12 lines
No EOL
249 B
GLSL
12 lines
No EOL
249 B
GLSL
#version 300 es
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 texCoord;
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uniform mat4 transform;
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void main() {
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gl_Position = transform * vec4(aPos, 1.0f);
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texCoord = vec2(aTexCoord.x, aTexCoord.y);
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} |