From c867045d3c29c8fcab69143911a24d98d58d50bc Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 03:58:46 -0400 Subject: [PATCH] And that's why hand editing patch files in nano is risky.... make it compile --- Spigot-Server-Patches/0426-Activation-Range-Improvements.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Spigot-Server-Patches/0426-Activation-Range-Improvements.patch b/Spigot-Server-Patches/0426-Activation-Range-Improvements.patch index f7406b8ed..70dd6504a 100644 --- a/Spigot-Server-Patches/0426-Activation-Range-Improvements.patch +++ b/Spigot-Server-Patches/0426-Activation-Range-Improvements.patch @@ -34,7 +34,7 @@ index d522d7238d..3a248dbe37 100644 this.setMot(Vec3D.a); } + // Paper start - ignore movement changes while inactive. -+ if (isTemporarilyActive && !(entity instanceof EntityItem) && vec3d == getMot() && enummovetype == EnumMoveType.SELF) { ++ if (isTemporarilyActive && !(this instanceof EntityItem) && vec3d == getMot() && enummovetype == EnumMoveType.SELF) { + setMot(Vec3D.a); + return; + }