testserver/Spigot-Server-Patches/0261-Don-t-save-Proto-Chunk...

25 lines
1.1 KiB
Diff
Raw Normal View History

From c47e8542bbaffdfc8674841dd389cce19be740b5 Mon Sep 17 00:00:00 2001
2019-04-30 01:20:24 +00:00
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jul 2018 21:21:41 -0400
Subject: [PATCH] Don't save Proto Chunks
These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 047d6df9c1..21c4b56427 100644
2019-04-30 01:20:24 +00:00
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -570,6 +570,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
2019-04-30 01:20:24 +00:00
}
public boolean saveChunk(IChunkAccess ichunkaccess) {
+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return true; } // Paper - don't save proto chunks
2019-04-30 01:20:24 +00:00
this.n.a(ichunkaccess.getPos());
if (!ichunkaccess.isNeedsSaving()) {
return false;
2019-04-30 01:20:24 +00:00
--
2.21.0