render work
This commit is contained in:
parent
a4b72133ec
commit
b6bf4cdcd8
9 changed files with 355 additions and 225 deletions
2
Cargo.lock
generated
2
Cargo.lock
generated
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@ -5111,9 +5111,9 @@ dependencies = [
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"egui",
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"egui_glow",
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"ehttp",
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"glow",
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"image",
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"poll-promise",
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"serde",
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"tracing",
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"tracing-subscriber",
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"tracing-web",
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BIN
crates/client/0.png
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BIN
crates/client/0.png
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After Width: | Height: | Size: 6.8 KiB |
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@ -7,9 +7,9 @@ edition = "2021"
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tracing = "0.1"
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tracing-subscriber = "0.3"
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eframe = { version = "0.31" }
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egui = "0.31"
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glow = "*"
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egui_glow = "0.31"
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serde = { version = "1", features = ["derive"] }
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egui = "0.31"
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poll-promise = "0.3"
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ehttp = "0.5"
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image = "0.25"
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6
crates/client/dist/index.html
vendored
6
crates/client/dist/index.html
vendored
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@ -94,7 +94,7 @@
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}
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}
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</style>
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<link rel="modulepreload" href="/wxbox-client-5dd7964ac85d800f.js" crossorigin="anonymous" integrity="sha384-THKbMzgvXjd63RE7bglp3RwijS0ny12ZwnqzI9Pidk1fDApKpehVPRwasSPwF4GV"><link rel="preload" href="/wxbox-client-5dd7964ac85d800f_bg.wasm" crossorigin="anonymous" integrity="sha384-ULmySDdbjrxZ77rmXQ2ZPFV0NVjvw9RhIuKxBP9ftAQbL4eIL9qoaW6phgsM9lMR" as="fetch" type="application/wasm"></head>
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<link rel="modulepreload" href="/wxbox-client-416c2e642fbec6fa.js" crossorigin="anonymous" integrity="sha384-A3JOZ15bmE6xydSHdMZU5eIbrIJ8XY/DNJ5CtuoUisRN+ij0kXCl7eikCAcPsitl"><link rel="preload" href="/wxbox-client-416c2e642fbec6fa_bg.wasm" crossorigin="anonymous" integrity="sha384-ghOMvgGvT2pknRdTnVTjp4/1WJZM+FFxDmgzsy58m+J4sq4DnU1OY0c1JpIKbjhb" as="fetch" type="application/wasm"></head>
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<body>
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<!-- The WASM code will resize the canvas dynamically -->
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@ -111,8 +111,8 @@
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<script type="module">
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import init, * as bindings from '/wxbox-client-5dd7964ac85d800f.js';
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const wasm = await init({ module_or_path: '/wxbox-client-5dd7964ac85d800f_bg.wasm' });
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import init, * as bindings from '/wxbox-client-416c2e642fbec6fa.js';
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const wasm = await init({ module_or_path: '/wxbox-client-416c2e642fbec6fa_bg.wasm' });
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window.wasmBindings = bindings;
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@ -551,12 +551,6 @@ function __wbg_get_imports() {
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imports.wbg.__wbg_deleteTexture_eaf729f97b59aaf4 = function(arg0, arg1) {
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arg0.deleteTexture(arg1);
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};
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imports.wbg.__wbg_deleteVertexArrayOES_0de32bd8adddeecb = function(arg0, arg1) {
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arg0.deleteVertexArrayOES(arg1);
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};
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imports.wbg.__wbg_deleteVertexArray_cff2c6ab55f2c8b6 = function(arg0, arg1) {
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arg0.deleteVertexArray(arg1);
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};
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imports.wbg.__wbg_deltaMode_b2e9bb0dca5cf196 = function(arg0) {
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const ret = arg0.deltaMode;
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return ret;
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@ -1529,12 +1523,6 @@ function __wbg_get_imports() {
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getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
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getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
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};
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imports.wbg.__wbg_uniform1f_355e1f6a61fccb63 = function(arg0, arg1, arg2) {
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arg0.uniform1f(arg1, arg2);
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};
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imports.wbg.__wbg_uniform1f_a8765c5b2bedff99 = function(arg0, arg1, arg2) {
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arg0.uniform1f(arg1, arg2);
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};
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imports.wbg.__wbg_uniform1i_33a6ced29e8c7297 = function(arg0, arg1, arg2) {
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arg0.uniform1i(arg1, arg2);
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};
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@ -1626,19 +1614,19 @@ function __wbg_get_imports() {
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const ret = false;
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return ret;
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};
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imports.wbg.__wbindgen_closure_wrapper3066 = function(arg0, arg1, arg2) {
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imports.wbg.__wbindgen_closure_wrapper3076 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 783, __wbg_adapter_32);
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return ret;
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};
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imports.wbg.__wbindgen_closure_wrapper3068 = function(arg0, arg1, arg2) {
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imports.wbg.__wbindgen_closure_wrapper3078 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 783, __wbg_adapter_35);
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return ret;
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};
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imports.wbg.__wbindgen_closure_wrapper3070 = function(arg0, arg1, arg2) {
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imports.wbg.__wbindgen_closure_wrapper3080 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 783, __wbg_adapter_35);
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return ret;
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};
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imports.wbg.__wbindgen_closure_wrapper5606 = function(arg0, arg1, arg2) {
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imports.wbg.__wbindgen_closure_wrapper5619 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 1467, __wbg_adapter_40);
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return ret;
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};
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@ -2,13 +2,12 @@ use std::sync::{Arc, Mutex};
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use eframe::{Frame, Storage};
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use egui::{Context, Event, MouseWheelUnit, Sense, Vec2};
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use tracing::debug;
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use crate::map::Map;
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use crate::map::{Map};
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use crate::map::osm::OSMBaselayer;
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use crate::map::tiles::{LayerManager, LayerSource};
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pub struct App {
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map: Arc<Mutex<Map>>,
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angle: f32
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map: Arc<Mutex<Map>>
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}
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impl App {
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@ -16,10 +15,8 @@ impl App {
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let mut layer_manager = LayerManager::default();
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layer_manager.layers.insert(0, OSMBaselayer::SOURCE_ID);
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let gl = cc.gl.as_ref().unwrap();
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Self {
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map: Arc::new(Mutex::new(Map::new(layer_manager, gl).unwrap())),
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angle: 0.0
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map: Arc::new(Mutex::new(Map::new(layer_manager, cc).unwrap())),
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}
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}
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}
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@ -34,58 +31,16 @@ impl eframe::App for App {
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egui::CentralPanel::default()
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.show(ctx, |ui| {
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let (rect, response) = ui.allocate_exact_size(
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ui.available_size(),
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Sense::all()
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);
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let mut deltas = [0.0, 0.0, 0.0];
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deltas[0] = response.drag_motion().x;
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deltas[1] = response.drag_motion().y;
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if ui.rect_contains_pointer(rect) {
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ctx.input(|i| {
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for event in &i.events {
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match event {
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Event::MouseWheel { unit, delta, .. } => {
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deltas[2] = match unit {
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// TODO: scaling of this
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MouseWheelUnit::Point => { delta.y },
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MouseWheelUnit::Line => { delta.y },
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MouseWheelUnit::Page => { delta.y },
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}
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},
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_ => {}
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}
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}
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})
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}
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debug!("{:?}", deltas);
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self.angle += response.drag_motion().x * 0.01;
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let angle = self.angle;
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let map = self.map.clone();
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{
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map.lock().unwrap().update_view_data(&ctx);
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let map = self.map.clone();
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map.lock().unwrap().custom_painting(&ctx, ui);
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}
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let cb = egui_glow::CallbackFn::new(move |_info, painter| {
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map.lock().unwrap().paint(painter.gl(), angle);
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});
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let callback = egui::PaintCallback {
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rect,
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callback: Arc::new(cb)
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};
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ui.painter().add(callback);
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});
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}
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fn on_exit(&mut self, gl: Option<&eframe::glow::Context>) {
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fn on_exit(&mut self, gl: Option<&glow::Context>) {
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if let Some(gl) = gl {
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self.map.lock().unwrap().destroy(gl);
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self.map.lock().unwrap().render.lock().unwrap().destroy(gl);
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}
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}
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}
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@ -1,144 +1,131 @@
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pub mod tiles;
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pub mod osm;
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mod render;
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use std::io::Cursor;
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use eframe::glow;
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use std::num::{NonZeroU16, NonZeroU64};
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use std::sync::{Arc, Mutex};
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use egui::{Event, MouseWheelUnit, Rect, Sense, Ui};
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use image::{DynamicImage, ImageReader};
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use poll_promise::Promise;
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use tracing::warn;
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use tracing::{debug, warn};
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use crate::map::osm::OSMBaselayer;
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use crate::map::render::MapRender;
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use crate::map::tiles::{LayerManager, LayerSource, Tile};
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pub struct Map {
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pub layer_manager: LayerManager,
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program: glow::Program,
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vertex_array: glow::VertexArray
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pub lat: f64,
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pub long: f64,
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pub zoom: f64,
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pub render: Arc<Mutex<MapRender>>
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}
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#[allow(unsafe_code)] // we need unsafe code to use glow
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impl Map {
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pub fn new(layer_manager: LayerManager, gl: &glow::Context) -> Option<Self> {
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use glow::HasContext as _;
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let shader_version = egui_glow::ShaderVersion::get(gl);
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unsafe {
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let program = gl.create_program().expect("Cannot create program");
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if !shader_version.is_new_shader_interface() {
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warn!(
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"Custom 3D painting hasn't been ported to {:?}",
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shader_version
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);
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return None;
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}
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let (vertex_shader_source, fragment_shader_source) = (
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r#"
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const vec2 verts[6] = vec2[6](
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vec2(-1.0, 1.0),
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vec2(1.0, 1.0),
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vec2(-1.0, -1.0),
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vec2(-1.0, -1.0),
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vec2(1.0, 1.0),
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vec2(1.0, -1.0)
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);
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const vec4 colors[6] = vec4[6](
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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vec4(0.0, 0.0, 1.0, 1.0),
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vec4(1.0, 0.0, 1.0, 1.0),
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0)
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);
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out vec4 v_color;
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uniform float u_angle;
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void main() {
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v_color = colors[gl_VertexID];
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gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
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}
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"#,
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r#"
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precision mediump float;
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in vec4 v_color;
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out vec4 out_color;
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void main() {
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out_color = v_color;
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}
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"#,
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);
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let shader_sources = [
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(glow::VERTEX_SHADER, vertex_shader_source),
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(glow::FRAGMENT_SHADER, fragment_shader_source),
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];
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let shaders: Vec<_> = shader_sources
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.iter()
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.map(|(shader_type, shader_source)| {
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let shader = gl
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.create_shader(*shader_type)
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.expect("Cannot create shader");
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gl.shader_source(
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shader,
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&format!(
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"{}\n{}",
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shader_version.version_declaration(),
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shader_source
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),
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);
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gl.compile_shader(shader);
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assert!(
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gl.get_shader_compile_status(shader),
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"Failed to compile custom_3d_glow {shader_type}: {}",
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gl.get_shader_info_log(shader)
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);
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gl.attach_shader(program, shader);
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shader
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})
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.collect();
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gl.link_program(program);
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assert!(
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gl.get_program_link_status(program),
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"{}",
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gl.get_program_info_log(program)
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);
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for shader in shaders {
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gl.detach_shader(program, shader);
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gl.delete_shader(shader);
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}
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let vertex_array = gl
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.create_vertex_array()
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.expect("Cannot create vertex array");
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pub fn new<'a>(layer_manager: LayerManager, cc: &'a eframe::CreationContext<'a>) -> Option<Self> {
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let gl = cc.gl.as_ref().unwrap();
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Some(Self {
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program,
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vertex_array,
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layer_manager
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layer_manager: layer_manager,
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lat: 35.227085,
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long: -80.843124,
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zoom: 12.0,
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render: Arc::new(Mutex::new(MapRender::new(gl)?))
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})
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}
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pub fn process_input(&mut self, ctx: &egui::Context, ui: &mut Ui, rect: Rect, response: egui::Response) {
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let xy_delta = response.drag_motion();
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let z_delta = if ui.rect_contains_pointer(rect) {
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ctx.input(|i| {
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let mut yd_sum = 0.0;
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for event in &i.events {
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yd_sum += match event {
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Event::MouseWheel { unit, delta, .. } => {
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match unit {
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// TODO: scaling of this
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MouseWheelUnit::Point => { delta.y },
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MouseWheelUnit::Line => { delta.y },
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MouseWheelUnit::Page => { delta.y },
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}
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pub fn destroy(&self, gl: &glow::Context) {
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use glow::HasContext as _;
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unsafe {
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gl.delete_program(self.program);
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gl.delete_vertex_array(self.vertex_array);
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},
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_ => 0.0
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}
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}
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yd_sum
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})
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} else { 0.0 };
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pub fn update_view_data(&mut self, ctx: &egui::Context) {
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// test: download 0/0/0 if not already there
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self.lat += xy_delta.y as f64 * 0.001;
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self.long += xy_delta.x as f64 * 0.001;
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self.zoom += z_delta as f64 * 0.01;
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if self.zoom < 3.0 { self.zoom = 3.0 };
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if self.zoom > 19.0 { self.zoom = 19.0 };
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let tile = self.layer_manager.tiles.entry((0, 0, 0, OSMBaselayer::SOURCE_ID))
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if self.long < -180.0 { self.long = -180.0 };
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if self.long > 180.0 { self.lat = 180.0 };
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if self.lat < -85.051129 { self.lat = -85.051129 };
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if self.lat > 85.051129 { self.lat = 85.051129 };
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}
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fn load_tiles(&mut self, ctx: &egui::Context, viewport_width: usize, viewport_height: usize) -> Tileset {
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// lat, long is top left
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// tiles are rendered at 256x256. how many can we fit?
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let tiles_x = viewport_width / 256;
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let tiles_y = viewport_height / 256;
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let mut tiles = vec![];
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// determine start/end tiles
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let x = self.long.to_radians();
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let y = self.lat.to_radians().tan().asinh();
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let x = (1.0 + x/std::f64::consts::PI) / 2.0;
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let y= (1.0 - y/std::f64::consts::PI) / 2.0;
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let z_clamped = self.zoom.floor();
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let tiles_across = 2usize.pow(z_clamped as u32);
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let x_coordinate = x * tiles_across as f64;
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let y_coordinate = y * tiles_across as f64;
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let x_tile_frac = x_coordinate.fract() * 256.0;
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let y_tile_frac = y_coordinate.fract() * 256.0;
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let tilex = x_coordinate.floor() as usize;
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let tiley = y_coordinate.floor() as usize;
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let xrange = tilex..(tilex + tiles_x);
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let yrange = tiley..(tiley + tiles_y);
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// for each tile, determine pixel coordinates, then offset by the tile fractionals
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for x in 0..tiles_x {
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let tile_x = tilex + x;
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for y in 0..tiles_y {
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let tile_y = tiley + y;
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let start_pixel_x = x as isize * 256 - x_tile_frac as isize;
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let start_pixel_y = y as isize * 256 - y_tile_frac as isize;
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let end_pixel_x = start_pixel_x + 256 - x_tile_frac as isize;
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let end_pixel_y = start_pixel_y + 256 -y_tile_frac as isize;
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let startx_zerotoone = start_pixel_x as f64 / viewport_width as f64;
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let starty_zerotoone = start_pixel_y as f64 / viewport_height as f64;
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let endx_zerotoone = end_pixel_x as f64 / viewport_width as f64;
|
||||
let endy_zerotoone = end_pixel_y as f64 / viewport_height as f64;
|
||||
|
||||
let startx_opengl = startx_zerotoone * 2.0 - 1.0;
|
||||
let starty_opengl = starty_zerotoone * 2.0 - 1.0;
|
||||
let endx_opengl = endx_zerotoone * 2.0 - 1.0;
|
||||
let endy_opengl = endy_zerotoone * 2.0 - 1.0;
|
||||
|
||||
// download the tile
|
||||
let tile = self.layer_manager.tiles.entry((z_clamped as usize, tile_x, tile_y, OSMBaselayer::SOURCE_ID))
|
||||
.or_insert_with(|| {
|
||||
debug!("fetching {}/{}/{}", z_clamped, tile_x, tile_y);
|
||||
let (sender, promise) = Promise::new();
|
||||
let request = ehttp::Request::get("https://tile.openstreetmap.org/0/0/0.png");
|
||||
let request = ehttp::Request::get(format!("https://tile.openstreetmap.org/{}/{tile_x}/{tile_y}.png", z_clamped as usize));
|
||||
let ctx = ctx.clone();
|
||||
ehttp::fetch(request, move | response | {
|
||||
sender.send(match response {
|
||||
|
@ -159,18 +146,65 @@ impl Map {
|
|||
promise
|
||||
}
|
||||
});
|
||||
|
||||
tiles.push(TilesetTile {
|
||||
sp_x: start_pixel_x as f32,
|
||||
sp_xclip: startx_opengl as f32,
|
||||
sp_y: start_pixel_y as f32,
|
||||
sp_yclip: starty_opengl as f32,
|
||||
ep_x: end_pixel_x as f32,
|
||||
ep_xclip: endy_opengl as f32,
|
||||
ep_y: end_pixel_y as f32,
|
||||
ep_yclip: endy_opengl as f32,
|
||||
tile: match tile.promise.ready() {
|
||||
None => None,
|
||||
Some(r) => match r {
|
||||
Ok(i) => Some(i.clone()),
|
||||
Err(_) => None
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn paint(&self, gl: &glow::Context, angle: f32) {
|
||||
use glow::HasContext as _;
|
||||
unsafe {
|
||||
gl.use_program(Some(self.program));
|
||||
gl.uniform_1_f32(
|
||||
gl.get_uniform_location(self.program, "u_angle").as_ref(),
|
||||
angle,
|
||||
);
|
||||
gl.bind_vertex_array(Some(self.vertex_array));
|
||||
gl.draw_arrays(glow::TRIANGLES, 0, 6);
|
||||
Tileset {
|
||||
tiles: Arc::new(Mutex::new(tiles)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn custom_painting(&mut self, ctx: &egui::Context, ui: &mut egui::Ui) {
|
||||
let (rect, response) = ui.allocate_exact_size(
|
||||
ui.available_size(),
|
||||
Sense::all()
|
||||
);
|
||||
self.process_input(ctx, ui, rect, response);
|
||||
let tileset = self.load_tiles(ctx, rect.width() as usize, rect.height() as usize);
|
||||
let render = self.render.clone();
|
||||
let cb = egui_glow::CallbackFn::new(move |_info, painter| {
|
||||
let tileset = tileset.clone();
|
||||
render.lock().unwrap().paint(painter.gl(), tileset);
|
||||
});
|
||||
ui.painter().add(egui::PaintCallback {
|
||||
rect,
|
||||
callback: Arc::new(cb)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct Tileset {
|
||||
tiles: Arc<Mutex<Vec<TilesetTile>>>
|
||||
}
|
||||
#[derive(Clone)]
|
||||
struct TilesetTile {
|
||||
sp_x: f32,
|
||||
sp_xclip: f32,
|
||||
sp_y: f32,
|
||||
sp_yclip: f32,
|
||||
ep_x: f32,
|
||||
ep_xclip: f32,
|
||||
ep_y: f32,
|
||||
ep_yclip: f32,
|
||||
tile: Option<DynamicImage>
|
||||
}
|
||||
|
||||
|
|
153
crates/client/src/map/render.rs
Normal file
153
crates/client/src/map/render.rs
Normal file
|
@ -0,0 +1,153 @@
|
|||
use tracing::{debug, warn};
|
||||
use crate::map::Tileset;
|
||||
|
||||
pub struct MapRender {
|
||||
program: glow::Program,
|
||||
vertex_buffer: glow::Buffer,
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
impl MapRender {
|
||||
pub fn new(gl: &glow::Context) -> Option<Self> {
|
||||
use glow::HasContext as _;
|
||||
|
||||
let shader_version = egui_glow::ShaderVersion::get(gl);
|
||||
|
||||
unsafe {
|
||||
let program = gl.create_program().expect("Cannot create program");
|
||||
|
||||
if !shader_version.is_new_shader_interface() {
|
||||
warn!(
|
||||
"Custom 3D painting hasn't been ported to {:?}",
|
||||
shader_version
|
||||
);
|
||||
return None;
|
||||
}
|
||||
|
||||
let (vertex_shader_source, fragment_shader_source) = (
|
||||
r#"
|
||||
layout(location = 0) in vec2 pos;
|
||||
const vec4 colors[6] = vec4[6](
|
||||
vec4(1.0, 0.0, 0.0, 1.0),
|
||||
vec4(0.0, 1.0, 0.0, 1.0),
|
||||
vec4(0.0, 0.0, 1.0, 1.0),
|
||||
vec4(1.0, 0.0, 0.0, 1.0),
|
||||
vec4(0.0, 1.0, 0.0, 1.0),
|
||||
vec4(0.0, 0.0, 1.0, 1.0)
|
||||
);
|
||||
out vec4 v_color;
|
||||
void main() {
|
||||
v_color = colors[gl_VertexID];
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
"#,
|
||||
r#"
|
||||
precision mediump float;
|
||||
in vec4 v_color;
|
||||
out vec4 out_color;
|
||||
void main() {
|
||||
out_color = v_color;
|
||||
}
|
||||
"#,
|
||||
);
|
||||
|
||||
let shader_sources = [
|
||||
(glow::VERTEX_SHADER, vertex_shader_source),
|
||||
(glow::FRAGMENT_SHADER, fragment_shader_source),
|
||||
];
|
||||
|
||||
let shaders: Vec<_> = shader_sources
|
||||
.iter()
|
||||
.map(|(shader_type, shader_source)| {
|
||||
let shader = gl
|
||||
.create_shader(*shader_type)
|
||||
.expect("Cannot create shader");
|
||||
gl.shader_source(
|
||||
shader,
|
||||
&format!(
|
||||
"{}\n{}",
|
||||
shader_version.version_declaration(),
|
||||
shader_source
|
||||
),
|
||||
);
|
||||
gl.compile_shader(shader);
|
||||
assert!(
|
||||
gl.get_shader_compile_status(shader),
|
||||
"Failed to compile custom_3d_glow {shader_type} ({} {}): {}",
|
||||
glow::VERTEX_SHADER,
|
||||
glow::FRAGMENT_SHADER,
|
||||
gl.get_shader_info_log(shader)
|
||||
);
|
||||
|
||||
gl.attach_shader(program, shader);
|
||||
shader
|
||||
})
|
||||
.collect();
|
||||
|
||||
gl.link_program(program);
|
||||
assert!(
|
||||
gl.get_program_link_status(program),
|
||||
"{}",
|
||||
gl.get_program_info_log(program)
|
||||
);
|
||||
|
||||
for shader in shaders {
|
||||
gl.detach_shader(program, shader);
|
||||
gl.delete_shader(shader);
|
||||
}
|
||||
|
||||
let vertex_buffer = gl.create_buffer().expect("Cannot create vertex buffer");
|
||||
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, (2 * size_of::<f32>()) as i32, 0);
|
||||
gl.enable_vertex_attrib_array(0);
|
||||
|
||||
Some(Self {
|
||||
program,
|
||||
vertex_buffer
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn destroy(&self, gl: &glow::Context) {
|
||||
use glow::HasContext as _;
|
||||
unsafe {
|
||||
gl.delete_program(self.program);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn paint(&self, gl: &glow::Context, tileset: Tileset) {
|
||||
use glow::HasContext as _;
|
||||
unsafe {
|
||||
gl.use_program(Some(self.program));
|
||||
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
|
||||
|
||||
let tiles = tileset.tiles.lock().unwrap();
|
||||
for tile in tiles.iter() {
|
||||
let mut data = vec![];
|
||||
// A-B
|
||||
// | |
|
||||
// C-D
|
||||
// ABC
|
||||
// BDC
|
||||
// a: (sp_xclip, sp_yclip)
|
||||
// b: (ep_xclip, sp_yclip)
|
||||
// c: (sp_xclip, ep_yclip)
|
||||
// d: (ep_xclip, ep_yclip)
|
||||
// sp_xclip sp_yclip ep_xclip sp_yclip sp_xclip ep_yclip // ABC
|
||||
// ep_xclip sp_yclip ep_xclip ep_yclip sp_xclip ep_yclip // BDC
|
||||
debug!("A {:?} - B {:?}", (tile.sp_xclip, tile.sp_yclip), (tile.ep_xclip, tile.sp_yclip));
|
||||
debug!("C {:?} - D {:?}", (tile.sp_xclip, tile.ep_yclip), (tile.ep_xclip, tile.ep_yclip));
|
||||
for v in [tile.sp_xclip, tile.sp_yclip, tile.ep_xclip, tile.sp_yclip, tile.sp_xclip, tile.ep_yclip] {
|
||||
data.extend(v.to_be_bytes());
|
||||
}
|
||||
for v in [tile.ep_xclip, tile.sp_yclip, tile.ep_xclip, tile.ep_yclip, tile.sp_xclip, tile.ep_yclip] {
|
||||
data.extend(v.to_be_bytes());
|
||||
}
|
||||
gl.buffer_data_u8_slice(glow::ARRAY_BUFFER, &data, glow::DYNAMIC_DRAW);
|
||||
gl.draw_arrays(glow::TRIANGLES, 0, 6);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue