2020-05-06 09:48:49 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2020-01-10 01:28:29 +00:00
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/server/EntityBee.java b/src/main/java/net/minecraft/server/EntityBee.java
2020-08-25 02:22:08 +00:00
index 20cd37c1d5a069a35b586ec57c8d8e6e3859fbf2..5ccb537a7560b585a4f6e1c513b8b173ac521032 100644
2020-01-10 01:28:29 +00:00
--- a/src/main/java/net/minecraft/server/EntityBee.java
+++ b/src/main/java/net/minecraft/server/EntityBee.java
2020-06-25 23:38:24 +00:00
@@ -368,6 +368,7 @@ public class EntityBee extends EntityAnimal implements IEntityAngerable, EntityB
2020-01-10 01:28:29 +00:00
if (!this.hasHivePos()) {
return false;
} else {
+ if (world.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
TileEntity tileentity = this.world.getTileEntity(this.hivePos);
return tileentity != null && tileentity.getTileType() == TileEntityTypes.BEEHIVE;