Commit Graph

3155 Commits

Author SHA1 Message Date
Aikar 46394cb8b0
ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
2017-12-19 22:57:46 -05:00
Aikar 0fcd0b5c52
Make PlayerPickupExperienceEvent extend PlayerEvent 2017-12-19 22:08:28 -05:00
Aikar 9f204c2a91
PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:05:16 -05:00
Aikar 2603e833f7
Auto sort enchants on items - Fixes #915
This ensures that enchants are never added in inconsistent order.
The client shows the enchants in a sorted order already

This will auto fix previously created items too on load.
2017-12-19 17:56:13 -05:00
Aikar 7fb767fe41
AsyncTabCompleteEvent shouldn't store Immutable Lists 2017-12-19 16:52:53 -05:00
Aikar c208d652b4
ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:46:27 -05:00
Aikar 93376977a3
Add World#createExplosion(Location, float, boolean, boolean) API
don't know why this API was missing
2017-12-19 16:25:38 -05:00
Shane Freeder fa204e45f9
Don't blindly send unlit chunks when lighting updates are allowed
Spigot, by default, disables several mechanisms around how chunks are
lit, if ever, which has forced them to always send chunks before vanilla
would consider them ready to send, causing for lots of issues around
lighting glitches.

Shamefully, the amount of work to relight chunks can be detremental
to some servers, meaning that forcibily disabling light updates can
cause major performance issues.

as such, we make a compromise; if this "feature" is disabled, we will
only send chunks which are actually ready to be sent, otherwise, we
will always send chunks.
2017-12-18 07:37:50 +00:00
Shane Freeder 0f97922ebd
Restore broken lighting logic from spigot 2017-12-18 07:35:42 +00:00
Aikar 099911fbd1
Update upstream 2017-12-17 01:34:54 -05:00
Aikar b8833f477c
SPIGOT-3699: Fix cloning banner itemstacks
the banner meta would end up with a shared reference to the patterns
2017-12-15 15:57:15 -05:00
Zach Brown f9c8c9eecf
Update upstream CB 2017-12-12 21:34:50 -05:00
Aikar ece3333123
Display warning on deprecated recipe API
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.

Plugin authors need to define a key to keep it consistent between server restarts.
2017-12-09 12:42:11 -05:00
Aikar d4c3a3b967
add latest copy of my apatch to the repo for easy access 2017-12-09 12:37:31 -05:00
Aikar ad40e694a3
Update upstream 2017-12-09 12:37:09 -05:00
Shane Freeder eefbd63ea9
Update B/CB 2017-12-07 01:07:36 +00:00
Shane Freeder a693cb21ab
Update B/CB/S 2017-12-05 01:34:10 +00:00
Aikar 70caa048a8
Fix AsyncTabCompleteEvent not setting isCommand 2017-11-29 23:36:31 -05:00
Aikar b02a8b65df
Avoid NPE in PathfinderGoalTempt 2017-11-29 22:19:24 -05:00
Shane Freeder f0e225b526
Fix ClassCastException in tabCompletor (fixes #942) 2017-11-27 16:52:32 +00:00
Aikar 147081d0ff
AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also adds isCommand and getLocation to the sync TabCompleteEvent
2017-11-26 22:05:48 -05:00
Shane Freeder f31eb87d39
Fix javadocs 2017-11-25 17:53:42 +00:00
Shane Freeder f4e9f4737f
Do not use a snapshot for hoppers
In 1.12, Spigot improved their blockstate implementation to take a full
copy of the TE, this allows for a much better snapshot in that it will
actually retain all of the TE's state, it is a much more expensive
implementation. This is also implicated with their backwards compat
for inventories meaning that accessing of a snapshots inventory of a
placed block will actually access the inventory of the live TE, making
creation of a snapshot redundant if the only intent is to interact with
the TEs inventory.

Hoppers are a horrible hit, every attempt to transfer an ItemStack will
result in two TileEntity snapshots, with two hoppers and a double chest
ontop, I managed to log 380 cases per second where a snapshot would have been
taken in cases where the snapshot is redundant.
2017-11-25 17:39:31 +00:00
Aikar 79f57aa18c
API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed
2017-11-24 07:28:57 +00:00
Shane Freeder 1912d06613
Update B/CB 2017-11-24 07:14:38 +00:00
Shane Freeder 6c5d4f75ee
Update B/CB 2017-11-20 14:50:30 +00:00
Zach Brown e90dd1b684 Fix view distance API handling on negative values
Prior to this change, if a player was ever set to have a negative view
distance, an attempt to set them back to the default would fail, leading
to them appearing to be stuck in that state.

Now we just interpret that negative value as a "reset" to default.
2017-11-18 21:45:22 -05:00
Shane Freeder 7f12781017
Update B/CB/S 2017-11-18 03:04:21 +00:00
Shane Freeder caec68907d
Update B/CB/S 2017-11-17 09:55:26 +00:00
Shane Freeder 5980496556
use CB BlockState implementations for captured blocks (Fixes #868) 2017-11-16 12:37:52 +00:00
Shane Freeder 33bf9031be
Update B/CB 2017-11-16 07:16:50 +00:00
Zach b1c21f10da
Merge pull request #935 from avatarmc/prevent-disconnected-logins
Prevent logins from being processed when the player has disconnected
2017-11-15 22:36:56 -05:00
Zach Brown ac880e00b4
Fix logic for unconditional xp orb merging
Fixes GH-936
2017-11-13 20:30:45 -05:00
killme 6aa7d59b7b Prevent logins from being processed when the player has disconnected 2017-11-13 15:32:20 +01:00
Aikar 9af72652cd Update CB Upstream 2017-11-12 18:53:38 -05:00
Aikar 7ba9baadca Use <= instead of < for structure patch
Thankfully I randomly think about code and randomly wondered if I used <= or < here, and caught this!

This would of missed some chunks for the structure at the highest X/Z
2017-11-12 18:51:10 -05:00
Aikar 0f2c274998 Improve Structures Checking
Improves performance by keying every chunk thats part of a structure to a hashmap
instead of only the first one.

This allows us to avoid iterating the entire structures value set to see
if a block position is inside of a structure.

This should have pretty decent performance improvement to any standard world
that has been around for a whilewith lots of structures due to ineffeciencies
in how MC stores structures (even unloaded chunks has structured data loaded)
2017-11-11 19:06:45 -05:00
Zach Brown e04bef9785
Add Obfuscation helper for armor change impl
Also alphabetize the importmcdev script... heathens, all of you
2017-11-11 00:07:45 -05:00
pkt77 3438e96192
Add PlayerArmorChangeEvent
Closes GH-928
2017-11-10 23:49:34 -05:00
BillyGalbreath 072d6ec8cb Add configurable max exp value when merging orbs 2017-11-10 23:04:06 -05:00
BillyGalbreath d7039347b0 PlayerAttemptPickupItemEvent additions 2017-11-10 22:49:53 -05:00
Zach Brown bc1804b0e4
Update B/CB/S 2017-11-10 17:31:39 -05:00
kashike 2745e5f8a5
Merge pull request #931 from Brokkonaut/CB
Update CB
2017-11-08 18:51:25 -08:00
Brokkonaut 6870574dcf Update CB 2017-11-09 03:36:59 +01:00
Shane Freeder f1e583753f
Merge pull request '#925' from Brokkonaut/NoAttackSoundsFromVanishedPlayers
Send attack SoundEffects only to players who can see the attacker
2017-11-08 16:27:17 +00:00
Shane Freeder 1d03f56bd6
Update B/CB/S 2017-11-08 16:13:57 +00:00
Shane Freeder d1d4f3b465
Revert maven-surefire to prevent a build regression
In some environments, the 2.20.1 version of the maven surefire plugin
can cause builds to fail due to changes in surefire in how it detects
that the forked JVM used for testing is still alive or not.
2017-11-06 23:58:32 +00:00
Brokkonaut d90528ab64 Send attack SoundEffects only to players who can see the attacker 2017-11-02 21:27:29 +01:00
Shane Freeder 4c71520375
allow nerfed mobs to jump again
Entity AI tasks are initialized earlier in recent versions
of MC, this means that the fromMobSpawner has not been set
at the point where AI tasks are initilazed and so the goalFloat
will never be populated.

To rectify this, we can rely on the entity tick checking if
the mob is from a spawner each tick, and just initialize the
field should the paper option be enabled. This saves us from
having to modify the call chain in order to pass the fact that
it was created by a mobSpawner earlier.
2017-10-31 15:35:05 +00:00
Shane Freeder 8381709166
rectify Configurable Cartographer Treasure Maps patch 2017-10-30 13:06:35 +00:00