Zach Brown
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a6efcbe993
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Upstream - Update from CraftBukkit
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2014-07-19 19:31:35 -05:00 |
Zach Brown
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5d2d0455cb
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Upstream - fix IP banning
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2014-07-19 16:31:18 -05:00 |
Zach Brown
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10f0cabc9e
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Upstream - Prevent attribute and NBT client crashes, dont spawn bonus ocelots when spawned via plugin
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2014-07-19 14:38:01 -05:00 |
Zach Brown
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97b9051181
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Upstream - Ench Table fixes and bukkit method for EAR
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2014-07-19 01:03:23 -05:00 |
Zach Brown
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16cc0a644e
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Upstream - cache heads because Mojang rate limited the session servers
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2014-07-16 19:23:48 -05:00 |
Zach Brown
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b2ec959ec7
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Upstream - Classloader changes and interact limiter changes
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2014-07-16 14:11:44 -05:00 |
Zach Brown
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a9283a2d0a
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Upstream - Fix issues with mountables
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2014-07-14 19:14:11 -05:00 |
Zach Brown
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56df661368
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Configurable delay for mob AI targetting
Allows for interesting gameplay elements and other interesting tweaks
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2014-07-14 01:24:09 -05:00 |
Zach Brown
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489e293d69
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Upstream - Don't overwrite invalid config files
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2014-07-12 19:38:57 -05:00 |
Zach Brown
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604d0e801d
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Upstream - Don't crash when a skele shoots an item frame
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2014-07-11 08:17:54 -05:00 |
Zach Brown
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5c711db6f1
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Restore our earlier and simpler TNT direction bias fix
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2014-07-11 03:57:06 -05:00 |
Iceee
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1ffb628a78
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Don't tick chests v3 - Now with more not-ticking
As always, thanks Ice
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2014-07-11 01:57:39 -05:00 |
Zach Brown
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2352f9cadd
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Use CraftBukkit's damage API fix instead of our own
... here's hoping theirs works
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2014-07-10 21:47:05 -05:00 |
Zach Brown
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847d309a9b
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Upstream - Use Spigot's better nibble arrays
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2014-07-10 19:19:13 -05:00 |
Dmck2b
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9e2cc27fb0
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Actually fix the spawn chunks persistence patch
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2014-07-10 13:47:43 -05:00 |
Zach Brown
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f23a372321
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Revert "Update spawn chunk persistence patch"
This reverts commit 27494d6d9f .
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2014-07-09 23:46:54 -05:00 |
Dmck2b
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27494d6d9f
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Update spawn chunk persistence patch
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2014-07-09 22:06:09 -05:00 |
Zach Brown
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44a7935503
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Use the standard 1.7.10 Netty version, not newer
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2014-07-09 18:17:21 -05:00 |
Zach Brown
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832f7ad2c3
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Configurable nerf for TNT cannons
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2014-07-09 17:40:03 -05:00 |
Zach Brown
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56c2ba6437
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Replace TNT fix with less buggy solution
... although the last one was pretty funny
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2014-07-09 17:07:26 -05:00 |
Iceee
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b848676e2f
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Don't tick chests v2
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2014-07-08 22:56:08 -05:00 |
Zach Brown
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66dd81d53a
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Better EULA handling
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2014-07-08 22:40:26 -05:00 |
Zach Brown
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f125630ef1
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PaperSpigot 1.7.10
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2014-07-08 22:05:35 -05:00 |
Zach Brown
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c87d2ff86e
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Upstream - Fix slow 'loading libraries'
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2014-07-08 19:33:20 -05:00 |
Aikar
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0e9f7b049f
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Revert Bukkit damage API changes
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2014-07-08 19:31:45 -05:00 |
Zach Brown
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cfd51ccfb9
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Revert updates to TNT bias patch
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2014-07-08 19:28:16 -05:00 |
Evan A. Haskell
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3a120c167c
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Fix null tile entity worlds crashing the server
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2014-07-08 18:26:32 -05:00 |
Zach B
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daea0dc780
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Merge pull request #2 from Dmck2b/paperChunks
Allow toggling of spawn chunk persistance
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2014-07-08 18:05:13 -05:00 |
Dmck2b
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74692cfcd3
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Allow toggling of chunk persistance
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2014-07-09 00:00:00 +01:00 |
Zach Brown
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8d8bbf09ec
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Update TNT directional bias patch
Includes work by SportBukkit - Thanks guys
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2014-07-08 16:31:38 -05:00 |
Zach Brown
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e75a3020e5
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Upstream merge
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2014-07-08 16:10:12 -05:00 |
Aikar
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2cac033679
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Fix damage bug - Fixes BUKKIT-5678
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2014-07-07 23:15:12 -05:00 |
Zach Brown
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bba86b10b2
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Experimental: Don't tick chests
This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
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2014-07-07 16:29:19 -05:00 |
Dmck2b
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42744f8853
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Add configurable despawn ranges for living entities
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2014-07-06 22:23:20 -05:00 |
gsand
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64863c09c3
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Player Exhaustion Multipliers
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2014-07-06 19:19:11 -05:00 |
Zach Brown
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a1c77b4f20
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Upstream merge - Revert player ticking in main loop
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2014-07-06 19:16:34 -05:00 |
Zach Brown
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d9bc079038
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Restore gsand's name to this patch :)
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2014-07-06 02:50:09 -05:00 |
Zach Brown
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04b7baf758
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Remove patch 0012 hunger mulitplier for sprint jump
Newer and better patch coming soon
cc @gsand
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2014-07-06 02:47:46 -05:00 |
Zach Brown
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41a98e8541
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Let's not check the config value every time
Once is enough
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2014-07-06 01:50:02 -05:00 |
Zach Brown
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0976e9a02a
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Make players tick in main loop "feature" configurable
Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
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2014-07-05 22:55:30 -05:00 |
Dmck2b
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7711f9fc8a
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Make JSON errors more user friendly and less crash prone
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2014-07-05 14:54:21 -05:00 |
Dmck2b
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1c632afdd1
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Add more information and instructiions to some world crashes/issues
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2014-07-05 14:47:42 -05:00 |
Zach Brown
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74f49aecf4
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Upstream merge
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2014-07-05 14:40:16 -05:00 |
Zach Brown
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a29e006676
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Update readme with travis and info
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2014-07-04 15:34:50 -05:00 |
Zach Brown
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3ae2c63ee4
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Upstream merge - Move player tick into main loop
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2014-07-04 14:52:05 -05:00 |
Zach Brown
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3709c87cb8
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Upstream merge - remove movement limit
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2014-07-03 23:21:36 -05:00 |
Zach Brown
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31a917241b
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Configurable movement limit restriction
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2014-07-03 19:29:30 -05:00 |
Zach Brown
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96c935c9da
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Update from upstream
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2014-07-03 18:34:59 -05:00 |
Zach Brown
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b82fe3a901
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Configurable interaction limit restriction
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2014-07-03 00:57:36 -05:00 |
Zach Brown
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b4af9c904c
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Update from upstream
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2014-07-02 22:58:32 -05:00 |