testserver/patches/unapplied/server/0075-Configurable-Chunk-Inh...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index fa730fd8b969e39cf063a560d9820d3655709398..3e7a98073c86d94881e7c03786e3745db2c445cd 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -294,4 +294,14 @@ public class PaperWorldConfig {
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skeleHorseSpawnChance = 0.01D; // Vanilla value
}
}
+
+ public int fixedInhabitedTime;
+ private void fixedInhabitedTime() {
+ if (PaperConfig.version < 16) {
+ if (!config.getBoolean("world-settings.default.use-chunk-inhabited-timer", true)) config.set("world-settings.default.fixed-chunk-inhabited-time", 0);
+ if (!config.getBoolean("world-settings." + worldName + ".use-chunk-inhabited-timer", true)) config.set("world-settings." + worldName + ".fixed-chunk-inhabited-time", 0);
+ set("use-chunk-inhabited-timer", null);
+ }
+ fixedInhabitedTime = getInt("fixed-chunk-inhabited-time", -1);
+ }
}
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
2022-06-03 04:26:56 +00:00
index 8a1084318f271dd64842c9243166eb89764660d4..e2ecbd60ed5200589313d767a17600dca1231931 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -281,6 +281,13 @@ public class LevelChunk extends ChunkAccess {
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return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
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}
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+ // Paper start
+ @Override
+ public long getInhabitedTime() {
+ return this.level.paperConfig.fixedInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig.fixedInhabitedTime;
+ }
+ // Paper end
+
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@Override
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public GameEventDispatcher getEventDispatcher(int ySectionCoord) {
return (GameEventDispatcher) this.gameEventDispatcherSections.computeIfAbsent(ySectionCoord, (j) -> {