And that's why hand editing patch files in nano is risky.... make it compile
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@ -34,7 +34,7 @@ index d522d7238d..3a248dbe37 100644
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this.setMot(Vec3D.a);
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}
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+ // Paper start - ignore movement changes while inactive.
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+ if (isTemporarilyActive && !(entity instanceof EntityItem) && vec3d == getMot() && enummovetype == EnumMoveType.SELF) {
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+ if (isTemporarilyActive && !(this instanceof EntityItem) && vec3d == getMot() && enummovetype == EnumMoveType.SELF) {
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+ setMot(Vec3D.a);
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+ return;
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+ }
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