2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Fri, 19 Mar 2021 00:33:15 -0500
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Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
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When the active item is not cleared, the item is still readied
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for use and will repeatedly trigger the PlayerItemConsumeEvent
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till their item is switched.
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This patch clears the active item when the event is cancelled
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2021-06-18 05:51:04 +00:00
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index 89dc5a1a70ab31ea3a1a7924e0ecaadebcfb524d..0f62182cc570b6a1e687744c01333253456081f4 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2021-06-16 20:17:53 +00:00
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@@ -3696,6 +3696,7 @@ public abstract class LivingEntity extends Entity {
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2021-06-11 12:02:28 +00:00
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level.getCraftServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
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// Update client
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((ServerPlayer) this).getBukkitEntity().updateInventory();
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((ServerPlayer) this).getBukkitEntity().updateScaledHealth();
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