2020-03-15 20:03:36 +00:00
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From 8eb689794cfdff5e32ffdb94055b5924daefee91 Mon Sep 17 00:00:00 2001
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2016-02-14 01:54:01 +00:00
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From: CullanP <cullanpage@gmail.com>
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2016-02-29 23:09:49 +00:00
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Date: Thu, 3 Mar 2016 02:13:38 -0600
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2016-02-14 01:54:01 +00:00
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Subject: [PATCH] Avoid hopper searches if there are no items
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Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
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We keep track of the number of minecarts and items in a chunk.
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If there are no items in the chunk, we skip searching for items.
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If there are no minecarts in the chunk, we skip searching for them.
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Usually hoppers aren't near items, so we can skip most item searches.
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And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
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Combined, this adds up a lot.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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2020-03-15 20:03:36 +00:00
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index 06b4dc628..fc01aa68e 100644
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2016-02-14 01:54:01 +00:00
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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2019-08-07 18:08:22 +00:00
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@@ -84,6 +84,10 @@ public class Chunk implements IChunkAccess {
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return removed;
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2018-07-15 01:53:17 +00:00
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}
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}
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2016-02-29 23:09:49 +00:00
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+ // Track the number of minecarts and items
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2016-02-14 01:54:01 +00:00
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+ // Keep this synced with entitySlices.add() and entitySlices.remove()
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+ private final int[] itemCounts = new int[16];
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+ private final int[] inventoryEntityCounts = new int[16];
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2018-07-15 01:53:17 +00:00
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// Paper end
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2019-08-07 18:08:22 +00:00
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2019-12-12 16:20:43 +00:00
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public Chunk(World world, ChunkCoordIntPair chunkcoordintpair, BiomeStorage biomestorage, ChunkConverter chunkconverter, TickList<Block> ticklist, TickList<FluidType> ticklist1, long i, @Nullable ChunkSection[] achunksection, @Nullable Consumer<Chunk> consumer) {
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2020-01-28 00:16:53 +00:00
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@@ -436,6 +440,13 @@ public class Chunk implements IChunkAccess {
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2019-08-07 18:08:22 +00:00
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entity.chunkZ = this.loc.z;
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2020-01-28 00:16:53 +00:00
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this.entities.add(entity); // Paper - per chunk entity list
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2016-02-14 01:54:01 +00:00
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this.entitySlices[k].add(entity);
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2019-04-06 03:08:45 +00:00
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+ // Paper start
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2016-02-14 01:54:01 +00:00
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+ if (entity instanceof EntityItem) {
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+ itemCounts[k]++;
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+ } else if (entity instanceof IInventory) {
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+ inventoryEntityCounts[k]++;
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+ }
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2019-04-06 03:08:45 +00:00
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+ // Paper end
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2019-08-07 18:08:22 +00:00
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entity.entitySlice = this.entitySlices[k]; // Paper
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this.markDirty(); // Paper
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2019-04-06 03:08:45 +00:00
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}
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2020-01-31 16:09:56 +00:00
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@@ -467,6 +478,11 @@ public class Chunk implements IChunkAccess {
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2018-07-15 01:53:17 +00:00
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if (!this.entitySlices[i].remove(entity)) {
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return;
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2016-02-14 01:54:01 +00:00
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}
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+ if (entity instanceof EntityItem) {
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+ itemCounts[i]--;
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+ } else if (entity instanceof IInventory) {
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+ inventoryEntityCounts[i]--;
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+ }
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2018-07-27 04:44:53 +00:00
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entityCounts.decrement(entity.getMinecraftKeyString());
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2019-08-07 18:08:22 +00:00
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this.markDirty(); // Paper
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2018-07-15 01:53:17 +00:00
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// Paper end
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2020-01-31 16:09:56 +00:00
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@@ -737,9 +753,29 @@ public class Chunk implements IChunkAccess {
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2016-02-14 01:54:01 +00:00
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i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
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j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
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2016-02-29 23:09:49 +00:00
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+ // Paper start
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2016-02-14 01:54:01 +00:00
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+ int[] counts;
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2016-05-06 00:22:01 +00:00
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+ if (EntityItem.class.isAssignableFrom(oclass)) {
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2016-02-14 01:54:01 +00:00
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+ counts = itemCounts;
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+ } else if (IInventory.class.isAssignableFrom(oclass)) {
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+ counts = inventoryEntityCounts;
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+ } else {
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+ counts = null;
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+ }
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2016-02-29 23:09:49 +00:00
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+ // Paper end
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2016-02-14 01:54:01 +00:00
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for (int k = i; k <= j; ++k) {
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2016-02-29 23:09:49 +00:00
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+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
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2016-02-14 01:54:01 +00:00
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Iterator iterator = this.entitySlices[k].iterator(); // Spigot
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2019-12-12 16:20:43 +00:00
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+ // Paper start - Don't search for inventories if we have none, and that is all we want
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+ /*
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2020-02-25 18:42:52 +00:00
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+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
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2019-12-12 16:20:43 +00:00
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+ *
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+ * Make sure the inventory selector stays in sync.
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+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
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+ */
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+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
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+ // Paper end
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2016-02-14 01:54:01 +00:00
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while (iterator.hasNext()) {
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2019-12-12 16:20:43 +00:00
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T t0 = (T) iterator.next(); // CraftBukkit - decompile error
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if (t0.shouldBeRemoved) continue; // Paper
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2018-10-25 20:27:54 +00:00
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diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
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2020-01-31 16:09:56 +00:00
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index 498f38109..a2d1ef360 100644
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2018-10-25 20:27:54 +00:00
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--- a/src/main/java/net/minecraft/server/IEntitySelector.java
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+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
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2019-01-01 03:15:55 +00:00
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@@ -11,6 +11,7 @@ public final class IEntitySelector {
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2018-10-25 20:27:54 +00:00
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public static final Predicate<Entity> c = (entity) -> {
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return entity.isAlive() && !entity.isVehicle() && !entity.isPassenger();
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};
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+ public static final Predicate<Entity> isInventory() { return d; } // Paper - OBFHELPER
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public static final Predicate<Entity> d = (entity) -> {
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return entity instanceof IInventory && entity.isAlive();
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};
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2016-02-14 01:54:01 +00:00
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--
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2020-03-15 20:03:36 +00:00
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2.25.1
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2016-02-14 01:54:01 +00:00
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