testserver/patches/server/0075-Configurable-Chunk-Inh...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index a508b7c6dbf9f7acdca77c219d7dd2492cd7c6b8..e9fae214f60fe682087d41cfaa55a1b25e5f4331 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -281,6 +281,13 @@ public class LevelChunk extends ChunkAccess {
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return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
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}
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+ // Paper start
+ @Override
+ public long getInhabitedTime() {
+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
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+ }
+ // Paper end
+
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@Override
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public GameEventDispatcher getEventDispatcher(int ySectionCoord) {
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Level world = this.level;