Add converted Slot number to PlayerInventorySlotChangeEvent (#8482)

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Jakub Žáček 2022-10-18 09:32:22 +02:00 committed by GitHub
parent 236a29623c
commit 7d64d7ce77
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1 changed files with 21 additions and 6 deletions

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@ -6,16 +6,16 @@ Subject: [PATCH] Add PlayerInventorySlotChangeEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java diff --git a/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
new file mode 100644 new file mode 100644
index 0000000000000000000000000000000000000000..e86443b3b2e17f95be483acc06593212d9eefc03 index 0000000000000000000000000000000000000000..0a3e3b56b754d8838674c88105bd1312b96eb69d
--- /dev/null --- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java +++ b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
@@ -0,0 +1,84 @@ @@ -0,0 +1,99 @@
+package io.papermc.paper.event.player; +package io.papermc.paper.event.player;
+ +
+import org.bukkit.entity.Player; +import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList; +import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent; +import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.Inventory;
+import org.bukkit.inventory.ItemStack; +import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull; +import org.jetbrains.annotations.NotNull;
+ +
@ -24,20 +24,35 @@ index 0000000000000000000000000000000000000000..e86443b3b2e17f95be483acc06593212
+ */ + */
+public class PlayerInventorySlotChangeEvent extends PlayerEvent { +public class PlayerInventorySlotChangeEvent extends PlayerEvent {
+ private static final HandlerList handlers = new HandlerList(); + private static final HandlerList handlers = new HandlerList();
+ private final int rawSlot;
+ private final int slot; + private final int slot;
+ private final ItemStack oldItemStack; + private final ItemStack oldItemStack;
+ private final ItemStack newItemStack; + private final ItemStack newItemStack;
+ private boolean triggerAdvancements = true; + private boolean triggerAdvancements = true;
+ +
+ public PlayerInventorySlotChangeEvent(@NotNull Player player, int slot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) { + public PlayerInventorySlotChangeEvent(@NotNull Player player, int rawSlot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) {
+ super(player); + super(player);
+ this.slot = slot; + this.rawSlot = rawSlot;
+ this.slot = player.getOpenInventory().convertSlot(rawSlot);
+ this.oldItemStack = oldItemStack; + this.oldItemStack = oldItemStack;
+ this.newItemStack = newItemStack; + this.newItemStack = newItemStack;
+ } + }
+ +
+ /** + /**
+ * The slot number that was changed. + * The raw slot number that was changed.
+ *
+ * @return The raw slot number.
+ */
+ public int getRawSlot() {
+ return rawSlot;
+ }
+
+ /**
+ * The slot number that was changed, ready for passing to
+ * {@link Inventory#getItem(int)}. Note that there may be two slots with
+ * the same slot number, since a view links two different inventories.
+ * <p>
+ * If no inventory is opened, internal crafting view is used for conversion.
+ * + *
+ * @return The slot number. + * @return The slot number.
+ */ + */