Rename optimize isOutsideRange patch

This commit is contained in:
Nassim Jahnke 2021-11-25 18:18:57 +01:00 committed by MiniDigger | Martin
parent 86b1213a0b
commit e8f01f89d2
2 changed files with 5 additions and 4 deletions

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@ -1,7 +1,7 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 5 May 2020 20:40:53 -0700
Subject: [PATCH] Optimize isOutsideRange to use distance maps
Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
Use a distance map to find the players in range quickly
@ -37,7 +37,7 @@ index 51175994b37e966af8983df1f15a0fc5a638a0b5..347cf5d00d986ae8ad60af7f6eabde9f
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..4aad2cee76f4368f607475425c5bf516f51f830d 100644
index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..344d18b91a9a5d1c0d55d3a0a12073246de24046 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -176,21 +176,40 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
@ -181,7 +181,7 @@ index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..4aad2cee76f4368f607475425c5bf516
- if (event == null || event.isCancelled()) return false;
- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
+ // don't check spectator and whatnot, already handled by mob spawn map update
+ if (this.playerIsCloseEnoughForSpawning(player, chunkcoordintpair, player.lastEntitySpawnRadiusSquared)) {
+ if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
+ return true; // in range
}
- // Paper end
@ -198,7 +198,7 @@ index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..4aad2cee76f4368f607475425c5bf516
+ continue;
+ }
+ // don't check spectator and whatnot, already handled by mob spawn map update
+ if (this.playerIsCloseEnoughForSpawning(player, chunkcoordintpair, range)) {
+ if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
+ return true; // in range
+ }
+ }

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@ -6,6 +6,7 @@ Improve Server Thread Pool and Thread Priorities: mojang added a max thread coun
Use Vanilla Minecart Speeds: is this needed?
Handle Oversized Tile Entities: make sure impl is correct
0467-Optimize-WorldBorder-collision-checks-and-air check first hunk that has been removed
Double check if seed based feature search is still needed, since Vanilla is fast as fuck, boiiiii
Not sure where this needs to go, if anywhere
diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java