2025-03-07 23:34:29 -05:00
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use tracing::{debug, warn};
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use crate::map::Tileset;
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pub struct MapRender {
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program: glow::Program,
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vertex_buffer: glow::Buffer,
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}
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#[allow(unsafe_code)]
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impl MapRender {
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pub fn new(gl: &glow::Context) -> Option<Self> {
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use glow::HasContext as _;
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let shader_version = egui_glow::ShaderVersion::get(gl);
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unsafe {
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let program = gl.create_program().expect("Cannot create program");
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if !shader_version.is_new_shader_interface() {
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warn!(
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"Custom 3D painting hasn't been ported to {:?}",
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shader_version
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);
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return None;
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}
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let (vertex_shader_source, fragment_shader_source) = (
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r#"
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layout(location = 0) in vec2 pos;
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const vec4 colors[6] = vec4[6](
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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vec4(0.0, 0.0, 1.0, 1.0),
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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vec4(0.0, 0.0, 1.0, 1.0)
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);
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out vec4 v_color;
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void main() {
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v_color = colors[gl_VertexID];
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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"#,
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r#"
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precision mediump float;
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in vec4 v_color;
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out vec4 out_color;
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void main() {
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out_color = v_color;
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}
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"#,
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);
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let shader_sources = [
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(glow::VERTEX_SHADER, vertex_shader_source),
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(glow::FRAGMENT_SHADER, fragment_shader_source),
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];
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let shaders: Vec<_> = shader_sources
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.iter()
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.map(|(shader_type, shader_source)| {
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let shader = gl
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.create_shader(*shader_type)
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.expect("Cannot create shader");
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gl.shader_source(
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shader,
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&format!(
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"{}\n{}",
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shader_version.version_declaration(),
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shader_source
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),
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);
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gl.compile_shader(shader);
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assert!(
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gl.get_shader_compile_status(shader),
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"Failed to compile custom_3d_glow {shader_type} ({} {}): {}",
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glow::VERTEX_SHADER,
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glow::FRAGMENT_SHADER,
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gl.get_shader_info_log(shader)
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);
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gl.attach_shader(program, shader);
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shader
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})
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.collect();
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gl.link_program(program);
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assert!(
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gl.get_program_link_status(program),
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"{}",
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gl.get_program_info_log(program)
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);
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for shader in shaders {
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gl.detach_shader(program, shader);
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gl.delete_shader(shader);
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}
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let vertex_buffer = gl.create_buffer().expect("Cannot create vertex buffer");
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2025-03-07 23:49:27 -05:00
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer));
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2025-03-07 23:34:29 -05:00
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gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, (2 * size_of::<f32>()) as i32, 0);
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gl.enable_vertex_attrib_array(0);
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Some(Self {
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program,
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vertex_buffer
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})
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}
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}
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pub fn destroy(&self, gl: &glow::Context) {
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use glow::HasContext as _;
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unsafe {
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gl.delete_program(self.program);
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}
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}
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pub fn paint(&self, gl: &glow::Context, tileset: Tileset) {
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use glow::HasContext as _;
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unsafe {
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gl.use_program(Some(self.program));
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2025-03-07 23:49:27 -05:00
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2025-03-07 23:34:29 -05:00
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let tiles = tileset.tiles.lock().unwrap();
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for tile in tiles.iter() {
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let mut data = vec![];
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// A-B
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// | |
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// C-D
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// ABC
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// BDC
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// a: (sp_xclip, sp_yclip)
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// b: (ep_xclip, sp_yclip)
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// c: (sp_xclip, ep_yclip)
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// d: (ep_xclip, ep_yclip)
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// sp_xclip sp_yclip ep_xclip sp_yclip sp_xclip ep_yclip // ABC
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// ep_xclip sp_yclip ep_xclip ep_yclip sp_xclip ep_yclip // BDC
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debug!("A {:?} - B {:?}", (tile.sp_xclip, tile.sp_yclip), (tile.ep_xclip, tile.sp_yclip));
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debug!("C {:?} - D {:?}", (tile.sp_xclip, tile.ep_yclip), (tile.ep_xclip, tile.ep_yclip));
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2025-03-07 23:49:27 -05:00
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//let raw_data = [tile.sp_xclip, tile.sp_yclip, tile.ep_xclip, tile.sp_yclip, tile.sp_xclip, tile.ep_yclip, tile.ep_xclip, tile.sp_yclip, tile.ep_xclip, tile.ep_yclip, tile.sp_xclip, tile.ep_yclip];
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let raw_data = [1.0f32, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0];
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for v in &raw_data {
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2025-03-07 23:34:29 -05:00
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data.extend(v.to_be_bytes());
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}
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2025-03-07 23:49:27 -05:00
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2025-03-07 23:34:29 -05:00
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gl.buffer_data_u8_slice(glow::ARRAY_BUFFER, &data, glow::DYNAMIC_DRAW);
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2025-03-07 23:49:27 -05:00
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gl.draw_arrays(glow::TRIANGLES, 0, 3);
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2025-03-07 23:34:29 -05:00
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}
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}
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}
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}
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