78640437f1
I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does. |
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.github/workflows | ||
android | ||
fonts | ||
images | ||
ios | ||
lib | ||
nebula | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.metadata | ||
CHANGELOG.md | ||
README.md | ||
env.sh.example | ||
gen-artifacts.sh | ||
pubspec.lock | ||
pubspec.yaml |
README.md
Mobile Nebula
Setting up dev environment
Install all of the following things:
Ensure your path is set up correctly to execute flutter
Run flutter doctor
and fix everything it complains before proceeding
NOTE on iOS, always open Runner.xcworkspace
and NOT the Runner.xccodeproj
Before first compile
- Copy
env.sh.example
and set it up for your machine - Ensure you have run
gomobile init
- In Android Studio, make sure you have the current ndk installed by going to Tools -> SDK Manager, go to the SDK Tools tab, check the
Show package details
box, expand the NDK section and select21.1.6352462
version. - Ensure you have downloaded an ndk via android studio, this is likely not the default one and you need to check the
Show package details
box to select the correct version. The correct version comes from the error when you try and compile - Make sure you have
gem
installed withsudo gem install
- If on MacOS arm,
sudo gem install ffi -- --enable-libffi-alloc
If you are having issues with iOS pods, try blowing it all away! cd ios && rm -rf Pods/ Podfile.lock && pod install --repo-update
Formatting
flutter format
can be used to format the code in lib
and test
but it's default is 80 char line limit, it's 2020
Use:
flutter format lib/ test/ -l 120
Release
Update version
in pubspec.yaml
to reflect this release, then
Android
flutter build appbundle
This will create an android app bundle at build/app/outputs/bundle/release/
Upload the android bundle to the google play store https://play.google.com/apps/publish
iOS
In xcode, Release -> Archive then follow the directions to upload to the app store. If you have issues, https://flutter.dev/docs/deployment/ios#create-a-build-archive