prplz
9b9a43e472
Better container checks ( #564 )
2017-01-02 17:16:57 -05:00
Aikar
13ac2d8ff8
ShulkerBox Dupe Prevention - Fixes #488
...
This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar
6d06f31c10
Defensive copy chunk list to avoid "effective CME" - Fixes #313
...
Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar
bd7c76a1cf
Use alternate constructor for EndGateway - Fixes #563
2017-01-02 11:49:36 -05:00
Aikar
7a1b393715
MC-112017: Allow 31 instead of 30 for item names
2017-01-02 02:43:50 -05:00
Aikar
0c4ef7349f
MC-111699: Ignore Improper Anvil Item Name Packets
...
The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed
This breaks the ability to rename more than 1 item at a time.
See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar
61d4b9e2ab
Fix build
...
I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar
86e5224d94
Update upstream - fixes more Spawn Egg issues
2017-01-02 01:58:15 -05:00
Aikar
16b99d6dab
PlayerTeleportEndGatewayEvent
...
Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar
067c5c3f70
Fix String based Action Bar to use ChatComponent to handle proper escaping
2016-12-29 08:29:09 -05:00
Aikar
ef781648ef
Fix ItemStack Data Conversion
...
Spigot did not copy our version, and their version is not 100% correct.
The current state results in item meta and damage data value conversions clashing for control
For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag
SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.
This change makes it so that itemstack conversion is delayed until after meta applies
Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar
cd8f388582
Change Outdated Build Download URL to Paper CI
2016-12-29 00:57:26 -05:00
Aikar
c148342731
Vehicle Dismount Event Improvements
...
player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.
I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar
49aca0c04d
New Firework API's
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Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
4bf7275588
Activation Range Improvements
...
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
373e390735
Make invalid stat removal use proper config key
...
Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez
Issue introduced in a81ad3d8a8
2016-12-27 19:23:18 -06:00
Zach Brown
1870320545
Update upstream CB
...
Closes GH-556
2016-12-27 18:46:41 -06:00
Aikar
d231cef8cd
Incremental Auto Save Players
...
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
fc6f3510a2
Change implementation of String based Action Bar API
...
Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
64f6edc759
Upstream update
2016-12-27 13:07:43 -05:00
AlfieC
d8b42d5a7a
Properly fix item duplication bug ( #557 )
...
Credit to prplz for figuring out the real issue
2016-12-27 11:03:37 -05:00
Aikar
c655b3caf3
Respect AsyncCatcher for Async Command Detection - Fixes #555
2016-12-27 11:00:15 -05:00
Alfie Cleveland
043859300f
Further optimise hoppers
2016-12-27 10:31:58 -05:00
Zach Brown
fe913c51c4
Update upstream CB
2016-12-22 15:06:59 -06:00
Aikar
d9a999639c
continue instead of break for treasure map bounding
...
per: 01cf3186bd (commitcomment-20268968)
The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
23236ef8aa
IllegalPacketEvent - Resolves #419
...
Fire an event when an illegal packet is received to let plugins handle it
Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
a4152b2ad1
Fix missed diff causing lava to move too quickly
...
Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.
Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
a81ad3d8a8
Add option to remove invalid statistics
...
Closes GH-550
2016-12-21 12:41:30 -06:00
kashike
c8fb4667af
API for ArmorStand movement and option for entity lookups
2016-12-21 11:56:09 -06:00
Zach Brown
cae453c16b
Update to Paper to MC 1.11.2
2016-12-21 11:21:40 -06:00
Aikar
98e7d01ce8
Optimize isEmpty() to remove Map lookup
...
Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.
We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
a18f763412
Revert "Optimize ItemStack.isEmpty()"
...
This reverts commit 257c591391
.
See a bug
2016-12-21 03:51:48 -05:00
Aikar
257c591391
Optimize ItemStack.isEmpty()
...
Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
748d86a540
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
f099ddc99e
Fix a merge conflict that was resolved improperly
2016-12-20 18:01:37 -06:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1
2016-12-20 17:45:00 -06:00
Aikar
99ffe80ebc
Configurable Cartographer Treasure Maps
...
Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
01cf3186bd
Bound Treasure Maps to World Border
...
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
2c0075031c
Ignore invalid Marker Icon ID's in maps - Fixes #497
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Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
a9f87fd8fe
Prevent Pathfinding out of World Border - Fixes #547
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This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
c222ffd4cd
Update upstream
2016-12-19 22:58:12 -05:00
Aikar
4ac2cac9f9
Fix worldborder bug
...
typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
d850fc67db
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
5ff732798d
Update upstream B/CB
2016-12-16 22:23:03 -06:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
...
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Techcable
bf86516043
Change base variables in BlockPos to force diff
2016-12-16 20:02:46 -06:00
Zach Brown
7c567d6ed4
Don't let FishingHooks use portals
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Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB
2016-12-16 15:00:16 -06:00
Zach Brown
7c210e35b4
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b41a5ab566
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
57c2b8de43
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
6c7152dbfe
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
7e6d4b54e1
Don't remove random diffs in update
2016-12-02 21:06:21 -06:00
Zach Brown
f986ebbae5
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
4de83c79ab
Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
5d1cc02e6a
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Techcable
33e453fcfd
Speedup BlockPos by fixing inlining
2016-11-30 21:03:50 -06:00
AlphaBlend
dfdd4e3334
Add source to PlayerExpChangeEvent
2016-11-30 17:33:06 -06:00
Zach Brown
2bfdbc4afa
Update upstream CB
2016-11-29 18:02:20 -06:00
Jamie Mansfield
b4c00f4b27
Resolve previous pr
2016-11-29 19:58:13 +00:00
willies952002
6d966ed034
Allow Reloading of Command Aliases
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Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown
ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Jamie Mansfield
b45c0327c8
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
9571357cce
Rebuild patches
2016-11-27 17:39:16 -06:00
Zach Brown
2807fdcf84
Update patch number
2016-11-27 16:54:10 -06:00
Zach
3f5dffc4e5
Merge pull request #517
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Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
a2301816d0
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
a0fce85086
Optimise removeQueue
2016-11-26 22:36:10 -06:00
Alfie Cleveland
ed90e5b3a6
Fix double lock in ServerConnection
2016-11-26 22:06:39 -06:00
Zach Brown
8c27c1fd27
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager
2016-11-26 21:48:09 -06:00
Zach Brown
a68f5fbec0
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
ddbf7318b2
Optimize network queue by making size() constant-time
...
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar
8d4d85ccb8
Merge branch 'vemacs-cachedthreadpool-login'
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* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs
4eaa6f6dbc
Cache user authenticator threads
...
Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown
4ea87e5378
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
5eebb50cf2
Relocate bad call to ProjectileHitEvent
2016-11-22 01:47:43 -05:00
Aikar
2290e5f85d
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB
2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
9725050889
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b
Re-add dependency reduced pom
...
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11
2016-11-18 16:21:06 -06:00
Black Hole
6c1880847f
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown
bd503d35b0
Expand NBT filtering from last commit
...
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
...
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S
2016-11-12 20:21:46 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
...
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
...
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072
Don't process auto save if the save queue is filled
...
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
3725f9d940
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
02006e6b24
Add EntityZapEvent
2016-10-30 21:31:02 -05:00
Zach Brown
88e1379b38
Update upstream CB
2016-10-23 01:32:04 -05:00
Zach Brown
557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
...
Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
812618deba
Remove changes to lava/water cobblestone gen
...
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
28d9568ed5
Properly update patches for upstream merge
2016-10-21 15:43:40 -05:00
Zach Brown
92567cc43a
Update upstream B/CB
2016-10-21 15:28:44 -05:00
Aikar
874c7a2ef8
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
Aikar
64e537e63c
Revert "Option to hide plugins from the Query Protocol"
...
This already exists
This reverts commit 3407aa3285
.
2016-10-19 23:38:18 -04:00
Aikar
3407aa3285
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
Zach Brown
2645ee04ae
Update upstream CB
2016-10-16 15:35:34 -05:00
Zach Brown
8377df063a
Update upstream CB/S
2016-10-13 17:29:38 -05:00
Zach Brown
b2c262e382
Update upstream CB
2016-10-10 21:29:08 -05:00
Zach Brown
5ecb6f1358
Add option to remove corrupt tile entities
...
Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:58 -05:00
Zach Brown
10469dfd46
Remove TE Fixer changes
...
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
Aikar
9e6cbc5203
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
a57cf220e8
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach Brown
3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
...
Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar
f71ef566df
Raise string limit for packet serialization
...
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
Aikar
d3eb13d60d
Auto fix bad Y levels on player login
...
Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
bd4ececc82
Remove FishingHook reference on Craft Entity removal
...
This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
501695c26a
Process NMS Data Conversion post ItemMeta on Copy
...
ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
6a4c510df4
add a chunk registration fix
...
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
1de58ca308
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
Aikar
0fc642a189
Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
56857ae801
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
a63d6e9ea8
Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
kashike
53997ebf2c
Configurable flying kick messages
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Closes #423
2016-09-20 00:59:36 +00:00
Zach Brown
14c974629c
Stop collideRule team from seeing invis 'friends'
...
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
eb3ff14afd
Block minecart portal teleports in some instances
...
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
2b244fb51e
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
2e880e7676
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5626ad5f58
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
8a8fc89534
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
...
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown
3a128de0c1
Further safety for player collision setting
...
Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
feccc25412
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
d26051ef63
Create a team as needed for disabling collisions
...
Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
eb7e4424fa
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
e153f46603
Fix an AIOOBE in inventory handling
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Closes GH-404
2016-09-04 16:49:29 -05:00
Zach
8d5cd3f054
Merge pull request #408 from kashike/feature/health-conversion
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Convert new health to a float
2016-09-04 16:05:38 -05:00
kashike
8f91416dcb
@Zbob750 missed a few name changes
2016-09-04 06:35:42 +00:00
Zach Brown
f9f96ea3a5
Update upstream B/CB/S
2016-09-02 22:44:52 -05:00
kashike
e44b71a6b4
Convert new health to a float during set
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Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown
8eb7f073d6
Revert team creation for player collision setting
...
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
d8acf96e94
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
078b6fb1e0
Disable ticking of snow blocks
2016-08-30 23:45:59 +02:00
Zach Brown
8e220b8ef9
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
ba4aaaa607
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
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Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
173d0fa33f
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
d9afd08cee
Optimise BlockStateEnum
2016-08-19 13:06:37 -05:00
Zach Brown
17c9d7d9da
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
f80163c4ab
More changes to view distance API implementation
...
Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
e51a3a332e
Introduce a setting to handle offline proxies
...
Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:22:58 -05:00
Zach Brown
997fa37ee7
Update upstream B/CB
2016-08-11 15:07:07 -05:00
Zach Brown
15f3ca7ecb
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
9f95fbcd24
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
ae77393ad9
Re-track players that dismount from other players
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Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
af70722300
Fix entity tracking when the player is the vehicle
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Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
2763f8fe5e
Randomly generate team names for earlier commit
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[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
8f6208b1d3
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
46bfd418a8
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
c62efac3eb
Default configuration changes
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Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
7dcb9b67ea
Make alternative falling block ground detection configurable
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Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
dff26d883a
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format
2016-07-28 19:09:54 -05:00
Zach Brown
e30fab8ee6
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
56d669ca52
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
9918f90710
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4a551284a5
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
11fabc9552
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a6ef4fa064
Fix-Banner Patch: Display correct time in F3
2016-07-17 19:56:16 +02:00
Zach Brown
29e16baccb
Don't try and lookup profiles that have no UUID and no name
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Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
c03e56be67
Remove use-hopper-check functionality that we restored
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Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:18:38 -05:00
Zach Brown
f1691b34c5
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
d67763d7a3
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
aea3ab11ab
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
2e2f401132
Update upstream tacos B/CB/S
2016-07-04 18:49:14 -05:00
Zach Brown
97d0490c4a
Disable delayed chunk unloads by default
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While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
2e2842032f
More Upstream tacos
2016-06-30 01:38:53 -04:00
Aikar
22f2c98375
Upstream tacos
2016-06-30 01:23:30 -04:00
Zach Brown
66bfe72181
Update upstream CB
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It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown
bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 14:13:27 -05:00
Zach Brown
92195ceb57
Update upstream CB
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Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
51e2a4f6d6
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
45d9b4c497
Update to MC 1.10.2
2016-06-25 12:21:26 -05:00
Aikar
18433121dc
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
1f940b2ffa
Fix Double World Add issues - Fixes #328
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Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
3faaaab75d
Optimize isInvalidYLocation, getType and getBlockData
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Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
0973e46de1
Update upstream
2016-06-22 22:18:41 -04:00
Zach Brown
a656161705
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Jadon Fowler
d61f37c0b2
Toggleable Elytra Wall Damage
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Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
0aa71fbf41
Delay Chunk Unloads based on Player Movement
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When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
4d7917a87d
Fix issue with setting player view distance
2016-06-18 20:52:18 -05:00
Aikar
c8643cef2e
Remove the item from the correct hand when spawn egg depletes
2016-06-18 03:44:11 -04:00
Techcable
bf40dd5557
Make entities look for hoppers
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Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown
fab2a52fe1
Fix missed case in top of nether void damage patch
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General cleanup, etc.
Closes GH-343
2016-06-18 01:06:37 -05:00
Jadon Fowler
f9837e4068
Fix infinite loop when saving chunks
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Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
d73cd6a4bc
Update upstream B/CB/S
2016-06-16 20:27:47 -05:00
Zach Brown
cabb2450ed
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
cd6dadb8bc
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
98d1d2ac57
Update upstream B/CB
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Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00