2025-03-07 11:31:46 -05:00
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pub mod tiles;
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pub mod osm;
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use std::io::Cursor;
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2025-03-06 22:47:37 -05:00
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use eframe::glow;
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2025-03-07 11:31:46 -05:00
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use image::{DynamicImage, ImageReader};
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use poll_promise::Promise;
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2025-03-06 22:47:37 -05:00
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use tracing::warn;
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2025-03-07 11:31:46 -05:00
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use crate::map::osm::OSMBaselayer;
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use crate::map::tiles::{LayerManager, LayerSource, Tile};
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2025-03-06 22:47:37 -05:00
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pub struct Map {
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2025-03-07 11:31:46 -05:00
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pub layer_manager: LayerManager,
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2025-03-06 22:47:37 -05:00
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program: glow::Program,
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vertex_array: glow::VertexArray
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}
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#[allow(unsafe_code)] // we need unsafe code to use glow
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impl Map {
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2025-03-07 11:31:46 -05:00
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pub fn new(layer_manager: LayerManager, gl: &glow::Context) -> Option<Self> {
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use glow::HasContext as _;
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let shader_version = egui_glow::ShaderVersion::get(gl);
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unsafe {
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let program = gl.create_program().expect("Cannot create program");
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if !shader_version.is_new_shader_interface() {
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warn!(
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"Custom 3D painting hasn't been ported to {:?}",
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shader_version
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);
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return None;
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}
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let (vertex_shader_source, fragment_shader_source) = (
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r#"
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const vec2 verts[6] = vec2[6](
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vec2(-1.0, 1.0),
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vec2(1.0, 1.0),
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vec2(-1.0, -1.0),
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vec2(-1.0, -1.0),
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vec2(1.0, 1.0),
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vec2(1.0, -1.0)
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);
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const vec4 colors[6] = vec4[6](
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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2025-03-07 11:31:46 -05:00
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vec4(0.0, 0.0, 1.0, 1.0),
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vec4(1.0, 0.0, 1.0, 1.0),
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0)
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);
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out vec4 v_color;
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uniform float u_angle;
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void main() {
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v_color = colors[gl_VertexID];
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gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
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}
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"#,
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r#"
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precision mediump float;
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in vec4 v_color;
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out vec4 out_color;
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void main() {
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out_color = v_color;
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}
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"#,
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);
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let shader_sources = [
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(glow::VERTEX_SHADER, vertex_shader_source),
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(glow::FRAGMENT_SHADER, fragment_shader_source),
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];
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let shaders: Vec<_> = shader_sources
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.iter()
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.map(|(shader_type, shader_source)| {
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let shader = gl
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.create_shader(*shader_type)
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.expect("Cannot create shader");
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gl.shader_source(
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shader,
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&format!(
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"{}\n{}",
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shader_version.version_declaration(),
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shader_source
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),
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);
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gl.compile_shader(shader);
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assert!(
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gl.get_shader_compile_status(shader),
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"Failed to compile custom_3d_glow {shader_type}: {}",
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gl.get_shader_info_log(shader)
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);
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gl.attach_shader(program, shader);
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shader
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})
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.collect();
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gl.link_program(program);
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assert!(
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gl.get_program_link_status(program),
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"{}",
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gl.get_program_info_log(program)
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);
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for shader in shaders {
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gl.detach_shader(program, shader);
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gl.delete_shader(shader);
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}
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let vertex_array = gl
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.create_vertex_array()
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.expect("Cannot create vertex array");
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Some(Self {
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program,
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vertex_array,
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layer_manager
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})
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}
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}
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pub fn destroy(&self, gl: &glow::Context) {
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use glow::HasContext as _;
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unsafe {
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gl.delete_program(self.program);
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gl.delete_vertex_array(self.vertex_array);
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}
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}
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2025-03-07 11:31:46 -05:00
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pub fn update_view_data(&mut self, ctx: &egui::Context) {
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// test: download 0/0/0 if not already there
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let tile = self.layer_manager.tiles.entry((0, 0, 0, OSMBaselayer::SOURCE_ID))
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.or_insert_with(|| {
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let (sender, promise) = Promise::new();
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let request = ehttp::Request::get("https://tile.openstreetmap.org/0/0/0.png");
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let ctx = ctx.clone();
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ehttp::fetch(request, move | response | {
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sender.send(match response {
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Ok(r) => match ImageReader::new(Cursor::new(r.bytes)).with_guessed_format() {
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Ok(img) => match img.decode() {
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Ok(img) => {
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ctx.request_repaint(); // wake up the ui
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Ok(img)
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},
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Err(e) => Err(e.to_string()),
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},
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Err(e) => Err(e.to_string()),
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},
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Err(e) => Err(e.to_string()),
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});
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});
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Tile {
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promise
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}
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});
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}
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2025-03-06 22:47:37 -05:00
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pub fn paint(&self, gl: &glow::Context, angle: f32) {
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use glow::HasContext as _;
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unsafe {
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gl.use_program(Some(self.program));
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gl.uniform_1_f32(
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gl.get_uniform_location(self.program, "u_angle").as_ref(),
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angle,
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);
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gl.bind_vertex_array(Some(self.vertex_array));
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gl.draw_arrays(glow::TRIANGLES, 0, 6);
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}
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}
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}
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