splitscreen multi-input player controller

This commit is contained in:
c0repwn3r 2023-04-26 21:00:30 -04:00
parent 20712bf1ac
commit 7e19c36960
Signed by: core
GPG Key ID: FDBF740DADDCEECF
5 changed files with 331 additions and 21 deletions

View File

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@ -1,5 +1,6 @@
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
[RequireComponent(typeof(BoxCollider2D))]
@ -12,6 +13,7 @@ public class PlayerController2D : MonoBehaviour {
[SerializeField] private bool allowAirControl = true;
[FormerlySerializedAs("GroundedRadius")] [SerializeField] private float groundedRadius = .2f;
[SerializeField] private bool isGrounded;
[SerializeField] private bool isJoystickPlayer = false;
private BoxCollider2D _boxCollider;
private Rigidbody2D _rigidbody;
@ -34,8 +36,30 @@ public class PlayerController2D : MonoBehaviour {
}
private void Update() {
float moveAmount = Input.GetAxisRaw("Horizontal");
bool isJumping = Input.GetButtonDown("Jump");
// get input depending on if we aisPre using gamepad or not
float moveAmount;
bool isJumping;
if (isJoystickPlayer) {
var gamepad = Gamepad.current;
if (gamepad == null) {
Debug.LogError("A gamepad player is present but no gamepad is connected");
}
moveAmount = gamepad.leftStick.ReadValue().x;
isJumping = gamepad.aButton.wasPressedThisFrame;
} else {
var keyboard = Keyboard.current;
if (keyboard == null) {
Debug.LogError("A keyboard player is present but no keyboard is connected");
}
moveAmount = 0;
moveAmount += keyboard.dKey.isPressed ? 1 : 0;
moveAmount -= keyboard.aKey.isPressed ? 1 : 0;
isJumping = keyboard.spaceKey.wasPressedThisFrame;
}
if (isGrounded || allowAirControl) {
Vector2 target = new Vector2(moveAmount * speed, _rigidbody.velocity.y);

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View File

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