mobile_nebula/ios/Podfile.lock

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2020-07-27 20:43:58 +00:00
PODS:
- file_picker (0.0.1):
- Flutter
- Flutter (1.0.0)
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
- GoogleDataTransport (9.4.1):
- GoogleUtilities/Environment (~> 7.7)
- nanopb (< 2.30911.0, >= 2.30908.0)
- PromisesObjC (< 3.0, >= 1.2)
- GoogleMLKit/BarcodeScanning (6.0.0):
- GoogleMLKit/MLKitCore
- MLKitBarcodeScanning (~> 5.0.0)
- GoogleMLKit/MLKitCore (6.0.0):
- MLKitCommon (~> 11.0.0)
- GoogleToolboxForMac/Defines (4.2.1)
- GoogleToolboxForMac/Logger (4.2.1):
- GoogleToolboxForMac/Defines (= 4.2.1)
- "GoogleToolboxForMac/NSData+zlib (4.2.1)":
- GoogleToolboxForMac/Defines (= 4.2.1)
- GoogleUtilities/Environment (7.13.3):
- GoogleUtilities/Privacy
- PromisesObjC (< 3.0, >= 1.2)
- GoogleUtilities/Logger (7.13.3):
- GoogleUtilities/Environment
- GoogleUtilities/Privacy
- GoogleUtilities/Privacy (7.13.3)
- GoogleUtilities/UserDefaults (7.13.3):
- GoogleUtilities/Logger
- GoogleUtilities/Privacy
- GoogleUtilitiesComponents (1.1.0):
- GoogleUtilities/Logger
- GTMSessionFetcher/Core (3.5.0)
- MLImage (1.0.0-beta5)
- MLKitBarcodeScanning (5.0.0):
- MLKitCommon (~> 11.0)
- MLKitVision (~> 7.0)
- MLKitCommon (11.0.0):
- GoogleDataTransport (< 10.0, >= 9.4.1)
- GoogleToolboxForMac/Logger (< 5.0, >= 4.2.1)
- "GoogleToolboxForMac/NSData+zlib (< 5.0, >= 4.2.1)"
- GoogleUtilities/UserDefaults (< 8.0, >= 7.13.0)
- GoogleUtilitiesComponents (~> 1.0)
- GTMSessionFetcher/Core (< 4.0, >= 3.3.2)
- MLKitVision (7.0.0):
- GoogleToolboxForMac/Logger (< 5.0, >= 4.2.1)
- "GoogleToolboxForMac/NSData+zlib (< 5.0, >= 4.2.1)"
- GTMSessionFetcher/Core (< 4.0, >= 3.3.2)
- MLImage (= 1.0.0-beta5)
- MLKitCommon (~> 11.0)
- mobile_scanner (5.2.2):
- Flutter
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
- GoogleMLKit/BarcodeScanning (~> 6.0.0)
- nanopb (2.30910.0):
- nanopb/decode (= 2.30910.0)
- nanopb/encode (= 2.30910.0)
- nanopb/decode (2.30910.0)
- nanopb/encode (2.30910.0)
- package_info_plus (0.4.5):
2020-07-27 20:43:58 +00:00
- Flutter
- path_provider_foundation (0.0.1):
2020-07-27 20:43:58 +00:00
- Flutter
- FlutterMacOS
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
- PromisesObjC (2.4.0)
2024-10-25 12:53:07 +00:00
- Sentry/HybridSDK (8.36.0)
- sentry_flutter (8.9.0):
- Flutter
- FlutterMacOS
- Sentry/HybridSDK (= 8.36.0)
- share_plus (0.0.1):
- Flutter
- SwiftyJSON (5.0.2)
- url_launcher_ios (0.0.1):
2020-07-27 20:43:58 +00:00
- Flutter
DEPENDENCIES:
- file_picker (from `.symlinks/plugins/file_picker/ios`)
- Flutter (from `Flutter`)
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
- mobile_scanner (from `.symlinks/plugins/mobile_scanner/ios`)
- package_info_plus (from `.symlinks/plugins/package_info_plus/ios`)
- path_provider_foundation (from `.symlinks/plugins/path_provider_foundation/darwin`)
2024-10-25 12:53:07 +00:00
- sentry_flutter (from `.symlinks/plugins/sentry_flutter/ios`)
- share_plus (from `.symlinks/plugins/share_plus/ios`)
2021-04-27 15:29:28 +00:00
- SwiftyJSON (~> 5.0)
- url_launcher_ios (from `.symlinks/plugins/url_launcher_ios/ios`)
2020-07-27 20:43:58 +00:00
SPEC REPOS:
trunk:
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
- GoogleDataTransport
- GoogleMLKit
- GoogleToolboxForMac
- GoogleUtilities
- GoogleUtilitiesComponents
- GTMSessionFetcher
- MLImage
- MLKitBarcodeScanning
- MLKitCommon
- MLKitVision
- nanopb
- PromisesObjC
2024-10-25 12:53:07 +00:00
- Sentry
2021-04-27 15:29:28 +00:00
- SwiftyJSON
2020-07-27 20:43:58 +00:00
EXTERNAL SOURCES:
file_picker:
:path: ".symlinks/plugins/file_picker/ios"
Flutter:
:path: Flutter
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
mobile_scanner:
:path: ".symlinks/plugins/mobile_scanner/ios"
package_info_plus:
:path: ".symlinks/plugins/package_info_plus/ios"
path_provider_foundation:
:path: ".symlinks/plugins/path_provider_foundation/darwin"
2024-10-25 12:53:07 +00:00
sentry_flutter:
:path: ".symlinks/plugins/sentry_flutter/ios"
share_plus:
:path: ".symlinks/plugins/share_plus/ios"
url_launcher_ios:
:path: ".symlinks/plugins/url_launcher_ios/ios"
2020-07-27 20:43:58 +00:00
SPEC CHECKSUMS:
file_picker: c79185e70b9b45728cde2a8d8da454e0cb43f287
Flutter: e0871f40cf51350855a761d2e70bf5af5b9b5de7
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
GoogleDataTransport: 6c09b596d841063d76d4288cc2d2f42cc36e1e2a
GoogleMLKit: 97ac7af399057e99182ee8edfa8249e3226a4065
GoogleToolboxForMac: d1a2cbf009c453f4d6ded37c105e2f67a32206d8
GoogleUtilities: ea963c370a38a8069cc5f7ba4ca849a60b6d7d15
GoogleUtilitiesComponents: 679b2c881db3b615a2777504623df6122dd20afe
GTMSessionFetcher: 5aea5ba6bd522a239e236100971f10cb71b96ab6
MLImage: 1824212150da33ef225fbd3dc49f184cf611046c
MLKitBarcodeScanning: 10ca0845a6d15f2f6e911f682a1998b68b973e8b
MLKitCommon: afec63980417d29ffbb4790529a1b0a2291699e1
MLKitVision: e858c5f125ecc288e4a31127928301eaba9ae0c1
mobile_scanner: 83ad7d6c1c04303f3277387ab9f71840070d0e9a
nanopb: 438bc412db1928dac798aa6fd75726007be04262
package_info_plus: 58f0028419748fad15bf008b270aaa8e54380b1c
path_provider_foundation: 2b6b4c569c0fb62ec74538f866245ac84301af46
Update Gradle, replace QR code reader library (#162) I ran the Gradle Upgrade Assistant to get us on the latest version of gradle, but two of our dependencies didn't support it. - https://pub.dev/documentation/package_info/latest/ - https://github.com/AmolGangadhare/flutter_barcode_scanner `pacakge_info` is officially deprecated and replaced by `package_info_plus`, which is what I've swapped to here. A bigger change was switching to https://github.com/juliansteenbakker/mobile_scanner. It does seem to work a bit better than the other one, and does not throw an error now when cancelling the QR code collection, as it did before. I've tested on android in the simulator, and iOS with an actual device. To test adding a cert: 1. Create a CA on your computer with `nebula-cert ca -name test-mobile`. This will create a `ca.crt` and `ca.key` 2. Tap the + button in the mobile app to add a site 3. Tap the "Certificate" row 4. Copy the public key to a file on your computer like `test.pub` 5. Create a signed cert with `nebula-cert sign -name test-mobile -ip 192.168.0.20/24 -in-pub test.pub` 6. Create a QR code for it: `nebula-cert print -out-qr "qr.png" -path ./test-mobile.crt` 7. In Android studio, in the "Running devices" tab, open the simulator's extended controls: <img width="509" alt="Android Studio 2024-09-23 13 08 08" src="https://github.com/user-attachments/assets/c1f8288e-374c-457c-942a-4109240102ab"> 8. Choose the Camera option, and add the qr code image to the wall of the virtual scene <img width="679" alt="image" src="https://github.com/user-attachments/assets/bafaa9af-72e4-4444-9704-9876c53c883c"> 9. Back in the app, when you choose QR Code and "Scan a QR code`, the virtual scene should open. Hold shift, then move your mouse to look around. Turn around 180 degrees, and walk forward into the other room (can go through the walls) using the `w` key. When you get the QR code into the white border, the scanner should close and apply the certificate settings. If you use a nonsense QR code, or a QR code with a non-matching key, or a CA QR code, you should get an error message when it scans. The process for scanning a CA qr code is similar. 1. Run `nebula-cert print -out-qr "qr-ca.png" -path ./ca.crt` 2. Replace the QR in the extended controls 3. Tap CA when adding a site 4. The rest of the process is the same as above. iOS is similar, except you'll need to use a real device, as the simulator does not include a virtual scene like Android does.
2024-09-24 11:25:09 +00:00
PromisesObjC: f5707f49cb48b9636751c5b2e7d227e43fba9f47
2024-10-25 12:53:07 +00:00
Sentry: f8374b5415bc38dfb5645941b3ae31230fbeae57
sentry_flutter: 0eb93e5279eb41e2392212afe1ccd2fecb4f8cbe
share_plus: 8875f4f2500512ea181eef553c3e27dba5135aad
SwiftyJSON: f5b1bf1cd8dd53cd25887ac0eabcfd92301c6a5a
url_launcher_ios: 5334b05cef931de560670eeae103fd3e431ac3fe
2020-07-27 20:43:58 +00:00
PODFILE CHECKSUM: 6c27958b72564ad432c3d7024daffcc9edb8534a
2020-07-27 20:43:58 +00:00
COCOAPODS: 1.15.2