fixed flat bedrock patch
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c98499113f
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490517d31e
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@ -277,7 +277,7 @@ public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/au
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile equals(Lcom/mojang/authlib/properties/PropertyMap;Lcom/mojang/authlib/properties/PropertyMap;)Z
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile hashCode(Lcom/mojang/authlib/properties/PropertyMap;)I
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# Generator Settings
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# Flat bedrock generator settings
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public net.minecraft.world.level.levelgen.SurfaceRules$Condition
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public net.minecraft.world.level.levelgen.SurfaceRules$Context
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX
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@ -21,16 +21,31 @@ index 3510509a02b5c0de695b55792c035943ceaef222..03fbe3ff215cc482108a8926960bb601
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}
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diff --git a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
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index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b77ffe4213 100644
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index a8d422352fa21b607a77746f847f3c54ed3d5a60..61ff899aa03b5248e6f1d2bfb5167ac19927e0ad 100644
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--- a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
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+++ b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
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@@ -53,6 +53,50 @@ public class SurfaceRuleData {
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@@ -53,6 +53,65 @@ public class SurfaceRuleData {
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return overworldLike(true, false, true);
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}
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+ // Paper start
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+ // Taken from SurfaceRules$VerticalGradientConditionSource
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+ private final record PaperBedrockConditionSource(String randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean invert) implements SurfaceRules.ConditionSource {
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+ // isRoof = true if roof, false if floor
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+ public record PaperBedrockConditionSource(net.minecraft.resources.ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
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+
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+ public static final com.mojang.serialization.Codec<PaperBedrockConditionSource> CODEC = com.mojang.serialization.codecs.RecordCodecBuilder.create((instance) -> {
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+ return instance.group(
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+ net.minecraft.resources.ResourceLocation.CODEC.fieldOf("random_name").forGetter(PaperBedrockConditionSource::randomName),
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+ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(PaperBedrockConditionSource::trueAtAndBelow),
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+ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(PaperBedrockConditionSource::falseAtAndAbove),
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+ com.mojang.serialization.Codec.BOOL.fieldOf("roof").forGetter(PaperBedrockConditionSource::isRoof)
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+ ).apply(instance, PaperBedrockConditionSource::new);
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+ });
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+
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+ public PaperBedrockConditionSource(String randomName, net.minecraft.world.level.levelgen.VerticalAnchor trueAtAndBelow, net.minecraft.world.level.levelgen.VerticalAnchor falseAtAndAbove, boolean invert) {
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+ this(new net.minecraft.resources.ResourceLocation(randomName), trueAtAndBelow, falseAtAndAbove, invert);
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+ }
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+
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+ @Override
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+ public com.mojang.serialization.Codec<? extends SurfaceRules.ConditionSource> codec() {
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+ return CODEC;
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@ -42,10 +57,10 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7
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+ int trueAtY = this.trueAtAndBelow().resolveY(context.context);
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+ int falseAtY = this.falseAtAndAbove().resolveY(context.context);
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+
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+ int y = invert ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
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+ int y = isRoof ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
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+ final int i = hasFlatBedrock ? y : trueAtY;
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+ final int j = hasFlatBedrock ? y : falseAtY;
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+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(new net.minecraft.resources.ResourceLocation(this.randomName()));
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+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(this.randomName());
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+
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+ class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
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+ VerticalGradientCondition(SurfaceRules.Context context) {
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@ -75,7 +90,7 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7
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public static SurfaceRules.RuleSource overworldLike(boolean surface, boolean bedrockRoof, boolean bedrockFloor) {
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SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2);
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SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0);
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@@ -82,11 +126,11 @@ public class SurfaceRuleData {
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@@ -82,11 +141,11 @@ public class SurfaceRuleData {
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SurfaceRules.RuleSource ruleSource9 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WOODED_BADLANDS), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource15, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource16, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource17, COARSE_DIRT), ruleSource))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SWAMP), SurfaceRules.ifTrue(conditionSource5, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource4, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource15, TERRACOTTA), SurfaceRules.ifTrue(conditionSource16, TERRACOTTA), SurfaceRules.ifTrue(conditionSource17, TERRACOTTA), SurfaceRules.bandlands())), SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource9, WHITE_TERRACOTTA), ruleSource3)), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource6, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource4), ORANGE_TERRACOTTA)), SurfaceRules.bandlands())), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource9, WHITE_TERRACOTTA)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, SurfaceRules.ifTrue(conditionSource10, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource8, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER))), ruleSource8))), SurfaceRules.ifTrue(conditionSource9, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource11, SurfaceRules.ifTrue(conditionSource10, WATER))), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, ruleSource7), SurfaceRules.ifTrue(conditionSource13, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)), SurfaceRules.ifTrue(conditionSource14, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), ruleSource2), ruleSource3)));
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Builder<SurfaceRules.RuleSource> builder = ImmutableList.builder();
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if (bedrockRoof) {
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@ -89,7 +104,7 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7
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}
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SurfaceRules.RuleSource ruleSource10 = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), ruleSource9);
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@@ -111,7 +155,7 @@ public class SurfaceRuleData {
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@@ -111,7 +170,7 @@ public class SurfaceRuleData {
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SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17D);
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SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0D);
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SurfaceRules.RuleSource ruleSource = SurfaceRules.ifTrue(conditionSource9, SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, GRAVEL)));
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@ -98,8 +113,20 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7
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}
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public static SurfaceRules.RuleSource end() {
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diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
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index 248b7ca7dbd75d4eab52fb937cace2b2d9ee3467..ebefbb9d2a29db9e6abb41a2340e44f7b778cb5d 100644
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--- a/src/main/java/net/minecraft/server/Bootstrap.java
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+++ b/src/main/java/net/minecraft/server/Bootstrap.java
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@@ -77,6 +77,7 @@ public class Bootstrap {
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DispenseItemBehavior.bootStrap();
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CauldronInteraction.bootStrap();
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ArgumentTypes.bootStrap();
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+ Registry.register(net.minecraft.core.Registry.CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC); // Paper - register custom flat bedrock thing. TODO is this the best place to do this?
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Registry.freezeBuiltins();
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Bootstrap.wrapStreams();
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}
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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index bc7eda79df872d26c5f55e489ba99e7396370e31..829403a35ec91627f38857e66fd5451eb4c1e83a 100644
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index bc7eda79df872d26c5f55e489ba99e7396370e31..51864ad3fbc874332da63254097a1b8048c46ce4 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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@@ -233,7 +233,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
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@ -107,7 +134,7 @@ index bc7eda79df872d26c5f55e489ba99e7396370e31..829403a35ec91627f38857e66fd5451e
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public void buildSurface(WorldGenRegion region, StructureFeatureManager structures, ChunkAccess chunk) {
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if (!SharedConstants.debugVoidTerrain(chunk.getPos())) {
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- WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region);
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+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getLevel()); // Paper
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+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getMinecraftWorld()); // Paper
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NoiseGeneratorSettings generatorsettingbase = (NoiseGeneratorSettings) this.settings.value();
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NoiseChunk noisechunk = chunk.getOrCreateNoiseChunk(this.router, () -> {
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return new Beardifier(structures, chunk);
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@ -116,19 +143,19 @@ index bc7eda79df872d26c5f55e489ba99e7396370e31..829403a35ec91627f38857e66fd5451e
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}, (NoiseGeneratorSettings) this.settings.value(), this.globalFluidPicker, Blender.of(chunkRegion));
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Aquifer aquifer = noisechunk.aquifer();
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- CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk);
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+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getLevel()); // Paper
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+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getMinecraftWorld()); // Paper
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CarvingMask carvingmask = ((ProtoChunk) chunk).getOrCreateCarvingMask(generationStep);
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for (int j = -8; j <= 8; ++j) {
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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index b99283c31193e2110f6e3f39c23dbfc2442bab2b..eed55a3f95d30bcd4184b8dfd597af7da26281a2 100644
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index b99283c31193e2110f6e3f39c23dbfc2442bab2b..1c9d9ecdafb2bd04348045ba0404da052dcd6437 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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@@ -6,10 +6,13 @@ import net.minecraft.world.level.chunk.ChunkGenerator;
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public class WorldGenerationContext {
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private final int minY;
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private final int height;
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+ private final net.minecraft.world.level.Level level; // Paper
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+ private final @javax.annotation.Nullable net.minecraft.world.level.Level level; // Paper
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- public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) {
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+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) { this(generator, world, null); } // Paper
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