Zach Brown
56c2ba6437
Replace TNT fix with less buggy solution
...
... although the last one was pretty funny
2014-07-09 17:07:26 -05:00
Iceee
b848676e2f
Don't tick chests v2
2014-07-08 22:56:08 -05:00
Zach Brown
66dd81d53a
Better EULA handling
2014-07-08 22:40:26 -05:00
Zach Brown
f125630ef1
PaperSpigot 1.7.10
2014-07-08 22:05:35 -05:00
Aikar
0e9f7b049f
Revert Bukkit damage API changes
2014-07-08 19:31:45 -05:00
Zach Brown
cfd51ccfb9
Revert updates to TNT bias patch
2014-07-08 19:28:16 -05:00
Evan A. Haskell
3a120c167c
Fix null tile entity worlds crashing the server
2014-07-08 18:26:32 -05:00
Dmck2b
74692cfcd3
Allow toggling of chunk persistance
2014-07-09 00:00:00 +01:00
Zach Brown
8d8bbf09ec
Update TNT directional bias patch
...
Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00
Zach Brown
e75a3020e5
Upstream merge
2014-07-08 16:10:12 -05:00
Zach Brown
bba86b10b2
Experimental: Don't tick chests
...
This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
2014-07-07 16:29:19 -05:00
Dmck2b
42744f8853
Add configurable despawn ranges for living entities
2014-07-06 22:23:20 -05:00
gsand
64863c09c3
Player Exhaustion Multipliers
2014-07-06 19:19:11 -05:00
Zach Brown
a1c77b4f20
Upstream merge - Revert player ticking in main loop
2014-07-06 19:16:34 -05:00
Zach Brown
d9bc079038
Restore gsand's name to this patch :)
2014-07-06 02:50:09 -05:00
Zach Brown
04b7baf758
Remove patch 0012 hunger mulitplier for sprint jump
...
Newer and better patch coming soon
cc @gsand
2014-07-06 02:47:46 -05:00
Zach Brown
41a98e8541
Let's not check the config value every time
...
Once is enough
2014-07-06 01:50:02 -05:00
Zach Brown
0976e9a02a
Make players tick in main loop "feature" configurable
...
Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
2014-07-05 22:55:30 -05:00
Dmck2b
7711f9fc8a
Make JSON errors more user friendly and less crash prone
2014-07-05 14:54:21 -05:00
Dmck2b
1c632afdd1
Add more information and instructiions to some world crashes/issues
2014-07-05 14:47:42 -05:00
Zach Brown
3709c87cb8
Upstream merge - remove movement limit
2014-07-03 23:21:36 -05:00
Zach Brown
31a917241b
Configurable movement limit restriction
2014-07-03 19:29:30 -05:00
Zach Brown
b82fe3a901
Configurable interaction limit restriction
2014-07-03 00:57:36 -05:00
Zach Brown
503d0a4dbb
Move our config options out of spigot.yml and into paper.yml
2014-07-02 22:57:47 -05:00
Zach Brown
3471a29b6e
Allow nerfed mobs to jump
...
Unbreaks quite a few spawner grinders
2014-06-29 13:34:16 -05:00
Zach Brown
53192b8cac
Configurable fishing time ranges
2014-06-29 13:33:49 -05:00
Zach Brown
26539d2f17
Revert "Remove 0017 - potentially causing issues on respawn with plugins"
...
Turned out this wasn't the issue
2014-06-28 17:38:47 -05:00
Zach Brown
f78b1cd8d4
Remove 0017 - potentially causing issues on respawn with plugins
2014-06-28 16:57:35 -05:00
Zach Brown
46bae13502
Fix zombie sieges and their spawn mechanics
2014-06-24 22:56:20 -05:00
Zach Brown
1207bc585d
Apply our patches over Spigot-Server and Spigot-API directly
2014-06-24 08:04:20 -05:00
Iceee
84046eaf04
Actually fix TNT movement
2014-06-24 00:05:59 -05:00
T00thpick1
0594b19b80
Do not remove player in world change
...
Fixes BUKKIT-4561 and BUKKIT-4082 and BUKKIT-2094
2014-06-23 21:40:02 -05:00
Zach Brown
fad5e2de6e
Update patch numbers
2014-06-22 15:55:54 -05:00
Zach Brown
c86909f03b
Ability to disable asynccatcher
2014-06-22 15:50:22 -05:00
Iceee
ffa3ec602f
Fix redstone lag issues
2014-06-22 15:49:15 -05:00
Iceee
aedab4b551
Fix movement inconsistencies
2014-06-22 15:48:05 -05:00
Zach Brown
95151481dc
Add 1.8 recipes for stone variants
2014-06-22 15:45:06 -05:00
gsand
a635610b71
Inverted Daylight Detector Toggle
2014-06-22 15:44:33 -05:00
gsand
3969291a8c
Configurable hunger multiplier for player sprint jumping
2014-06-22 15:43:08 -05:00
Zach Brown
40827edab9
Make destroyed boats drop the boat item
2014-06-22 15:41:56 -05:00
Zach Brown
c49327edc5
Configurable baby zombie movement speed
2014-06-22 15:41:01 -05:00
Zach Brown
30928dda11
Configurable cactus and reed natural growth heights
2014-06-22 15:38:49 -05:00
Zach Brown
0ea4034391
Configurable damage multiplier for PvP blocking
2014-06-22 15:38:17 -05:00
Zach Brown
6ea3c4987f
Add float methods to configs
2014-06-22 15:37:12 -05:00
Zach Brown
adf7f18a6b
Configurable squid spawn ranges
2014-06-22 15:32:38 -05:00
Zach Brown
d06298ed68
Invisible players don't have rights
2014-06-22 15:30:53 -05:00
Aikar
474b3dbe82
Teleport passenger/vehicle with player
2014-06-22 15:29:07 -05:00
Zach Brown
4992d1dd9b
Allow undead horse types to be leashed
2014-06-22 15:26:31 -05:00
Suddenly
62ae1a679c
Prevent null hopper owners crashing the server
2014-06-22 15:24:36 -05:00
gsand
b9179a0a04
Rename to PaperSpigot
2014-06-22 15:22:17 -05:00
md_5
e46e6c46a1
Upstream merge, lots of conflicts
2014-06-22 19:28:17 +10:00
md_5
463e6f351e
Shave nearly 2mb off jar size by not embedding our copy of trove since Minecraft now includes it.
2014-06-21 16:30:09 +10:00
md_5
b4f8ae96a2
Prevent Unbounded IntCache Growth
...
Based on work by Peter Lawrey, this commit prevents unbounded growth of the integer cache and instead caps it to a value specified in the configuration (1024 by default). Should prevent thrashing, especially around world generation.
2014-06-20 19:40:55 +10:00
Thinkofdeath
7f6d9d1fb7
Fix the restart command sometimes deadlocking the server
2014-06-14 16:01:05 +01:00
md_5
f2c8426b20
Revert LongHash changes
2014-06-11 21:07:22 +10:00
md_5
8d19f7fc9c
Improve lsw too
2014-06-09 19:04:53 +10:00
Antony Riley
a9bcec2567
Improve LongHash performance - take #2
2014-06-09 18:58:20 +10:00
md_5
0dc2b96f20
Revert "Improve LongHash performance."
...
This reverts commit 1705259934
.
2014-06-09 18:28:38 +10:00
Antony Riley
1705259934
Improve LongHash performance.
2014-06-09 17:52:31 +10:00
Thinkofdeath
27cb8a7e6d
Upstream merge
2014-06-02 15:38:03 +01:00
Thinkofdeath
b572a59936
Fix some missed cases with data value blocking
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The item and block forms of double plants have different rules
2014-05-30 20:28:14 +01:00
Evan A. Haskell
5daa7e5418
Better comments on hopper tick patch
2014-05-30 13:11:07 +10:00
Thinkofdeath
57147d925c
Improve the data value filter to cover item stacks as well
2014-05-28 13:51:53 +01:00
md_5
ae34175e3d
Upstream merge
2014-05-27 17:40:02 +10:00
md_5
95e4d28a35
Replace typing yes into the console with a 10 second wait - most have updated or are aware of the changes by now
2014-05-25 14:40:33 +10:00
drXor
551c6c2dd9
Add config option for when UserCache saves
2014-05-24 17:20:02 +10:00
md_5
1b946aa470
Oops: Fix compile
2014-05-24 17:17:32 +10:00
Evan A. Haskell
32f41dfe9a
Add alternative hopper ticking
...
This change offers a config option intending to improve hopper ticking performance while maintaining vanilla hopper behavior. Rather than polling each hopper each tick, this alternative method relies on inventory changes and redstone updates to schedule a hopper tick.
2014-05-24 17:16:57 +10:00
md_5
1bbcf1c272
Add an API to restart with a specific script.
2014-05-24 17:10:15 +10:00
Thinkofdeath
7fcaf3f2c7
Correct formatting of the "Configurable UserCache cap" patch
2014-05-23 23:07:20 +01:00
Thinkofdeath
6cd2b27743
Fix a ConcurrentModificationException in the antixray
2014-05-21 12:05:08 +01:00
Thinkofdeath
1188b53bae
Modify the async skull converter to work around a client bug
2014-05-17 09:26:14 +01:00
riking
294c4d530f
Process conversation input on the main thread. BUKKIT-5611
2014-05-15 18:25:25 +10:00
md_5
e052eada8c
Upstream merge: conflict resolution and version bump
2014-05-15 17:05:45 +10:00
Thinkofdeath
65b083577b
Remove 'Normalize spaces on when reading a chat packet' as it was fixed upstream
2014-05-14 14:05:42 +01:00
Thinkofdeath
e21770a060
Upstream merge
2014-05-14 14:02:09 +01:00
Thinkofdeath
fbdc043a85
Remove the null world/locations patches
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These isn't help catch the plugin causing the issues and actually broke some plugins in the process
2014-05-13 14:03:01 +01:00
Thinkofdeath
1f827c35b8
Correct // Spigot comment
2014-05-11 11:28:57 +01:00
Thinkofdeath
a0fba09ac1
Don't fire PlayerPortalEvent when we don't have a target
2014-05-11 11:25:42 +01:00
CodeCrafter47
98272bf282
fixed file extension for offline mode player data
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added ".dat" file extension so this is able to find a players offline mode data if available
2014-05-11 12:04:57 +10:00
Thinkofdeath
6d0b39bc76
Check the right banlist for ip bans
2014-05-07 23:34:41 +01:00
hauno
531071af97
Adds a fix for Scores that can potentially crash clients.
2014-05-07 16:28:25 +10:00
ninja
124d44473c
Add PlayerSpawnLocationEvent - API & implementation.
2014-05-06 16:14:49 +10:00
md_5
2031db9986
Rebuild patches from last few PRs
2014-05-06 16:10:35 +10:00
drXor
9525c226d3
Add config option for the size cap of UserCache.
2014-05-06 16:10:17 +10:00
David
4d2b4b4822
Use different replacement blocks for normal, nether and end worlds in Orebfuscator
2014-05-06 16:07:25 +10:00
Zach Brown
928f6e1ea3
Automatically set connection throttle for bungee configurations
2014-05-06 16:05:07 +10:00
Thinkofdeath
57ffba423f
Remove the "Allow skull owners to be removed" patch as it was fixed upstream
2014-05-04 12:38:30 +01:00
md_5
38e8d2b53c
Upstream merge: possibly fix some head related bugs.
2014-05-04 10:22:14 +10:00
Thinkofdeath
e24ab2a11f
Upstream merge: Fix ender crystal stack overflow
2014-05-03 23:29:47 +01:00
Jonas Konrad
dda042aca8
Fix race condition that could kill connections before they
...
were initiated
2014-05-02 20:11:54 +10:00
Thinkofdeath
5d4ed8047a
Upstream merge: Chicken jockey despawning and generation fixes
2014-04-30 15:13:37 +01:00
Thinkofdeath
06bfcd26fb
Allow skull owners to be removed
2014-04-30 12:51:07 +01:00
Thinkofdeath
b30f0b69c6
Remove a file that snuck in to the last commmit
2014-04-29 09:30:17 +01:00
Thinkofdeath
e161d2f0cb
Disable Watchdog when restarting
2014-04-29 09:24:36 +01:00
md_5
7af31d2942
Revert "Merge pull request #155 from yawkat/killed-connections-fix"
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This reverts commit ce42d88219
, reversing
changes made to c3eeab45cd
.
2014-04-27 10:52:18 +10:00
Jonas Konrad
f48f848b81
Fix race condition that could kill connections before they
...
were initiated
2014-04-25 23:49:04 +02:00
Thinkofdeath
c3eeab45cd
Fix hoppers replacing the items with the left overs from removing instead taking the items off the stack
2014-04-24 20:49:29 +01:00
Thinkofdeath
3139af91dc
Fix broken hopper logic when moving more than one item in a stack
2014-04-24 20:07:39 +01:00
md_5
74c275f71c
Upstream merge
2014-04-24 16:33:42 +10:00
Thinkofdeath
7cae4cb66f
Actually remove the old patches
2014-04-23 12:48:39 +01:00
Thinkofdeath
3c59415aa1
Remove NBTTagCompound and related patches
2014-04-23 12:44:02 +01:00
Thinkofdeath
908927b6ef
Silence skull related console spam
2014-04-23 10:40:32 +01:00
David
1b91579091
Remove a line that would otherwise just be reiterating a set int
2014-04-23 02:04:25 +01:00
David
86941d3883
Prevent anvils from eating the spare items in the second slot
2014-04-23 01:05:25 +01:00
David
b28f1ead6d
Prevent the console from locing up, due to too many messages flooding it, but only notifing of issue of the server crashes
2014-04-21 12:56:06 +01:00
David
755ba081f2
Swallow StackOverflowError when updating physics.
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Prevents an otherwise unneeded crash.
2014-04-21 17:02:17 +10:00
Thinkofdeath
9624ae9d3d
Convert player skulls async
2014-04-20 14:07:59 +01:00
md_5
ca27a33e84
Don't special case 'invalid' usernames for UUIDs.
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This renders any automatically generated username to have the same UUID, thus make pseudo players somewhat limited. When using such names for scoreboards etc you should be using our enhanced String based scoreboard API anyway.
Thanks @ElgarL for pointing this out.
2014-04-20 18:59:04 +10:00
md_5
28eddfcc38
Log null TileEntity Owner.
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Should prevent a crash and provide some info on the location.
2014-04-20 11:17:14 +10:00
md_5
421be6f37e
Add items per tick to the hopper configurations
2014-04-19 09:22:44 +10:00
md_5
50a70a29e4
More upstream merge
2014-04-19 09:15:37 +10:00
Thinkofdeath
0908362738
Treat color codes as an end of a url
2014-04-18 19:27:20 +00:00
Thinkofdeath
a118e4c40d
Upstream merge
2014-04-18 17:08:19 +00:00
Thinkofdeath
4342681445
Upstream merge: 1.7.9
2014-04-17 20:50:10 +01:00
Thinkofdeath
05bb44c24b
Stop player skull's name being incorrectly set to the profiles's toString
2014-04-17 13:02:29 +01:00
md_5
7c5eaf30f1
Add Score.isScoreSet()Z API.
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Also fix generics on CraftScore.getScore()I.
2014-04-17 19:36:09 +10:00
md_5
b2c227e89c
Expand team API to allow arbitrary strings.
2014-04-17 19:22:33 +10:00
md_5
05b9fd72af
Fix BanList command and other *list functionality
2014-04-17 19:03:18 +10:00
Aikar
1d37fe9bbe
Convert Horses owner to UUID
2014-04-16 16:14:26 +10:00
md_5
39a3d7dde1
Correct Ban Expiration
2014-04-16 11:14:49 +10:00
md_5
2c68786295
Fix ban expire dates.
2014-04-16 10:10:38 +10:00
md_5
90246b4c94
Print stack only when debug is enabled
2014-04-16 10:00:53 +10:00
md_5
4da2a9b07a
Validate CraftSkull getOwner - prevents it from being called when hasOwner is false.
2014-04-16 09:47:03 +10:00
md_5
05a8645290
Allow non hidden update lock
2014-04-15 19:28:39 +10:00
mrapple
9360048150
Fix EditBook Event
2014-04-15 12:17:49 +10:00
md_5
10a61a9d08
Remove whitelist fix patch, pulled upstream & also slightly incorrect, userCache.a() does not perform a full lookup.
2014-04-15 12:03:38 +10:00
md_5
f2d99a6bf3
Check Skull canPlace - ensures skulls are only placed where they are supposed to.
2014-04-15 10:48:55 +10:00
md_5
dff782210a
Fix Player Banning
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This issue stems from the fact that Bukkit's API only allows a UUID to be banned, but Minecraft requires both a UUID and name. To fix this we modify the code to require a UUID or a name, or both. The correct fix would be expanding the API to be able to provide a name, however this would require plugin changes.
2014-04-15 10:32:55 +10:00
md_5
64eb4b8327
Fix despawn rate to be >=
2014-04-15 09:37:11 +10:00
Thinkofdeath
7313a6b822
Fix arrows and fireworks not having their despawn counters ticked when inactive
2014-04-14 17:22:45 +01:00
md_5
72d5f50bb7
Check for Blank OfflinePlayer Names - the internal representation does not allow them, so lets catch it early when the issue lies with the user.
2014-04-14 17:22:57 +10:00
md_5
3e2a7bb17c
Add note about BungeeCord
2014-04-14 14:55:06 +10:00
md_5
282ba1fdc7
Upstream merge
2014-04-14 14:35:29 +10:00
Fabian Fassbender
eff9004f15
Add skin forwarding support for BungeeCord.
2014-04-14 11:41:45 +10:00
Devin Ryan
5483861924
Prevent crash from a ConversationTracker exception. Fixes BUKKIT-5436
2014-04-14 11:34:57 +10:00
md_5
0410a40c1f
Add obfuscation helper patch to assist update process.
2014-04-14 10:42:54 +10:00
md_5
e11d481452
Use Provided Case for Non Existent Offline Players.
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Fixes issues with using scoreboards to provide information via pseudo players being all lower cased.
2014-04-14 09:48:49 +10:00
gjmcferrin@gmail.com
c9c88ab4c8
Properly cancel fishing event. Fixes BUKKIT-5396
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Previously, when cancelling a PlayerFishEvent with State.FISHING, the next
fishing attempt would automatically result in a new PlayerFishEvent with
State.FAILED_ATTEMPT because the player's hooked entity was not properly
cleared. This ensures that the player's hooked entity value is set to null so
that the next attempt will result in the proper state being called.
2014-04-13 20:13:56 +10:00
myiume
c6140eafcc
Fix PlayerFishEvent not properly cancelling. Fixes
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BUKKIT-5245,BUKKIT-5396
PlayerFishEvent event states are not properly being cancelled,
the FishingHookEntity being deleted when the event is cancelled,
thus making the event happen. The event states of CAUGHT_ENTITY,
CAUGHT_FISH, FAILED_ATTEMPT, IN_GROUND must keep the
EntityFishingHook alive in order to cancel the event.
Removed the entity despawn lines when event is cancelled
and added a cancelled action for FAILED_ATTEMPT state.
2014-04-13 20:13:13 +10:00
md_5
84643687e6
Fix more missed diff - IPs not showing in console
2014-04-13 16:35:17 +10:00
md_5
1384382aeb
Use Correct firstPlayed Value.
2014-04-13 14:46:03 +10:00
md_5
eba34fbe49
Use Offline Player Data Once if Required.
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If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.
2014-04-13 14:41:33 +10:00
md_5
73eca94c45
Print Stack on InternalException - for debugging some ConcurrentMod issues.
2014-04-13 09:01:16 +10:00
Thinkofdeath
d30c334bd3
Fix patch numbers
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Changes nothing but it was bugging me
2014-04-12 16:00:16 +01:00
md_5
e5012f8abf
Let the user know we are trying to convert. Gotta figure out whats up with Mojang's API.
2014-04-12 23:31:14 +10:00
md_5
8bb505c271
Add huge update warning. This server will not start until the user types Y E S into the console.
2014-04-12 21:37:38 +10:00
md_5
247236b793
Treat Bungee as Online Mode. This is very important for people, IP forwarding MUST be enabled.
2014-04-12 21:24:25 +10:00
md_5
4755809a62
Tigthen up access to getVersion - should help with some disconnects. Great spot by @thinkofdeath
2014-04-12 19:06:58 +10:00
md_5
4976381ad8
Fix missed variable in entity activation range
2014-04-12 19:01:59 +10:00