Commit Graph

665 Commits

Author SHA1 Message Date
Zach Brown eb7e4424fa
Update upstream B/CB 2016-09-04 16:59:06 -05:00
Brokkonaut e153f46603
Fix an AIOOBE in inventory handling
Closes GH-404
2016-09-04 16:49:29 -05:00
Zach 8d5cd3f054 Merge pull request #408 from kashike/feature/health-conversion
Convert new health to a float
2016-09-04 16:05:38 -05:00
kashike 8f91416dcb @Zbob750 missed a few name changes 2016-09-04 06:35:42 +00:00
Zach Brown f9f96ea3a5
Update upstream B/CB/S 2016-09-02 22:44:52 -05:00
kashike e44b71a6b4 Convert new health to a float during set
Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown 8eb7f073d6
Revert team creation for player collision setting
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown d8acf96e94
Rename patch file to be more specific 2016-08-31 17:18:54 -05:00
killme 078b6fb1e0 Disable ticking of snow blocks 2016-08-30 23:45:59 +02:00
Zach Brown 8e220b8ef9
Make getEntity dead check more specific 2016-08-28 00:46:21 -05:00
Zach Brown ba4aaaa607
Restore some timings functionality lost in last 2016-08-27 19:36:26 -05:00
Zach Brown b170e8cedb
Update upstream B/CB/S
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar 173d0fa33f Timings v2 updates for more chunk related timings (generations) 2016-08-20 00:07:26 -04:00
Alfie Cleveland d9afd08cee
Optimise BlockStateEnum 2016-08-19 13:06:37 -05:00
Zach Brown 17c9d7d9da
Kick git and rebuild patches 2016-08-15 19:22:10 -05:00
Zach Brown f80163c4ab
More changes to view distance API implementation
Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C e51a3a332e
Introduce a setting to handle offline proxies
Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:22:58 -05:00
Zach Brown 997fa37ee7
Update upstream B/CB 2016-08-11 15:07:07 -05:00
Zach Brown 15f3ca7ecb
Update upstream B/CB 2016-08-07 00:01:31 -05:00
Zach Brown 9f95fbcd24
Send Bukkit scoreboards as well as vanilla boards
Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown ae77393ad9
Re-track players that dismount from other players
Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown af70722300
Fix entity tracking when the player is the vehicle
Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown 2763f8fe5e
Randomly generate team names for earlier commit
[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown 8f6208b1d3
Send a fake team as needed for the collision rule 2016-07-30 17:04:39 -05:00
Zach Brown 46bfd418a8
Update upstream B/CB/S 2016-07-30 18:02:34 -05:00
Zach Brown c62efac3eb
Default configuration changes
Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown 7dcb9b67ea
Make alternative falling block ground detection configurable
Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown dff26d883a
More informative vehicle moved wrongly log message 2016-07-28 19:17:26 -05:00
Zach Brown f9f1a2e97e
Cleanup obfuscation helper comment format 2016-07-28 19:09:54 -05:00
Zach Brown e30fab8ee6
Update upstream B/CB 2016-07-26 19:30:03 -05:00
Zach Brown 56d669ca52
Push based hoppers cleanup 2016-07-22 18:54:48 -05:00
Zach Brown 9918f90710
Update upstream CB 2016-07-22 17:24:30 -05:00
Zach Brown 4a551284a5
Fix TNTPrimed head hight calculation
Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown 11fabc9552
Less strict skull validation
Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap a6ef4fa064 Fix-Banner Patch: Display correct time in F3 2016-07-17 19:56:16 +02:00
Zach Brown 29e16baccb
Don't try and lookup profiles that have no UUID and no name
Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown c03e56be67
Remove use-hopper-check functionality that we restored
Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:18:38 -05:00
Zach Brown f1691b34c5
Update upstream B/CB/S 2016-07-15 17:36:53 -05:00
Zach Brown d67763d7a3
Update upstream B/CB/S 2016-07-12 23:22:58 -05:00
Zach Brown aea3ab11ab
Block sketchy head items and blocks 2016-07-10 10:45:05 -05:00
Zach Brown 2e2f401132
Update upstream tacos B/CB/S 2016-07-04 18:49:14 -05:00
Zach Brown 97d0490c4a
Disable delayed chunk unloads by default
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.

We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar 2e2842032f More Upstream tacos 2016-06-30 01:38:53 -04:00
Aikar 22f2c98375 Upstream tacos 2016-06-30 01:23:30 -04:00
Zach Brown 66bfe72181
Update upstream CB
It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown 36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal 2016-06-26 14:13:27 -05:00
Zach Brown 92195ceb57
Update upstream CB
Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown 51e2a4f6d6
Update clients when setting blocks to air 2016-06-25 21:09:08 -05:00
Zach Brown 45d9b4c497
Update to MC 1.10.2 2016-06-25 12:21:26 -05:00