Update README.md and pubspec.lock
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@ -8,7 +8,6 @@
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.buildlog/
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.history
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.svn/
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.tool-versions
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# IntelliJ related
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*.iml
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@ -2,10 +2,14 @@
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- [`flutter`](https://flutter.dev/docs/get-started/install)
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- [`gomobile`](https://godoc.org/golang.org/x/mobile/cmd/gomobile)
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- Copy `env.sh.example` to `env.sh` and update your `PATH` variable to expose both flutter and go bin directories
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- [`android-studio`](https://developer.android.com/studio)
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- [Enable NDK](https://developer.android.com/studio/projects/install-ndk) Check local.properties for current NDK version
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Copy env.sh.example to env.sh and update your PATH variable to expose both flutter and go bin directories
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```export PATH="$PATH:/path/to/go/bin:/path/to/flutter/bin```
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# Formatting
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`flutter format` can be used to format the code in `lib` and `test` but it's default is 80 char line limit, it's 2020
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@ -15,6 +19,7 @@ Use:
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flutter format lib/ test/ -l 120
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```
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# Release
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Update `version` in `pubspec.yaml` to reflect this release, then
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@ -30,4 +35,3 @@ Upload the android bundle to the google play store https://play.google.com/apps/
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## iOS
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In xcode, Release -> Archive then follow the directions to upload to the app store. If you have issues, https://flutter.dev/docs/deployment/ios#create-a-build-archive
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