start work on map renderer
This commit is contained in:
parent
d7eaa28959
commit
f06c11fb99
10 changed files with 2308 additions and 0 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -5058,6 +5058,7 @@ dependencies = [
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"console_error_panic_hook",
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"eframe",
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"egui",
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"egui_glow",
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"serde",
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"tracing",
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"tracing-subscriber",
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18
crates/client/Cargo.toml
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18
crates/client/Cargo.toml
Normal file
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@ -0,0 +1,18 @@
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[package]
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name = "wxbox-client"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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tracing = "0.1"
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tracing-subscriber = "0.3"
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eframe = { version = "0.31" }
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egui = "0.31"
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egui_glow = "0.31"
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serde = { version = "1", features = ["derive"] }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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tracing-web = "0.1"
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wasm-bindgen-futures = "0.4"
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web-sys = "0.3"
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console_error_panic_hook = "0.1"
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254
crates/client/dist/index.html
vendored
Normal file
254
crates/client/dist/index.html
vendored
Normal file
|
@ -0,0 +1,254 @@
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<!DOCTYPE html>
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<!-- Disable zooming: -->
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<head>
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<!-- change this to your project name -->
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<title>wxbox</title>
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<style>
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html {
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/* Remove touch delay: */
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touch-action: manipulation;
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}
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body {
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/* Light mode background color for what is not covered by the egui canvas,
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or where the egui canvas is translucent. */
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background: #909090;
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}
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|
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@media (prefers-color-scheme: dark) {
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body {
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/* Dark mode background color for what is not covered by the egui canvas,
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or where the egui canvas is translucent. */
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background: #404040;
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}
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}
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/* Allow canvas to fill entire web page: */
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html,
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body {
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overflow: hidden;
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margin: 0 !important;
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padding: 0 !important;
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height: 100%;
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width: 100%;
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}
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/* Make canvas fill entire document: */
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canvas {
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margin-right: auto;
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margin-left: auto;
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display: block;
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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.centered {
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margin-right: auto;
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margin-left: auto;
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display: block;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: #f0f0f0;
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font-size: 24px;
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font-family: Ubuntu-Light, Helvetica, sans-serif;
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text-align: center;
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}
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/* ---------------------------------------------- */
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/* Loading animation from https://loading.io/css/ */
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.lds-dual-ring {
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display: inline-block;
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width: 24px;
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height: 24px;
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}
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.lds-dual-ring:after {
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content: " ";
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display: block;
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width: 24px;
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height: 24px;
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margin: 0px;
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border-radius: 50%;
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border: 3px solid #fff;
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border-color: #fff transparent #fff transparent;
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animation: lds-dual-ring 1.2s linear infinite;
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}
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@keyframes lds-dual-ring {
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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}
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</style>
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<link rel="modulepreload" href="/wxbox-client-cc3fc7938f2d1250.js" crossorigin="anonymous" integrity="sha384-D0+8/tuiAAACeiCFKoYCfiO4eY1qBcspDBAYo2/wlucgHDDd6q+iQbSI/oBAyjqc"><link rel="preload" href="/wxbox-client-cc3fc7938f2d1250_bg.wasm" crossorigin="anonymous" integrity="sha384-4sU1kmiOjDfWRKUTgecXG3cX++TTeotG02GlXDRHqwxFVxdy/hcCV7wm92ijUzmr" as="fetch" type="application/wasm"></head>
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<body>
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<!-- The WASM code will resize the canvas dynamically -->
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<!-- the id is hardcoded in main.rs . so, make sure both match. -->
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<canvas id="the_canvas_id"></canvas>
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<!-- the loading spinner will be removed in main.rs -->
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<div class="centered" id="loading_text">
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<p style="font-size:16px">
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Loading…
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</p>
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<div class="lds-dual-ring"></div>
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</div>
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<script type="module">
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import init, * as bindings from '/wxbox-client-cc3fc7938f2d1250.js';
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const wasm = await init({ module_or_path: '/wxbox-client-cc3fc7938f2d1250_bg.wasm' });
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window.wasmBindings = bindings;
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dispatchEvent(new CustomEvent("TrunkApplicationStarted", {detail: {wasm}}));
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</script><script>"use strict";
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(function () {
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const address = '{{__TRUNK_ADDRESS__}}';
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const base = '{{__TRUNK_WS_BASE__}}';
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let protocol = '';
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protocol =
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protocol
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? protocol
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: window.location.protocol === 'https:'
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? 'wss'
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: 'ws';
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const url = protocol + '://' + address + base + '.well-known/trunk/ws';
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class Overlay {
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constructor() {
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// create an overlay
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this._overlay = document.createElement("div");
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const style = this._overlay.style;
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style.height = "100vh";
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style.width = "100vw";
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style.position = "fixed";
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style.top = "0";
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style.left = "0";
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style.backgroundColor = "rgba(222, 222, 222, 0.5)";
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style.fontFamily = "sans-serif";
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// not sure that's the right approach
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style.zIndex = "1000000";
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style.backdropFilter = "blur(1rem)";
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const container = document.createElement("div");
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// center it
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container.style.position = "absolute";
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container.style.top = "30%";
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container.style.left = "15%";
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container.style.maxWidth = "85%";
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this._title = document.createElement("div");
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this._title.innerText = "Build failure";
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this._title.style.paddingBottom = "2rem";
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this._title.style.fontSize = "2.5rem";
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this._message = document.createElement("div");
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this._message.style.whiteSpace = "pre-wrap";
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const icon= document.createElement("div");
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icon.innerHTML = '<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" fill="#dc3545" viewBox="0 0 16 16"><path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/></svg>';
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this._title.prepend(icon);
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container.append(this._title, this._message);
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this._overlay.append(container);
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this._inject();
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window.setInterval(() => {
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this._inject();
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}, 250);
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}
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set reason(reason) {
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this._message.textContent = reason;
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}
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_inject() {
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if (!this._overlay.isConnected) {
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// prepend it
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document.body?.prepend(this._overlay);
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}
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}
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}
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class Client {
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constructor(url) {
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this.url = url;
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this.poll_interval = 5000;
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this._overlay = null;
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}
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start() {
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const ws = new WebSocket(this.url);
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ws.onmessage = (ev) => {
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const msg = JSON.parse(ev.data);
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switch (msg.type) {
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case "reload":
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this.reload();
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break;
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case "buildFailure":
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this.buildFailure(msg.data)
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break;
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}
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};
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ws.onclose = () => this.onclose();
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}
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onclose() {
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window.setTimeout(
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() => {
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// when we successfully reconnect, we'll force a
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// reload (since we presumably lost connection to
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// trunk due to it being killed, so it will have
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// rebuilt on restart)
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const ws = new WebSocket(this.url);
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ws.onopen = () => window.location.reload();
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ws.onclose = () => this.onclose();
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},
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this.poll_interval);
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}
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reload() {
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window.location.reload();
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}
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buildFailure({reason}) {
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// also log the console
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console.error("Build failed:", reason);
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console.debug("Overlay", this._overlay);
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if (!this._overlay) {
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this._overlay = new Overlay();
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}
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this._overlay.reason = reason;
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}
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}
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new Client(url).start();
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})()
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</script></body>
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</html>
|
1649
crates/client/dist/wxbox-client-cc3fc7938f2d1250.js
vendored
Normal file
1649
crates/client/dist/wxbox-client-cc3fc7938f2d1250.js
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
crates/client/dist/wxbox-client-cc3fc7938f2d1250_bg.wasm
vendored
Normal file
BIN
crates/client/dist/wxbox-client-cc3fc7938f2d1250_bg.wasm
vendored
Normal file
Binary file not shown.
114
crates/client/index.html
Normal file
114
crates/client/index.html
Normal file
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@ -0,0 +1,114 @@
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<!DOCTYPE html>
|
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<html>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
|
||||
<!-- Disable zooming: -->
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
|
||||
<head>
|
||||
<!-- change this to your project name -->
|
||||
<title>wxbox</title>
|
||||
<style>
|
||||
html {
|
||||
/* Remove touch delay: */
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
body {
|
||||
/* Light mode background color for what is not covered by the egui canvas,
|
||||
or where the egui canvas is translucent. */
|
||||
background: #909090;
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: dark) {
|
||||
body {
|
||||
/* Dark mode background color for what is not covered by the egui canvas,
|
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or where the egui canvas is translucent. */
|
||||
background: #404040;
|
||||
}
|
||||
}
|
||||
|
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/* Allow canvas to fill entire web page: */
|
||||
html,
|
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body {
|
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overflow: hidden;
|
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margin: 0 !important;
|
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padding: 0 !important;
|
||||
height: 100%;
|
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width: 100%;
|
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}
|
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|
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/* Make canvas fill entire document: */
|
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canvas {
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margin-right: auto;
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margin-left: auto;
|
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display: block;
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
|
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height: 100%;
|
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}
|
||||
|
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.centered {
|
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margin-right: auto;
|
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margin-left: auto;
|
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display: block;
|
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position: absolute;
|
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top: 50%;
|
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left: 50%;
|
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transform: translate(-50%, -50%);
|
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color: #f0f0f0;
|
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font-size: 24px;
|
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font-family: Ubuntu-Light, Helvetica, sans-serif;
|
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text-align: center;
|
||||
}
|
||||
|
||||
/* ---------------------------------------------- */
|
||||
/* Loading animation from https://loading.io/css/ */
|
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.lds-dual-ring {
|
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display: inline-block;
|
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width: 24px;
|
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height: 24px;
|
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}
|
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|
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.lds-dual-ring:after {
|
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content: " ";
|
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display: block;
|
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width: 24px;
|
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height: 24px;
|
||||
margin: 0px;
|
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border-radius: 50%;
|
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border: 3px solid #fff;
|
||||
border-color: #fff transparent #fff transparent;
|
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animation: lds-dual-ring 1.2s linear infinite;
|
||||
}
|
||||
|
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@keyframes lds-dual-ring {
|
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0% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
|
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100% {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<!-- The WASM code will resize the canvas dynamically -->
|
||||
<!-- the id is hardcoded in main.rs . so, make sure both match. -->
|
||||
<canvas id="the_canvas_id"></canvas>
|
||||
|
||||
<!-- the loading spinner will be removed in main.rs -->
|
||||
<div class="centered" id="loading_text">
|
||||
<p style="font-size:16px">
|
||||
Loading…
|
||||
</p>
|
||||
<div class="lds-dual-ring"></div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
57
crates/client/src/app.rs
Normal file
57
crates/client/src/app.rs
Normal file
|
@ -0,0 +1,57 @@
|
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use std::sync::{Arc, Mutex};
|
||||
use eframe::{Frame, Storage};
|
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use egui::{Context, Sense, Vec2};
|
||||
use crate::map::Map;
|
||||
|
||||
pub struct App {
|
||||
map: Arc<Mutex<Map>>,
|
||||
angle: f32
|
||||
}
|
||||
|
||||
impl App {
|
||||
pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
|
||||
let gl = cc.gl.as_ref().unwrap();
|
||||
Self {
|
||||
map: Arc::new(Mutex::new(Map::new(gl).unwrap())),
|
||||
angle: 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl eframe::App for App {
|
||||
fn update(&mut self, ctx: &Context, frame: &mut Frame) {
|
||||
egui::SidePanel::left("sidebar")
|
||||
.resizable(false)
|
||||
.show(ctx, |ui| {
|
||||
ui.heading("wxbox");
|
||||
});
|
||||
|
||||
egui::CentralPanel::default()
|
||||
.show(ctx, |ui| {
|
||||
let (rect, response) = ui.allocate_exact_size(
|
||||
ui.available_size(),
|
||||
Sense::all()
|
||||
);
|
||||
self.angle += response.drag_motion().x * 0.01;
|
||||
|
||||
let angle = self.angle;
|
||||
let map = self.map.clone();
|
||||
|
||||
let cb = egui_glow::CallbackFn::new(move |_info, painter| {
|
||||
map.lock().unwrap().paint(painter.gl(), angle);
|
||||
});
|
||||
|
||||
let callback = egui::PaintCallback {
|
||||
rect,
|
||||
callback: Arc::new(cb)
|
||||
};
|
||||
|
||||
ui.painter().add(callback);
|
||||
});
|
||||
}
|
||||
fn on_exit(&mut self, gl: Option<&eframe::glow::Context>) {
|
||||
if let Some(gl) = gl {
|
||||
self.map.lock().unwrap().destroy(gl);
|
||||
}
|
||||
}
|
||||
}
|
3
crates/client/src/lib.rs
Normal file
3
crates/client/src/lib.rs
Normal file
|
@ -0,0 +1,3 @@
|
|||
pub mod app;
|
||||
pub mod map;
|
||||
|
81
crates/client/src/main.rs
Normal file
81
crates/client/src/main.rs
Normal file
|
@ -0,0 +1,81 @@
|
|||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn main() -> eframe::Result {
|
||||
tracing_subscriber::fmt::init();
|
||||
|
||||
let native_options = eframe::NativeOptions {
|
||||
viewport: egui::ViewportBuilder::default(),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
eframe::run_native(
|
||||
"wxbox",
|
||||
native_options,
|
||||
Box::new(
|
||||
|cc| Ok(Box::new(wxbox_client::app::App::new(cc)))
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
fn main() {
|
||||
use tracing::Level;
|
||||
use tracing_subscriber::fmt::format::Pretty;
|
||||
use tracing_subscriber::prelude::*;
|
||||
use tracing_web::{performance_layer, MakeWebConsoleWriter};
|
||||
|
||||
console_error_panic_hook::set_once();
|
||||
|
||||
let fmt_layer = tracing_subscriber::fmt::layer()
|
||||
.with_ansi(false) // not supported in browsers
|
||||
.without_time() // std::time doesn't exist in wasm
|
||||
.with_writer(MakeWebConsoleWriter::new().with_max_level(Level::DEBUG)); // wgpu spams the console, and this is slow as hell
|
||||
|
||||
let perf_layer = performance_layer() // enable performance tracing
|
||||
.with_details_from_fields(Pretty::default()); // ... with pretty fields
|
||||
|
||||
tracing_subscriber::registry()
|
||||
.with(fmt_layer)
|
||||
.with(perf_layer)
|
||||
.init(); // register the logger
|
||||
|
||||
|
||||
use eframe::wasm_bindgen::JsCast as _;
|
||||
|
||||
let web_options = eframe::WebOptions::default();
|
||||
|
||||
wasm_bindgen_futures::spawn_local(async {
|
||||
let document = web_sys::window()
|
||||
.expect("No window")
|
||||
.document()
|
||||
.expect("No document");
|
||||
|
||||
let canvas = document
|
||||
.get_element_by_id("the_canvas_id")
|
||||
.expect("Failed to find the_canvas_id")
|
||||
.dyn_into::<web_sys::HtmlCanvasElement>()
|
||||
.expect("the_canvas_id was not a HtmlCanvasElement");
|
||||
|
||||
let start_result = eframe::WebRunner::new()
|
||||
.start(
|
||||
canvas,
|
||||
web_options,
|
||||
Box::new(|cc| Ok(Box::new(wxbox_client::app::App::new(cc)))),
|
||||
)
|
||||
.await;
|
||||
|
||||
// Remove the loading text and spinner:
|
||||
if let Some(loading_text) = document.get_element_by_id("loading_text") {
|
||||
match start_result {
|
||||
Ok(_) => {
|
||||
loading_text.remove();
|
||||
}
|
||||
Err(e) => {
|
||||
loading_text.set_inner_html(
|
||||
"<p> The app has crashed. See the developer console for details. </p>",
|
||||
);
|
||||
panic!("Failed to start eframe: {e:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
131
crates/client/src/map.rs
Normal file
131
crates/client/src/map.rs
Normal file
|
@ -0,0 +1,131 @@
|
|||
use eframe::glow;
|
||||
use tracing::warn;
|
||||
|
||||
pub struct Map {
|
||||
program: glow::Program,
|
||||
vertex_array: glow::VertexArray
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)] // we need unsafe code to use glow
|
||||
impl Map {
|
||||
pub fn new(gl: &glow::Context) -> Option<Self> {
|
||||
use glow::HasContext as _;
|
||||
|
||||
let shader_version = egui_glow::ShaderVersion::get(gl);
|
||||
|
||||
unsafe {
|
||||
let program = gl.create_program().expect("Cannot create program");
|
||||
|
||||
if !shader_version.is_new_shader_interface() {
|
||||
warn!(
|
||||
"Custom 3D painting hasn't been ported to {:?}",
|
||||
shader_version
|
||||
);
|
||||
return None;
|
||||
}
|
||||
|
||||
let (vertex_shader_source, fragment_shader_source) = (
|
||||
r#"
|
||||
const vec2 verts[3] = vec2[3](
|
||||
vec2(0.0, 1.0),
|
||||
vec2(-1.0, -1.0),
|
||||
vec2(1.0, -1.0)
|
||||
);
|
||||
const vec4 colors[3] = vec4[3](
|
||||
vec4(1.0, 0.0, 0.0, 1.0),
|
||||
vec4(0.0, 1.0, 0.0, 1.0),
|
||||
vec4(0.0, 0.0, 1.0, 1.0)
|
||||
);
|
||||
out vec4 v_color;
|
||||
uniform float u_angle;
|
||||
void main() {
|
||||
v_color = colors[gl_VertexID];
|
||||
gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
|
||||
gl_Position.x *= cos(u_angle);
|
||||
}
|
||||
"#,
|
||||
r#"
|
||||
precision mediump float;
|
||||
in vec4 v_color;
|
||||
out vec4 out_color;
|
||||
void main() {
|
||||
out_color = v_color;
|
||||
}
|
||||
"#,
|
||||
);
|
||||
|
||||
let shader_sources = [
|
||||
(glow::VERTEX_SHADER, vertex_shader_source),
|
||||
(glow::FRAGMENT_SHADER, fragment_shader_source),
|
||||
];
|
||||
|
||||
let shaders: Vec<_> = shader_sources
|
||||
.iter()
|
||||
.map(|(shader_type, shader_source)| {
|
||||
let shader = gl
|
||||
.create_shader(*shader_type)
|
||||
.expect("Cannot create shader");
|
||||
gl.shader_source(
|
||||
shader,
|
||||
&format!(
|
||||
"{}\n{}",
|
||||
shader_version.version_declaration(),
|
||||
shader_source
|
||||
),
|
||||
);
|
||||
gl.compile_shader(shader);
|
||||
assert!(
|
||||
gl.get_shader_compile_status(shader),
|
||||
"Failed to compile custom_3d_glow {shader_type}: {}",
|
||||
gl.get_shader_info_log(shader)
|
||||
);
|
||||
|
||||
gl.attach_shader(program, shader);
|
||||
shader
|
||||
})
|
||||
.collect();
|
||||
|
||||
gl.link_program(program);
|
||||
assert!(
|
||||
gl.get_program_link_status(program),
|
||||
"{}",
|
||||
gl.get_program_info_log(program)
|
||||
);
|
||||
|
||||
for shader in shaders {
|
||||
gl.detach_shader(program, shader);
|
||||
gl.delete_shader(shader);
|
||||
}
|
||||
|
||||
let vertex_array = gl
|
||||
.create_vertex_array()
|
||||
.expect("Cannot create vertex array");
|
||||
|
||||
Some(Self {
|
||||
program,
|
||||
vertex_array,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn destroy(&self, gl: &glow::Context) {
|
||||
use glow::HasContext as _;
|
||||
unsafe {
|
||||
gl.delete_program(self.program);
|
||||
gl.delete_vertex_array(self.vertex_array);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn paint(&self, gl: &glow::Context, angle: f32) {
|
||||
use glow::HasContext as _;
|
||||
unsafe {
|
||||
gl.use_program(Some(self.program));
|
||||
gl.uniform_1_f32(
|
||||
gl.get_uniform_location(self.program, "u_angle").as_ref(),
|
||||
angle,
|
||||
);
|
||||
gl.bind_vertex_array(Some(self.vertex_array));
|
||||
gl.draw_arrays(glow::TRIANGLES, 0, 3);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue