also a concurrency risk, resulting in multiple computation/insertions.
2018-09-15 13:22:14 -04:00
Aikar 9ba2d1befb
[CI-SKIP] adjust test server memory flags 2018-09-09 16:59:33 -04:00
Aikar 2e8340addd
Fix yet another issue with concurrency with datafixers 2018-09-04 01:50:14 -04:00
Aikar d01d2d8cc5
Fix concurrency issues in DataFixers
We are seeing issues with DataFixers being not thread safe in async chunks
and even in some spigot packet sending code.

There are a few more global objects that are mutated that need to
be synchronized to be safe for use over multiple threads.

There may be more cases, but these are extremely obvious ones.
2018-09-03 22:36:41 -04:00
Aikar f90c38b8f5
[CI-SKIP] Download mojang libraries sources so we can modify them 2018-09-03 20:25:10 -04:00
Aikar 7cdfd6e538 [CI-SKIP] Improve last patch to not use wildcard
Since were having issues on windows for too many patch file names,
figured better use -R instead.

Also added $basedir back
2018-09-03 14:59:29 -04:00
Aikar ab56ada4d2 [CI-SKIP] Fix the NMS Imports detecting our own files
the way I handled this on my fork was using the metadata in the
git "stats" output of patches, however we don't include stats in
the patch files for paper so the code didn't work.

Changed the code to detect our own file editions inside of NMS
to a method that works without stats.

So we no longer need to manually add files to this list
2018-09-03 14:52:26 -04:00
Aikar 78dc176e5c
fix bug in needs redecomp deleting wrong directory 2018-08-31 23:59:03 -04:00
Aikar d089acb3bd
Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source.

However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.

However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.

So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
2018-08-31 23:47:57 -04:00
Zach Brown 12cf81881c
Merge branch 'master' into pre/1.13 2018-08-24 12:15:59 -04:00
Aikar 0ade5595ad
[CI-SKIP] Ensure symlink process never fails build
not sure if this is source of #1365, but doesn't hurt to make
this a non fatal error if the symlink command fails.
2018-08-23 21:51:13 -04:00
Aikar ac87790299
fix makemcdevsrc auto rebuild 2018-08-14 19:59:53 -04:00
Aikar 668ad2cf0b
[CI-SKIP] Avoid rebuilding Paper-Server if Paper-API did not apply
This scenario occurs when Paper-API fails, we then rebuild the patches,
however Paper-Server was left un an outdated state since the most
recent patches did not get applied to it.

This results in us reverting Paper-Server to an older state.

If Paper-API fails to apply, then Paper-Server has to be considered dirty.

This should avoid us having accidental patch reversions
2018-08-12 11:54:35 -04:00
Aikar ac12a97076
[CI-SKIP] If mc-dev src folder exists, rebuild it on apply
This ensures your local copy of this folder is up to date whenever
mcdev imports change on the project.

Before, as we/upstream add/remove's imports, your local folder could
be out of sync and you have to randomly check 'do i need to run this?'

This will just automate it. For those people who don't use this
folder (not sure why you don't!), it won't change anything.
2018-08-11 13:42:15 -04:00
Aikar c341aad25e
[CI-SKIP] Add script to commit upstream changelogs
Paper team can do paper upcommit when manual upstream updates are needed
this will generate a changelog of everything that has changed between then and now.
2018-08-05 21:31:40 -04:00
Aikar cae5a06b92
[CI-SKIP] Merge branch 'master' into pre/1.13
* master:
  Properly forward exit 1 code from the paper root command
2018-07-30 17:41:05 -04:00
Aikar d54ce6c17f
Properly forward exit 1 code from the paper root command
This is so the CI server can pick up when applying patches fails,
and mark the build as a failure.
2018-07-30 17:37:24 -04:00
Aikar bf2c56e8ae
Readd configurable max chunk gens per tick 2018-07-21 17:24:18 -04:00
Aikar 6b63a88df0
Merge branch 'master' into pre/1.13
* master:
  Duplicate UUID Resolve Option
  Add more information to Entity.toString
  change LAST_EDIT to PAPER_LAST_EDIT for edit commands
  Add more information to Entity.toString()
  Add Debug Entities option to debug dupe uuid issues
  Guard the Entity.SHARED_RANDOM from seed changes
  Create a symlink on not-windows to current minecraft decompile dir
2018-07-21 16:25:36 -04:00
Aikar fa8406dab4
Create a symlink on not-windows to current minecraft decompile dir
This is useful for project developers switching back and forth between
1.12.2 and 1.13 so we can have our IDE automatically use the
current version we are working on for included mc-dev files.
2018-07-21 08:09:40 -04:00
Shane Freeder 84c98c2ba8
NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Aikar 87cdf6c201
build minecraft commit before applying CraftBukkit
allows us to see what craft bukkit changed
2018-07-18 00:50:32 -04:00
Aikar 5b6dfb3463
NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-16 00:13:29 -04:00
Aikar a8c28e1920
Initial Paper-API for Bukkit 1.13 Preview 4 - THIS IS NOT SERVER
This branch/commit is only useful to those who purely use a clean Bukkit/Spigot/Paper API
and does not use NMS/OBC references.

This will let you start updating your plugin to the latest 1.13 builds of Bukkit Preview (4 as of now)

Note that this release is not final!!! API breakages may occur!

It is up to you if you find use out of this work.
2018-07-14 21:53:22 -04:00
Aikar 467d4d463e
Configurable Bed Search Radius
Allows you to increase how far to check for a safe place to respawn
a player near their bed, allowing a better chance to respawn the
player at their bed should it of became obstructed.

Defaults to vanilla 1.
2018-07-04 15:23:15 -04:00
BillyGalbreath 8f1e26286f
Add config to disable ender dragon legacy check (#1167) 2018-07-03 14:48:54 -05:00
Aikar 7abf2eeeac
RangedEntity API
Allows you to determine if an entity is capable of ranged attacks,
and to perform an attack.
2018-06-26 22:08:01 -04:00
Aikar d5817e9910
Fire EntityShootBowEvent for Illusioner 2018-06-18 22:19:59 -04:00
Aikar 708d52ca03
Ignore Missing Recipes in RecipeBook to avoid data errors
This code was causing NPE's in saving player data, potentially related to reloads.
2018-06-16 16:30:29 -04:00
Aikar 50a23d5ea3
Configurable Alternative LootPool Luck Formula
Rewrites the Vanilla luck application formula so that luck can be
applied to items that do not have any quality defined.

See: https://luckformula.emc.gs for data and details
-----------

The rough summary is:
My goal was that in a pool, when luck was applied, the pool
rebalances so the percentages for bigger items is
lowered and smaller items is boosted.

Do this by boosting and then reducing the weight value,
so that larger numbers are penalized more than smaller numbers.
resulting in a larger reduction of entries for more common
items than the reduction on small weights,
giving smaller weights more of a chance

-----------

This work kind of obsoletes quality, but quality would be useful
for 2 items with same weight that you want luck to impact
in varying directions.

Fishing still falls into that as the weights are closer, so luck
will invalidate junk more.

This change will result in some major changes to fishing formulas.

-----------

I would love to see this change in Vanilla, so Mojang please pull :)
2018-06-15 00:32:35 -04:00
Kyle Wood d45565f83b Handle gpg signing better (#1123)
Instead of checking whether it was set previously, setting it to false,
then setting it back to true if it was true before, just use the
command-line argument in git to override the config for that command.
Using a variable makes it pretty painless to do.
2018-05-24 13:41:50 -05:00
Zach 01c6454ead Apply workaround for patch application on Windows (#1122)
This is not a perfect workaround but it seems to be the best solution
for the moment.

On Windows, this means that when a patch fails to apply, you would now
need to fix that patch, finish the apply (AM), then rebuild all patches,
and then finally re-run the patch apply procedure in order to continue.

This adds a small amount of overhead compared to the traditional method
(which will still work on *nix environments, including WSL). However, it
seems preferable to the build not working on Windows at all.
2018-05-16 20:41:10 -05:00
Aikar dc7680211c
WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:49:43 -04:00
Minecrell 16869992a8 Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 13:00:01 -04:00
Minecrell e15167251b Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-22 23:19:59 -04:00
Aikar 75640df894
Fix Dragon Server Crashes
If the dragon tries to find "ground" and hits a hole, or off edge,
it will infinitely keep looking for non air and eventually crash.
2018-03-21 20:55:46 -04:00
Kyle Wood 1b2c45f9d0
Use a more general method of aliasing md5sum
Rather than checking the platform or operating system, simply check if
the command exists. If the check fails, check if the md5 command exists.
If that fails as well, cancel the build script. Otherwise, assign the
alias as before.
2018-02-23 18:58:45 -06:00
ShelLuser 0c7e011b78 This patch allows Paper to be build on FreeBSD using the paper script. FreeBSD also doesn't have md5sum and uses md5, just like OS X. As such I added an extra check for the presence of FreeBSD. 2018-02-22 11:43:31 +01:00
Nikita Rudy 91bd6a049c Added options to disable additional ore generation in Mesa and Extreme Hills (#1006) 2018-02-12 19:44:50 -05:00
Aikar fc194dfaae
Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Shane Freeder d82250d611
[CI-SKIP] Fix apatch zsh support 2017-12-20 13:21:08 +00:00
Aikar d4c3a3b967
add latest copy of my apatch to the repo for easy access 2017-12-09 12:37:31 -05:00
Aikar 0f2c274998 Improve Structures Checking
Improves performance by keying every chunk thats part of a structure to a hashmap
instead of only the first one.

This allows us to avoid iterating the entire structures value set to see
if a block position is inside of a structure.

This should have pretty decent performance improvement to any standard world
that has been around for a whilewith lots of structures due to ineffeciencies
in how MC stores structures (even unloaded chunks has structured data loaded)
2017-11-11 19:06:45 -05:00
Zach Brown e04bef9785
Add Obfuscation helper for armor change impl
Also alphabetize the importmcdev script... heathens, all of you
2017-11-11 00:07:45 -05:00
Zach Brown a1ea3785ca
Add command for listing entities in a world
Port of 303a775fc3

Will display a list of all entities in a world, as well as which chunks
they are in. Hopefully, this will make tracking down chunks with lots of
entities easier.

Only real change from the forge version is that instead of dimension
IDs, we accept world names in the form of a string.

/paper entity list - Lists all entities in the player's current world
/paper entity list minecraft:zombie - Lists all zombies in the player's
current world

/paper entity list * world_nether - Lists all entities in the nether
/paper entity list minecraft:ghast world_nether - Lists all ghasts in
the nether
2017-10-15 17:53:49 -04:00
stonar96 524ebe97d7
Anti Xray v2 (#858) 2017-10-06 04:39:34 +01:00
DemonWav 142fc0d3c5
Add clean command and fix critical script issue 2017-09-28 17:52:05 -05:00
DemonWav 1eadde1ee5
Use absolute paths for pointing Paperclip to files 2017-09-23 13:30:55 -05:00