Commit Graph

6803 Commits

Author SHA1 Message Date
Zach Brown a6efcbe993 Upstream - Update from CraftBukkit 2014-07-19 19:31:35 -05:00
Zach Brown 5d2d0455cb Upstream - fix IP banning 2014-07-19 16:31:18 -05:00
Zach Brown 10f0cabc9e Upstream - Prevent attribute and NBT client crashes, dont spawn bonus ocelots when spawned via plugin 2014-07-19 14:38:01 -05:00
Zach Brown 97b9051181 Upstream - Ench Table fixes and bukkit method for EAR 2014-07-19 01:03:23 -05:00
Zach Brown 16cc0a644e Upstream - cache heads because Mojang rate limited the session servers 2014-07-16 19:23:48 -05:00
Zach Brown b2ec959ec7 Upstream - Classloader changes and interact limiter changes 2014-07-16 14:11:44 -05:00
Zach Brown a9283a2d0a Upstream - Fix issues with mountables 2014-07-14 19:14:11 -05:00
Zach Brown 56df661368 Configurable delay for mob AI targetting
Allows for interesting gameplay elements and other interesting tweaks
2014-07-14 01:24:09 -05:00
Zach Brown 489e293d69 Upstream - Don't overwrite invalid config files 2014-07-12 19:38:57 -05:00
Zach Brown 604d0e801d Upstream - Don't crash when a skele shoots an item frame 2014-07-11 08:17:54 -05:00
Zach Brown 5c711db6f1 Restore our earlier and simpler TNT direction bias fix 2014-07-11 03:57:06 -05:00
Iceee 1ffb628a78 Don't tick chests v3 - Now with more not-ticking
As always, thanks Ice
2014-07-11 01:57:39 -05:00
Zach Brown 2352f9cadd Use CraftBukkit's damage API fix instead of our own
... here's hoping theirs works
2014-07-10 21:47:05 -05:00
Zach Brown 847d309a9b Upstream - Use Spigot's better nibble arrays 2014-07-10 19:19:13 -05:00
Dmck2b 9e2cc27fb0 Actually fix the spawn chunks persistence patch 2014-07-10 13:47:43 -05:00
Zach Brown f23a372321 Revert "Update spawn chunk persistence patch"
This reverts commit 27494d6d9f.
2014-07-09 23:46:54 -05:00
Dmck2b 27494d6d9f Update spawn chunk persistence patch 2014-07-09 22:06:09 -05:00
Zach Brown 44a7935503 Use the standard 1.7.10 Netty version, not newer 2014-07-09 18:17:21 -05:00
Zach Brown 832f7ad2c3 Configurable nerf for TNT cannons 2014-07-09 17:40:03 -05:00
Zach Brown 56c2ba6437 Replace TNT fix with less buggy solution
... although the last one was pretty funny
2014-07-09 17:07:26 -05:00
Iceee b848676e2f Don't tick chests v2 2014-07-08 22:56:08 -05:00
Zach Brown 66dd81d53a Better EULA handling 2014-07-08 22:40:26 -05:00
Zach Brown f125630ef1 PaperSpigot 1.7.10 2014-07-08 22:05:35 -05:00
Zach Brown c87d2ff86e Upstream - Fix slow 'loading libraries' 2014-07-08 19:33:20 -05:00
Aikar 0e9f7b049f Revert Bukkit damage API changes 2014-07-08 19:31:45 -05:00
Zach Brown cfd51ccfb9 Revert updates to TNT bias patch 2014-07-08 19:28:16 -05:00
Evan A. Haskell 3a120c167c Fix null tile entity worlds crashing the server 2014-07-08 18:26:32 -05:00
Zach B daea0dc780 Merge pull request #2 from Dmck2b/paperChunks
Allow toggling of spawn chunk persistance
2014-07-08 18:05:13 -05:00
Dmck2b 74692cfcd3 Allow toggling of chunk persistance 2014-07-09 00:00:00 +01:00
Zach Brown 8d8bbf09ec Update TNT directional bias patch
Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00
Zach Brown e75a3020e5 Upstream merge 2014-07-08 16:10:12 -05:00
Aikar 2cac033679 Fix damage bug - Fixes BUKKIT-5678 2014-07-07 23:15:12 -05:00
Zach Brown bba86b10b2 Experimental: Don't tick chests
This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
2014-07-07 16:29:19 -05:00
Dmck2b 42744f8853 Add configurable despawn ranges for living entities 2014-07-06 22:23:20 -05:00
gsand 64863c09c3 Player Exhaustion Multipliers 2014-07-06 19:19:11 -05:00
Zach Brown a1c77b4f20 Upstream merge - Revert player ticking in main loop 2014-07-06 19:16:34 -05:00
Zach Brown d9bc079038 Restore gsand's name to this patch :) 2014-07-06 02:50:09 -05:00
Zach Brown 04b7baf758 Remove patch 0012 hunger mulitplier for sprint jump
Newer and better patch coming soon
cc @gsand
2014-07-06 02:47:46 -05:00
Zach Brown 41a98e8541 Let's not check the config value every time
Once is enough
2014-07-06 01:50:02 -05:00
Zach Brown 0976e9a02a Make players tick in main loop "feature" configurable
Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
2014-07-05 22:55:30 -05:00
Dmck2b 7711f9fc8a Make JSON errors more user friendly and less crash prone 2014-07-05 14:54:21 -05:00
Dmck2b 1c632afdd1 Add more information and instructiions to some world crashes/issues 2014-07-05 14:47:42 -05:00
Zach Brown 74f49aecf4 Upstream merge 2014-07-05 14:40:16 -05:00
Zach Brown a29e006676 Update readme with travis and info 2014-07-04 15:34:50 -05:00
Zach Brown 3ae2c63ee4 Upstream merge - Move player tick into main loop 2014-07-04 14:52:05 -05:00
Zach Brown 3709c87cb8 Upstream merge - remove movement limit 2014-07-03 23:21:36 -05:00
Zach Brown 31a917241b Configurable movement limit restriction 2014-07-03 19:29:30 -05:00
Zach Brown 96c935c9da Update from upstream 2014-07-03 18:34:59 -05:00
Zach Brown b82fe3a901 Configurable interaction limit restriction 2014-07-03 00:57:36 -05:00
Zach Brown b4af9c904c Update from upstream 2014-07-02 22:58:32 -05:00