From c47e8542bbaffdfc8674841dd389cce19be740b5 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jul 2018 21:21:41 -0400 Subject: [PATCH] Don't save Proto Chunks These chunks are unfinished, and waste cpu time saving these unfinished chunks. the loadChunk method refuses to acknoledge they exists, and will restart a new chunk generation process to begin with, so saving them serves no benefit. diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java index 047d6df9c1..21c4b56427 100644 --- a/src/main/java/net/minecraft/server/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java @@ -570,6 +570,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { } public boolean saveChunk(IChunkAccess ichunkaccess) { + if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return true; } // Paper - don't save proto chunks this.n.a(ichunkaccess.getPos()); if (!ichunkaccess.isNeedsSaving()) { return false; -- 2.21.0