Add converted Slot number to PlayerInventorySlotChangeEvent (#8482)
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@ -6,16 +6,16 @@ Subject: [PATCH] Add PlayerInventorySlotChangeEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e86443b3b2e17f95be483acc06593212d9eefc03
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index 0000000000000000000000000000000000000000..0a3e3b56b754d8838674c88105bd1312b96eb69d
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
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@@ -0,0 +1,84 @@
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@@ -0,0 +1,99 @@
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+package io.papermc.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.Inventory;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.NotNull;
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+
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@ -24,20 +24,35 @@ index 0000000000000000000000000000000000000000..e86443b3b2e17f95be483acc06593212
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+ */
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+public class PlayerInventorySlotChangeEvent extends PlayerEvent {
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+ private static final HandlerList handlers = new HandlerList();
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+ private final int rawSlot;
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+ private final int slot;
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+ private final ItemStack oldItemStack;
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+ private final ItemStack newItemStack;
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+ private boolean triggerAdvancements = true;
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+
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+ public PlayerInventorySlotChangeEvent(@NotNull Player player, int slot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) {
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+ public PlayerInventorySlotChangeEvent(@NotNull Player player, int rawSlot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) {
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+ super(player);
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+ this.slot = slot;
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+ this.rawSlot = rawSlot;
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+ this.slot = player.getOpenInventory().convertSlot(rawSlot);
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+ this.oldItemStack = oldItemStack;
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+ this.newItemStack = newItemStack;
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+ }
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+
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+ /**
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+ * The slot number that was changed.
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+ * The raw slot number that was changed.
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+ *
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+ * @return The raw slot number.
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+ */
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+ public int getRawSlot() {
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+ return rawSlot;
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+ }
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+
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+ /**
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+ * The slot number that was changed, ready for passing to
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+ * {@link Inventory#getItem(int)}. Note that there may be two slots with
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+ * the same slot number, since a view links two different inventories.
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+ * <p>
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+ * If no inventory is opened, internal crafting view is used for conversion.
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+ *
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+ * @return The slot number.
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+ */
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