2021-06-11 12:02:28 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 5 May 2020 20:40:53 -0700
2021-11-25 17:18:57 +00:00
Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
2021-06-11 12:02:28 +00:00
Use a distance map to find the players in range quickly
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
2022-10-24 19:43:46 +00:00
index 2ba3bb4e5670ece798a8882801a856d82851c00a..a61f55ed1fbe5aac5289014cb95cb6950b4c77fa 100644
2021-06-11 12:02:28 +00:00
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
2022-09-26 08:02:51 +00:00
@@ -83,16 +83,29 @@ public class ChunkHolder {
2021-06-11 12:02:28 +00:00
2022-09-01 16:51:59 +00:00
// Paper start
public void onChunkAdd() {
-
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
2022-10-24 19:43:46 +00:00
+ long key = io.papermc.paper.util.MCUtil.getCoordinateKey(this.pos);
2021-06-11 12:02:28 +00:00
+ this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
+ this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
2022-09-01 16:51:59 +00:00
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
}
public void onChunkRemove() {
-
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
2022-02-18 17:44:46 +00:00
+ this.playersInMobSpawnRange = null;
+ this.playersInChunkTickRange = null;
2022-09-01 16:51:59 +00:00
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
}
// Paper end
2022-09-26 08:02:51 +00:00
public final io.papermc.paper.chunk.system.scheduling.NewChunkHolder newChunkHolder; // Paper - rewrite chunk system
2022-09-01 16:51:59 +00:00
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
+ // cached here to avoid a map lookup
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInMobSpawnRange;
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInChunkTickRange;
2021-11-28 23:46:53 +00:00
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
2021-06-11 12:02:28 +00:00
+
2022-09-26 08:02:51 +00:00
public ChunkHolder(ChunkPos pos, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.PlayerProvider playersWatchingChunkProvider, io.papermc.paper.chunk.system.scheduling.NewChunkHolder newChunkHolder) { // Paper - rewrite chunk system
this.newChunkHolder = newChunkHolder; // Paper - rewrite chunk system
this.chunkToSaveHistory = null;
2021-06-11 12:02:28 +00:00
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
2022-10-24 19:43:46 +00:00
index 999a675dd42c37b27e40d1a32b77641188b8d432..63536642f005b6936734397e2347c504084f3f6c 100644
2021-06-11 12:02:28 +00:00
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
2022-09-26 08:02:51 +00:00
@@ -152,12 +152,24 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-11-25 09:19:05 +00:00
// Paper start - distance maps
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
2022-09-26 08:02:51 +00:00
public final io.papermc.paper.chunk.PlayerChunkLoader playerChunkManager = new io.papermc.paper.chunk.PlayerChunkLoader(this, this.pooledLinkedPlayerHashSets); // Paper - replace chunk loader
2021-11-28 23:46:53 +00:00
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
2021-06-11 12:02:28 +00:00
+ // A note about the naming used here:
+ // Previously, mojang used a "spawn range" of 8 for controlling both ticking and
+ // mob spawn range. However, spigot makes the spawn range configurable by
+ // checking if the chunk is in the tick range (8) and the spawn range
+ // obviously this means a spawn range > 8 cannot be implemented
+
+ // these maps are named after spigot's uses
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap; // this map is absent from updateMaps since it's controlled at the start of the chunkproviderserver tick
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerChunkTickRangeMap;
2021-11-28 23:46:53 +00:00
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
2021-06-11 12:02:28 +00:00
void addPlayerToDistanceMaps(ServerPlayer player) {
2022-09-26 08:02:51 +00:00
this.playerChunkManager.addPlayer(player); // Paper - replace chunk loader
2021-06-11 12:02:28 +00:00
int chunkX = MCUtil.getChunkCoordinate(player.getX());
2021-11-25 09:19:05 +00:00
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
2021-12-31 21:59:34 +00:00
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
2022-01-02 19:06:08 +00:00
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
2022-10-24 19:43:46 +00:00
this.playerMobDistanceMap.add(player, chunkX, chunkZ, io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player));
2022-09-26 08:02:51 +00:00
@@ -168,6 +180,10 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-11-25 09:19:05 +00:00
void removePlayerFromDistanceMaps(ServerPlayer player) {
2022-09-26 08:02:51 +00:00
this.playerChunkManager.removePlayer(player); // Paper - replace chunk loader
2022-01-02 19:06:08 +00:00
2021-11-28 23:46:53 +00:00
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
2021-06-11 12:02:28 +00:00
+ this.playerMobSpawnMap.remove(player);
+ this.playerChunkTickRangeMap.remove(player);
2021-11-28 23:46:53 +00:00
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
2022-01-02 19:06:08 +00:00
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.remove(player);
2022-09-26 08:02:51 +00:00
@@ -180,6 +196,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-11-25 09:19:05 +00:00
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
2022-09-26 08:02:51 +00:00
this.playerChunkManager.updatePlayer(player); // Paper - replace chunk loader
2021-11-28 23:46:53 +00:00
+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
2022-01-02 19:06:08 +00:00
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
2022-10-24 19:43:46 +00:00
this.playerMobDistanceMap.update(player, chunkX, chunkZ, io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player));
2022-09-26 08:02:51 +00:00
@@ -267,6 +284,38 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-11-25 09:19:05 +00:00
this.regionManagers.add(this.dataRegionManager);
// Paper end
2022-06-09 08:51:45 +00:00
this.playerMobDistanceMap = this.level.paperConfig().entities.spawning.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
2021-11-28 23:46:53 +00:00
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
2021-06-11 12:02:28 +00:00
+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInChunkTickRange = newState;
+ }
+ },
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInChunkTickRange = newState;
+ }
+ });
+ this.playerMobSpawnMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInMobSpawnRange = newState;
+ }
+ },
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInMobSpawnRange = newState;
+ }
+ });
2021-11-28 23:46:53 +00:00
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:
- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches
If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml.
* Port tuinity, initial patchset
* Update gradle to 7.2
jmp said it fixes rebuildpatches not working for me. it fucking better
* Completely clean apply
* Remove tuinity config, add per player api patch
* Remove paper reobf mappings patch
* Properly update gradlew
* Force clean rebuild
* Mark fixups
Comments and ATs still need to be done
* grep -r "Tuinity"
* Fixup
* Ensure gameprofile lastaccess is written only under the state lock
* update URL for dataconverter
* Only clean rebuild tuinity patches
might fix merge conflicts
* Use UTF-8 for gradlew
* Clean rb patches again
* Convert block ids used as item ids
Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.
While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/
Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block
* Fix LightPopulated parsing in V1466
The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.
* Always parse protochunk light sources unless it is marked as non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
* Update custom names to JSON for players
Missed this fix from CB, as it was inside
the DataFixers class.
I decided to double check all of the CB changes again:
DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.
The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.
The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.
The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.
The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.
I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.
* Review all converters and walkers
- Refactor V99 to have helper methods for defining entity/tile
entity types
- Automatically namespace all ids that should be namespaced.
While vanilla never saved non-namespaced data for things that
are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
versions of major releases will have a breakpoint so that
the work required to determine if a converter needs a breakpoint
is minimal
- Validate that a dataconverter is only registered for a version
that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
It even registered the converters under TILE_ENTITY, instead of
ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
At the time I had written that class, the abstract renamer didn't
exist.
- Ensure OwnerUUID is at least set to empty string in
V1904 if the ocelot is converted to a cat (this is
likely so that it retains a collar)
- Use generic read/write for Records in V1946
Records is actually a list, not a map. So reading map was
invalid.
* Always set light to zero when propagating decrease
This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.
This also likely fixes the memory issues people were
seeing.
* re-organize patches
* Apply and fix conflicts
* Revert some patches
getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up
* Shuffle iterated chunks if per player is not enabled
Can help with some mob spawning stacking up at locations
* Make per player default, migrate all configs
* Adjust comments in fixups
* Rework config for player chunk loader
Old config is not compatible. Move all configs to be
under `settings` in paper.yml
The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.
* Add back old constructor to CompressionEncoder/Decoder (fixes
Tuinity #358)
* Raise chunk loading default limits
* Reduce worldgen thread workers for lower core count cpus
* Raise limits for chunk loading config
Also place it under `chunk-loading`
* Disable max chunk send rate by default
* Fix conflicts and rebuild patches
* Drop default send rate again
Appears to be still causing problems for no known reason
* Raise chunk send limits to 100 per player
While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.
* Rebase part 1
Autosquash the fixups
* Move not implemented up
* Fixup mc-dev fixes
Missed this one
* Rebase per player viewdistance api into the original api patch
* Remove old light engine patch part 1
The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_
* Rebase remaining patches for old light patch removal
* Remove other mid tick patch
* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch
Replaced by `Do not copy visible chunks`
* Revert AT for Vec3i setX/Y/Z
The class is immutable. set should not be exposed
* Remove old IntegerUtil class
* Replace old CraftChunk#getEntities patch
* Remove import for SWMRNibbleArray in ChunkAccess
* Finished merge checklist
* Remove ensureTickThread impl in urgency patch
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
}
2021-11-25 09:19:05 +00:00
protected ChunkGenerator generator() {
2022-09-26 08:02:51 +00:00
@@ -822,43 +871,48 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-11-25 09:19:05 +00:00
return this.anyPlayerCloseEnoughForSpawning(pos, false);
2021-06-11 12:02:28 +00:00
}
2021-11-25 09:19:05 +00:00
- boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
2021-06-11 12:02:28 +00:00
- int chunkRange = level.spigotConfig.mobSpawnRange;
- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
- chunkRange = (chunkRange > 8) ? 8 : chunkRange;
2021-11-25 09:19:05 +00:00
-
- final int finalChunkRange = chunkRange; // Paper for lambda below
- //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
- double blockRange = 16384.0D; // Paper
- // Spigot end
- long i = chunkcoordintpair.toLong();
2021-11-28 23:46:53 +00:00
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
2021-11-25 09:19:05 +00:00
+ final boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
+ return this.anyPlayerCloseEnoughForSpawning(this.getUpdatingChunkIfPresent(chunkcoordintpair.toLong()), chunkcoordintpair, reducedRange);
2021-06-14 04:27:51 +00:00
+ }
2021-11-25 09:19:05 +00:00
- if (!this.distanceManager.hasPlayersNearby(i)) {
+ final boolean anyPlayerCloseEnoughForSpawning(ChunkHolder playerchunk, ChunkPos chunkcoordintpair, boolean reducedRange) {
2021-06-11 12:02:28 +00:00
+ // this function is so hot that removing the map lookup call can have an order of magnitude impact on its performance
+ // tested and confirmed via System.nanoTime()
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInRange = reducedRange ? playerchunk.playersInMobSpawnRange : playerchunk.playersInChunkTickRange;
2021-06-14 04:27:51 +00:00
+ if (playersInRange == null) {
2021-11-25 09:19:05 +00:00
return false;
- } else {
- Iterator iterator = this.playerMap.getPlayers(i).iterator();
-
- ServerPlayer entityplayer;
2021-06-14 04:27:51 +00:00
+ }
+ Object[] backingSet = playersInRange.getBackingSet();
2021-06-11 12:02:28 +00:00
2021-11-25 09:19:05 +00:00
- do {
- if (!iterator.hasNext()) {
- return false;
2021-06-11 12:02:28 +00:00
+ if (reducedRange) {
+ for (int i = 0, len = backingSet.length; i < len; ++i) {
+ Object raw = backingSet[i];
2021-11-25 09:19:05 +00:00
+ if (!(raw instanceof ServerPlayer player)) {
2021-06-11 12:02:28 +00:00
+ continue;
2021-11-25 09:19:05 +00:00
}
-
- entityplayer = (ServerPlayer) iterator.next();
- // Paper start - add PlayerNaturallySpawnCreaturesEvent
- com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
- blockRange = 16384.0D;
- if (reducedRange) {
- event = entityplayer.playerNaturallySpawnedEvent;
- if (event == null || event.isCancelled()) return false;
- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
2021-06-11 12:02:28 +00:00
+ // don't check spectator and whatnot, already handled by mob spawn map update
2021-11-25 17:18:57 +00:00
+ if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
2021-11-25 09:19:05 +00:00
+ return true; // in range
}
- // Paper end
- } while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
-
- return true;
+ }
2021-06-11 12:02:28 +00:00
+ } else {
+ final double range = (DistanceManager.MOB_SPAWN_RANGE * 16) * (DistanceManager.MOB_SPAWN_RANGE * 16);
+ // before spigot, mob spawn range was actually mob spawn range + tick range, but it was split
+ for (int i = 0, len = backingSet.length; i < len; ++i) {
+ Object raw = backingSet[i];
2021-11-25 09:19:05 +00:00
+ if (!(raw instanceof ServerPlayer player)) {
2021-06-11 12:02:28 +00:00
+ continue;
+ }
+ // don't check spectator and whatnot, already handled by mob spawn map update
2021-11-25 17:18:57 +00:00
+ if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
2021-11-25 09:19:05 +00:00
+ return true; // in range
2021-06-11 12:02:28 +00:00
+ }
+ }
2021-11-25 09:19:05 +00:00
}
2021-06-11 12:02:28 +00:00
+ // no players in range
2021-11-25 09:19:05 +00:00
+ return false;
2021-11-28 23:46:53 +00:00
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
2021-06-11 12:02:28 +00:00
}
2021-11-25 09:19:05 +00:00
public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
2021-06-11 12:02:28 +00:00
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
2022-09-26 08:02:51 +00:00
index d3c3db919e9b0507e8543313d9028394e5163673..52cba8f68d274cce106304aef1249a95474d3238 100644
2021-06-11 12:02:28 +00:00
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
2022-09-26 08:02:51 +00:00
@@ -54,7 +54,7 @@ public abstract class DistanceManager {
private static final int BLOCK_TICKING_LEVEL_THRESHOLD = 33;
2021-06-14 04:27:51 +00:00
final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
2022-09-26 08:02:51 +00:00
// Paper - rewrite chunk system
2021-06-11 12:02:28 +00:00
- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
2022-09-26 08:02:51 +00:00
+ public static final int MOB_SPAWN_RANGE = 8; // private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8); // Paper - no longer used
//private final TickingTracker tickingTicketsTracker = new TickingTracker(); // Paper - no longer used
//private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(33); // Paper - no longer used
// Paper - rewrite chunk system
@@ -142,7 +142,7 @@ public abstract class DistanceManager {
long i = chunkcoordintpair.toLong();
2021-06-11 12:02:28 +00:00
2022-09-26 08:02:51 +00:00
// Paper - no longer used
2021-06-11 12:02:28 +00:00
- this.naturalSpawnChunkCounter.update(i, 0, true);
2022-09-26 08:02:51 +00:00
+ //this.naturalSpawnChunkCounter.update(i, 0, true); // Paper - no longer used
//this.playerTicketManager.update(i, 0, true); // Paper - no longer used
//this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
2021-06-11 12:02:28 +00:00
}
2022-09-26 08:02:51 +00:00
@@ -156,7 +156,7 @@ public abstract class DistanceManager {
2021-06-11 12:02:28 +00:00
if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
if (objectset == null || objectset.isEmpty()) { // Paper
this.playersPerChunk.remove(i);
- this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
2022-09-26 08:02:51 +00:00
+ // this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
//this.playerTicketManager.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
//this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
2021-06-11 12:02:28 +00:00
}
2022-09-26 08:02:51 +00:00
@@ -198,13 +198,17 @@ public abstract class DistanceManager {
}
2021-06-11 12:02:28 +00:00
public int getNaturalSpawnChunkCount() {
- this.naturalSpawnChunkCounter.runAllUpdates();
- return this.naturalSpawnChunkCounter.chunks.size();
+ // Paper start - use distance map to implement
+ // note: this is the spawn chunk count
+ return this.chunkMap.playerChunkTickRangeMap.size();
+ // Paper end - use distance map to implement
}
2021-11-25 09:19:05 +00:00
public boolean hasPlayersNearby(long chunkPos) {
2021-06-11 12:02:28 +00:00
- this.naturalSpawnChunkCounter.runAllUpdates();
2021-11-25 09:19:05 +00:00
- return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
2021-06-11 12:02:28 +00:00
+ // Paper start - use distance map to implement
+ // note: this is the is spawn chunk method
2021-11-25 09:19:05 +00:00
+ return this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(chunkPos) != null;
2021-06-11 12:02:28 +00:00
+ // Paper end - use distance map to implement
}
public String getDebugStatus() {
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
2022-10-24 19:43:46 +00:00
index 8a20fa6d1c357f6d9787032c31dd0d0f80bd74be..67bcda3e1d343b59dd1842f5eb982a71859d4d7b 100644
2021-06-11 12:02:28 +00:00
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
2022-09-26 08:02:51 +00:00
@@ -657,6 +657,37 @@ public class ServerChunkCache extends ChunkSource {
2021-11-25 11:08:44 +00:00
if (flag) {
this.chunkMap.tick();
} else {
+ // Paper start - optimize isOutisdeRange
+ ChunkMap playerChunkMap = this.chunkMap;
+ for (ServerPlayer player : this.level.players) {
+ if (!player.affectsSpawning || player.isSpectator()) {
+ playerChunkMap.playerMobSpawnMap.remove(player);
+ continue;
+ }
+
+ int viewDistance = this.chunkMap.getEffectiveViewDistance();
+
+ // copied and modified from isOutisdeRange
+ int chunkRange = level.spigotConfig.mobSpawnRange;
+ chunkRange = (chunkRange > viewDistance) ? (byte)viewDistance : chunkRange;
+ chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange;
+
+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange);
+ event.callEvent();
+ if (event.isCancelled() || event.getSpawnRadius() < 0 || playerChunkMap.playerChunkTickRangeMap.getLastViewDistance(player) == -1) {
+ playerChunkMap.playerMobSpawnMap.remove(player);
+ continue;
+ }
+
+ int range = Math.min(event.getSpawnRadius(), 32); // limit to max view distance
2022-10-24 19:43:46 +00:00
+ int chunkX = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getX());
+ int chunkZ = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getZ());
2021-11-25 11:08:44 +00:00
+
+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
2021-11-28 23:46:53 +00:00
+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
2021-11-25 11:08:44 +00:00
+ player.playerNaturallySpawnedEvent = event;
+ }
+ // Paper end - optimize isOutisdeRange
LevelData worlddata = this.level.getLevelData();
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
2022-09-26 08:02:51 +00:00
@@ -700,15 +731,7 @@ public class ServerChunkCache extends ChunkSource {
2021-11-25 09:19:05 +00:00
boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
2021-06-11 12:02:28 +00:00
2021-12-05 14:00:13 +00:00
Collections.shuffle(list);
2021-09-11 10:22:51 +00:00
- // Paper start - call player naturally spawn event
2021-06-11 12:02:28 +00:00
- int chunkRange = level.spigotConfig.mobSpawnRange;
- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
- chunkRange = Math.min(chunkRange, 8);
- for (ServerPlayer entityPlayer : this.level.players()) {
- entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
- entityPlayer.playerNaturallySpawnedEvent.callEvent();
- };
- // Paper end
2021-08-02 08:00:31 +00:00
+ // Paper - moved natural spawn event up
2021-11-25 09:19:05 +00:00
Iterator iterator1 = list.iterator();
while (iterator1.hasNext()) {
2022-09-26 08:02:51 +00:00
@@ -716,9 +739,9 @@ public class ServerChunkCache extends ChunkSource {
2021-11-25 09:19:05 +00:00
LevelChunk chunk1 = chunkproviderserver_a.chunk;
ChunkPos chunkcoordintpair = chunk1.getPos();
2021-06-11 12:02:28 +00:00
2022-03-01 05:43:03 +00:00
- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
+ if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
2021-11-25 09:19:05 +00:00
chunk1.incrementInhabitedTime(j);
2021-11-28 23:46:53 +00:00
- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
2021-11-25 09:19:05 +00:00
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
}
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:
- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches
If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml.
* Port tuinity, initial patchset
* Update gradle to 7.2
jmp said it fixes rebuildpatches not working for me. it fucking better
* Completely clean apply
* Remove tuinity config, add per player api patch
* Remove paper reobf mappings patch
* Properly update gradlew
* Force clean rebuild
* Mark fixups
Comments and ATs still need to be done
* grep -r "Tuinity"
* Fixup
* Ensure gameprofile lastaccess is written only under the state lock
* update URL for dataconverter
* Only clean rebuild tuinity patches
might fix merge conflicts
* Use UTF-8 for gradlew
* Clean rb patches again
* Convert block ids used as item ids
Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.
While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/
Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block
* Fix LightPopulated parsing in V1466
The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.
* Always parse protochunk light sources unless it is marked as non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
* Update custom names to JSON for players
Missed this fix from CB, as it was inside
the DataFixers class.
I decided to double check all of the CB changes again:
DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.
The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.
The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.
The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.
The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.
I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.
* Review all converters and walkers
- Refactor V99 to have helper methods for defining entity/tile
entity types
- Automatically namespace all ids that should be namespaced.
While vanilla never saved non-namespaced data for things that
are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
versions of major releases will have a breakpoint so that
the work required to determine if a converter needs a breakpoint
is minimal
- Validate that a dataconverter is only registered for a version
that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
It even registered the converters under TILE_ENTITY, instead of
ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
At the time I had written that class, the abstract renamer didn't
exist.
- Ensure OwnerUUID is at least set to empty string in
V1904 if the ocelot is converted to a cat (this is
likely so that it retains a collar)
- Use generic read/write for Records in V1946
Records is actually a list, not a map. So reading map was
invalid.
* Always set light to zero when propagating decrease
This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.
This also likely fixes the memory issues people were
seeing.
* re-organize patches
* Apply and fix conflicts
* Revert some patches
getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up
* Shuffle iterated chunks if per player is not enabled
Can help with some mob spawning stacking up at locations
* Make per player default, migrate all configs
* Adjust comments in fixups
* Rework config for player chunk loader
Old config is not compatible. Move all configs to be
under `settings` in paper.yml
The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.
* Add back old constructor to CompressionEncoder/Decoder (fixes
Tuinity #358)
* Raise chunk loading default limits
* Reduce worldgen thread workers for lower core count cpus
* Raise limits for chunk loading config
Also place it under `chunk-loading`
* Disable max chunk send rate by default
* Fix conflicts and rebuild patches
* Drop default send rate again
Appears to be still causing problems for no known reason
* Raise chunk send limits to 100 per player
While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.
* Rebase part 1
Autosquash the fixups
* Move not implemented up
* Fixup mc-dev fixes
Missed this one
* Rebase per player viewdistance api into the original api patch
* Remove old light engine patch part 1
The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_
* Rebase remaining patches for old light patch removal
* Remove other mid tick patch
* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch
Replaced by `Do not copy visible chunks`
* Revert AT for Vec3i setX/Y/Z
The class is immutable. set should not be exposed
* Remove old IntegerUtil class
* Replace old CraftChunk#getEntities patch
* Remove import for SWMRNibbleArray in ChunkAccess
* Finished merge checklist
* Remove ensureTickThread impl in urgency patch
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
2021-06-11 12:02:28 +00:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2022-11-03 21:03:31 +00:00
index 84edbb30158b8ea7771b6fb33a660d9229e6b4a5..83d05b2546fe54485daede323a0f6343b62d278a 100644
2021-06-11 12:02:28 +00:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2022-09-01 16:51:59 +00:00
@@ -263,6 +263,7 @@ public class ServerPlayer extends Player {
2021-06-14 04:27:51 +00:00
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
2021-06-11 12:02:28 +00:00
2022-09-26 08:02:51 +00:00
public boolean isRealPlayer; // Paper
2021-06-14 04:27:51 +00:00
+ public double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
2021-06-11 12:02:28 +00:00
public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
2022-06-08 05:02:19 +00:00
public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile, @Nullable ProfilePublicKey publicKey) {