load a few extra tiles
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parent
069f98d604
commit
01637895b6
4 changed files with 5 additions and 5 deletions
6
crates/client/dist/index.html
vendored
6
crates/client/dist/index.html
vendored
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@ -94,7 +94,7 @@
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}
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}
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}
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}
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</style>
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</style>
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<link rel="modulepreload" href="/wxbox-client-263c84fc1942c2bc.js" crossorigin="anonymous" integrity="sha384-KUIh+urSU4nqO6N7Q5y59ClO7Q1fHdV7qTTYeGc7hENeGUzLNg/BG6IhFceGJrcf"><link rel="preload" href="/wxbox-client-263c84fc1942c2bc_bg.wasm" crossorigin="anonymous" integrity="sha384-/6swccxrEymN9GDB22cvwwHby2GEnLq9hVjqFlX9ePRhAyAHNy6OtFZMAuQui2Oz" as="fetch" type="application/wasm"></head>
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<link rel="modulepreload" href="/wxbox-client-43bdf179bb0c5f46.js" crossorigin="anonymous" integrity="sha384-KUIh+urSU4nqO6N7Q5y59ClO7Q1fHdV7qTTYeGc7hENeGUzLNg/BG6IhFceGJrcf"><link rel="preload" href="/wxbox-client-43bdf179bb0c5f46_bg.wasm" crossorigin="anonymous" integrity="sha384-PYPIkq+UvlzCRWv/x6MZTiOvEh2cKbAhjpWDATZYqYOGNJHW1iQon/NX52UpKDJ3" as="fetch" type="application/wasm"></head>
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<body>
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<body>
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<!-- The WASM code will resize the canvas dynamically -->
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<!-- The WASM code will resize the canvas dynamically -->
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@ -111,8 +111,8 @@
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<script type="module">
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<script type="module">
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import init, * as bindings from '/wxbox-client-263c84fc1942c2bc.js';
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import init, * as bindings from '/wxbox-client-43bdf179bb0c5f46.js';
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const wasm = await init({ module_or_path: '/wxbox-client-263c84fc1942c2bc_bg.wasm' });
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const wasm = await init({ module_or_path: '/wxbox-client-43bdf179bb0c5f46_bg.wasm' });
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window.wasmBindings = bindings;
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window.wasmBindings = bindings;
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@ -102,8 +102,8 @@ impl Map {
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// lat, long is top left
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// lat, long is top left
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// tiles are rendered at 256x256. how many can we fit?
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// tiles are rendered at 256x256. how many can we fit?
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debug!("viewport is {}px, we can render {}", viewport_width, viewport_width / 256);
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debug!("viewport is {}px, we can render {}", viewport_width, viewport_width / 256);
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let tiles_x = viewport_width as isize / 256;
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let tiles_x = (viewport_width as f32 / 256.0).ceil() as isize + 1;
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let tiles_y = viewport_height as isize / 256;
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let tiles_y = (viewport_height as f32 / 256.0).ceil() as isize + 1;
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let mut tiles = vec![];
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let mut tiles = vec![];
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