diff --git a/build-data/paper.at b/build-data/paper.at index 2e798b98b..7d282dd81 100644 --- a/build-data/paper.at +++ b/build-data/paper.at @@ -277,7 +277,7 @@ public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/au public org.bukkit.craftbukkit.profile.CraftPlayerProfile equals(Lcom/mojang/authlib/properties/PropertyMap;Lcom/mojang/authlib/properties/PropertyMap;)Z public org.bukkit.craftbukkit.profile.CraftPlayerProfile hashCode(Lcom/mojang/authlib/properties/PropertyMap;)I -# Generator Settings +# Flat bedrock generator settings public net.minecraft.world.level.levelgen.SurfaceRules$Condition public net.minecraft.world.level.levelgen.SurfaceRules$Context public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX diff --git a/patches/server/0342-Flat-bedrock-generator-settings.patch b/patches/server/0342-Flat-bedrock-generator-settings.patch index 294fff62b..acb165ff5 100644 --- a/patches/server/0342-Flat-bedrock-generator-settings.patch +++ b/patches/server/0342-Flat-bedrock-generator-settings.patch @@ -21,16 +21,31 @@ index 3510509a02b5c0de695b55792c035943ceaef222..03fbe3ff215cc482108a8926960bb601 } diff --git a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java -index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b77ffe4213 100644 +index a8d422352fa21b607a77746f847f3c54ed3d5a60..61ff899aa03b5248e6f1d2bfb5167ac19927e0ad 100644 --- a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java +++ b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java -@@ -53,6 +53,50 @@ public class SurfaceRuleData { +@@ -53,6 +53,65 @@ public class SurfaceRuleData { return overworldLike(true, false, true); } + // Paper start + // Taken from SurfaceRules$VerticalGradientConditionSource -+ private final record PaperBedrockConditionSource(String randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean invert) implements SurfaceRules.ConditionSource { ++ // isRoof = true if roof, false if floor ++ public record PaperBedrockConditionSource(net.minecraft.resources.ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource { ++ ++ public static final com.mojang.serialization.Codec CODEC = com.mojang.serialization.codecs.RecordCodecBuilder.create((instance) -> { ++ return instance.group( ++ net.minecraft.resources.ResourceLocation.CODEC.fieldOf("random_name").forGetter(PaperBedrockConditionSource::randomName), ++ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(PaperBedrockConditionSource::trueAtAndBelow), ++ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(PaperBedrockConditionSource::falseAtAndAbove), ++ com.mojang.serialization.Codec.BOOL.fieldOf("roof").forGetter(PaperBedrockConditionSource::isRoof) ++ ).apply(instance, PaperBedrockConditionSource::new); ++ }); ++ ++ public PaperBedrockConditionSource(String randomName, net.minecraft.world.level.levelgen.VerticalAnchor trueAtAndBelow, net.minecraft.world.level.levelgen.VerticalAnchor falseAtAndAbove, boolean invert) { ++ this(new net.minecraft.resources.ResourceLocation(randomName), trueAtAndBelow, falseAtAndAbove, invert); ++ } ++ + @Override + public com.mojang.serialization.Codec codec() { + return CODEC; @@ -42,10 +57,10 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7 + int trueAtY = this.trueAtAndBelow().resolveY(context.context); + int falseAtY = this.falseAtAndAbove().resolveY(context.context); + -+ int y = invert ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ; ++ int y = isRoof ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ; + final int i = hasFlatBedrock ? y : trueAtY; + final int j = hasFlatBedrock ? y : falseAtY; -+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(new net.minecraft.resources.ResourceLocation(this.randomName())); ++ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(this.randomName()); + + class VerticalGradientCondition extends SurfaceRules.LazyYCondition { + VerticalGradientCondition(SurfaceRules.Context context) { @@ -75,7 +90,7 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7 public static SurfaceRules.RuleSource overworldLike(boolean surface, boolean bedrockRoof, boolean bedrockFloor) { SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2); SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0); -@@ -82,11 +126,11 @@ public class SurfaceRuleData { +@@ -82,11 +141,11 @@ public class SurfaceRuleData { SurfaceRules.RuleSource ruleSource9 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WOODED_BADLANDS), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource15, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource16, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource17, COARSE_DIRT), ruleSource))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SWAMP), SurfaceRules.ifTrue(conditionSource5, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource4, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource15, TERRACOTTA), SurfaceRules.ifTrue(conditionSource16, TERRACOTTA), SurfaceRules.ifTrue(conditionSource17, TERRACOTTA), SurfaceRules.bandlands())), SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource9, WHITE_TERRACOTTA), ruleSource3)), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource6, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource4), ORANGE_TERRACOTTA)), SurfaceRules.bandlands())), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource9, WHITE_TERRACOTTA)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, SurfaceRules.ifTrue(conditionSource10, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource8, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER))), ruleSource8))), SurfaceRules.ifTrue(conditionSource9, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource11, SurfaceRules.ifTrue(conditionSource10, WATER))), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, ruleSource7), SurfaceRules.ifTrue(conditionSource13, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)), SurfaceRules.ifTrue(conditionSource14, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), ruleSource2), ruleSource3))); Builder builder = ImmutableList.builder(); if (bedrockRoof) { @@ -89,7 +104,7 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7 } SurfaceRules.RuleSource ruleSource10 = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), ruleSource9); -@@ -111,7 +155,7 @@ public class SurfaceRuleData { +@@ -111,7 +170,7 @@ public class SurfaceRuleData { SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17D); SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0D); SurfaceRules.RuleSource ruleSource = SurfaceRules.ifTrue(conditionSource9, SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, GRAVEL))); @@ -98,8 +113,20 @@ index a8d422352fa21b607a77746f847f3c54ed3d5a60..226a422023be7060a7b8abf1e42c93b7 } public static SurfaceRules.RuleSource end() { +diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java +index 248b7ca7dbd75d4eab52fb937cace2b2d9ee3467..ebefbb9d2a29db9e6abb41a2340e44f7b778cb5d 100644 +--- a/src/main/java/net/minecraft/server/Bootstrap.java ++++ b/src/main/java/net/minecraft/server/Bootstrap.java +@@ -77,6 +77,7 @@ public class Bootstrap { + DispenseItemBehavior.bootStrap(); + CauldronInteraction.bootStrap(); + ArgumentTypes.bootStrap(); ++ Registry.register(net.minecraft.core.Registry.CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC); // Paper - register custom flat bedrock thing. TODO is this the best place to do this? + Registry.freezeBuiltins(); + Bootstrap.wrapStreams(); + } diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java -index bc7eda79df872d26c5f55e489ba99e7396370e31..829403a35ec91627f38857e66fd5451eb4c1e83a 100644 +index bc7eda79df872d26c5f55e489ba99e7396370e31..51864ad3fbc874332da63254097a1b8048c46ce4 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java +++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java @@ -233,7 +233,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator { @@ -107,7 +134,7 @@ index bc7eda79df872d26c5f55e489ba99e7396370e31..829403a35ec91627f38857e66fd5451e public void buildSurface(WorldGenRegion region, StructureFeatureManager structures, ChunkAccess chunk) { if (!SharedConstants.debugVoidTerrain(chunk.getPos())) { - WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region); -+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getLevel()); // Paper ++ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getMinecraftWorld()); // Paper NoiseGeneratorSettings generatorsettingbase = (NoiseGeneratorSettings) this.settings.value(); NoiseChunk noisechunk = chunk.getOrCreateNoiseChunk(this.router, () -> { return new Beardifier(structures, chunk); @@ -116,19 +143,19 @@ index bc7eda79df872d26c5f55e489ba99e7396370e31..829403a35ec91627f38857e66fd5451e }, (NoiseGeneratorSettings) this.settings.value(), this.globalFluidPicker, Blender.of(chunkRegion)); Aquifer aquifer = noisechunk.aquifer(); - CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk); -+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getLevel()); // Paper ++ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getMinecraftWorld()); // Paper CarvingMask carvingmask = ((ProtoChunk) chunk).getOrCreateCarvingMask(generationStep); for (int j = -8; j <= 8; ++j) { diff --git a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java -index b99283c31193e2110f6e3f39c23dbfc2442bab2b..eed55a3f95d30bcd4184b8dfd597af7da26281a2 100644 +index b99283c31193e2110f6e3f39c23dbfc2442bab2b..1c9d9ecdafb2bd04348045ba0404da052dcd6437 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java +++ b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java @@ -6,10 +6,13 @@ import net.minecraft.world.level.chunk.ChunkGenerator; public class WorldGenerationContext { private final int minY; private final int height; -+ private final net.minecraft.world.level.Level level; // Paper ++ private final @javax.annotation.Nullable net.minecraft.world.level.Level level; // Paper - public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) { + public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) { this(generator, world, null); } // Paper