Aikar
7e06f2145e
Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown
63130fd2aa
Update upstream B/CB
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Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
849653ebac
SPIGOT-2989: Use correct Horse Inventory
2017-01-04 21:23:16 -05:00
prplz
9b9a43e472
Better container checks ( #564 )
2017-01-02 17:16:57 -05:00
Aikar
13ac2d8ff8
ShulkerBox Dupe Prevention - Fixes #488
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This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar
6d06f31c10
Defensive copy chunk list to avoid "effective CME" - Fixes #313
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Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar
bd7c76a1cf
Use alternate constructor for EndGateway - Fixes #563
2017-01-02 11:49:36 -05:00
Aikar
7a1b393715
MC-112017: Allow 31 instead of 30 for item names
2017-01-02 02:43:50 -05:00
Aikar
0c4ef7349f
MC-111699: Ignore Improper Anvil Item Name Packets
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The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed
This breaks the ability to rename more than 1 item at a time.
See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar
61d4b9e2ab
Fix build
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I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar
86e5224d94
Update upstream - fixes more Spawn Egg issues
2017-01-02 01:58:15 -05:00
Aikar
16b99d6dab
PlayerTeleportEndGatewayEvent
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Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar
067c5c3f70
Fix String based Action Bar to use ChatComponent to handle proper escaping
2016-12-29 08:29:09 -05:00
Aikar
ef781648ef
Fix ItemStack Data Conversion
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Spigot did not copy our version, and their version is not 100% correct.
The current state results in item meta and damage data value conversions clashing for control
For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag
SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.
This change makes it so that itemstack conversion is delayed until after meta applies
Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar
cd8f388582
Change Outdated Build Download URL to Paper CI
2016-12-29 00:57:26 -05:00
Aikar
c148342731
Vehicle Dismount Event Improvements
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player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.
I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar
49aca0c04d
New Firework API's
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Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
4bf7275588
Activation Range Improvements
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Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
373e390735
Make invalid stat removal use proper config key
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Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez
Issue introduced in a81ad3d8a8
2016-12-27 19:23:18 -06:00
Zach Brown
1870320545
Update upstream CB
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Closes GH-556
2016-12-27 18:46:41 -06:00
Aikar
d231cef8cd
Incremental Auto Save Players
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Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
fc6f3510a2
Change implementation of String based Action Bar API
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Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
64f6edc759
Upstream update
2016-12-27 13:07:43 -05:00
AlfieC
d8b42d5a7a
Properly fix item duplication bug ( #557 )
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Credit to prplz for figuring out the real issue
2016-12-27 11:03:37 -05:00
Aikar
c655b3caf3
Respect AsyncCatcher for Async Command Detection - Fixes #555
2016-12-27 11:00:15 -05:00
Alfie Cleveland
043859300f
Further optimise hoppers
2016-12-27 10:31:58 -05:00
Zach Brown
fe913c51c4
Update upstream CB
2016-12-22 15:06:59 -06:00
Aikar
d9a999639c
continue instead of break for treasure map bounding
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per: 01cf3186bd (commitcomment-20268968)
The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
23236ef8aa
IllegalPacketEvent - Resolves #419
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Fire an event when an illegal packet is received to let plugins handle it
Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
a4152b2ad1
Fix missed diff causing lava to move too quickly
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Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.
Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
a81ad3d8a8
Add option to remove invalid statistics
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Closes GH-550
2016-12-21 12:41:30 -06:00
kashike
c8fb4667af
API for ArmorStand movement and option for entity lookups
2016-12-21 11:56:09 -06:00
Zach Brown
cae453c16b
Update to Paper to MC 1.11.2
2016-12-21 11:21:40 -06:00
Aikar
98e7d01ce8
Optimize isEmpty() to remove Map lookup
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Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.
We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
a18f763412
Revert "Optimize ItemStack.isEmpty()"
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This reverts commit 257c591391
.
See a bug
2016-12-21 03:51:48 -05:00
Aikar
257c591391
Optimize ItemStack.isEmpty()
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Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
748d86a540
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
f099ddc99e
Fix a merge conflict that was resolved improperly
2016-12-20 18:01:37 -06:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1
2016-12-20 17:45:00 -06:00
Aikar
99ffe80ebc
Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
01cf3186bd
Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
2c0075031c
Ignore invalid Marker Icon ID's in maps - Fixes #497
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Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
a9f87fd8fe
Prevent Pathfinding out of World Border - Fixes #547
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This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
c222ffd4cd
Update upstream
2016-12-19 22:58:12 -05:00
Aikar
4ac2cac9f9
Fix worldborder bug
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typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
d850fc67db
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
5ff732798d
Update upstream B/CB
2016-12-16 22:23:03 -06:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
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Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Techcable
bf86516043
Change base variables in BlockPos to force diff
2016-12-16 20:02:46 -06:00
Zach Brown
7c567d6ed4
Don't let FishingHooks use portals
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Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB
2016-12-16 15:00:16 -06:00
Zach Brown
7c210e35b4
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b41a5ab566
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
57c2b8de43
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
6c7152dbfe
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
7e6d4b54e1
Don't remove random diffs in update
2016-12-02 21:06:21 -06:00
Zach Brown
f986ebbae5
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
4de83c79ab
Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
5d1cc02e6a
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Techcable
33e453fcfd
Speedup BlockPos by fixing inlining
2016-11-30 21:03:50 -06:00
AlphaBlend
dfdd4e3334
Add source to PlayerExpChangeEvent
2016-11-30 17:33:06 -06:00
Zach Brown
2bfdbc4afa
Update upstream CB
2016-11-29 18:02:20 -06:00
Jamie Mansfield
b4c00f4b27
Resolve previous pr
2016-11-29 19:58:13 +00:00
willies952002
6d966ed034
Allow Reloading of Command Aliases
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Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown
ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Jamie Mansfield
b45c0327c8
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
9571357cce
Rebuild patches
2016-11-27 17:39:16 -06:00
Zach Brown
2807fdcf84
Update patch number
2016-11-27 16:54:10 -06:00
Zach
3f5dffc4e5
Merge pull request #517
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Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
a2301816d0
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
a0fce85086
Optimise removeQueue
2016-11-26 22:36:10 -06:00
Alfie Cleveland
ed90e5b3a6
Fix double lock in ServerConnection
2016-11-26 22:06:39 -06:00
Zach Brown
8c27c1fd27
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager
2016-11-26 21:48:09 -06:00
Zach Brown
a68f5fbec0
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
ddbf7318b2
Optimize network queue by making size() constant-time
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Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar
8d4d85ccb8
Merge branch 'vemacs-cachedthreadpool-login'
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* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs
4eaa6f6dbc
Cache user authenticator threads
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Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown
4ea87e5378
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
5eebb50cf2
Relocate bad call to ProjectileHitEvent
2016-11-22 01:47:43 -05:00
Aikar
2290e5f85d
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB
2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
9725050889
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b
Re-add dependency reduced pom
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Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11
2016-11-18 16:21:06 -06:00
Black Hole
6c1880847f
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown
bd503d35b0
Expand NBT filtering from last commit
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cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S
2016-11-12 20:21:46 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
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Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
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Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072
Don't process auto save if the save queue is filled
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This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
3725f9d940
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
02006e6b24
Add EntityZapEvent
2016-10-30 21:31:02 -05:00
Zach Brown
88e1379b38
Update upstream CB
2016-10-23 01:32:04 -05:00